Trailblazers: Into the March news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2671300
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperStrangers
- PublisherJoystick Ventures
- Parent gameNot available
Genres: Adventure, Simulation, Strategy
Company pages: Developer: StrangersPublisher: Joystick Ventures
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Trailblazers: Into the March Steam news
Trailblazers: Into the March news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Steam Demo Released! - 16 October 2026
Greetings TrailblazerWe have never been more excited to talk about Trailblazers Into The March with all of you!This is a big moment for us at the studio. We have done small playtests in the past and gotten feedback from players. However, this is the first time we are truly sharing Trailblazers, a game this team has dedicated so many years of our lives to developing. Being able to put Trailblazers Into The March out there for everyone to play has been our dream. This day, part of that dream comes true. Releasing our demo will put it in the hands of tens of thousands of people. This fills us with excitement and joy. Of course, the game isn't done yet. There is so much more to do. In today’s demo, we have packed in so much for you to explore. From overcoming dangerous excursions to battling threatening foes. Take on contracts from the fixer and build out your perfect Trailblazing crew! The…
- UI Updates And QOL - 15 October 2026
Greetings Trailblazers! The team has been hard at work on their landships over the past weeks. Toiling away at the cogs and gears that keep this landhsip moving! We bring news from the March.Some solid UI Changes have been implemented into the game. For those of you who participated in early playtests, you may find the updated UI to be a welcome change compared to the UI of old. Some new icons are here to help things stand out more across your menus. New Navigation icons in the hub help you get around quicker so you can get back into the March! Retreating from journeys is now an option. You are no longer forced to walk the trail until all is lost! Retreating from a journey will, of course, cause you to lose resources and could even injure your crew. Until next time, Trailblazer!
- Battles And Fleeing - 11 October 2026
Greetings Trailblazers! We have been hard at work making combat more interesting in Trailblazers: Into The March. Hotkeys have been added to enable quick selection of the various weapons you have outfitted your ladnship with, enabling you to change targets on the flyHold FireYou can now designate different weapon systems to hold fire until the perfect moment or enable autofire and suppress your opponent with overwhelming firepower FleeingEnemies will no longer fight you until the last breath. When things get bad, they will try to make a break for it! Destroy the command post or prevent the crew from interacting with it; halt the escape. Until next time, Trailblazers!
- Build Your Ship Your Way! - 8 October 2026
Greetings Trailblazer! It's time we talk about that derelict you have been hulking around in. It needs an upgrade. Welcome to the Hangar! A wondrous place, truly. It is quite the construct! Here you can tear down and build up your landship, making adjustments to fit your assignment. Are you expecting a long journey? Build more storage to hold extra food and water!| Do you expect a big battle? Get a bigger ship and add bigger guns! Stockpile materials to keep your landship in good condition.Your crew has needs. A brutalist design may be efficient at first, but it will show its cracks as her crew breaks down. Make comfortable bedrooms and recreation spaces for your crew to rest and recover!And eventually you will create a ship that can survive the march!Until next time, Trailblazer!
- The Fest Is Upon Us! - 7 October 2026
Good tidings, Trailblazers! We here at Strangers Studios are proud to announce our participation in Steam October Next Fest!It's been a long, hard trail to get here! We couldn't be more proud of the community that has had our backs the whole way! At this juncture, we have the wondrous opportunity to put Trailblazers: Into The March into everyone's hands so they can become a Trailblazer too.Over the next few days, we will be sharing snippets of the game. Deep dives. And Devlogs to give you all a feel for what we have in store for you. To avoid spoiling anything, I will end it here!Until next time, Trailblazers!
- Private Playtest Open - 6 October 2026
Greetings Trailblazers!Trailblazers Into The March is officially running another private playtest. Sign-ups are open now, and anyone can join!Players will be let through in small waves. Our goal is to gather player feedback to help us balance and improve the game. We know a lot of you have already signed up to playtest in the past, and we thank you. The first group will be 500 people. The second 1000 and so on, as we feel we can still handle the Information flowing our way. From conquering oppressive foes to reaching the farthest depths of the March, you will be challenged! The March is not for the faint of heart. A brutal and unforgiving experience awaits you. But for those who persevere, treasures and mystery await in abundance! Come join the Trailblazers Into The March Private Playtest on Steam Today!
- Of Playtests - 3 October 2026
Happy Friday EveryoneIt has been a while since our last announcement. We here at the studio hope you have all been doing well. We have some news to share with you! Changes to the DiscordThe playtest channels are now open to the public. Everyone can see what's going on more actively than before. What's more! We still have open spots for people who want to join the playtest. We have a handy little link down below to firstlook.gg where anyone can get access and play Trailblazers right now. If you want to help us make Trailblazers the best it can be, now is your chance to participate!JOIN THE DISCORDOver the coming weeks, we will be hosting fun events to bring us more together and share more about Trailblazers with you all! With the playtest channels, anyone can get involved in what Trailblazers Into The March will eventually become. Come join us and become a Trailblazer! https://discord.gg…
- Behind The Scenes | The Sound of Trailblazers Into The March - 16 September 2026
Hello everyone. My name is Zachery, but some of you may know me better as Noobert! I am the new community manager here at Strangers Studios! Over the past few months, I have had the great honor of getting to know the team behind Trailblazers Into The March. The whole experience has been very rewarding. So much goes into making a game like Trailblazers Into The March, and today I wanted to pull back the curtain and give you all a glimpse into it. Below is a video I strung together to showcase the work of our very own composer, Vincent Borcard. I hope you all enjoy it as much as we did! Until next time!
- Of landship tactics, Kickstarter and other best-laid plans - 11 July 2026
Hey there Strangers from the internet, I hope life treats you well!It’s your guy, Arn, realizing that Tacticon has begun and we haven't had the time to thank our hosts for putting that event together nor communicate about it. Oh treacherous days running away like wild horses over the hills. Oh unending tides of work and tasks and duties and things to do.I will be taking that time now, try to keep it short and address three things : Tacticon, Kickstarter and Playtests.Of TacticonFirst things first, many thanks to Hooded Horse and FireSquid for selecting our game in the event! It's a dream come true for me, as the games appearing here compose a significant chunk of my experience as a player. I've sunk countless hours on some of those titles and existing in the same space as them feels like an immense privilege and an honor. I think steam forbids giving shout outs outside of the context of…
- The bloom is shaping your run - 7 July 2026
Hello,It’s Vincent, co-founder of the studio working on Trailblazers: Into the March. In this post, I’d like to talk about the Bloom.In the March, Bloom is everywhere (unfortunately for you). It attacks your Landship, triggers Perturbations, hinders your progress, and puts constant pressure on your run. Learning how to deal with it, avoid it, or fight it directly is essential if you want your expeditions into the March to survive.The Trailblazers describe Bloom as the March’s hunger to exist and expand. It is a projection of it’s vital instincts, a corruption altering any carbon-based life it touches. Depending on the host, it can behave like a symbiote, a parasite, or both.Bloom is also a global pressure system. It measures how much the March has noticed your expedition. The Bloom Gauge and the Bloom Awareness window help you understand its current impact on your journey. Every action…
- How I learned to stop worrying and love the mountain - 9 May 2026
Hey there Strangers from the internet, I hope life treats you well.It’s your guy, Arn, game director on Trailblazers : Into the March, back with a new log series for the most curious amongst you.I'm going to be honest, I'm not exactly sure what this series is going to cover. For now, I'm picturing it as an open platform to talk about the project and the intricacies of building a game like ours. But who knows where that will lead us.So if you've ever wondered how people who've never met could transform a whiteboard sticky note into a game ; if you want to learn and ask anything about the project, how it's crafted, or who the humans behind it are ; if you're interested in the challenges, the happy accidents, the highs and lows of a journey like this - you're in the right place. So let me start by answering this question… Where we’re at right now? Back in the beginning of April, we reached…
- The spirit - Devlog #07 - 25 February 2026
Hello, my name is Alexander Grenus, and I’m a Game Designer on the team. Today, I'm going to talk about the Spirit and the process of its creation, what inspired it, and how the system currently interacts with other game mechanics already in place.Alex's portrait.Who am I ?I currently live in Austria and have been working in game design for quite some time. My first project dates back to 2000, with my first official release in 2007 with Steel Walker!Later, I joined stillalive studios, where I worked for about ten years. During that time, I contributed to around ten games before eventually joining Trailblazers: Into the march.My passion for game development started very early thanks to my older brother. I used to watch him play on PC, and one day he brought home Command & Conquer and THAT was the moment I knew I wanted to become a game designer.Since 2017 I also work as a lecturer in gam…
- A New Artist in the Team – Devlog #06 - 9 December 2025
To welcome him to the team, Vincent caught up with concept artist Michael Fiore for a conversation about his path into art, the projects that shaped him, and what excites him most about building the world of Trailblazers: Into the March.Michael D. Fiore - Elven MigrationHey Michael, for people meeting you for the first time—what do you do as an artist, and what pulled you into concept art/illustration?Hi, thanks for asking, as for what I primarily do as an artist now a days is deliver and communicate ideas usually through concept. Whether its in 2D or 3D, the consistency with my job has been helping visually convey the ideas of people who might struggle with that. As for what pulled me to concept/illustration, I was lead into taking art more seriously because of my TTRPG home game where I was the game master. I ended up wanting to draw items, maps, creatures, and characters for my playe…
- Musical Incantations - Devlog #05 - 29 September 2025
You might remember me from the first devlog as one of the co-founders of Strangers. But today, I want to introduce you to another side of me: Vincent the composer and musician. For Trailblazers: Into the March, I handle both the business side (a fancy way of saying I mostly deal with accounting and contracts) and the music composition. Since the start of the project, I’ve had very little time to focus on music—but that’s finally changing. So let’s talk about it.How it all began (with a piano)Let me take you through my journey of how I discovered composition and made it an essential part of who I am. It didn't really start as a passion to be honest. More like a chore. I started learning piano at the age of 7. I didn’t really have a choice—it was that or suffer humiliation on a football field. I wasn’t a great student. I didn’t practice, I didn’t enjoy lessons… until one day, a teacher in…
- Narrative Designer on Trailblazers - Devlog #04 - 16 September 2025
Hey Trailblazers, it’s yer boi, yer gal, yer narrative designer Jen.I come from the land of comics but have been entranced by video games from the first time saw the manhole cover explode in Teenage Mutant Ninja Turtles. Video games were prohibitively expensive for a divorced family and I rarely asked for new games, the Game Boy was revolutionary because it could travel with me. My sixth birthday was in a New York arcade, back when arcades existed. Kids had two hours to play all the games they wanted, except the claw machine, pizza and cake, and then the birthday kid got to play the claw machine until they won something. I would host the same party today for my friends.Jen as the villain in an annual dinner theater production at the University of Texas at Austin called Madrigal Dinner.Now there are games at the library or mediatheques, which I know a younger version of me would have lov…
- Portrait Procedural Generation - Devlog #03 - 10 September 2025
Hello, I’m Adrien Cantone, Art Director for Trailblazers: Into the March, and this is my first devlog for the game! Today, I’m going to talk about how we created the assets used to generate the thousands of crew members you’ll be taking care of in the game! Before that, a few words about myself for those who might be interested.Who am I?I’m a French artist in my twenties who studied illustration and comic books. I quickly realized that comics weren’t my dream job and that I preferred video games and animation. Back then, there weren’t many schools in France for this, so I taught myself using online resources from artists such as Alexandre Diboine, Marco Bucci, Gop Gap, Tim McBurnie, and many more!So if this is a career you want to pursue, there’s no need to pay for expensive schooling—you can find everything you need online! My first jobs were with animation studios such as Amopix and S…
- Trailblazers team at Gamescom - 21 August 2025
Dear Trailblazers,This post is to announce that part of our team is currently at Gamescom, Cologne, Germany, World, Solar System, Milky Way galaxy. For those who are there and want to come say hello and test the demo with Arnaud (Game Director), Jen (Narrative Designer) or Alyssa (Creative Designer), the team is at the Joystick Ventures booth (hall 10.2, booth E043G).As you can see, the mood is great!Vincent
- 🏆 Winner at ChinaJoy + Trailblazers Joins Tiny Teams 2025! - 5 August 2025
We’ve got incredible news to share — Trailblazers: Into the March just won Best Visual at Game Connection x JoyChina 2025, part of ChinaJoy, one of Asia’s biggest game industry events! Being recognized as the winner in visual direction is a huge honor. We’ve poured our hearts into crafting a world that feels both strange and beautiful, and it means so much to see that work celebrated on an international stage. Adrien is the hand behind these creations, and if you join us at Gamescom, you’ll potentially get to meet him IRL! Below is a sketch of our first landship, with its final version evolving as we go along, and a sketch of the Yoke. The team will tell you more about it in an upcoming post.But that’s not all…Trailblazers has also been selected to take part in Tiny Teams 2025, the amazing indie game showcase hosted by Yogscast Games! Tiny teams can create big worlds — and we’re proud t…
- Welcome to the March - Devlog #02 - 17 July 2025
Hey there, Strangers from the Internet! I hope you’re doing all right!I’m Arn, game director on Trailblazers: Into the March and this my first devlog.Have you ever wondered what the world might look like a thousand years after humanity nearly wiped itself out in an orgiastic cataclysm? Fantasized about what kind of explorer you would’ve been when the world was still wild and wide? Spent sleepless nights thinking, “Isn’t it Into the Marsh? Did they make a typo in their title? Should I be worried for them?”Well fret not, benevolent reader, as I’m here to answer some of those questions.As the title says…Welcome to the MarchFirstly, let’s clear the air: It’s March, not Marsh. Unbeknownst to some people with a richer social life than me, a March describes a borderland territory and was used during Medieval European times to qualify all kind of contested land, untamed regions or buffer zones…
- We have successfully completed our first-ever external playtest! - 24 April 2025
Hello, Trailblazers! For the past month and a half we've been hard at work cooking our very first playtest ever! We wanted to share the process with us, and of course, talk about the future! So grab a cozy drink, sit down, and let's get to the issue! Setting the bases for the first public playtest Developing a game takes a lot of iteration, a lot of coming and going, and a lot of rethinking things. Weaving player opinion into this process is a surefire way to elevate the game to greater heights! At Strangers, we were certain we want to involve the players in the development process, and have been doing so since the early times of Trailblazers: Into the March, but it was time to take a way more direct approach by letting people actually play a bit of our game for the first time! To that end, we devised a first external playtest focused on the combat in the game. We prepared a build that…
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