SPSTEAMPULSELIVE ANALYTICS
fishTDX

fishTDX Steam news

progress | Jul 11, 2024 | game

Released

0players observed · 5 October 2026 - 23:04:33 UTC

ActionCasualSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

fishTDX news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews24
  • Release dateJul 11, 2024
  • Developerprogress
  • Publisherprogress

Genres: Action, Casual, Simulation, Strategy

Company pages: Developer: progressPublisher: progress

Top Steam chartsTop 100 gamesGame directorySteam Store page

fishTDX Steam news

fishTDX news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • patch v1.2.7 - 15 September 2024

    fixed crash with bullet parent fixed crash with enemy targeting buffed void cauldron 0.25 -> 0.4 welcome to all the new players!! please leave a review if you're reading this - it helps a ton!

  • patch v1.2.6 - 13 September 2024

    added note in tutorial that towers of the same type can be placed ontop to be leveled up added note in tutorial that plots sometimes cost money instead of grant money

  • What to expect from fishTDX... - 24 August 2024

    Hello! Firstly, thanks to everyone for playing the game! It's been super cool to see people enjoying it! I have heaps planned before I move on to other projects, and I'm dedicated to making fishTDX as good as it can be. What's planned So what's planned? Well, there definitely needs to be some big changes made to improve player experience. Fundamental changes that will vastly improve various different aspects of the game. The goal I have with these subsequent updates is to improve the following key areas. Shop Clearly divide towers and affixes Increase roll price with roll Add a shop upgrade system (think SNKRX) Add a percentage system for lower tier towers Plots Add start and end pointers to plots Make it so you add plots every X rounds rather than every round Add a plot drafting system. You get three plots to choose from and you decide where to place them. Metaprogression Decrease the…

  • patch 1.2.5 - 18 August 2024

    a bunch of bugfixes reduced dna increase with sun and enhancements strong swing 1.2 -> 1.1 damage increase Dna lvl 3: 0.004 -> 0.003 devolution power lvl 4: 0.01 -> 0.004 devolution power cauldron 1 -> 0.25 enhancement

  • The Creation Update is here! - 10 August 2024

    New content! As this update was mainly focused on a major new feature (see more below...), the content is a little lighter than future updates will be. However there should be plenty to dig your teeth into! new affixes plague: give a tower plague (enemies create a poison explosion on death) extra pocket: tower has 2 extra affix slots pepper: tower has a chance to sneeze devoted: increase tower's immolate value new elite blazing: immune to slow damage Create your own packs! The most significant feature by far in this update is the new pack creator! You can now create new packs, duplicate existing packs, and edit your own custom packs. These open up the game massively as you can create your own challenges, and discover new synergies between towers that don't share a pack. Plus, to celebrate this new feature, I'm going to add 1 user-made pack to the base game next update, so please join ou…

  • patch v1.1.3 - 28 July 2024

    clarified normal effect fixed tooltips showing up if a word is found in another word (eg 'rent' in 'torrent') moved income recap to be centered in the screen

  • patch v1.1.2 - 28 July 2024

    capped auction moved dna to a higher tier in super balanced pack fixed ball bullets scaling way too high with homing balls fixed merchant and stop sign crash clarified beach ball artifact fixed metropolis typo in description null cannon lvl 1: 4 -> 8 mult lvl 2: 6 -> 16 mult lvl 3: 9 -> 24 mult lvl 4: 13 -> 30 mult purifier lvl 1: 1.3 -> 8 damage lvl 2: 1.6 -> 16 damage lvl 3: 2 -> 32 damage lvl 4: 3 -> 50 damage sanitiser lvl 1: 2 -> 6 damage lvl 2: 4 -> 12 damage lvl 3: 6 -> 18 damage lvl 4: 9 -> 28 damage

  • patch v1.1.1 - 26 July 2024

    fixed ui on ultrawide display fixed towers not scaling properly on packs display fixed shattered ice crash moved stop sign down a tier nuclear plant radioactive dmg at level 4: 16 -> 20 fixed buggy behaviour in certain particle effects made 'escape' exit the pause menu optimisations (these shouldn't impact gameplay) made plots pre-draw themselves to cut down on draw calls made aoe effects all refer to the same enemy loop made tower targeting and update get calculated within the enemy update loop

  • The Good & Evil Update is here! - 25 July 2024

    New content! new plot Metropolis: all towers gain 1.5x damage but charge 10 rent new artifacts Free Parking: tower placed on top does not charge rent Parking Meter: all towers have 1.5x damage but charge an additional 10 rent Skyscraper: diagonal towers generate 1 hp per round new towers Dark Lord: immolate adjacent towers for darkness Holy Lord: immolate adjacent towers for lightness new affix Shattered Ice: adds shatter when freeze breaks Updated packs page! The packs page went through a much needed update. Each pack now has a 'plots pool' in addition to the tower pool that determines the possible plots that you can encounter using that plot. This reduces redundant plots confusing new players like the 'Beach' plot and 'Archipelago' plot. Check it out! Bugfixes and QoL things! fixed money and lives text overlapping fixed the '-' for the info tab being in the wrong position hopefully fi…

  • patch v1.0.9 - 20 July 2024

    fixed crash when removing rooms incorrectly automatically puts back selected tower when you click 'start wave' fixed crash when enemy couldn't find next plot fixed filthy rich giving money instead of spending fixed solar converter giving infinite money with pocket sun fixed ultimate victor achievement

  • patch v1.0.8 - 20 July 2024

    added another debug log to try to fix 'ultimate victor' achievement fixed tower disappearing if holding it when start wave is pressed fixed mute not disabling underwater added setting 'health bar numbers'

  • patch v1.0.7 - 19 July 2024

    fixed scroll bar hovering randomly on *most* displays fixed wasd navigation mid-wave being scaled on game speed added collections tab to pause menu fixed not being able to select elites in collections tab (page 2 of fish) add effect if you place a tower on a plot that makes it stronger added a log to try to debug ultimate victor achievement added an alternate, more legible, font that can be selected in settings fixed a couple of crashes

  • What's next? - 19 July 2024

    Hi everyone! As of today, fishTDX has sold 100 copies! I know that might not seem like much, but it's 100 people who are playing my little creation! A massive thank you goes out to Olexa and Time to Grind for playing a few runs on their channels! Getting your game out there is incredibly difficult, but content creators like them can change the life of a solo dev like me! Please please leave a review if you haven't already - I'm trying to reach 10 reviews so Steam shows the game to more people. And so, what's next for fishTDX? Well, unlike bugTDX, I have no plans to stop updating the game anytime soon. fishTDX was designed from the ground up to be almost infinitely expandable with new packs, plots, and heaps of other content potential. But first, I want to make sure the base game is as good as it can be. If you have had any issues at all with readability, un-intuitive wording, or any oth…

  • patch v1.0.6 - 18 July 2024

    capped enemy budget at wave 23 added error sound and red text when you can't afford a tower added red and green text when losing and gaining lives respectively fixed crash when using purity fixed bug that took you to negative money fixed achievement 'ultimate victor' not activating (doesn't backwards-check for achievements as this would make cheating super easy!) whale hp: 24 -> 18 megaladon hp: 60 -> 30 steel fireworks lvl 1: 2 -> 3 damage lvl 2: 3.5 -> 4 damage lvl 3: 5 -> 6 damage lvl 4: 7.2 -> 9 damage sludge gun lvl 1: 0.2 -> 1 radioactive damage lvl 2: 0.5 -> 2 radioactive damage lvl 3: 0.8 -> 3 radioactive damage lvl 4: 1 -> 4 radioactive damage glass shard lvl 2: 0.6 -> 0.7 damage lvl 3: 0.8 -> 1.5 damage lvl 4: 1 -> 3 damage

  • patch v1.0.5 - 16 July 2024

    added borderless fullscreen to settings fixed crash when lightning inherited other effects fixed demo displaying all packs instead of only a few fixed angler fish alert not showing up in game filthy rich lvl 3: 1 -> 2 cost lvl 4: 2 -> 3 cost lvl 4: 0.07 -> 0.05 reload lvl 4: 60 -> 70 damage money bag lvl 2: 4 -> 3 income lvl 3: 6 -> 5 income lvl 4: 12 -> 8 income

  • patch v1.0.4 - 15 July 2024

    fixed crash when applying impact effects directly to enemies added functionality to stop sign fixed fridge not deactivating on void plot blazing flail lvl 1: 3 -> 8 damage lvl 1: 0.5 -> 2 burning damage lvl 2: 8 -> 13 damage lvl 2: 1 -> 4 burning damage lvl 3: 14 -> 17 damage lvl 3: 1.5 -> 7 burning damage lvl 4: 19 -> 25 burning damage lvl 4: 2 -> 12 burning damage cluster mines lvl 1: 3 -> 2 damage lvl 2: 5 -> 4 damage lvl 3: 7 -> 5 damage lvl 4: 12 -> 8 damage dagger lvl 2: 5 -> 6 damage lvl 3: 8 -> 9 damage lvl 4: 12 -> damage fireworks lvl 1: 0.7 -> 1 damage lvl 2: 1.3 -> 1.5 damage lvl 3: 3 -> 3.5 damage harpoon gun lvl 4: 10 -> 14 mult merchant lvl 1: 0.2 -> 0.4 chance lvl 2: 0.3 -> 0.5 chance lvl 3: 0.4 -> 0.6 chance lvl 4: 0.5 -> 0.7 chance acid net lvl 1: 0.2 -> 0.3 net durability lvl 2: 1.4 -> 1.6 net duration lvl 2: 0.3 -> 0.4 net durability lvl 3: 1.9 -> 2.5 net duration lv…

  • patch v1.0.3 - 13 July 2024

    added stuffed image fixed solar converter trying to generate income before it's placed fixed crash when bullet is created without a parent reset settings to force tutorial playthrough fixed saved game using incorrect pack sometimes changed shield elites ('all damage below 1/7 of max hp is greatly reduced') to be less beefy esc now removes income recap for when it goes too low on the screen fixed max difficulty not updating upon win hoarder lvl 1: 0.1 -> 0.3 mult lvl 2: 0.15 -> 0.7 mult lvl 3: 0.2 -> 1.4 mult lvl 4: 0.3 -> 2.5 library lvl 2: 14 -> 16 damage lvl 3: 19 -> 25 damage lvl 4: 28 -> 37 damage

  • patch v1.0.2 - 12 July 2024

    made 'braap' achievement trigger if you're very close to 0 reload fixed toothpick not showing as stealth homing ball now adds 50% tightness instead of 10% baseball bat lvl 1: 2 -> 3 damage on hit lvl 2: 2.3 -> 3.5 damage on hit lvl 3: 2.6 -> 4 damage on hit lvl 4: 3 -> 5 damage on hit tennis racquet lvl 1: 1.4 -> 1.7 damage on hit lvl 2: 1.5 -> 2.3 damage on hit lvl 3: 1.6 -> 2.5 damage on hit lvl 4: 1.7 -> 2.8 damage on hit stop sign lvl 1: 4 -> 3 reload lvl 2: 3.6 -> 2 reload lvl 3: 3.2 -> 1.5 reload lvl 4: 2.5 -> 0.5 reload speed gun lvl 4: 15 -> 7 damage lvl 4: 16 -> 18 multiplier sacrifice lvl 2: 12 -> 14 gold gained lvl 3: 17 -> 19 gold gained lvl 4: 23 -> 30 gold gained mine field lvl 4: 40 -> 44 damage glass ball machine lvl 3: 9 -> 10 damage lvl 4: 14 -> 16 damage fireworks lvl 1: 0.6 -> 0.7 damage lvl 2: 1.1 -> 1.3 damage lvl 3: 2.1 -> 3 damage lvl 4: 3.5 -> 6 damage campfire…

  • patch v1.0.1 - 12 July 2024

    fixed decay working incorrectly added 'mum' to credits made the sell bin a little smaller cluster mines: level 1: 7 -> 5 damage level 2: 12 -> 7 damage level 3: 18 -> 12 damage

  • fishTDX is OUT NOW! - 11 July 2024

    fishTDX, the tower defense roguelike is finally out and you can play it right now! Massive thank you to everyone who helped out on the way - you made this possible! And, of course, a huge thank you to all future players. As a reminder of what the full game offers, here's a little recap: 80+ towers 35+ effects 30+ affixes 40+ artifacts 5+ elites 10 packs achievements & heaps more!!!!! I don't know what you're still reading for?? The game is super cheap and provides hours and hours of replayability, and will challenge even the most experienced gamers. If you're interested in how this game was actually made, subscribe to my YouTube where I've got an absolutely massive video coming out soon detailing my process, what engine I used, and how everyone can make a game! And as always, happy fishing!

Patch notes and updates

S.noRelease datePatch nameGID number
115 September 2024patch v1.2.76250522009523680045
213 September 2024patch v1.2.66250522009518180259
318 August 2024patch 1.2.56909171012608235523
428 July 2024patch v1.1.35963413094360741910
528 July 2024patch v1.1.25963413094358090092
626 July 2024patch v1.1.15963413094350896793
720 July 2024patch v1.0.95969041959973661122
820 July 2024patch v1.0.85969041959970369633
919 July 2024patch v1.0.75969041959966910145
1018 July 2024patch v1.0.65969041959962910407
1116 July 2024patch v1.0.56000566704283280064
1215 July 2024patch v1.0.46000566704279255911
1313 July 2024patch v1.0.36000566704272226399
1412 July 2024patch v1.0.26000566704268243780
1512 July 2024patch v1.0.16000566704267698436

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