LTA: Light-years! Thrusters! Action! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2684470
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperCubic Pie
- PublisherCubic Pie Live
- Parent gameNot available
Genres: Action, Adventure, Indie, Simulation
Company pages: Developer: Cubic PiePublisher: Cubic Pie Live
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
LTA: Light-years! Thrusters! Action! Steam news
LTA: Light-years! Thrusters! Action! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The LTA Demo Is Now Available! - 22 September 2026
The first public demo of LTA: Light-years! Thrusters! Action! is now available!In this demo, you'll be able to play through a guided tutorial and get your first taste of life aboard a starship in a living, procedurally generated galaxy.Please keep in mind that both the demo and the full game are still actively in development. Many features, mechanics, locations, events, and quality-of-life improvements are planned and will be added over time.Your feedback is incredibly valuable at this stage. If you encounter bugs, run into confusing mechanics, have balance suggestions, or simply want to share your ideas, please let me know through the Steam discussions.Thank you for trying the demo and supporting the project!And if you'd like to follow development, don't forget to add the game to your wishlist.
- Devlog 4 : Three Years of Solo Development: Where the Game Is Now - 12 January 2026
What is the game about?In very short terms, I draw inspiration from the games that influenced me the most: FTL, RimWorld, Dwarf Fortress, and Sid Meier’s Pirates!The core idea is this:You start by generating a galaxy with its own history — civilizations, states, factions, conflicts. Then you choose a scenario (for example, delivering cargo across the galaxy), build a spaceship (either manually from parts or randomly), generate a crew (RimWorld-style), and head into space.From there:You can travel through spaceLand on planetsFight ship-to-ship battlesTradeManage your crew (food, clothes, medical care, salaries — or they might revolt)Some resources only exist in space, others only on planets. For example, you can’t upgrade a ship while in space — you need planetary infrastructure.Or… you can ignore objectives entirely and just play it as a sandbox.That’s the concept. I honestly don’t know…
- Galactic Map & World History Generator - 21 September 2025
This update is a big one 🙂I’ve finally finished the reworked history generator. It’s now much easier to expand with new types of events, and it already makes the galaxy feel much more alive.When you look at the galactic map, you’ll now see entire empires forming. They build fleets, colonize planets, collect taxes, and fight each other. Exploration fleets can establish new settlements, while military fleets can conquer them. Of course, space isn’t safe — fleets might get lost in the void or destroyed in asteroid belts.Settlements have their own stories too. A bad harvest, a raider attack, or even a reactor explosion can reduce their population — sometimes to the point where people abandon the place entirely.All of this happens in a massive simulation that runs before you start the game, generating about 600 years of galactic history. It takes some serious calculations, and watching the…
- Devlog 2: Landing Zone Selection - 31 May 2025
Hi everyone! Here's a small update: Landing Zone Selection: You can now choose your landing spot on the planet. The game shows which tiles your ship will occupy after landing. Choose wisely — large obstacles might damage your ship, and taking off again could become a real challenge. Improved Planet Generation: Planet flora and natural features are now generated more consistently. Several bugs related to plant placement and saving have been fixed. Bug Fixes: A bunch of long-standing bugs have finally been addressed. Nothing too flashy, but the game should feel a bit smoother overall. Thanks and stay tuned!
- Devlog : Planetary Day-Night Cycle, Atmospheric Color, and Shadows - 18 May 2025
Planetary Time and Daylight Planets now have their own custom day length, independent from Earth’s 24-hour cycle. Lighting intensity smoothly follows the local time of day – dawn, noon, dusk, and night are now visually distinct. Atmospheric Color The atmosphere tint changes depending on the planet, affecting the color and mood of the sky and terrain throughout the day. Shadows Shadows of large terrain objects (like trees) now update based on the local sun's position. This creates a more realistic and immersive environment, especially noticeable when time is sped up. Flashlights Astronauts now automatically turn on their flashlights when it’s too dark, and turn them off when ambient light returns. Terrain Visual Polish The surface of the planet has been visually improved for better variation and clarity.
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