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Pteranodon 2: Primal Island

Pteranodon 2: Primal Island Steam news

Jonathan Moye | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID2673890
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperJonathan Moye

Pteranodon 2: Primal Island news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2673890
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperJonathan Moye
  • PublisherJonathan Moye
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Jonathan MoyePublisher: Jonathan Moye

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Pteranodon 2: Primal Island Steam news

Pteranodon 2: Primal Island news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Getting Ready For Next Fest - 22 January 2026

    Pteranodon 2: Primal Island is gearing up for Steam Next Fest! This update introduces new content along with gameplay balance improvements. Keep an eye out for more details as we approach the full launch.Now, let’s take a look at what’s new.Update 1.5 Removed the Undead Pirate section and replaced it with Hive WaspsAdded a new boat sequence featuring fast-paced river rapidsStamina system removed to improve combat flow and movement fluidityNew lore text in Pirate Notes Updated the main menu backgroundColor adjustments made to the swamp levelFixed frog color bug — frogs now spawn in varied color patternsAdded dynamic water effects:Water ripplesDinosaur splash reactionsRivers now generate whitewater

  • Explosive Moltov Update is Here! - 1 February 2025

    Patch Notes - Version 1.4 New Content Weapons: Added Pirate Musketoon. Introduced Molotovs for explosive gameplay. World Additions: Treasure chests are now scattered across the island. Use them to replenish ammo and craft Molotovs. Missions: Second Mission: Renamed from "Muggy and Buggy" to "I Know Why the Rum Is Gone". Added dry tall grass, which slows player movement but can be burned with Molotovs. Quality of Life Improvements Visual Adjustments: Swamp color palette tweaked: Shadows are now less dark for better visibility. Reduced bloom for a more balanced aesthetic. Performance Enhancements: Grass has been improved in both visuals and performance. New Level of Detail (LOD) optimizations on objects have improved FPS by ~30%. Added adjustable resolution settings for better customization. Gameplay Clarity: Tooltips added to checkpoints to clarify icons for dangerous and extremely dange…

  • Minor Update/Hotfix 1.3 - 5 January 2025

    Quality of Life Changes Skip Checkpoint Mechanic: Skip checkpoint now only appears every 5 deaths (previously appeared every time). Sarcosuchus Fight Music: The Sarcosuchus (crocodile) area now features different music depending on the stage of the fight. Sarcosuchus Loading Improvements: Fixed an issue where the Sarcosuchus area would stutter upon first loading. Spinosaurus Loading Screen: Corrected an issue where the Spinosaurus loading screen looped the same music cue. New Skip Button: You can now skip the welcome message when you first boot the game by typing in "skip" (Will add an actual skip button soon) Bug Fixes Crawler Enemy Animation: Fixed the Crawler enemy’s attack animation to no longer instantly damage the player. Crawler Hitboxes: Corrected the hitboxes on Crawlers for better accuracy and fairness. Spear Mechanics: Vastly improved the spear’s hitbox to reduce floating spe…

  • Minor Update/Hotfix 1.2 - 1 January 2025

    Quality of Life Changes -Added an extra checkpoint after Spinosaurus waterfall sequence. -Sarcosuchus (crocodile) area no longer spawns previous boss battles if you backtrack on accident. -Adjusted Spinosaurus area geometry to make it more clear on where to go.

  • Launch Update/Hotfix 1.1 - 31 December 2024

    Hello everyone! I want to thank you all for your first initial feedback for Pteranodon 2: Primal Island. Below I have what's been added to the game! Quality of Life Changes -Added checkpoints between islands for the Sarcosuchus (Crocodile) area -You can now skip to the next checkpoint if you die multiple times (not including the Spinosaurus) -New gui added to show large dinosaur threat type (Can it be scared away or killed?) WIP -Boss fights are now more fair and behave more naturally. Bug Fixes -Invisible wall glitch near "my name isn't Dennis" has been fixed -Spinosaurus area has been rebuilt (Spino doesnt walk through walls as much) -Multiple geometry fixes have been added throughout the level. Balance Changes -Lowered health on Sarcosuchus (crocodile) area -Lowered the speed of the Sarcosuchus -Blood no longer covers as much screen when player is badly hurt -Player sprint duration s…

  • Pteranodon 2: Primal Island Demo is LIVE - 29 December 2024

    The gameplay demo for Pteranodon 2: Primal Island is available now! Get ready to explore a portion of the second level! You will encounter massive invertebrates and dinosaurs which include: dilophosaurus, sarcosuchus, and the fierce spinosaurus. I would love to hear your feedback! See you on Primal Island! Estimated playtime: 20-50 minutes. Take me to the demo! https://www.youtube.com/watch?v=yz5k6ksn0AQ

Patch notes and updates

S.noRelease datePatch nameGID number
15 January 2025Minor Update/Hotfix 1.31787858252799119
21 January 2025Minor Update/Hotfix 1.21786573931043606
331 December 2024Launch Update/Hotfix 1.11786573930995972

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