SPSTEAMPULSELIVE ANALYTICS
Montas

Montas Steam news

Organic Humans | Mar 24, 2014 | game

Released

0players observed ยท 24 September 2026 - 15:40:02 UTC

AdventureIndieEarly AccessHorrorVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score37% positive

Montas news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score37% positive
  • Total reviews168
  • Release dateMar 24, 2014
  • DeveloperOrganic Humans
  • PublisherOrganic Humans

Genres: Adventure, Indie, Early Access

Company pages: Developer: Organic HumansPublisher: Organic Humans

Top Steam chartsTop 100 gamesGame directorySteam Store page

Montas Steam news

Montas news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • DevDiary 2017 - Footstep Sounds & Transitions - 13 August 2017

    In this entry you can hear some footstep sounds and transitions across various surfaces, at different speeds. This currently plays into the stealth system, making running on metal surfaces more noticeable to AI than crouching on carpet. Player footwear will also be taken into account. https://youtu.be/JfftuPRlRn0

  • DevDiary 2017 - Footstep Sounds & Transitions - 13 August 2017

    In this entry you can hear some footstep sounds and transitions across various surfaces, at different speeds. This currently plays into the stealth system, making running on metal surfaces more noticeable to AI than crouching on carpet. Player footwear will also be taken into account. https://youtu.be/JfftuPRlRn0

  • Development Update / Body Awareness & Movement - 4 June 2017

    Today we show our 'Full-Body Awareness' for both VR and Non-VR platforms. Some of the movement mechanics are displayed as well. Let us know if you have any feedback or enjoy the video. Sincerely, Organic Humans https://youtu.be/ua3FYTb9EPA

  • Development Update / Body Awareness & Movement - 4 June 2017

    Today we show our 'Full-Body Awareness' for both VR and Non-VR platforms. Some of the movement mechanics are displayed as well. Let us know if you have any feedback or enjoy the video. Sincerely, Organic Humans https://youtu.be/ua3FYTb9EPA

  • Development Videos - 3 June 2017

    Hi all, We have decided it is a good time for us to start releasing 'Development Update' videos to help with feedback. The first one is showing some of the body awareness and stealth mechanics. Let us know if you have suggestions, would like to see more or have questions. Thanks for your time, Organic Humans https://youtu.be/f6Ihgtx35UU

  • Development Videos - 3 June 2017

    Hi all, We have decided it is a good time for us to start releasing 'Development Update' videos to help with feedback. The first one is showing some of the body awareness and stealth mechanics. Let us know if you have suggestions, would like to see more or have questions. Thanks for your time, Organic Humans https://youtu.be/f6Ihgtx35UU

  • Montas Upgrade to Unreal Engine 4 - 3 July 2015

    https://scontent-lax1-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/11707593_972277509498383_3155258059191655923_n.png?oh=5d2de6b9fb865a632394cd9ad3d04d37&oe=56254525 Thank you for your continued support and patience, we want you to know that we are making incredible progress within the new engine. After the first release of Montas in Unreal Engine 3 on Early Access, we have been working on the final version of the game in Unreal Engine 4. We want to release and test a full prequel to the final version of the game in Unreal Engine 4 while still in Early Access before advancing to a full release. This prequel content includes story and accurately reflects what we want the final game to be. Release Date TBA with Screenshots coming soon of the new levels previewed in the above image.

  • Montas Upgrade to Unreal Engine 4 - 3 July 2015

    https://scontent-lax1-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/11707593_972277509498383_3155258059191655923_n.png?oh=5d2de6b9fb865a632394cd9ad3d04d37&oe=56254525 Thank you for your continued support and patience, we want you to know that we are making incredible progress within the new engine. After the first release of Montas in Unreal Engine 3 on Early Access, we have been working on the final version of the game in Unreal Engine 4. We want to release and test a full prequel to the final version of the game in Unreal Engine 4 while still in Early Access before advancing to a full release. This prequel content includes story and accurately reflects what we want the final game to be. Release Date TBA with Screenshots coming soon of the new levels previewed in the above image.

  • Montas Early Access Update #7 - 12 November 2014

    Dear friends, We are proud to release this long awaited, largest update to Montas yet. This time we have made significant improvements to performance, drastically increasing the framerate for most users. AI has been improved and new added content and re-arranged progression will make it a thrilling experience even for veteran players. We don't want to spoil anything with a detailed change list so for this update we have decided to remain light on the details. More options such as control mapping will be coming in future updates. Thank you for your continued support. Yours sincerely, Organic Humans

  • Montas Early Access Update #7 - 12 November 2014

    Dear friends, We are proud to release this long awaited, largest update to Montas yet. This time we have made significant improvements to performance, drastically increasing the framerate for most users. AI has been improved and new added content and re-arranged progression will make it a thrilling experience even for veteran players. We don't want to spoil anything with a detailed change list so for this update we have decided to remain light on the details. More options such as control mapping will be coming in future updates. Thank you for your continued support. Yours sincerely, Organic Humans

  • Montas Early Access Update #6 - 9 June 2014

    Hello everyone, In this update, we have improved some features of the AI, and made various tweaks and fixes throughout the game. Volume Slider added in Options Save system adjusted AI Ragdoll introduced with limited integration for now AI behaviour and attacks adjusted Dynamic post process now influenced by presence of AI We hope you enjoy Montas Early Access #6 and stay tuned for more. Yours Sincerely, Organic Humans Team

  • Montas Early Access Update #6 - 9 June 2014

    Hello everyone, In this update, we have improved some features of the AI, and made various tweaks and fixes throughout the game. Volume Slider added in Options Save system adjusted AI Ragdoll introduced with limited integration for now AI behaviour and attacks adjusted Dynamic post process now influenced by presence of AI We hope you enjoy Montas Early Access #6 and stay tuned for more. Yours Sincerely, Organic Humans Team

  • Montas Early Access Update #5 - 16 May 2014

    Hey guys, This update aims to demonstrate a bit of environment interaction while polishing up some of the lighting and textures. Added interactive elements in bathrooms Sound Tweaked Art Tweaked Post Processing Tweaked Textures Tweaked Improved Shaders Stay tuned for next update where we will be targeting AI. Yours Sincerely, Organic Humans Team

  • Montas Early Access Update #5 - 16 May 2014

    Hey guys, This update aims to demonstrate a bit of environment interaction while polishing up some of the lighting and textures. Added interactive elements in bathrooms Sound Tweaked Art Tweaked Post Processing Tweaked Textures Tweaked Improved Shaders Stay tuned for next update where we will be targeting AI. Yours Sincerely, Organic Humans Team

  • Montas Early Access Update #4 - 3 May 2014

    Hi gang! This update adds some more polish and tweaks, along with a new building interior that has been completed and unlocked. The entrance can be found under the Red Cross. Improvements to AI navigation Fixed a few issues preventing player progression New building interior added Tweaks to art and sound We hope you enjoy this update and stay tuned for #5 Yours Sincerely, Organic Humans Team

  • Montas Early Access Update #4 - 3 May 2014

    Hi gang! This update adds some more polish and tweaks, along with a new building interior that has been completed and unlocked. The entrance can be found under the Red Cross. Improvements to AI navigation Fixed a few issues preventing player progression New building interior added Tweaks to art and sound We hope you enjoy this update and stay tuned for #5 Yours Sincerely, Organic Humans Team

  • Montas Early Access Update #3 + Happy Holidays! - 19 April 2014

    Much more content you will find, mmmMMmm! Check it out guys, quite a bit has been done since the last update. Added notes to find Improved several AI sequences Corrected areas that players were getting stuck in Added additional measures to reduce unnecessary backtracking Squashed bugs Added more art Heaps of content added guys! Keep the feedback coming, we're loving it! If you would like to suggest content or fixes for the next update you can do so in the Montas Discussion board titled "Friday Night Updates". Also, a very big happy holidays from both of us at Organic Humans! Stay tuned, Organic Humans Team

  • Montas Early Access Update #3 + Happy Holidays! - 19 April 2014

    Much more content you will find, mmmMMmm! Check it out guys, quite a bit has been done since the last update. Added notes to find Improved several AI sequences Corrected areas that players were getting stuck in Added additional measures to reduce unnecessary backtracking Squashed bugs Added more art Heaps of content added guys! Keep the feedback coming, we're loving it! If you would like to suggest content or fixes for the next update you can do so in the Montas Discussion board titled "Friday Night Updates". Also, a very big happy holidays from both of us at Organic Humans! Stay tuned, Organic Humans Team

  • Montas Early Access Update #2 - 5 April 2014

    This week, we've got a few minor updates here and there, and also a few fixes too. Fixed a couple of places that were causing players to get stuck Fixed a few clipping issues Improved collision in a number of areas Improved a few sequences and events Check out the new content. We've been listening to your feedback, it's been absolutely fantastic, keep it coming! If you would like to suggest content or fixes for the next update you can do so in the Montas Discussion board titled "Friday Night Updates". We've got more content coming your way in the coming weeks, so keep your eyes peeled on the next few releases :) Stay tuned, Organic Humans Team

  • Montas Early Access Update #2 - 5 April 2014

    This week, we've got a few minor updates here and there, and also a few fixes too. Fixed a couple of places that were causing players to get stuck Fixed a few clipping issues Improved collision in a number of areas Improved a few sequences and events Check out the new content. We've been listening to your feedback, it's been absolutely fantastic, keep it coming! If you would like to suggest content or fixes for the next update you can do so in the Montas Discussion board titled "Friday Night Updates". We've got more content coming your way in the coming weeks, so keep your eyes peeled on the next few releases :) Stay tuned, Organic Humans Team

Patch notes and updates

S.noRelease datePatch nameGID number
112 November 2014Montas Early Access Update #73819571572130924378

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.