SPSTEAMPULSELIVE ANALYTICS
HEARTSHOT

HEARTSHOT Steam news

Meadow Studios | Mar 3, 2024 | game

Released

0players observed · 6 October 2026 - 08:00:27 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive

HEARTSHOT news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive
  • Total reviews275
  • Release dateMar 3, 2024
  • DeveloperMeadow Studios
  • PublisherMeadow Studios

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: Meadow StudiosPublisher: Meadow Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

HEARTSHOT Steam news

HEARTSHOT news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 10 (Controls Update) - 17 April 2024

    Another small update for ya! We've decided to switch weapon interactions (grabbing clips, pulling slides, grabbing ammo from your belt) from the grip button to the trigger. This should fix some common grabbing-the-wrong-thing issues. If you'd like to keep the old controls, this can be reverted in the new "Controls" menu. (0.2.4) Changes: -Fixed two-handed weapons turning upside down when gripped with left -Changed grabbing controls (Weapon interactions now use trigger! Can be reverted in settings) -Added Left-Handed Mode -Improved sound design for weapon/attachment handling -Added “Bass Boost” option in Audio Menu (for small speakers, particularly the Vive) -Various minor fixes We're also doing devlogs! Feel free to check out the latest one here. Cheers!

  • New Epilogue & Other Improvements - 4 April 2024

    Hey all! Peter here with another update. We’ve decided Part 1 needed a better wrap-up than just returning you to the menu, so we’ve added a short epilogue that teases Part 2. Hope you enjoy! We’ve also included a bunch of bug fixes, a new gun, revamped weapon/hand smoothing, and more listed below. I’ve also been doing a ton of work under the hood to make the game as performant as possible. More coming very soon! (0.2.3) Changes: -Added new ending to Part 1 campaign -Added new weapon (Vector) -Significant performance improvements -Improved weapon feel -Fixed issue where grabbing the same object with both hands broke a hand -Fixed some force grab issues -Improved weapon/attachment/clip handling -Fixed thrown objects going through walls issue -Fixed arena lighting issues -Various minor bug fixes Thank you for your love and support through this challenging journey so far.

  • Update 8 (Seated Position) - 24 March 2024

    (0.2.2) Changes: -Added seated mode and custom height adjustment option -Added haptics to other hand when gripping two-handed weapon -Added option for auto-sprint -Fixed issue where guns continued to fire after being dropped -Fixed issue with USP collision -Fixed issue with shotgun grabbing -Fixed issue with tutorial pop-ups colliding with player -Fixed issue with goon weapons continuing to fire after defeat

  • Update 7 (& community Discord) - 22 March 2024

    We now have a community discord! Feel free to hop on and help troubleshoot issues, offer suggestions, or just chat. (0.2.1) Changes: -added new pistol (USP) -fixed some controller offset issues -fixed some goon weapon spawning issues -improved support for HP and WMR (still not officially supported) -added holster tutorial to opening briefing -fixed pause problems in Main Menu and Intruder elevator sequence -made VR preferences more apparent when starting campaign -fixed door-closing-too-early problem in Lower Dorms -various minor fixes That's all for today. More coming very soon!

  • Unreal Engine 5 Update - 19 March 2024

    Today is a big day for Heartshot as we’ve fully transitioned our project from Unreal Engine 4 to Unreal Engine 5! This change should help improve some common wobbly-screen issues. If you’re still experiencing weird stutters, try installing the latest drivers for your GPU or adjust some settings in the new graphics menu. Controller offsets may need to be readjusted in the new version. (0.2.0) Changes; -Migrated to Unreal Engine 5! -screen stuttering improved -major performance improvements -fully switched to OpenXR -various holster fixes -fixed disabled hands problem -fixed guns sliding around on floor -Improved reloading stability -Inputs for WMR and HP Reverb (experimental, still not officially supported) -graphics settings menu -fixed some ‘goons sliding around’ issues -fixed issues with some goons not spawning -added option for volumetric fog Now that the engine migration is complete…

  • Update 5 (0.1.24) - 12 March 2024

    Hey all! Peter here with another regular update. (new info on wobbly screen issue below) (0.1.24) Changes: -fixed multiple problems with holster -fixed shotgun reloading -fixed problem with weapons vanishing -added auto-complete for clips that are partially inserted -fixed “free bullet after pulling slide/bolt” bug -fixed issue with goons not being damaged by thrown objects -fixed dropped magazines always giving full ammo -slight performance improvements -fixed shotgun infinite ammo glitch We’ve been working hard at solving the wobbly-screen issue that many of you are having, and after countless failed attempts, we’ve finally found a possible solution. After migrating our (possibly cursed) project file from Unreal 4.27 to Unreal 5, the wobbliness seems to be gone. It may take a few days to get everything working in Unreal 5, but there should be a fix on the way! I’ll make a post once th…

  • Holster Update - 7 March 2024

    (0.1.23) Hello everyone! I’m very excited to announce that due to popular demand, we’ve added holsters to the game. You can drop your weapons over your left or right shoulder to store them whenever you like. -stability improvements -fixed issue with attachments not saving properly -reduced velocity of objects when force grab is canceled mid-grab -fixed issue with two-handed grip not releasing with hold-grip mode -fixed issue with silencers not working after level load -fixed issue with ammo boxes floating -added collision to cockpit in first mission -shrunk ammo belt grab area (to avoid accidentally grabbing ammo) -increased shotgun damage -reduced gun recoil As always, feel free to report any problems you encounter on the community forums or to email [email protected] and we’ll get to them as soon as possible. Have fun!

  • Day 3 Fixes - 6 March 2024

    -Fixed autosave system (fingers crossed!) -Added mission select (in case you lost your progress!) -various minor fixes Holsters coming soon!

  • Day 2 Fixes (0.1.2) - 5 March 2024

    - Fixed controller calibration settings not saving - Fixed some campaign autosave problems - Switched pause menu button on Oculus to “Y” - Various minor fixes We are currently working on fixing a common stuttering/fps issue that people are having, particularly with Virtual Desktop. More soon! Peter & Riley

  • Day One Fixes! - 5 March 2024

    Hey all! Peter here. Just pushed a day one update with these improvements: NEW OPTIONS -Custom controller orientation with calibration menu -Toggle/hold grip -Smooth turning -Snap turn angle increments FIXES -Various “falling through world” fixes -Added blinking lights to vent release handles for clarity -Fixed collision issues for Product Demonstration sequences We're regularly checking the Steam community and our [email protected] email, so feel free to share any issues/feedback and we'll add them to our beefy to-do list. Thanks for your patience, more updates coming very soon!

  • HEARTSHOT Early Access available NOW! - 4 March 2024

    We are SO excited to finally share our game with you all! Thank you so much for your patience through our development journey so far. As a team of two developers, your enthusiasm and support mean the world to us. Part 1 of the campaign is available right now, with parts 2 and 3 coming as free updates within the next year. We're looking forward to hearing your feedback, please let us know if you run into any issues. Our support email is [email protected] Have fun!

  • Technical Difficulties :( - 29 February 2024

    Hey friends! We're incredibly excited to get HEARTSHOT out to you, but we've run into a few incredibly frustrating technical issues in the final stretch and have to wait for the Steam build review process all over again. The game will be available very soon, but may take a day or two to appear. We will keep you posted, thank you so much for your patience and so sorry for the delay! Peter & Riley

Patch notes and updates

S.noRelease datePatch nameGID number
124 March 2024Update 8 (Seated Position)5686430301727327413
222 March 2024Update 7 (& community Discord)5686430301722788282
312 March 2024Update 5 (0.1.24)5679673637669303750
46 March 2024Day 3 Fixes5679673637648336747
55 March 2024Day 2 Fixes (0.1.2)5679673637646484967

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