Sisyphus Paradox news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score93% positive
- Total reviews27
- Release dateFeb 11, 2026
- DeveloperUnruly Mob
- PublisherUnruly Mob
Company pages: Developer: Unruly MobPublisher: Unruly Mob
Sisyphus Paradox Steam news
Sisyphus Paradox news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Sisyphus Paradox 1.0 is out now! - 11 February 2026
After a long development cycle, we’re proud to announce the full release of Sisyphus Paradox 1.0!Besides a series of quality of life upgrades, the game launch introduces two major new systems that deepen strategy, expand build diversity, and add a different twist to each new run.Artifacts have Dropped Artifacts are powerful objects that can dramatically reshape your run. They can enhance ship weapons and survivability, generate income, and even affect the world around you. Common Artifacts can drop from Minibosses, while eliminating an Act Boss will guarantee you a Rare Artifact with powerful, build-defining effects. For a list of all available artifacts, hop over to the in-game Armory.Introducing Weapon ErasWeapons are now categorized into four distinct eras: Fusion, Holo, Stellar, and Quantum. Artifacts and events can greatly impact the behavior of all equipped weapons from a specific…
- Patch 0.5.3.1 - 14 October 2024
This is a minor patch aimed to fix two game-breaking bugs and a gameplay bug caused by 0.5.3 - Nano Ship. Here is the full changelog for patch 0.5.3.1: Changed Fixed a bug which would cause a crash when clicking on menu dropdowns Fixed a bug that would cause Events to crash and lock Fixed a bug with the BlissCo Light Melee enemy projectile in Act III
- Major Update 0.5.3: New Ship Class! - 5 October 2024
At last, the first major update for Sisyphus Paradox is here: We're proud to present BlissCo's StarBlaster™ Pro, the jewel of commercial weaponized entertainment! Designed to mirror BlissCo enemy ships, the new ship class -dubbed the "Nano Ship"- offers an entirely new playstyle based on picking up Nanite drops from the battlefield, which replenish the ship's main resource, its Armor. Armor in turn, is used both to absorb damage and to fuel Specials. Alongside the new ship we are releasing nine new assets to match the BlissCo approach to combat. Drones and other autonomous units to supplement your firepower, but also a few more close-range assets to help you dive into the heart of enemy swarms in order to pick up those precious drops! Of course, we are still working on improving the game and paying attention to tester feedback, so this patch also includes various bug fixes and game impr…
- Patch 0.4.3.2 - 16 July 2024
This is a minor patch aimed to fix a bug in which permanency multipliers do damage were not applied to assets. Here is the full changelog for patch 0.4.3.2: Fixed Fixed a bug where permanency damage multipliers were not applied on damage dealt by assets
- Patch 0.4.3.1 - 3 July 2024
This is a minor patch aimed to fix some imbalances caused by previous updates and fix minor issues with some Assets. Here is the full changelog for patch 0.4.3.1: Changed Javelin reverted to its pre-0.4.3 behaviour, i.e. it fires a single highly damaging projectile in all cases Multilauncher description text updated for clarity. The rarity of Missile Hell is now common, and it's specific to the Energy Ship only The rarity of Energy Wave is now Rare and it's cost has been increased. Furthermore every time it is used it causes temporary damage to the ship's Shields
- Patch 0.4.3 - 26 June 2024
As we gear up for our first major update featuring the deployment of the third ship class, we are happy to release our third game update. Besides various bug fixes, we also tweaked many asset parameters and behaviours to make them more fun and better balanced. We also went a few steps further with the new principle established in Patch 0.4.2, where various events cost Hull for the Bio ship, while they apply a cap to the Energy ship's maximum energy for the next combat. We extended this mechanic to more cases, further differentiating the experience between the two ships. Finally, we added some new gameplay features, such as badges for completing combat with a perfect record and controller vibration, in order to make things more immersive and engaging. We hope you have fun with the new changes! Here is the full changelog for version 0.4.3: Added Guardian Shield and Emergency Hull Condense…
- Patch 0.4.2 - 17 April 2024
This is the second game update, and besides various fixes and tweaks, it includes a new mechanism: when playing with the Energy Ship, events that used to damage your hull will now cumulatively cap the maximum energy you will have in your next combat. At the end of combat, the cap will go away and your energy will return to normal. During testing, it became clear that damaging the hull of the Energy Ship did not really contribute to the attrition mechanism we were trying to implement. We expect that the new system will challenge players in much a more meaningful way! Added Added temporary max energy reduction mechanism for the Energy Ship to replace the hull damage reduction that was used for both the Bio and Energy ship Weapon and Special details now display DoT duration Added missing shooting sound for Parasite special Health and energy cells per encounter are now shown on Run History…
- Patch 0.4.1 - 13 March 2024
The first game update is out! It includes mostly UI and art improvements, plus various game balance adjustments. As we are working towards rolling out the third ship class and the rest of the final game content (more on that on a later post), we will continue to maintain and improve the existing content and respond to tester feedback. Added - New Quest art added - Animations for some miniboss sprites - The end-of-run asset unlocks are now visitable via controller so you can see their tooltips - The Run History window is now explorable via controller so you can see the encounter and loadout tooltips - Class-specific end screens for combat defeat and fuel defeat Fixed - Fixed game-breaking bug when quitting during a cutscene - Fixed bug where moving the controller stick in the run end summary screen would permanently lose the focus - Fixed some of the Final Boss animation colors - Correct…
- Sisyphus Paradox v0.4 (Early Access) is out! - 14 February 2024
We are happy to announce the release of Sisyphus Paradox on Early Access. We can't wait to see everyone try out new builds and start climbing the Timestreams! Throughout Early Access, we'll be working closely with our community to deliver updates, new features, and exciting content based on your suggestions. Its time to hop into the pilot seat, fight your way through three Acts full of deadly alien ships, and discover the secret behind the Sisyphus Paradox.
- Demo out now! - 22 January 2024
We have released the demo of Sisyphus Paradox, consisting of the game's first Act. We expect to release the first Early Access version of the full game in a few weeks. Enjoy!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 October 2024 | Patch 0.5.3.1 | 6211118320237628940 |
| 2 | 16 July 2024 | Patch 0.4.3.2 | 6000566704283376366 |
| 3 | 3 July 2024 | Patch 0.4.3.1 | 5842939267330497025 |
| 4 | 13 March 2024 | Patch 0.4.1 | 5686429670868059550 |
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