SPSTEAMPULSELIVE ANALYTICS
LYMBUS

LYMBUS Steam news

Happy Accident Studios | Jan 19, 2025 | game

Released

0players observed · 24 September 2026 - 15:36:47 UTC

StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

LYMBUS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews11
  • Release dateJan 19, 2025
  • DeveloperHappy Accident Studios
  • PublisherHappy Accident Studios

Genres: Strategy

Company pages: Developer: Happy Accident StudiosPublisher: Happy Accident Studios

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LYMBUS Steam news

LYMBUS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Post-Launch Patch #3: Back-End Update - 1 July 2025

    Did you try turning it on and off? After falling off the face of the earth, we've returned from the depths with the BACK-END update. This one comes with new challenges and ways to play for those who have finished at least one run. MajorAdded alternate routes for Act I and II. These come with new challenges and unlock after you complete at least one run. Alternate routes are more difficult but offer a higher chance of increased pack rarity and powerful card modifier rewards.Added the following new modifiers to alternate routes:STRONG: Pulse damage equal to the card's wit cost + 3 when playedSLIPPERY: Dash when playedSHIELDED: Gain armor equal to the card's wit cost when playedAdded the Handyman and Oil Painter enemies to alternate floors. They can also appear on normal floors after going deeper in \ Quality of lifeAdded new floor layouts to each actRecolored The Hanged Man stake when use…

  • The Perfectly Balanced Update - 25 February 2025

    Hey there, rage stackers! We're back with another update! This particular one focuses on introducing meta-progression through permanent upgrades for completing runs. We've also rebalanced several cards and introduced larger rewards to smoothen the in-game economy. Here are the specific changes: Major Successfully clearing a run with a suit permanently upgrades that suit with an additional starting card and unlocks a new booster pack that can appear in your other runs Balance Rebalanced 20+ cards based on playtest feedback and good vibes. Most of these changes involve minor edits to cost and damage though some cards have been reworked to make them play better. Bosses now drop a large cache of their floor's currency on defeat to support shopping sprees Bugs Fixed occasional crash when starting a new run right after winning a run So, what's next? While we've focused on fixes to quality of…

  • Post-Launch Patch #2: GO FISH - 29 January 2025

    What's up, dashing slashers? Our second post-launch patch includes a new NPC that adds variety to the start of each run, quality of life improvements for those using keyboard shortcuts, and balance fixes such as more enemy attack telegraphs and temporarily invulnerability after entering a room. Here are the specific changes: Major Added a shady new character, SCAVENGER JOE, who offers you (ethically sourced) cards from your previous run at the beginning of a new run. Unlock him by defeating Sinister Dexter for the first time Quality of life If no card is selected, the keyboard shortcuts to cycle left or right will now select the leftmost or rightmost card instead of needing to mouse over to select a new card Balance Added minor visual cues for Lobefish and Locus attacks to make them easier to read Added 2 seconds of invulnerability after entering a new room to prevent instant destructio…

  • Post-Launch Patch #1: WE ARE WATCHING YOU - 20 January 2025

    What's up, LYMBUS enjoyers/sufferers? The game has been out for one day and the reviews are in - We've made a pretty weird experience. We've been watching your initial feedback closely and are rolling out this post-launch patch to address some early comments. This patch covers community-suggested improvements including control fixes, character balancing, and visual effects that should make the game read and play better. We've also invented a patch for those who are having trouble winning the game. The patch is called getting good. Here's a summary of the other changes: Quality of life Increased pick-up range on dropped currencies Added key remapping for cycling between cards and zooming in/out Added safety signage to an important area to prevent workplace accidents Balance Sped up draw timer for most bodies Sped up Wit recharge rate for most bodies Slightly increased speed for the Defau…

  • LYMBUS: FULL GAME OUT NOW - 19 January 2025

    LYMBUS Deployed. After three years of development, LYMBUS is now available for your enjoyment/suffering. You can get the full version for a limited time at 20% off at our store page. Here's what you can expect from our initial release: Easy, relaxing, gameplay Three (+) bizarre biomes packed with devious traps, enemies, and bosses An expanded selection of cards, packs, and bodies to discover Tantalizing and troublesome secrets to unlock, complete with Steam achievements A banging soundtrack to accompany your descent into the digital abyss, lovingly crafted by LUZE We'll also be keeping the LYMBUS demo up for the next few weeks for those who want to try out the game before buying. Please note that demo save files are semi-compatible with the full game (most unlocks will carry over), though we recommend starting fresh for the true LYMBUS experience. So, what comes next? While we consider…

  • New Features Coming to Lymbus Demo - 6 October 2024

    Hello, fellow ERRORs! Welcome to our first-ever patch for the LYMBUS demo, coming in hot with some new features and requested bug fixes. Our main goals for this patch are improving the overall experience through quality of life changes (e.g. tooltips, audio) while also providing more options to make each run more different (e.g. new card types, in-run challenges). On another note, if you’re enjoying the demo, we hope you can consider taking 2-5 minutes to leave a quick review on our page. Reviews go a long way to helping our game reach a wider audience, and giving us useful feedback to refine the LYMBUS experience ahead of our full release. 🧠 = Community-suggested features and fixes. Check out our Discord to join the discussion on how we shape LYMBUS! New features 🧠 Added Tooltips to explain keywords (e.g. Blitz, Sinister): These can be viewed by hovering over cards in the card draft…

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