Quest of Dungeons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 24 September 2026 - 12:05:00 UTC
- SteamPulse tracked peak6
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score76% positive
- Total reviews735
- Release dateMar 25, 2014
- DeveloperDavid Amador
- PublisherDavid Amador
Company pages: Developer: David AmadorPublisher: David Amador
Quest of Dungeons Steam news
Quest of Dungeons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- [3.0.9] WASD keys to navigate menus - 11 December 2021
wow 2 patches in same month, must be Christmas. This is only one change. Can use WASD keys (or whatever you re-binded character movement to) to navigate any menus that were previously arrow keys only. So now both arrow keys and WASD. Don't know why I didn't remember to add this sooner ¯\_(ツ)_/¯. This is a small patch, yet with a few quality of life additions that might be useful for some of you. No gameplay changes, most changes were under the hood improvements, like engine level, some memory bugs etc. Should not impact gameplay. New things 2X zoom in-game options. If you are playing on higher resolutions/big screen you can now chose this for better comfort. Alt+ Enter now toggles between full-screen/window mode, I wanted to add this for a while but there were several things preventing this to happen while playing, hopefully it's stable enough. A gamecontrollerdb.txt is now present in t…
- QoD update 3.0.8 with some QOL changes - 5 December 2021
Hi everyone! This is a small patch, yet with a few quality of life additions that might be useful for some of you. No gameplay changes, most changes were under the hood improvements, like engine level, some memory bugs etc. Should not impact gameplay. New things 2X zoom in-game options. If you are playing on higher resolutions/big screen you can now chose this for better comfort. Alt+ Enter now toggles between full-screen/window mode, I wanted to add this for a while but there were several things preventing this to happen while playing, hopefully it's stable enough. A gamecontrollerdb.txt is now present in the game (ROOT/GameResources) and can be used to update/tweak SDL controller configurations, most people won't need to touch this, but this might help future proofing controllers that don't exist yet, just by updating that file, for more info: https://github.com/gabomdq/SDL_GameContro…
- Expansion/Update 3.0 released - 24 September 2018
Hello, hope you all doing well! It's time to push the 3.X update to the public branch, and it's out now. Changes This adds new content, languages, fixes and possibly new bugs xD which I apologize in advance. The most relevant new things are a new Mansion mode, a nicer main screen/logo and new languages along with some fixes. More details at the end. Windows VSRedistributable 2015 dependency Some time has passed since the game was first released, I switched to Visual Studio 2015 (previous was 2010) as the compiler on Windows version, which means it will now need VSRedistributable 2015, most computers will likely already have this from other games, and Steam *should* install it too, but if that fails usually the symptoms are that the game doesn't start. If that happens, either try reinstalling the game, to see if Steam triggers the install or just browse to the game folder in your Steam i…
- Beta for v3.0 available [Windows] - 20 October 2017
Hi there everyone, It's been a while, these past few months were extremely busy, as some of you mentioned in the forums, Quest of Dungeons was recently released for Nintendo Switch, along with that some tweaks and a bit of new content. Calling it "3.0" (how original) - I'm releasing this new content for free without charging for extra DLC or anything like that, but this takes a lot of work to do in any case, so I'll need help with testing just to make sure stuff isn't broken, new features are always trick, especially on a game that is already released. Changes There are several changes but the biggest ones are that the game has a whole new mansion with more tiles and enemy sprites. Also a new main screen animation. I added support for Japanese localization and that made me tweak a lot of things to make it worked with the different charset. HiDPI screens A bug that has been annoying a co…
- Beta for v3.0 available [Windows] - 20 October 2017
Hi there everyone, It's been a while, these past few months were extremely busy, as some of you mentioned in the forums, Quest of Dungeons was recently released for Nintendo Switch, along with that some tweaks and a bit of new content. Calling it "3.0" (how original) - I'm releasing this new content for free without charging for extra DLC or anything like that, but this takes a lot of work to do in any case, so I'll need help with testing just to make sure stuff isn't broken, new features are always trick, especially on a game that is already released. Changes There are several changes but the biggest ones are that the game has a whole new mansion with more tiles and enemy sprites. Also a new main screen animation. I added support for Japanese localization and that made me tweak a lot of things to make it worked with the different charset. HiDPI screens A bug that has been annoying a co…
- Update/Expansion 2.0 released - 24 February 2016
Hi everyone. So, yes, I just pushed the 2.0 update to the main branch, which means that everyone should receive the update now. First things first, it is quite possible that some people will experience bugs or problems, and for that I'm sorry in advance, the game got a lot of changes since that stable version so stuff can happen. For anyone who experiences problems or wants to go back to the old version I left it, so you can revert. Here's how => Thank you for all the pacience. I know this took more time than I originally said. The game was finished but after the Xbox One port got more content I felt like it should be here too. But as I mentioned before there were complications and well, I am working on this by myself and things take time (I know this is not your fault of course). Consider this update my humble offer for the supporters of the game, that have been there and helped shapin…
- Update/Expansion 2.0 released - 24 February 2016
Hi everyone. So, yes, I just pushed the 2.0 update to the main branch, which means that everyone should receive the update now. First things first, it is quite possible that some people will experience bugs or problems, and for that I'm sorry in advance, the game got a lot of changes since that stable version so stuff can happen. For anyone who experiences problems or wants to go back to the old version I left it, so you can revert. Here's how => Thank you for all the pacience. I know this took more time than I originally said. The game was finished but after the Xbox One port got more content I felt like it should be here too. But as I mentioned before there were complications and well, I am working on this by myself and things take time (I know this is not your fault of course). Consider this update my humble offer for the supporters of the game, that have been there and helped shapin…
- Update 2.0 Release Candidate, builds for Window, Linux and Mac - 9 November 2015
Hi everyone, So good news, I'm close to release the 2.0 update, it's time for a wide test, on all platforms, so I just made available builds for Windows, Mac and Linux. The beta is still on the "beta_gamepad" branch, and you should be able to use a controller in any OS. I changed the game controller code to use SDL, in order to provide a better compatibility with game controllers on all 3 platforms. Personally I've tested with a Xbox 360, Xbox One and PS4 controller (Windows. For Mac and Linux I was able to get it working with a a wired 360. Right now, when you enter the game, if a controller is connected, you are presented with a "Press A or Enter Key" if you press the A on the controller it will use the full gamepad mode, if a keyboard is pressed the current control scheme (kb + mouse) is used. The idea is to have this on the beta branch until the end of the month, after that I'll mov…
- Update 2.0 Release Candidate, builds for Window, Linux and Mac - 9 November 2015
Hi everyone, So good news, I'm close to release the 2.0 update, it's time for a wide test, on all platforms, so I just made available builds for Windows, Mac and Linux. The beta is still on the "beta_gamepad" branch, and you should be able to use a controller in any OS. I changed the game controller code to use SDL, in order to provide a better compatibility with game controllers on all 3 platforms. Personally I've tested with a Xbox 360, Xbox One and PS4 controller (Windows. For Mac and Linux I was able to get it working with a a wired 360. Right now, when you enter the game, if a controller is connected, you are presented with a "Press A or Enter Key" if you press the A on the controller it will use the full gamepad mode, if a keyboard is pressed the current control scheme (kb + mouse) is used. The idea is to have this on the beta branch until the end of the month, after that I'll mov…
- Beta with full controller support available - 19 May 2015
Hello everyone. I decided to open the beta that has full game controller support for everyone to try and get feedback. Most of the UI in-game was changed to fit that new form of controlling the game. The beta will be open for some time so try it while you can. How to test? Right click Quest of Dungeons on Steam -> Properties -> Betas -> "beta_gamepad" Notes: This build is supposed to used (for now) only with a Game controller (Xbox 360/One/Xinput devices). If you want to test the 2.0 build with mouse/KB please use "beta" branch. This branch is only supposed to be used to get a feeling on how stuff will work with the controller, what I would like to know is how comfortable it is to play with the gamepad. So if you have the chance let me know. For more information and reporting your feedback use this thread please http://steamcommunity.com/app/270050/discussions/0/616187839340027833/
- Beta with full controller support available - 19 May 2015
Hello everyone. I decided to open the beta that has full game controller support for everyone to try and get feedback. Most of the UI in-game was changed to fit that new form of controlling the game. The beta will be open for some time so try it while you can. How to test? Right click Quest of Dungeons on Steam -> Properties -> Betas -> "beta_gamepad" Notes: This build is supposed to used (for now) only with a Game controller (Xbox 360/One/Xinput devices). If you want to test the 2.0 build with mouse/KB please use "beta" branch. This branch is only supposed to be used to get a feeling on how stuff will work with the controller, what I would like to know is how comfortable it is to play with the gamepad. So if you have the chance let me know. For more information and reporting your feedback use this thread please http://steamcommunity.com/app/270050/discussions/0/616187839340027833/
- Progress on the v2.0 Update - 17 April 2015
Hello! It's been a long time since I last posted any announcement, but fear not, I've been working hard on this (as fast as possible). As some of you know I'm working on a Xbox One port of Quest of Dungeons at the same time as the v2.0 updates. I had the opportunity to port the game and as a solo developer this is a great opportunity to have my work shared with more people so I can support my games. It takes a lot of work to get this done, especially since it's my first console game and I'm learning on the way. Full controller support I took the opportunity to add a whole new interface for in-game usage with gamepad. The KB/Mouse is still there, but when a person plays with a gamepad it has full support. This is taking quite some work but I think it's worth it, I know many of you have asked for this in the past so I think you'll like it. Here are some WIP videos: https://vine.co/v/OE5aF…
- Progress on the v2.0 Update - 17 April 2015
Hello! It's been a long time since I last posted any announcement, but fear not, I've been working hard on this (as fast as possible). As some of you know I'm working on a Xbox One port of Quest of Dungeons at the same time as the v2.0 updates. I had the opportunity to port the game and as a solo developer this is a great opportunity to have my work shared with more people so I can support my games. It takes a lot of work to get this done, especially since it's my first console game and I'm learning on the way. Full controller support I took the opportunity to add a whole new interface for in-game usage with gamepad. The KB/Mouse is still there, but when a person plays with a gamepad it has full support. This is taking quite some work but I think it's worth it, I know many of you have asked for this in the past so I think you'll like it. Here are some WIP videos: https://vine.co/v/OE5aF…
- 2.0 Expansion Beta available to test - 13 September 2014
Hi there everyone. As I talked a couple weeks ago I was working on getting more content to the game, I'm doing my best to bring this totally free to everyone without charging for extra DLC, but since this actually takes time to make and a lot of time to test the new features I thought you guys might wanna help me out by play-testing the new content. The beta is only available on Win now (sorry for that) and you can access by switching to the Beta branch (just right-click Ques of Dungeons on Steam -> Properties -> Betas. You can go back to regular when you want. This is just a small list of improvements, everything not listed is mainly small fixes, improvements. 2.0 (Beta) -Added whole new Dungeon "Rackan" (new floor sprites and enemies) -Added Custom game Mode, can choose amount of floors, floors size and difficulty -Dead heroes can now return from the grave and attack you on a new Game…
- 2.0 Expansion Beta available to test - 13 September 2014
Hi there everyone. As I talked a couple weeks ago I was working on getting more content to the game, I'm doing my best to bring this totally free to everyone without charging for extra DLC, but since this actually takes time to make and a lot of time to test the new features I thought you guys might wanna help me out by play-testing the new content. The beta is only available on Win now (sorry for that) and you can access by switching to the Beta branch (just right-click Ques of Dungeons on Steam -> Properties -> Betas. You can go back to regular when you want. This is just a small list of improvements, everything not listed is mainly small fixes, improvements. 2.0 (Beta) -Added whole new Dungeon "Rackan" (new floor sprites and enemies) -Added Custom game Mode, can choose amount of floors, floors size and difficulty -Dead heroes can now return from the grave and attack you on a new Game…
- Quick-fix patch and talking next update - 22 June 2014
Hi there. I recently made a quick patch just to minimize the problem with "Death" spell on the final boss. This is something I hope to solve in a better way in a next patch, but I wanted to minimize the problem now. Patch -Lowered "Death" status effect probability. -Increased "Death" effect to 20 turns. Big update: New Dungeon I started working some time ago in a new update which is more like an Expansion to the game. It will still take some time but I decided to talk about it so you know it's coming. It's a whole new dungeon, with different sprite floors and enemies. I also have a couple new ideas I want to introduce but more on that later. Meanwhile here's a screenshot of a new floor.
- Quick-fix patch and talking next update - 22 June 2014
Hi there. I recently made a quick patch just to minimize the problem with "Death" spell on the final boss. This is something I hope to solve in a better way in a next patch, but I wanted to minimize the problem now. Patch -Lowered "Death" status effect probability. -Increased "Death" effect to 20 turns. Big update: New Dungeon I started working some time ago in a new update which is more like an Expansion to the game. It will still take some time but I decided to talk about it so you know it's coming. It's a whole new dungeon, with different sprite floors and enemies. I also have a couple new ideas I want to introduce but more on that later. Meanwhile here's a screenshot of a new floor.
- Linux port released! - 31 May 2014
Quest of Dungeons is now available for Linux users too. With this released the game is now available on all 3 platformas, PC/Mac/Linux, so everyone on Steam can enjoy it :) As with any new release problems can appear, so if you experience an issue take a look at the forums, there's always someone willing to help and I'll do my best to help too of course. https://dl.dropboxusercontent.com/u/65262/qod/linux_announcement.png
- Linux port released! - 31 May 2014
Quest of Dungeons is now available for Linux users too. With this released the game is now available on all 3 platformas, PC/Mac/Linux, so everyone on Steam can enjoy it :) As with any new release problems can appear, so if you experience an issue take a look at the forums, there's always someone willing to help and I'll do my best to help too of course. https://dl.dropboxusercontent.com/u/65262/qod/linux_announcement.png
- Update 1.1 - Introducing new difficulty mode "Hell" - 18 May 2014
For this update I'm introducing a new difficulty mode called Hell, it was in beta for a bit of time and now I decided to release it. Monsters are stronger, items are more expensive, no HP recover, lower Mana recover, and there's a chance that a floor won't have a Shopkeeper. Changes in update 1.1 New Difficulty mode "Hell" Achievement added for completing "Hell" Added current Save information when loading (Level, Class, Difficulty, etc) Fixed "Create New Game" screen animation glitch where class selector would jump from off screen Fixed typo in "Pierce Skin" Fixed Store bug where quickly walking away before Store menu completely opens would show the menu empty Improved memory usage while fetching Leaderboards positions Added option to switch between "Global", "Friends" and "Around User" on Leaderboards When setting to Window mode the window centers to monitor, this should help the rare…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 December 2021 | [3.0.9] WASD keys to navigate menus | 4224936849658132391 |
| 2 | 5 December 2021 | QoD update 3.0.8 with some QOL changes | 4224936215394931519 |
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