- Build 1.1.6 - 6 October 2025
Hi folks, happy to hear that you're enjoying the new Autumn update! Here are a few improvements and fixes: Improved biofuel yield on the new berry bushes. I've balanced their cost as well. New spooky decorations have appeared on Rusty's House! (Only for October) Fixed: biofuel bots will now carry the new berries to biofuel converters.
- Autumn mini-update is out now! - 1 October 2025
Hey folks,I'm happy to announce that the new Autumn mini-update is out now, just in time for spooky season and the falling leaves!What's new?New autumn-themed map where mushrooms spawn randomly across the farm.Note: Mushrooms spawn on unused tiles.Mushrooms can be harvested by harvest bots.Pumpkins and white pumpkins are Jack-o-lanterns for the month of October.Giant pumpkins and giant white pumpkins also have Jack-o-lantern versions.Sonnet now sells Halloween decorations.Rusty will put on a special costume on the day of Halloween.10 new berry bushes have been added (finally!)The number of bees/butterflies allowed on a single bush at a time has been increased from 2 -> 3.Beehives now spawn an additional 4 bees. Previously, bees were only tied to crop patches.Fixed: Reaper's shop would get stuck if you sent him off and then moved the outpost.Fixed: small visual bug on the animal feeder,…
- Autumn mini-update coming October 1st! - 26 September 2025
Hey folks!I'm happy to announce a new Autumn mini-update coming to Rusty's Retirement on October 1st, just in time for Halloween and the falling leaves.What's new?A new Autumn map where mushrooms spawn randomly across the map. They will be harvestable by your harvest bots, and they can be used to produce biofuel!Small note: mushrooms will only spawn on unused tilesMore berry bushes (finally!)We've added plenty of Halloween decorations for you to get your spook onAll pumpkins will be converted to Jack-o'-lanterns for the month of October, with several different variations, including a giant version!Oh, I almost forgot! Rusty will also be dressing up as a ghost :laugh_rusty: :laugh_rusty: :laugh_rusty:See you on October 1st!
- Rusty's Retirement x Balatro! - 7 August 2025
Hi folks!! I'm super excited for today's update, so let's jump straight into it!Introducing the new Balatro-themed map!In other words, Rusty's Jimbo's Retirement!The new map has complete character swaps, new houses, and a brand-new mechanic: harvesting crops spawns poker cards that can be played for spare parts.Just like in the previous crossover, I wanted to take a specific mechanic from Balatro and try to squeeze it into Rusty's. I had to do something with poker cards and the joker effects!How does it work?Normally, when you harvest a crop, you are rewarded with a small amount of spare parts instantly.Now, when you harvest a crop, those spare parts are automatically played in a poker hand, and the joker will apply its effect to the result.It's pretty OP, so we had to adjust some prices from the normal base game.Create a new savefile to access the new farm!I'm super pleased with how th…
- Build 1.1.3 - 2 April 2025
Hi folks, glad to hear that you're enjoying the new Vampire Survivors update! Here are two quick fixes: Giovanna's icon was not displaying properly - fixed! White chips had a 100% spawn rate - also fixed! I accidentally left on the 100% spawn rate while testing. I guess we can just call it an April Fools joke (a real one this time) :laugh_rusty:
- Rusty's Retirement x Vampire Survivors! - 1 April 2025
Hi everyone, this update is pretty exciting, and it's an actual real update, not an April Fools joke! (I also have some big life news to share but I'll briefly touch on that towards the end) Some of you may have heard of the smash hit indie, Vampire Survivors. Well, the kind folks over at Poncle were playing my silly little game, and had the idea of "What if Poe retired?". They reached out, I loved the idea, and we got to work on it! Introducing the new Vampire Survivor-themed map! In other words, Rusty's Poe's Retirement! This new map has complete character swaps, new houses, and a brand-new mechanic; plant garlic to prevent bats from stealing your crops. Aside from the obvious crossover reskin, I wanted to introduce a new (and slightly different) mechanic to the game so that existing players would also have something new to enjoy. Bats will spawn from the edges of the map and try to s…
- Build 1.0.19 - 4 February 2025
Hey folks, Here are some minor bug fixes that have appeared with the new influx of players from the Daily Deal and the Idler Fest that is currently running on Steam. Setting a massive Taskbar height would launch the game completely off the screen. This should be fixed now (I accidentally broke it with the Winter update :sigh_haiku: ) If you accidentally hit the spacebar to pause the game, you can now click on the pause icon to unpause. It's a small thing but people reported that they were getting stuck. Rusty/Haiku were glitching out when trying to move a box that had been deleted. This one was hard to reproduce on my end so I just added more checks to make sure that they wouldn't get stuck. Upgrading bots immediately gave the upgrade even if Echo was still working on the building. This should also be fixed now! And I've also fixed a few things which were mainly cosmetic :happy_splunk:…
- Steam trading cards and more! - 31 January 2025
I'm happy to announce that we finally have Steam Trading cards for Rusty! I do realize that the game has been out for ~9 months now haha, but I really wanted to take my time with these since you only get one shot at making cards/emotes on Steam. This was a mistake I made with my previous game, I rushed them and then found out later that I couldn't add more :sigh_haiku: This time round, I wanted to make sure that you have plenty of goodies to collect! Trading cards Badges + Foil Emoticons Stickers Frames Profile pictures If you like the look of any of these, make sure to check them out in the Rusty's Retirement Points Shop! Other news: we have our first "bottom-of-your-screen" game to release after Rusty! My Little Life is a life simulator that lives on the bottom of your screen, allowing you to focus on other tasks while periodically checking on your own little person. Think the Sims me…
- Build 1.0.18 - 13 December 2024
Improved the odds slightly in the Reaper’s shop - now you have a higher chance to get a chip for a crop that doesn’t have any chips equipped. I’ve added a double confirmation when buying chips so you don’t accidentally overwrite an existing chip with a misclick. The crop information panel is now displayed when hovering over a chip allowing you to compare what chips you have equipped more easily. Added visual feedback for when you don’t have enough biofuel, spare parts, or fossils. Chickens, cats, and dogs should now appear correctly in the Statistics tab. I hope these changes will help with the "Heavily modified crops - Unlock all chips" achievement ːorange_heartː
- Build 1.0.17 - 11 December 2024
Hey folks, here are a few fixes for issues that appeared in the new Winter update: Moving a chicken coop or a pet house would contribute to the "Cluck, cluck" and "Have a few pets" achievements. It should be fixed now! The !plant command for the Twitch integration was causing viewer bots to plant "ghost" crops. This should also be fixed! Some of you have raised concerns about unlocking chips for all crops (and its respective achievement "Heavily modified crops"). I'm gathering feedback and I will most likely apply some balance changes in the upcoming days. Currently, the shop will try to give you chips for your most recently unlocked crops, because these are more beneficial when it comes to earning biofuel and unlocking subsequent crops. Once you've unlocked all the crops, the chips are then completely randomized, giving you more chances of getting chips for older crops. I'm closely mon…
- New Winter update now available! - 10 December 2024
Hey folks, Before we get started, I wanted to take a moment and express my gratitude to everyone who has played the game. Your love and support for Rusty has completely changed my life. This game definitely feels like a life achievement. With that said... I am happy to announce that the first major content update for Rusty's Retirement is out now!! What's new? - New map: Snowy Fields Those who have passed the first three maps can now access the Snowy Fields map where bots consume more biofuel to survive the harsh winter conditions. Peak-cozy winter vibes! - New animal: Deer As you expand your farm, deer will spawn on the new Snowy Fields map and the old Blossom Forest map. - New decorations: Christmas decorations Since it is the season, a winter update wouldn't be complete without some new Christmas-themed decor! - New character: Reaper's Outpost Building an outpost will offer a spot fo…
- Nominate Rusty's Retirement in the Steam Awards! - 27 November 2024
What are the Steam Awards? The Steam Awards is an annual event where players nominate and vote for their favorite games in various categories, such as "Labor of Love" or "Best Game You Suck At". Winners are chosen entirely by the community. Nominations take place during the autumn sale and voting during the winter sale. Why nominate Rusty's Retirement? I've submitted Rusty's Retirement for the Most Innovative Gameplay Award for its design of sitting at the bottom of your screen while you do other things. Since the game's inception, people really resonate with the idea, and it makes me happy to see the game currently sitting on a 96% overwhelmingly positive rating on Steam. It's a game I am proud to have made, and I feel like it would be cool to get a nomination in the innovation category, mainly for allowing players to multitask while playing. In the last few months, I've also even seen…
- Work-in-progress - 24 October 2024
Hey folks, I thought I'd give a little life update post-release and what plans I have for the game. Personal life As some of you may already know, I made this game in a record-breaking 6 months. Steam planned a farming festival for April 2024 and I knew that I had to release the game during that timeframe to increase the game's chances of success - luckily it paid off! With that said, I pushed myself quite hard during those months. After the release, I fixed bugs for a month, I made a "Quality-of-Life" update, and then I decided to take it easy after that. I spent time with friends and family, I went to different game conventions (Gamescom and Tokyo Games Show) and met with a bunch of you face-to-face. I had many great talks with other developers and I hope I was able to help provide some insight on what worked for me when making/selling games. Lately though, I've been brainstorming new…
- Build 1.0.15 - 16 June 2024
Hey folks, here are a few fixes for issues that appeared in the new QoL update: Zoom in and out was incrementing the camera's scale by multiples of 2 - it is fixed and will now increment by 1 as intended. Moving the camera in vertical mode with the arrow keys was also zooming in and out due to some old code still being active, this has also been fixed now. Fixed some weird camera clamping issues that were causing the camera to jump around. Trackpad scrolling only works in horizontal mode for now until I fix some of the issues that popped up on vertical farms. Golden pumpkins were popping with one click when they should have been popping after 36 clicks. Now they pop after 36 clicks and this should help prevent harvesting giant golden pumpkins by accident. Splunk’s new ‘Do not seed’ sign should be fixed. Moving houses or buildings on top of themselves would free up the land beneath them…
- Quality Of Life Update! - 14 June 2024
Hey folks, I’m happy to finally add some quality-of-life changes to the game! Thank you for your patience, I know this took a little longer than expected, and it’s because I took a well-deserved 2-week break from the game to recharge my own biofuel-filled batteries. 1. Move buildings one tile! So many people reached out to me to ask if I could add the functionality allowing you to move buildings one tile across. I even had personal friends reach out to me to ask for this feature - so yeah, it was a big one! You can also move bushes and decorations now. 2. Move animals (and destroy empty feeders) I’ve added a new button to the ‘Animal tab’ that allows you to move animals between feeder slots. Also, if a feeder is completely empty then you can now destroy it if you so wish. 3. Improved bees and butterflies Bees received a rework and I will briefly explain how they now function. All bees o…
- Build 1.0.13 - 15 May 2024
Achievements will try to trigger more often. If not, then please check that Steam is connected otherwise they will not trigger. Backups of your savefiles will happen automatically every minute. I hope this will help in case a savefile gets corrupted. Made some improvements to the Japanese and Chinese-simplified translations. Added credits for the translators Looking for people to test the performance beta branch! We plan to switch to a different transparency method to improve performance on high-resolution and high-refresh rate monitors. This new method now looks at transparent pixels and keeps them transparent. The previous transparency method looked for pixels with the color key (#000000 black or #00ff00 green) and then turned them transparent resulting in a poor frame rate. If you’re interested in testing the new method, then please enable the performance test branch under Betas (pas…
- Build 1.0.12 - 8 May 2024
Hey folks, Here are some more fixes and additions to the game: Fixed: Echo no longer gets stuck if you delete the bot station while he is working on it. Fixed: Move/build building no longer checks the mouse position, but rather the tile that was clicked on. -> face palm moment. This should lead to more reliable placement, no more overlapping buildings or accidentally placing stuff out of range. Fixed: You can no longer accidentally upgrade, demolish, or move buildings with a right-click or middle-click. Left-click is now the main button action. Made some improvements to the ‘move’ function so that it works more reliably. Fixed: Biofuel bots will 100%-most-definitely ignore the lowest crop that’s available in your inventory (unless they have no other choice) Added: Removed the strange computer from peoples farms. It will spawn when you create a new farm but it is now treated as a decorat…
- 1.0.11 - Black screen fix (?) - 6 May 2024
Hey folks, We might have found a permanent solution to the black screen bug which was making the game non-interactable for some players - this thing has been haunting me for days now. The temporary fix was to disable fullscreen optimizations on the exe file. As expected, most players didn't know what was causing the issue and just closed the game (potentially forever). I tried my best to communicate the temporary fix in the forums and updates, but to be fair it's not the player's job to check these all the time. SOLUTION: We've added a small script that will run and add this option for you before the game is opened! That means we had to enable a setting on Steam's side to install .NET 4.7.2 before running the script/game. When the pop-up from 'Steam Client Service' appears please click yes allowing Steam to add the changes. After that, you will see Steam running the install script for M…
- Build 1.0.10 - 5 May 2024
If you are experiencing a black screen and restarting doesn't help, please follow this step-by-step guide on how to fix it: https://imgur.com/a/7LOAktG Black screen fix! Go to Rusty's Retirement in your Steam library > Gear icon > Manage > Browser local files Select Rusty's Retirement.exe > Right-click > Properties Go to the Compatibility tab > check Disable fullscreen optimizations > you should be good to go! We are still investigating the black screen bug on Windows. We have found a fix but it’s a bit tricky to get it working. For now, please follow the guide above to fix it! — Hey folks, Here are some tweaks that have been made to the game. Hopefully, it will ease some balancing issues and frustrations. Splunk no longer wanders off the screen. Splunk will wander around less if there is work to be done. Splunk also received a bit of a speed boost + 25% Feeder bots were still causing a…
- Week 1 recap! - 4 May 2024
Hi everyone, Thank you for all the incredible support you've shown the game during its first week of existence! It's been a crazy week. I've had lots of support from all different corners of the world, including congratulation messages from Devolver, Among Us, and McDonalds lol In one week, the community has achieved the following in-game milestones: Collectively, you have earned 105 BILLION Spare Parts and produced 52 BILLION Biofuel! You have also grown 5.4 billion giant pumpkins, 5 billion giant cucumbers, and 2.9 billion giant tomatoes. A lucky few have spawned over 4000 super rare GOLDEN PUMPKINS! Combined you've collected over 13.8 billion poop from animals. You've watered 44 billion crops and harvested 32 trillion crops. And spent over 21 billion on decorations for your farm! I honestly wasn't expecting these numbers to hit billions, so you have no idea how proud this makes me! R…