- Japanese, Chinese and Russian Support added - GRIDROAD v1.05 - 16 June 2025
- Added basic support for Japanese. - Added basic support for Chinese(simplified). - Added basic support for Russian. Language support is a little bit basic for now as some key UI elements still need to be changed but the tutorial and main menu have been translated so it should be easily playable. A big content update (GRIDROAD v1.06) will be dropping in the next few days, I hope you'll look forward to it!
- GRIDROAD v1.04 - AI tweaks and WASD road marking placement - 13 January 2025
Changelog - Tweaked the car AI. Throughout the game's development I've been caught between two crowds. One crowd wants cars to behave realistically and not crash, the other likes a more arcadey AI that can be exploited to produce very visually pleasing but very unrealistic solutions to levels. I've tweaked things so that hopefully both crowds will still be happy. Cars now spawn with a regular cadence and also the drivers will be less careful when pulling out into junctions. This will mean your existing solution will give different scores but the score ceiling for nearly every level should be higher. - Added WASD road marking placement controls. If you press a WASD key over a tile you will add/remove that direction of arrow to the tile. Merge markings can be placed by holding the "backwards direction" WASD key and then pressing another "side" key depending which side you want the merge o…
- GRIDROAD v1.02 - 18 December 2024
Changelog - Added the level "Henge". This is a slightly modified version of the removed "Woods" levels. - Removed some old achievements that are no longer obtainable (thanks for the reminder). - Enabled Steam cloud. (If you are on mac or linux, please let me know asap if you have any issues with this. In other news, I'm making good progress on adding WASD controls for road marking placement. I expect to have it done tomorrow. Along with this I'll be adding in a new level. It may get delayed until Friday because I also need to update the tutorial to explain the WASD controls. Enjoy!
- GRIDROAD v1.01a Hotfix - 16 December 2024
Changelog - Exit button and mute button now work in the tutorial (thank you for the feedback) - BUGFIX: Fixed an issue in the dutch tutorial where a textbox was displaying when it shouldn't have been. I was hoping to get out WASD controls for road marking placement today but it requires more work than I expected. It should hopefully be out in a few days with a new level or two.
- GRIDROAD v1.01 German + Dutch partial translations - 13 December 2024
Changelog - Added a partial German translation - Added a partial Dutch translation The translation will be completed next week but for now the tutorial and start screen have been fully translated. A huge thank you to the translators for working so quickly. Russian, Japanese and maybe Spanish will also be coming relatively soon.
- GRIDROAD v1.0d Hotfix - 11 December 2024
Changelog: - Fixed a bug where merges weren't properly working if you had multiple merge roadmarkings targeting the same origin tile. (Thank you for the bug report)
- GRIDROAD v1.0b Hotfix - 10 December 2024
Changelog - Fixed stars not displaying correctly - Fixed some dev/andy scores being innacurate
- Hotfix v1.0a - 10 December 2024
Changelog - Fixed mac builds not running. (sorry) - Added a warning before resetting player scores. - Fixed a typo in the tutorial. Known bugs (should be fixed later today): - Star counts not showing correctly in the level select. - Dev/andy scores being innacurate.
- GRIDROAD v1.0 Releases! - 9 December 2024
GRIDROAD v1.0 Releases! GRIDROAD v1.0 is finally here! In this update the AI drivers are much smarter and behave more realistically. The scoring system has been updated to be much more forgiving for newer players while keeping things competitive for the leaderboard junkies. And merging has been a point of confusion and frustration for many players so it has been completely remade to put the player completely in control and be a lot more understandable. For the full changelog look below! Thank you to all of you who have bought and played the game. Your feedback has been invaluable in making GRIDROAD a much better game and I can't put into words how thankful I am for all the help I've gotten from various people in the community. Love you all, xoxoxo (Also I will continue updating the game with new levels and features, a post will be made soon detailing my post launch plans) GRIDROAD v1.0…
- GridRoad v0.35a Hotfix - 31 May 2024
Heyo, Just a small update to fix a few things: - Fixed an issue where level saves would disappear if you started the simulation. (thanks for the report!) - Fixed certain hotkeys not working on alternative keyboard layouts such as AZERTY. (thanks for the report!) - You can now also use ctrl+shift+z to redo for those of you who prefer it. (thanks for the suggestion!) Additionally, I forgot to publish the new achievements for the 3 new levels yesterday, so they should now be working. (thanks for reminding me!) Cheers!
- GRIDROAD v0.35 - The Quality of Life Update (Part 1) - 30 May 2024
Hey everyone! Changelog In this update I've added a few long requested quality of life features plus a few other things: Added an undo/redo system. Works as you'd expect: Use ctrl+Z and ctrl+Y to undo/redo any road building you have done (you can even undo the loading of a level layout!) Completely revamped the level save system. The save system is much more fully featured with autosaves-on-exit, infinite saves, overwriting/deleting functionality. Do not worry about old level saves, they will automatically be converted and be listed as "legacy save #" Added 3 new levels: Centre, Shortcuts and Woods. Added a traffic light indicator to make it clear what is happening when you use the new undo/redo system to revert traffic light phasing. (I had intended to have button to toggle this display for all traffic lights but the display is too small to be useful unfortunately) BUGFIX: Fixed a bug…
- GRIDROAD v0.32 - Daily levels for a week - Level 7 of 7 - 2 February 2024
- Added a new level: OverUnder. - You can now mute all sound (pressing the mute button sequentially mutes musics then all sound). - BUGFIX: Fixed a longstanding bug where the visual state of the mute button would not reflect it's state. Level week is done! This week(ish) was a bit of a challenge I wanted to set myself to see if I could put out fun quality levels relatively quickly. I think it was a success, hopefully you agree! What's next? After adding some QoL improvements, I had intended to move my focus onto the "car AI update" but a lot of recent feedback has convinced me I need to revisit the new player experience. So I will be spending the next couple of weeks adding QoL features, redoing the tutorial, adding features that let the player debug their road desins etc. I will still be adding levels/achievements during this time. So keep an eye out! As always, thank you for all the s…
- GRIDROAD v0.31 - Daily levels for a week - Levels 5/6 of 7 - 1 February 2024
- Added a new level Boulevard. - Added a new level Streets. Sorry for the delay peeps, I made a couple of levels I wasn't happy with so I delayed the update until I was satisfied with the levels. The last level of "daily" levels will be tomorrow. I will still be releasing levels frequently (1 or 2 a week) but I need to shift my focus to implementing new features/improving quality of life/improving the new player experience. Enjoy!
- GRIDROAD v0.30a Hotfix - 31 January 2024
- Fixed the next level button either not showing up or leading to much harder levels - Fixed a rare instance of the flag highlighter staying active when it shouldn't have been (Thank you for the report!) I'm still planning on getting 2 levels out later today, so stay tuned ;)
- GRIDROAD v0.30 - Daily levels for a week - Level 4 of 7 - 30 January 2024
- Added a new level: Squeeze. - Added a RHT variation of Cramped. - Flags are now highlighted when hovering over car icons in the entry lanes. (thank you for the suggestion!) I was supposed to be getting 2 levels out today but I wasn't happy with the second level. So the double level drop will probably have to wait until tomorrow. Until then, enjoy!
- GRIDROAD v0.29 - Daily levels for a week - Level 3 of 7 - 29 January 2024
- Added a new level: Cramped. Sorry for the delay (although it is still technically the 28th in Austrailia!) Another new level should also be coming out today so that I can get back on schedule.
- GRIDROAD v0.28 - Daily levels for a week - Level 2 of 7 - 28 January 2024
- Added a new level: "Corner" - Fixed the dev solution for Nimby failing (thanks for the report) Known issues in this version: - Seemingly some kind of non-deterministic effects when opening the steam leaderboard during play
- GRIDROAD v0.27 - Daily levels for a week - Level 1 of 7 - 26 January 2024
Heya everyone, As I mentioned in the previous patch notes I will be releasing a new level every day for a week. Todays level is quite hard so I hope your all up for it ;) I'll try to make an easier for tomorrow daily level. Enjoy!
- Steam leaderboards for Jam now functioning - 25 January 2024
Sorry folks, I forgot to add the Steam leaderboards for Jam. It should all be working now!
- GRIDROAD v0.26 - The Achievement Update - 25 January 2024
Hello all! A lot to announce for this update! GRIDROAD v0.26 GRIDROAD version 0.26 is out now! In it you will find: - 4 new levels (+ some mirrored levels). - Steam achievements! Try to get them all. - Various QoL changes. The main one being that traffic lights will now change depending on which segments of the traffic wheel you are hovering over. - A few bugfixes. New levels, every day, for a week! From today (Thursday 25th January) until next Thursday I will be adding a new level to the game every day. So be sure to check back every day. I will also be using this week to also add in lots of quality-of-life features along side the levels (undo system will be coming very soon!) GRIDROAD is on sale! GRIDROAD is on sale for the first time. If you or your friends have been waiting to get the game, now is your chance. FYI: I will likely be increasing the base price of GRIDROAD after the end…