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Super Algebrawl

Super Algebrawl Steam news

PUNKCAKE Délicieux | Jan 18, 2024 | game

Released

0players observed · 6 October 2026 - 06:48:24 UTC

AdventureIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak42
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Super Algebrawl news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak42
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews187
  • Release dateJan 18, 2024
  • DeveloperPUNKCAKE Délicieux
  • PublisherPUNKCAKE Délicieux

Genres: Adventure, Indie, Strategy

Company pages: Developer: PUNKCAKE DélicieuxPublisher: PUNKCAKE Délicieux

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Super Algebrawl Steam news

Super Algebrawl news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Thanks for 5k sold units!! (+ quickpatch notes) - 21 May 2024

    Hi everyone! Thank you so much for all the love on Super Algebrawl lately! The game just reached 5k sold copies thanks to you all, making it our second most popular game after Shotgun King! We couldn't be more grateful! If you like the game and would like to know about our next releases, then you should follow us here on Steam! It just takes one click! (two if you count clicking that link) I'm also writing this to let you know we just updated the game with a small quickpatch that solves some minor issues that were reported to us! It's really nothing crazy but we hope it makes the game just a little bit more enjoyable! Here's the full changelog: Fixed a small language mistake in the Shock spell description Fixed Pawns operations involving fed worms resulting in wrong sprites being used. Fixed Mouse Family achievement triggering because of some non-mouse units like the advisor. Once again…

  • Super Algebrawl now available in Chinese! Happy Chinese Lunar New Year!! - 13 February 2024

    Hi punks! Once more thank you all so much for your support so far! We noticed that after English-speaking countries, the top country with the most people playing Super Algebrawl was China, so we thought it would be nice to provide a proper localization! Huge thanks to Sound of Mystery who translated the game and then went the extra mile to ensure everything looked right in-game. Check out his channel on BiliBili for Chinese coverage of indie games! We even suspect that his streaming Super Algebrawl is what brought it attention in China in the first place! We don't have plans to translate Super Algebrawl into other languages yet, but do tell us if you think we should! That's it for this little update, we wish a wonderful Chinese Lunar New Year holidays to everyone celebrating! A lovely week to you and many numbers to the Boar King! -PUNKCAKE Délicieux 🥞

  • Patch notes for v1.2b: Bugfixes! - 6 February 2024

    Hi punks! There were a few leftover bugs after the update from last week so we set back to work and fixed them! We also increased the number cap which was mistakenly set too low for one of the achievements to trigger, sorry about that. It is much higher now, so it shouldn't be an issue anymore! Here's the full changelog: Fixed a shameful spelling error in the story. Increased the number cap to 999,999,999. Fixed spell duplication bug with rewinding after merging a soldier with a thief enemy. Can now select all skills on a unit even when they have 5 or more. Fixed some of the monsters' skill descriptions being mixed up. Fixed stealth skill being avail;able only once on units resulting of Breed and Break. Regular blobs can no longer transform into bugged King Blobs. Fixed worms not giving back soldier if rewinding too fast. As always thanks for the support! Have a very nice week! -PUNKCAK…

  • v1.2 Update: New game mode and more! - 2 February 2024

    Hi punks! Thank you all so much for your support on Super Algebrawl! We didn't expect this game to be so popular but it looks like people do like maths after all! We've had some bug reports but there were also a few design points we were somewhat unhappy with in the game, so we decided to not just do a simple patch, but actually rather a sort of small content update that we think improves on the original design you've played so far. One of the bigget changes: a new helper has been added to replace the extra Multi spell: the Advisor! The Advisor is a unit that remained suspiciously faithful to the king after his bankruptcy. They will help the king by giving him Add and Multi spells as well as two other new units with 10 and 50 HP... in exchange for some of the Boar King's HP. The idea is to give you some new options for those desperate moments where the gameover seems inevitable. Another…

  • This mathematical tactics RPG is like the Countdown numbers round with added violence - 25 January 2024

    Take the Countdown numbers round, replace the number cards with cute woodland creatures and the mathematical operations with spells, and consider the target number a boss you must defeat, and you've basically got Super Algebrawl . This tactical mathematical RPG is the latest from Punkcake Délicieux, the small team behind the roguelikelike 'chess with a gun' Shotgun King . Super Algebrawl started life as a experiment by one of the devs to help teach his daughter maths, though frankly I think it'll teach her maths is cruel. This game and I have very different relationships with numbers. Read more

  • Patch notes for v1.1 - 19 January 2024

    Hi punks! Thank you so much for your support on our first release of the year! We hope you're enjoying the game! There were a few minor bugs and errors left in the game, so we set back to work for this small patch. The game should now be a little more balanced, and also you should be able to get the achievements! (sorry about that) Here's the full changelog: Divide now requires at least one non-monster Added a "give up" button in the ingame menu Added numbers shortcuts for selecting spells Ingame Ritual hint now specifies which spell is added Using bodyguard with no target doesn't freeze the game anymore Ritual won't give "attack" spell anymore Stealth now works anytime but can't reduce hp under 1 Steam achievements will now properly trigger Have a wonderful day, enjoy the game! -PUNKCAKE Délicieux 🥞

Patch notes and updates

S.noRelease datePatch nameGID number
16 February 2024Patch notes for v1.2b: Bugfixes!5582843074959340137
219 January 2024Patch notes for v1.15510784213100988023

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