- Patch 1.6 - Hybrid - 1 March 2026
Winter is finally over, and I've been very productive! With this update, I've been pushing out to creators once again to see if anyone is interested... But it's proven harder than I imagined. Shuffled Sky is perfectly playable, but due to a lack of both interest and funding, this project will be on hiatus after this update, at least for the foreseeable future. ~Voided 8 NEW CARDS There are 5 new item cards and 3 new modifier cards, adding more basic variety to card packs and card shops. Modifier cards also have some new basic checks in place, so that they cannot be added to abilities where they wouldn't do anything. Big Coin Clay Pot Recovery Heart Rock Cloud Distance (Increases range) Size: (Increases AoE) Damage (Increases base damage) MANA IMPROVEMENTS DEVOTION mana: Now starts empty in combat, but increases when heroes deal damage to enemies. ALTRUISM mana: First ability now remains…
- Patch 1.5.1 - Damage Previews - 10 February 2026
STEAM CHANGES Prices have been lowered by about $2-$3 (local prices vary) and then adjusted based on valuta changes. Polish and Swiss prices have been lowered further to bring them closer in line with euro prices. Steam store assets have been visually updated: Including a new trailer, screenshots and shortcut icon. This game is 100% human-made, and that guarantee has been added to the store page. DAMAGE PREVIEWS Ability info (on top-left) remains shown while ability is selected, not just when hovering over it. Before you use the ability, the Ability info will now calculate and show a preview of the damage and status effect numbers. Ability info will adjust when hovering over an enemy. I.e: If enemy is resistant to certain damage, status effects, or would otherwise receive less or more damage. DESIGN Regular items will now automatically go inside the backpack. The enemy resistance multip…
- Patch 1.5 - Happy new year! - 23 January 2026
2025 was a great year, but it also flew by so quickly! Let's reflect back on some of the highlights we achieved in 2025: The cave biome 4 new bosses 12 new relics 6 new abilities 2 pets All 10 challenges The entire quest system Tracking of player discovery The card pack system Double element/skill cards Combat reinforcement portals Reworked all workstations 60 card deck size Shop rerolls The game is really getting smoothed out! With this update, there's a whole bunch of new abilities. Each double basic element combo has a spell now, taunt abilities have been added, and The Arcanist class specifically should feel great now with new synergies and changes to mana. Shuffled Sky is still very niche. To be honest, I'm not made for marketing. It makes me feel insecure inside and like I'm a bother to others. That's why it's so important for me to keep improving the game, hoping it would build u…
- Patch 1.4 - Shop rerolls! - 5 December 2025
I work fast but because of that, a lot of issues can fly under the radar, especially with our very small community. We've done some extensive testing and found a bunch of issues, which most I've fixed in this patch. I know that sometimes players are rolling in cash. The new shop rerolls and some of the new relics should feel very nicely for that! There's 12 new relics total, including a new pet. ~Voided 12 NEW RELICS If you already completed a quest that has new content added to the rewards, that new content will automatically unlock when checking the quest log. The following relics have been added as unlocks to existing quests: All for One Calling Horn Credit Card Fancy Pants Flipbook Greeding Glasses Homebrew Hootsy, the Owl Part of the Plan Special Sauce Top Hat Yolk Yonder Hootsy, the Owl The second pet is here! Thank you Hootsy for being with me for the last few years, helping me d…
- Patch 1.3 - Quests & Challenges! - 13 September 2025
A bit late, but it is finally here! The progression rework! I hope this new system really motivates exploring the game and everything it has to offer in a different way! It helps me to stay motivated to see how much Shuffled Sky has improved over the last year... Statistically speaking however... The game is really struggling, and because of that so am I. Although I fully intend to finish this game, it also means that things must change, one way or another! ~Voided REDESIGN UI & CLOUDS The UI backgrounds have been redesigned. The cloud animation in the background has much improved. Updated the Shuffled Sky logo to be brighter and have three cards. Improved light mode readability. QUESTS & PROGRESSION REWORK There are now quests! Quests will be the new way of unlocking content! You have up to 3 active quests, which are pulled from your quest deck. Each day that passes, you store another…
- Patch 1.2 - Cave biome, 4 new bosses & card packs! - 23 May 2025
It's been a few months, and that means another update! v1.2 brings a ton of new content into the game, while also laying down the foundations for a few secret plans, which I cannot share just yet... So stay tuned and hydrated, this upcoming summer! ~Voided NEW BOSSES 4 new bosses have been added to the game! Now each different biome has its own unique boss to face. Scion of Moss (Swamp) Efreet (Volcano) Shadebringer (Cave) Bramblelight (Plains) CARD PACKS Every fight will now give you one of four different booster packs as a reward! Each booster pack opened shows three cards, and lets you pick one card to add to your hand. Elemental pack: Contains elemental and skill cards. Item pack: Contains potions, tools and other items. Special pack: Contains modifier and trigger cards. Golden pack: Contains rare cards. AI IMPROVEMENTS AI calculation speed is improved, and should cause less frame d…
- Patch 1.1 - Workstations & Encounter rework - 9 March 2025
In v1.1, Shuffled Sky takes another step forwards to becoming a fun roguelike experience by reworking how encounters and workstations operate. We're also working on the new cave biome, which will be added fully with the next big patch. ~Voided WORKSTATIONS REWORKED All Workstations (Anvils, Alchemy tables, Furnaces, Workbenches and Altars) have been visually touched up, the UI is realigned and confirmation buttons were added. Anvils no longer transform cards or add tool charges. They now let you upgrade basic cards in your backpack or deck into these brand new double elements and double skills. The Anvil has a new alternate use, where you can choose and craft a new tool for free. Alchemy tables now lets you select one card from your deck when mixing elements. Also improved the tooltips to more accurately guide the player. Furnaces are now much more efficient with a newly added fuel gaug…
- Patch 1.0.2 - Happy New Year! - 3 January 2025
Happy New Year! The Shuffled Sky demo is now live for over a year! Last year, I completed 1147 bits of work, we reached 500 wishlists, we appeared on Steam NextFest, and we just entered Early Access! I'm proud of all that, but unfortunately effort alone is not enough. In 2025, development continues while I will have to explore different ways to supplement my savings before they run out. Competition has never been higher, but luckily that also means a ton of good games are coming out! Thanks for your support! ~Voided 6 NEW ABILITIES Fist of Earth (ATTACK + EARTH) Sentinel (ALERT + DEFENSE) Spike trap (METAL + EARTH) Supervise (ALERT + ALERT) Water Lash (ATTACK + WATER) Wetwork (MIGHT + WATER) 60 card decks Increased max deck size from 24 to 60 cards. Deck UI is slightly larger and will flatten cards to allow up to 60 cards. Can no longer add keys or tools with the 'unlocked' subtype to y…
- Patch 1.0.1 - Post-launch patch! - 23 November 2024
Hello all, It's been one week since the game has launched in Early Access! Thank you all for your feedback and reporting bugs. Take a look at how much we got done this week! Thanks for your support! ~Voided UI IMPROVEMENTS The Mini-map is cleaned up, highlighting the level layout. When entering secret rooms, shows them on the minimap and plays a little jingle. Added a new larger player icon on the minimap. Keys are highlighted with a key icon on the minimap. before / after Show movement speed icons in combat for both heroes and enemies. Added mouse controls and cursor icon for jumping between platforms, stepping stones and when using speed pads. Info tooltip UI now shows card type and subtype Added Info tooltip to the Victory screen, allowing you to inspect status effects and cards there. Harmony mana shows amount healed, and doesn't show particles anymore when at full life. Centralized…
- Patch 1.0 - EARLY ACCESS - 16 November 2024
I am happy to celebrate Shuffled Sky is now available on Steam Early Access! From here on out, the patch notes will specifically cover added content to the Early Access version of the game, not the Demo. Although I do not expect much, for me this Early Access release marks the completion of one of my biggest steps in my life: To have created a video game! Now we go onwards into making Shuffled Sky awesome! Thank you to the few hundred of you who have been silently with us on this journey! ~Voided NEW DRYAD CAMPAIGN Once you've finished the Great Giant campaign, you'll unlock the Dryad campaign option. In this campaign, you can use basic elemental cards in the overworld map and modify the overworld! Doing so is required, as only 3 levels spawn naturally, and the other 4 will spawn wherever you use your cards. And... Of course you will face the Dryad as the final boss in her domain: Gaia'…
- Patch 0.9.3 - Next Fest! - Combat tutorial, outfits & Passives - 13 October 2024
Hello all, I've got a list of balance changes and bugfixes for the demo just before Steam NEXT FEST hits! To prepare for a new influx of players, the tutorial has been improved and outfits have been updated with new hairstyles, especially female characters. Shuffled Sky is coming to Early access this November 16th for $17,99 USD. The demo will remain available, and will still get updates. However those that support development will get access to the full game, which includes additional tools, classes and campaigns. This price is before Steam's regional pricing. I've reduced the prices by ~7% for Steam's overpriced regions (UK, Australia, Swiss, etc) And ~30% for low PPP regions. (Brazil and Turkey around ~62% discount total) Hope to see you soon! ~Voided TUTORIAL The tutorial has been improved with a task list that shows you what to do. The combat tutorial is now at the front, and was o…
- Patch 0.9.2 - New card types, relics, lore and UI improvements! - 29 August 2024
Demo update v0.9.2 is perhaps the biggest update yet! I'm very happy with how the game is advancing as I'm preparing towards NextFest October! Hopefully the game gets its much needed bump then! Although the game is progressing at a rapid pace, and I've been developing the game for 5 years now, I'm not sure if It'll be ready by November for the scheduled full release. Instead of delaying, I am considering releasing the game as 1.0 early access, which would still allow you all the option to support development and play around with the other classes, biomes and campaigns that are currently locked. Thanks for playing my game! ~Voided NEW CARD TYPES With this patch comes the introduction of new card types and subtypes. Elements and skills will remain the most common card types and will still work the same. The new card types allows me to make more interesting relics and abilities and allows…
- Patch 0.9.1 - 15 new abilities & Mountain Pass - 15 June 2024
Mountain Pass Biome The green hills biome has been replaced with the mountain pass biome. We felt that the current green hills biome was too similar to the existing grass lands and plains biomes, and this allows us to make it more unique. Although not entirely finished yet, we'll tighten the look and gameplay mechanics of this new biome further in the future. 15 New Abilities Absolve (VOID + LIGHT) Cascade (TIME + WATER) Containment (SHAPE + DARK) Flare (ALERT + FIRE) Frost (ICE + WATER) Glinter (ALERT + LIGHT) Hallow (SHAPE + LIGHT) Halt (ALERT + AIR) Healing Wind (LIFE + AIR) Lightspeed (SPEED + LIGHT) Rupture (RUIN + EARTH) Shiver (ICE + DARK) Stoneskin (BODY + EARTH) Teleport (SPEED + AIR) Vorpal Touch (RUIN + DARK) Gameplay changes New Enemies: Salamander, Sparkle. Lodestone, Brimstone and Rock crystals have been added to the volcano biome. Added heart pickups to most biomes. Lilyp…
- Patch 0.9.0 - 17 new relics, Combat rework & more! - 30 April 2024
Combat rework Character turn order and initiative was removed and replaced with party turn order. Hero party goes first, then alternates between enemies and heroes. Player can click to switch between active heroes. 3 cards are now redrawn each turn. (old cards go back to deck) Many cards can be used on your heroes directly, without using their action. Armor was added. Many abilities now generate armor. Armor prevents 1 damage taken per armor and is removed at start of turn. Cover grants 10 armor when ending behind it and out of sight of enemies. Damage increase status grants +1 damage for rest of combat. Granted by many relics and abilities. Chance to act earlier in turn order (hurried) was replaced with chance to get an extra turn. Combat blocks can crack and then be destroyed by receiving damage. 17 New Relics! Many new relics to let you build up damage and customize your strategy. Bo…
- Patch 0.8.5 - Enemy Intent, more card usage - 24 February 2024
Enemy intent Enemies will now pick an ability they plan to do next, which is shown above their head. Enemies can no longer crit and enemy damage is now a fixed number shown above their head. An enemy will decide to move instead when out of range. Lots of changes to which abilities enemies can use. Enemies no longer use cards to modify their abilities. New Abilities Bubble Beam (Mind + Water) Regeneration (Life + Water) Throwing Stars (Range + Dark) Shroud (Reflect + Dark) New card uses NATURE: Can now be used to grow nature. DARK: Can now be used to kill nature or grow mushrooms. POISON: Can now be used to kill nature. RUIN: Can now be used to destroy almost anything. SPIRIT: Can now be used to possess nature and create enemies. FATE: Can now be used to re-roll altars, cards, and relics laying on the floor. REFLECTION: Can now be used to duplicate movable objects and cards laying on the…
- Patch 0.8.4 - Keybindings, New Relics & Moving forward - 25 January 2024
Kickstarter was unsuccessful Shuffled Sky did not meet its funding goal on Kickstarter, and because of this, we have also lost our music composer. The game must continue, it means I will have to try harder. Updates will be more chaotic moving forward. You can read more on the update posted on Kickstarter itself. Thank you, Thor In a recent livestream, Thor from PirateSoftware, developer of Heartbound, checked out Shuffled Sky, discussing the kickstarter failure. We've seen a doubling of total wishlists for Shuffled Sky just that day! Thank you all for the kind words and support! Keybindings screen The options screen now has a new button that opens a new screen where you can see your current control layout. You can fully customize your keybindings by adding/removing keybinds to/from certain keys. Right now the keyboard layout shown is of QWERTY format, but this is only a visual represent…
- Patch 0.8.3 - Difficulty and control changes - 24 December 2023
Thank you to the few of you who have Wishlisted and played Shuffled Sky! With these new controls and difficulty modes, I hope that the demo becomes less tedious to explore! Select Your Difficulty: Players can now choose between Easy, Medium and Hard difficulty. Players can continue on game-over on Easy. Downed heroes recover 1 health after combat on Easy. You can always flee from combat. (Regardless of difficulty for now) Downed heroes are instantly deleted on Hard. New Controls: Left-click to move can be held down. Objects on the end of left-click movements are used when reached. Right-click can now also be used to cast the main ability of your hero, aiming at mouse position. Main ability with Q button no longer considers mouse position. Main ability is disabled if an overlay is open. In combat, (instead of left-click move and right-click cast,) the left-click is now to confirm and rig…
- Patch 0.8.2 - Kickstarter & Balance changes - 11 December 2023
A trailer video has been added to the store page! The Kickstarter will go live on Monday! Please support us on Kickstarter! Thank you all for trying out the demo! Content: Tutorial has been improved. Removed the unlimited combat movement when debug mode was enabled. New cards stay on screen longer before moving to hand/backpack. Improved description text for certain potions made for combat. Added a Kickstarter button. Balance: Reduced poison amount from "Poisonous Vapor" ability (used by Jelly Cube). Increased Rogue's attack ability from 3 uses per combat to 4. "Greed" curse no longer replaces keys with coins. Remove the usage of air cards on cloud tiles. Bugfixes: Fixed a bug where the tutorial was not properly removed after completion. Fixed a crash that could happen when Alert ability triggered while enemy had no ability selected. Fixed a bug where the Alert ability would do less dam…