- 💀 New Game Announcement — Soul Reaper: Endless Harvest - 11 March 2026
Hi defenders!We’re excited to announce our new game: Soul Reaper: Endless Harvest.We've been recently playing some incremental games and wanted to try making a quick one. We're very happy with the result, the game is fun and interesting.In this new game, you play as a Soul Reaper harvesting endless spirits in short, intense survival sessions. Collect souls, master enemy patterns, and grow permanently stronger with every attempt.It’s a fast-paced incremental survival game focused on skillful movement, quick sessions, and powerful meta progression.Wishlist on Steam: https://store.steampowered.com/app/4451740/Soul_Reaper_Endless_Harvest/A playtest is available now in the Steam page, if you'd like to try the game early!Thanks for your support, we hope you enjoy reaping some souls.Alex
- DeckWrecking Pirates - Official Announcement - 2 December 2025
Hi defenders!Today’s the day! After months of quiet development, today I’m thrilled to finally reveal my next game: DeckWrecking Pirates, a tactical roguelike deckbuilder inspired by Slice & Dice, Monster Train, and Lonestar — reimagined with chaotic pirate crews, clan mechanics, and dice-driven grid combat.Thanks everybody for the support and feedback provided while working on Rogue Kingdoms. I've learned a lot from it and evolved as a game dev. Hope you can see the progress in DeckWrecking Pirates! :)If you liked the strategic part of Rogue Kingdoms, you'll see much more and better in DeckWrecking Pirates.I hope to see you all there. Wishlist DecKWrecking Pirates
- 1 week - 25 November 2025
Stay tuned!
- Rogue Kingdoms Towers Will Change How You Play TD Games - 5 September 2025
Hi all,Long time no see!I’ve been secretly working on something I’m really excited about—and soon I’ll be able to share it with you.In the meantime, let’s talk about Towers.In Rogue Kingdoms, towers work differently from typical TD games. Instead of having dozens of shallow options, you only start with 4 base towers. Each of these towers has its own upgrade tree with 4 levels, and at every level you choose a different aspect to evolve. This system leads to multiple possible “end towers,” giving you a ton of flexibility depending on your build.Soo, how does the upgrade system work?Base level - 4 towers: Archer Tower: Great for single-target damage and strong enemies.Mortar: Area-of-effect damage focused on specific zones.Barbarian Spawner: Distracts enemies, keeps them in place, and deals ranged damage.Valkyrie Spawner: Distracts and tanks enemies while holding the line.Level 2 — Branchi…
- Season 2 Is Live Now! - 17 June 2025
Hello defenders!It’s been a month and a half since Rogue Kingdoms launched—thank you so much to everyone who purchased the game, gave feedback, or reported bugs!Since release, we’ve been cooking up a major update with loads of new content. We’re excited to announce that SEASON 2 is live, and it’s packed with features!More Content+1 Hero – From 2 to 3 heroes+2 Base Towers – From 2 to 4, each with a full upgrade path+42 Distinct Towers – From 54 to 96+1 Skill – From 5 to 6+16 Skill Upgrades – From 58 to 74+15 Relics – From 150 to 165+24 Mage Weapons – From 48 to 72In DepthNew Hero: Mage – A ranged hero with powerful splash-damage magic attacksNew Tower: Barbarian Hut – Spawns mini BarbariansNew Tower: Valkyrie Hut – Spawns mini ValkyriesNew Skill: Summon Skeletons – A new skill that summons lots of (friendly!) skeletons. They’re squishy, but there are many of them!Balance ChangesNerfed st…
- What is next? New Update Sneak Peek! - 12 May 2025
Hi defenders, Thank you so much to everybody that purchased the game. I hope you are enjoying it as much as I did making the game. Also thanks to those that spend their time providing feedback. I'll explain the patch notes from this first week and after that I'll discuss what's comming. Hot Fix Patches During last week, I've been patching some of the issues that have been reported. Among others: Support for all types of screen. Wide and narrow,any screen size. Before it was failing for some wide screens. Fix an issue where Mac and Linux executables were point to a wrong place. So now it should be playable for all devices. Fixed some missing characters for Chinese, Korean and Japanese languages. Some fonts were blurry, now they all are good. Fixed some German translation mistakes In some devices, Language and Screen Resolution dropdowns were not properly filled. Fixed. Fixed an exploit w…
- Rogue Kingdoms is OUT NOW! - 5 May 2025
After 2 years developing Rogue Kingdoms, we're excited to announce that the full game is available now! Thanks to all the ones that have supported the demo and those that have provided feedback to make it better! Some appetizer of the new features you can expect in the full release vs the demo: New 2 maps to finalize the run - see some examples: 25 new enemies to defeat - see some here: And endless mode - it gets crazy, see a piece: Thanks again and hope you enjoy the full game! Anna & Alex, Drac Blau Studio
- Rogue Kingdoms Launches May 5th - 7 April 2025
Hi defenders, Super excited to announce Rogue Kingdoms launch on May 5th 2025 - mark that in your calendars. The full game includes exciting new features and content beyond the demo: 2 new maps and longer runs: In the demo, you defended 3 maps. Now, you’ll take on 2 more, including an epic final boss. 25 new enemies: On top of the 29 from the demo, face new foes with advanced mechanics that will challenge your strategy. Infinite Mode: Built an overpowered loadout? Put it to the test in Endless Mode and see how long you can survive. 50 new relics: Powerful, synergistic upgrades join the 100 relics, 5 skills, 58 skill upgrades, and 20 traits already available in the demo. Uncover the full story by beating the game 4 times. During the following weeks we'll do deep dive sneak peeks to expand on these features. Stay tunned!
- Rogue Kingdoms blends tower defense with Vampire Survivors action and will have full Steam Deck support - 31 March 2025
With an upgrade system that's a little inspired by the popularity of Vampire Survivors and all the games that followed, Rogue Kingdoms combines some interesting looking tower defense gameplay with direct hero control and roguelike elements. Read the full article here: https://www.gamingonlinux.com/2025/03/rogue-kingdoms-blends-tower-defense-with-vampire-survivors-action-and-will-have-full-steam-deck-support/
- Steam Deck Support - 29 March 2025
Hi Defenders, Great news! Rogue Kingdoms now fully supports controllers and runs perfectly on Steam Deck. No complicated setups—just install and play. We genuinely think playing with a gamepad or Steam Deck is the best way to enjoy Rogue Kingdoms. Here's what's included: Full Input Compatibility: The Steam Deck’s controls work perfectly right out of the box. Optimized and Rebindable Controls: Controls feel smooth and responsive. Move the hero with one stick and your skills with the other—or swap them around. Customize controls to your preference! Docked Mode Ready: Want to play on a bigger screen? Easily connect a Bluetooth controller or keyboard to play docked. Clear, Easy-to-Read UI: Text and icons are designed specifically for the Steam Deck’s screen—no squinting needed. Long Battery Life: Game optimized to help your battery last longer. Smooth Performance: Enjoy stable, smooth gamep…
- The last demo patch - 24 March 2025
New features: Choose from more starting builds: 6 per hero, including a more appropriate weapon per build. Random button to pick hero starting build and another for global random starting build. Sell towers - get full refund for a tower if you want to change placement. Button to restart the current wave from the pause menu. The merchant now offers juicy discounts, -20% off, or more with certain relics. Balance changes: Dismantle refund price 90% -> 50% Hordes in 3rd map (globlins groups) have more time after spawning, before the next group. Dark heroes movement speed reduced when using light weapons, kept the same or slightly increased when heavy weapons. Dark summons HP -50%. Poison and burn damage increased +50%. Buff to mortar. Attack power +1. Visuals: Enemies now when hit they get a hit effect visual. Added a panel with full release extra features. More about release soon! Others:…
- Controller / Gamepad Support - 12 March 2025
Hi defenders! We’re excited to announce that Rogue Kingdoms have from now on controller / gamepad support. Feels great to play with your gamepad exclusively, or even to navigate the UI with only keyboard. Patch notes: Controller support - fully play with your gamepad UI navigation with stick or keyboard exclusively. Full rebinding for both keyboard/mouse and gamepad. Pause during gameplay -> show wave info UI (enemies in wave + info & next waves) Balance changes: Sneaky Goblins -> When close to Castle they will undo invisibility. Sneaky Goblins & Necromancers -> When close to Castle they will not be able to cast Skills Taunt from boss only affects the shown area, and the attraction is smaller. What’s next? We still have a roadmap ahead before the full release. Among others: Maps 4 and 5 fully balanced, including the 25 new enemies that can appear in there. More content: relics, skills,……
- Rogue Kingdoms in Steam Next Fest - 24 February 2025
Hi defenders! We are excited to share that tomorrow Rogue Kingdoms will be participating in Steam Next Fest! To celebrate it we are releasing a special limited edition demo for the next 2 weeks, with all relics unlocked! Also, introducing some changes in the last patch: Construction Mode: We heard you. During stress moments, where the wave gets crazy, it takes a lot of time to click the tower to build or upgrade. Now we have a Building Mode, just press Z or X and you’ll open a tower building UI. And with Z and X you can move to the next tower! This is going to be specially useful when playing with controller. Stay tunned! Also added New tutorial for building mode. Dialogue: Created a storyline for the game, adding dialogues at the end of the maps and for the hero with the boss. The full version will have more storylines as you beat the game more times, and 2 more maps to expand the stor…
- Tiny Actions, Huge Impact! - 16 February 2025
Hi defenders! Last couple of weeks have been crazy. We've received lots of feedback from players and streamers, and it has been super useful! We're not much more confident and ready for next week's Steam Next Fest. Balances Changes: - Decreased Shaman's auto-healing to 10% of their damage. - Buffed Magic Beam - now the effect is 33% faster - yes, it was annoyingly slow! - Boss' Taunt now attracts more. You will always be able to escape independently of the weapon and movement speed you have, but the more movement speed the easier it will be. - Swapped relics that grant certain effects when you get to10 or 20 stacks for the other one. Summoning when reaching 10 stacks was too OP! Improving information: - Added tooltips to elements in the Pause menu for easier understanding. - Added weapon stats in the Run Book - when hovering the weapon. - Now in shop you can compare a weapon's stats to…
- New Update - Quality of Life - 28 January 2025
Hi defenders! We are approaching the release, expected for May 2025. We’ll also be participating in February’s Steam Next Fest. Because of that, his update has been focused on quality of life. Not much more content but building up on what’s on there and polishing it. Mastery Level / Unlocks Every time you finish a run (win or lose), you'll gery Mastery Experience. With enough experience you'll level up. Every level up (up to 38) will unlock a relic, meaning you'll be able to encounter them during the run. The goal of the unlocks is to hide some of the more complex mechanics for advanced players. If you want to unlock everything right away, you'll be able to if you select the "Unlock All" toggle in settings. Achievements Created achievements: 13 for the demo, 38 for full release Visuals Game Over screen more clear and gamified. Maps 3, 4, 5 are now less bright, giving more importance to…
- New Update - Quality of Life - 29 December 2024
Hi defenders! Last update of the year, featuring many quality of life improvements: Maps: - More diverse, more crazy maps. - New Curse added which adds 1-2 more paths to the map. Towers: - New level 2 tower upgrade for all towers: Strong Projectile - damage x2. This gives more build versatility, so you can build pure damage not involving Status Effects applied. Enemies Friendly Fire: - Enemies can now damage themselves or other enemies. Also some enemies like Shaman can heal other enemies of the same species if the attack hits them. - Enemies in map 1-3 that can damage other enemies are: Ogre, Ogre Elite, Shaman. - Updated enemy descriptions to reflect this Quality of Life: - Now Relics and Skill Upgrades draw have rerolls. - New mode during Character Select to select a random combination of Hero - Starting Relics. Visuals: - Healing Tower only will show area when hovered - When hover o…
- Huge Update: New Bosses, Difficulty Options and more! - 4 December 2024
Bosses: - 2 new bosses in map 3 replacing the previous ones: Dark Barbarian, Dark Archer. - You'll get as a boss enemy the dark hero you are not playing. - The boss will have a random weapon from the hero weapons pool - The boss will have 2 skills: the 2 you don't pick when choosing skills in map 1 and map 2. Difficulty and Map curses: - Removed previous Difficulty settings. - Now you can choose 5 different difficulty modes. Depending on which one you choose, you'll get 0, 1, 2, 3 or 4 curses in each map. - If difficulty is higher than "Normal", every map will have curses. In the first map you'll not be able to choose what curses it has, but in the rest it will be a deciding factor for what map to defend. - Existing Curses can be (for now): - Enemies have more HP - Enemies deal more damage - Enemies have higher movement speed - Waves spawn more Enemies - Hero gets less HP Regeneration -…
- New Hero & Summon - 28 October 2024
Status Effects Rework Now SE can be stacked, and each stack will have the same intensity independently of the source. Stacks can go up to a maximum of 20. SE Power now only determines how many stacks to apply. Every 100 power will apply 1 stack, and the remaining is the chance for an extra stack. For example, 340 power will apply 3 stacks as a base, and 40% chance of being 4 stacks. Removed relics that allowed to stack SE from multiple sources Added many other relics related to SE. Some that provide extra effects/mechanics when reach 5-10-20 stacks of an element. Introducing new Hero - Ilyana The new hero is an Archer, specialised in ranged attacks. She has half the HP of the barbarian, but can keep the distance to enemies. The hero has 6 new weapons she can use: bow, crossbow, longbow, shield bow, throwing axes, throwing knives, all with different stats and purposes. Also 3 new startin…
- 🔥Huge Visual Update & New Demo and Trailer!🔥 - 24 September 2024
Check our new trailer: Balance & Progress Update: - Traits are no longer obtained on level up - Traits are more difficult to obtain now but have x2 value - Manu skill related Relics are now Skill Upgrades - After beating a level you move to a transition map where you can visit the store (as many times as you want) and choose the next map. - When choosing the next map to battle you get more information about enemies per wave and you can choose what reward you'll get for starting the battle. - New weapon introduced: shield claws, which grant heavy armor. Now the spear doesn't grant armor, but gives high attack speed as well as the biggest range. - Sword Beam has been massively reworked. Now it takes some time to charge but its damage is much more powerful. QoL: - ESC now closes (almost?) all menus - Added extra tooltips to explain key words introduced in a main tooltip. - Wave progress %…
- Join the Playtest and win prices! - 31 July 2024
Indie Playtest Fest starts the 1st of August. Several Indie game developers are holding playtest for their games at the same time, AND holding a raffle among playtesters. Play Rogue Kingdoms, provide feedback and you'll have a chance to win 50 or 20€ voucher. The more games you play and better feedback, the more chances to win! More info here or in-game: https://docs.google.com/forms/d/12Nm2NyXqTkAguuUj-6rPWQql48iGrfrCZxyu7kUZYsM/edit?pli=1