SPSTEAMPULSELIVE ANALYTICS
Flowereverie

Flowereverie Steam news

Julian Bliss | Mar 30, 2026 | game

Released

0players observed · 24 September 2026 - 13:00:29 UTC

IndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Flowereverie news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews8
  • Release dateMar 30, 2026
  • DeveloperJulian Bliss
  • PublisherJulian Bliss

Genres: Indie

Company pages: Developer: Julian BlissPublisher: Julian Bliss

Top Steam chartsTop 100 gamesGame directorySteam Store page

Flowereverie Steam news

Flowereverie news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Notes: April 3 - 3 April 2026

    A small patch just after the full release. Added the Options screen to the title screen as well. Removed an unintended debug text from the title screen. Added a bit more railroading near the beginning to prevent players from getting confused in the early areas of the game. Fixed a bug where continuing a save file from the Early Access version in the full 1.0 version would unintentionally unlock an endgame mechanic. Adjusted some NPC locations/dialogue to make more sense. Made one Easter Egg slightly more likely and less confusing.

  • Patch Notes: Full Release! March 30 - 31 March 2026

    Exactly one year to the day since my last update, I've decided the game is finally in a good enough state to transition to Full Release! Honestly, for this full release, I can't believe how many things I've added. I added so many things that I have forgotten to document, that herein I list only the biggest features I've implemented: Redesigned the entire music system, each area now has a pool of music it can pull from. Fixed typos and spelling mistakes. Added a new enduring mystery that overarches the entire game. Added preloading: the title screen now loads your preferences before you hit Load Game. Added a splash sprite that shows how new Kotodama would affect a flower. Added more Easter Eggs. Added more lore. Added more worldbuilding. Added more routes, and made the routes more cleanly defined by Ashirai. Made the tutorial on arrangement ranks clearer. Spruced up the endings. Added w…

  • Patch Notes: March 30 - 30 March 2025

    Another patch with lots of requested features! I've been hard at work the past few weeks implementing some of the most highly requested features like Cloud Saves and Windowed Mode, and now those features are here! All the changes today, just like the last patch, are for Windows only. The Mac version of these changes are still a work in progress. Added cloud saves. Added windowed support, window resizing, and fullscreen toggling. Fixed some typos and added some flavor text and overworld objects. Added a dozen Easter Eggs referencing other videogames. Added a barrier in the church to move one Spell later and make it have more utility. Changed the plant names in the museum to not contain duplicates. Added an ingame prize for beating the game. Gave more utility to a postgame Spell. Added a feature that tells you what Spells you didn't encounter after you beat the game, in case you have miss…

  • Patch Notes: March 16 - 16 March 2025

    Big patch! It's been a few months since the last patch, again, and that's because I was trying to implement some big changes. Adding windowed support, getting achievements working on Mac, and cloud saves are all still coming down the pipeline, and while none of those highly requested features are in this patch, again, I did finish what were by far the two most requested features, infinite undo, and making the game easier! In much of my user testing, I noticed many players were getting stuck on the same set of Spells, usually at the very end. Finally I've gone and decided on a design philosophy for those parts of the game that I hope should make it a lot more reasonable. As well, infinite undo was a huge undertaking, but is finally done! Now you'll be able to tinker around with ideas you have in the game, instead of having to keep them in your mind. Patch notes: Added ability to undo inf…

  • Patch Notes: July 20 - 20 July 2024

    Big patch! It's been a few months since the last patch, and that's because I was trying to implement some big changes. Adding windowed support, getting achievements working on Mac, infinite undo, and cloud saves are all monstrous endeavors, and while none of those highly requested features are in this patch, this patch does have a lot of great QoL fixes: Fixed the positioning of some quest markers. Fixed a bug where a certain Spell would be encountered too early. Made the map start at your character's position instead of the Town Hall. Fixed a bug where sometimes you would talk to the wrong NPC if two NPCs were in speaking range to you. Added an indicator to show which NPC you are talking to. Fixed some misleading NPC text and typos. Added some new flavor text to multiple NPCs. Fixed a crash caused by minimizing the game window while the game is loading. Fixed a bug where an NPC would s…

  • Patch Notes: March 10 - 11 March 2024

    Bigger patch this time. Fixed some typos. Made some NPC dialogue explaining some game mechanics/lore clearer. Added quest markers to quest NPCs. Fixed a bug preventing you from learning the final two spells in the game, bringing the total to 100. Removed some rocks/fences for easier movement in one area. Moved when you learn one Spell to be much earlier. Fixed a bug where some players would learn an unlearnable Spell near the end of the game. Made one of the endgame Spells much harder. Fixed a cutscene showing the wrong nameplate. Made all cutscenes start automatically without player input. Fixed a bug where players would unlock the Truly Innocent achievement without actually earning it.

  • Patch Notes: March 2 - 2 March 2024

    A much smaller patch this time. Changelog: Fixed a bug with ALTER that prevented it from working on specific letters. Fixed some typos in some NPC dialogue. Changed when the game calculates screen-size to hopefully mitigate unintended effects concerning alt-tabbing between windows during transitions.

  • Patch Notes: February 22 - 22 February 2024

    The first post-release patch for Flowereverie has gone live! Changelog: Fixed a crash that can happen at the very end of the game Increased map speed Fixed various typos and OoB glitches Added nameplates for important chars Changed some NPC dialogue and help text to make some mechanics clearer

Patch notes and updates

S.noRelease datePatch nameGID number
13 April 2026Patch Notes: April 31828894815559600
231 March 2026Patch Notes: Full Release! March 301828441623110893
330 March 2025Patch Notes: March 301795283637928158
416 March 2025Patch Notes: March 161794102528175551
520 July 2024Patch Notes: July 205969041959973085355
611 March 2024Patch Notes: March 105679673637665673398
72 March 2024Patch Notes: March 25688680204378199963
822 February 2024Patch Notes: February 225728086065182993737

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.