- Melody's Escape: 10th year anniversary - 17 June 2026
Hi everyone! Loïc here; It has been a bit more than a decade of escape for Melody, and I would like to take a moment to thank this wonderful community for all these years! The latest game in the franchise, Melody's Escape 2 has just released in v1.0, almost exactly 10 years after the original Melody's Escape was also fully released, on the 20th of May 2016!! What started as one of the very first projects posted on Steam Greenlight (a community-driven system that used to allow indie game devs to submit their game concepts for public voting), has grown into a decade of music played all around the world! It has allowed me to live my dream of becoming a full-time indie game developer, and it has been such a treat to witness so many players enjoying their very own music escapes over such a wide array of genre and styles! Your feedback during both games' Early Access periods has truly helped…
- Melody's Escape 2 has left Early Access and is now officially released! - 12 June 2026
ME2, the sequel to Melody's Escape, is now officially released in v1.0, 10 years after the release of the original! ːmeloblueː Melody's Escape 2 vastly improves on the original in every way, with entirely overhauled music detection algorithms ːmelohpː Please check it out on Steam: https://store.steampowered.com/app/1829470/Melodys_Escape_2/ Thank you so much to the Melody's Escape community for the valuable feedback and support along the way, that helped shape the new game into its current form! ːmelogoldː Loïc ːmeloblueː
- Third-party library upgrade for compatibility - 26 October 2022
Updated the third-party library "BASS" on Windows and Linux to its latest version, for Steam Deck compatibility.
- Melody's Escape 2 is now available in Early Access! - 30 September 2022
Melody's Escape 2 is now available in Early Access! Run to the rhythm of your own music library! Melody is back, with vastly improved audio analysis algorithms! Check it out here: https://store.steampowered.com/app/1829470/Melodys_Escape_2/ Key Features Use your own music library: works with any digital music file from your hard drive. MP3, FLAC, OGG, WAV, M4A and many more DRM-free formats are supported! Includes 14 licensed music tracks with hand-mapped levels (with various musical styles) Works with almost all music genres and styles! Each action input is synchronized to the music New music analysis algorithms, with vastly improved tempo detection! I hope that you enjoy this sequel to Melody's Escape! Your feedback is very much appreciated and welcomed on Melody's Escape 2's Discussions Forum and the official Discord server ːmelogoldː Loïc ːmeloblueː
- Melody's Escape 2 is releasing on September 30! - 23 September 2022
Melody's Escape 2 is releasing in a week from now, on Friday September 30 in Early Access on Steam! Make sure to WISHLIST it now if you don't want to miss the release! https://store.steampowered.com/app/1829470/Melodys_Escape_2/ I've also setup a Discord Server for the community, feel free to join us here: While you wait, here are previews of 2 songs included with Melody's Escape 2, each highlighting a different musical and play style, one focused on the beat and the other focused on held voices: Shirobon - Fox https://www.youtube.com/watch?v=YWIClsuNuQ4 aeseaes - Any Body https://www.youtube.com/watch?v=HZAbbpO3Pr0 See you next week! ːmeloblueː ːmelogoldː Loïc
- Character Customization in Melody's Escape 2 - 18 August 2022
Today I would like to talk about the Character Customization in the upcoming Melody's Escape 2 (early access). Many of you have asked me if Workshop will be supported once again, and the answer is yes! I love the creativity of the ME community! While the Workshop support won't be available at the release of the first Early Access version, it will be one of the first priority on the roadmap. In Melody's Escape 2, you will have access to many customization options to change the appearance of Melody: Character Skin selection Character Color Schemes (you can select from a wide variety of color palettes that will automatically work with any skin) Hairstyle selection Headphones selection The selection will be limited at first, as my main focus was on developing the game itself, but more skins will be added during Early Access! (as well as the Workshop feature) Make sure to WISHLIST] if you wo…
- Announcing Melody's Escape 2! (with trailer) - 11 June 2022
Hi everyone, it's been a while! ːmeloblueː I am pleased to announce the sequel to my music game: Melody's Escape 2! ːmelogoldː Melody is back, in 3D and with vastly improved audio analysis algorithms! ːmelohpː Check out the trailer on the new Steam Store page for ME2: (and be sure to WISHLIST] if you would like to be kept up to date!) https://store.steampowered.com/app/1829470/Melodys_Escape_2/ Thank you, and I hope that you will enjoy this new musical adventure! Loïc ːmeloblueː
- Melody escapes out of Early Access! - 20 May 2016
Melody's Escape has left Early Access and has now officially launched! I would like to personally thank the community for all the amazing support and feedback received during this Early Access phase! :melogold: This 1.0 update adds 6 amazing music tracks from Shirobon. :meloblue: (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game. Loïc
- Melody escapes out of Early Access! - 20 May 2016
Melody's Escape has left Early Access and has now officially launched! I would like to personally thank the community for all the amazing support and feedback received during this Early Access phase! ːmelogoldː This 1.0 update adds 6 amazing music tracks from Shirobon. ːmeloblueː (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game. Loïc
- Update v1.0: now with music! - 18 May 2016
Major Changes Added 6 amazing music tracks from Shirobon! (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game. You can find those songs in the "Bundled Music" menu in the Music Selection screen. The main menu now has music :meloblue: Minor Changes Reduced the terrain's "waviness" height ranges in Flying intensity, as it was too high in some cases. The game now still runs at full speed when its window has lost focus. "Double Low Tempos" adjustment mode (used in Intense difficulty and Custom) now only works on
- Update v1.0: now with music! - 18 May 2016
Major Changes Added 6 amazing music tracks from Shirobon! (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game. You can find those songs in the "Bundled Music" menu in the Music Selection screen. The main menu now has music ːmeloblueː Minor Changes Reduced the terrain's "waviness" height ranges in Flying intensity, as it was too high in some cases. The game now still runs at full speed when its window has lost focus. "Double Low Tempos" adjustment mode (used in Intense difficulty and Custom) now only works on
- Update v0.8.3: Latency Calibration and Smooth Scrolling - 28 September 2015
Update v0.8.3: Latency Calibration and Smooth Scrolling http://i.imgur.com/HLikCvQ.png Changes The camera's (and Melody's) position in time is now based on a smoothed high-resolution timer instead of directly using the playhead position of the music, preventing "choppy" scrolling if the audio driver doesn't allow per-frame precise reading of the track's position. Added an Audio and Video Latency Calibration menu (and test) in the options. You can now fine-tune latency compensation if you are playing on a HDTV or with a delay-inducing sound card (please note that delay compensation will make Melody either pause or "skip" at the beginning of a track). Added an option to switch the art of light orbs to a full circle instead of a partial one (in the "General" options menu) Fixed an issue with the tempo dection algorithm when using a non-MP3 format (FLAC, OGG, etc.) that in some rare occuren…
- Update v0.8.3: Latency Calibration and Smooth Scrolling - 28 September 2015
Update v0.8.3: Latency Calibration and Smooth Scrolling http://i.imgur.com/HLikCvQ.png Changes The camera's (and Melody's) position in time is now based on a smoothed high-resolution timer instead of directly using the playhead position of the music, preventing "choppy" scrolling if the audio driver doesn't allow per-frame precise reading of the track's position. Added an Audio and Video Latency Calibration menu (and test) in the options. You can now fine-tune latency compensation if you are playing on a HDTV or with a delay-inducing sound card (please note that delay compensation will make Melody either pause or "skip" at the beginning of a track). Added an option to switch the art of light orbs to a full circle instead of a partial one (in the "General" options menu) Fixed an issue with the tempo dection algorithm when using a non-MP3 format (FLAC, OGG, etc.) that in some rare occuren…
- Update v0.8.2: New light orbs and performances fix - 24 June 2015
Update v0.8.2: New light orbs and performances fix http://i.imgur.com/32NHKe1.png Game Changes Changed the look of light orbs. The new look should hopefully alleviate the "motion-blur" feeling induced by LCD monitors with high latency, as they have less contrast than the old ones and softer borders. Light orbs explosion in Running intensity now pack a bit more punch. The new in-game sounds now play at the same volume regardless of the movement mode intensity. Fixed an issue with track caching resulting in difficulty mix-ups if a song had been played with "Custom" difficulty settings. The Steam Workshop items checking/downloading screen now only happens once per session, so you can quickly switch skins without waiting if you have a lot of subscriptions. Using the "Go to the Steam Workshop" in-game menu will reset that state and make it check again the next time you visit the "Customize A…
- Update v0.8.2: New light orbs and performances fix - 24 June 2015
Update v0.8.2: New light orbs and performances fix http://i.imgur.com/32NHKe1.png Game Changes Changed the look of light orbs. The new look should hopefully alleviate the "motion-blur" feeling induced by LCD monitors with high latency, as they have less contrast than the old ones and softer borders. Light orbs explosion in Running intensity now pack a bit more punch. The new in-game sounds now play at the same volume regardless of the movement mode intensity. Fixed an issue with track caching resulting in difficulty mix-ups if a song had been played with "Custom" difficulty settings. The Steam Workshop items checking/downloading screen now only happens once per session, so you can quickly switch skins without waiting if you have a lot of subscriptions. Using the "Go to the Steam Workshop" in-game menu will reset that state and make it check again the next time you visit the "Customize A…
- Update v0.8.1 Sound effects and new skins - 1 May 2015
Update v0.8.1 Sound effects and new skins http://i.imgur.com/tysS1e2.png Sound effects and text popups Added in-game sound effects (all are optionals and can be disabled!). By default only "errors" sound effects will play, but you can enable them for all obstacle success and hearts in the "Audio" options menu. Added sound effects and animations for the hearts score animation during the post-track score overview. Added "TOO LATE" error text for failed obstacles which didn't receive their input in time. Pressing the wrong button will instead display "ERROR" (and play a different sound too), so you can distinguish between timing problems and incorrect input. Added a small timer to prevent spamming multiple "ERROR" messages and sound effects when repeatedly pressing incorrect buttons (for visual feedback purposes only, it still resets your score multiplier everytime) Adjusted floating-text…
- Update v0.8.1 Sound effects and new skins - 1 May 2015
Update v0.8.1 Sound effects and new skins http://i.imgur.com/tysS1e2.png Sound effects and text popups Added in-game sound effects (all are optionals and can be disabled!). By default only "errors" sound effects will play, but you can enable them for all obstacle success and hearts in the "Audio" options menu. Added sound effects and animations for the hearts score animation during the post-track score overview. Added "TOO LATE" error text for failed obstacles which didn't receive their input in time. Pressing the wrong button will instead display "ERROR" (and play a different sound too), so you can distinguish between timing problems and incorrect input. Added a small timer to prevent spamming multiple "ERROR" messages and sound effects when repeatedly pressing incorrect buttons (for visual feedback purposes only, it still resets your score multiplier everytime) Adjusted floating-text…
- Update v0.8: Trading Cards, public Workshop and more - 21 April 2015
Update v0.8: Trading Cards, public Workshop and more http://i.imgur.com/ikdF1QR.png Added Trading Cards to the game! (and smileys/backgrounds/badges) The Workshop is now public and visible even if you don't own the game. Game changes Added new border decorations for the ground on Running and Flying mode. The reasoning behind this was that the grass was a very high density repeating pattern, scrolling very quickly accross the screen, and it may have an effect on the "motion blur" feeling that some players are experiencing. The new borders are much more streamlined and should feel more easy on the eyes. Added a "zoom-in" feature, you can now select "120%" as zoom value in the General options menu. Slightly shifted light orbs' position towards the ground in Jogging and Running sections, so that it's easier to focus on both orbs and obstacles at the same time. The game will now detect strea…
- Update v0.8: Trading Cards, public Workshop and more - 21 April 2015
Update v0.8: Trading Cards, public Workshop and more http://i.imgur.com/ikdF1QR.png Added Trading Cards to the game! (and smileys/backgrounds/badges) The Workshop is now public and visible even if you don't own the game. Game changes Added new border decorations for the ground on Running and Flying mode. The reasoning behind this was that the grass was a very high density repeating pattern, scrolling very quickly accross the screen, and it may have an effect on the "motion blur" feeling that some players are experiencing. The new borders are much more streamlined and should feel more easy on the eyes. Added a "zoom-in" feature, you can now select "120%" as zoom value in the General options menu. Slightly shifted light orbs' position towards the ground in Jogging and Running sections, so that it's easier to focus on both orbs and obstacles at the same time. The game will now detect strea…
- Update v0.7.4: New skin & haircuts + a mod editor - 20 November 2014
Patch update v0.7.4.0: New skin & haircuts + mod editor http://i.imgur.com/GkPJpJO.png Major Changes Added a mod editor/studio. You can now very easilly create your own skins, hairstyles and color themes and edit them all in real-time (Windows only). Added "slow-mo" jumps in running sections, for very specific occurences where the music's energy drastically drops during a few seconds. Those jumps can be identified on the song preview graph by a blue vertical dashed line (note that they are quite rare and mostly found in electro music) Added new hairstyles: "Long Twin Tails", "Short" and "Braided Ponytail" Added new skin: "White Dress" Added new color scheme: "Dark" Modding Changes You can access the new Mod Editor in the game's installation folder, under the name "ModStudio.exe". I will soon write a tutorial on how to use this tool, but it should be quite simple to grasp the basics if y…