- #7 - UGC Sharing Update - 26 June 2026
Update Notes: This update introduces a brand new in-game browser powered by MOD.IO 1.7 Update: UGC Sharing with mod.io Mod.io implementation as a hub for all players on all platforms Mod.io allows players to share their level editor maps & outfits from within the game with all other players on all platforms Players can rate the best content on the mod.io browser Players can download outfits and level editor maps from other platforms through the mod.io browser You can now share your Level Editor maps and outfits via the new in-game share feature! Players on all platforms can access each other's maps and download them to their systems. New Additional Content is now available! New DLCs & bundles are now available on all platforms!Bird Pack DLCHat Pack DLCAnniversary Edition (Bundle)Anniversary DLC Pack (Bundle)
- #6 - New Maps & Environments - 22 December 2025
This update brings 3 brand new maps to the game as well as 3 new environments for the Level Editor! The Glacier The Island Space Thank you all so much for the support this year. I wish you all a great rest of the year as well as a happy New Year! I will be back in 2026 with some exciting news for the future of Rooftops & Alleys! Michel (Dev)
- Level Editor Quick Patch! - 19 November 2025
Fixed Level Editor duplicate object function not working (PS4/PS5 Controllers) Added windows (Level Editor) Added doors (Level Editor) Added swing bars to the Level Editor (Interactives) Added 2x more primitive shapes (Level Editor) You can now scale primitive shapes even smaller
- #5 - Level Editor & 3 NEW MAPS - 18 November 2025
The Level Editor BETA is finally here! The Level Editor allows players to create new maps from scratch! Start building anything you want with a variety of primitive shapes, prefabricated objects, and interactables to create the map of your dreams! In this first BETA version, you can choose from 3 different environments to build your maps in: The Arena, The Desert, and The Airship. You can even create custom Time Trials! But that's not all! Want to test your map? Simply switch between editing and play mode to test your map while building it. Want to have your friends test your map & challenges? Simply host your custom maps directly from the pause menu or from the usual Host menu in the start screen! (Friends Only) And of course you can also host your custom maps to play multiplayer game modes like TAG, Capture the Flag, and Tricks Battle! You can even overwrite your maps environment at a…
- #4 - New Customization, New Music & more! - 2 October 2025
Hey all! I am working hard on the next updates for Rooftops & Alleys - in the meantime, here's a little update for you, bringing some new customization, new music, and the brand new outfit preset manager to RNA! New feature: Outfit Presets (Save & Load up to 3 different outfit presets in the customization menu) Music: Added 2 brand new original soundtracks ('Miss You' & 'Part Of Me) Customization: Added 4 x new hat customization options Added Baseball cap Added Baseball cap + headphones Added Baseball cap (Backwards) Added bucket hat Customization: Added 1 x new head customization option Customization: Changed the "Headphones" category option to "Head Accessories" Console specific: Console players now have the Replay Editor (RB/R1 + Special Left) I'm currently working on one of the biggest and coolest updates Rooftops & Alleys has seen to date. This update has been in production for a w…
- Update Roadmap! - 31 July 2025
Hey all! It's now been a little over a month since Rooftops & Alleys 1.0 launched across platforms! I want to take a second to thank you all, everyone who supported the game during Early Access, and beyond 1.0 so far! I am so proud of the community we have build together! In the official Discord alone, we now have over 40.000 members - that's crazy! Today I want to take some time and share with you my plans for the future of Rooftops & Alleys via a nice little visual roadmap here. The Roadmap More Details This roadmap outlines the core top-level features I plan to bring to Rooftops & Alleys moving forward. Production for Phase 1 already started, with the Replay Editor having just launched in BETA on Steam yesterday for players to test and share their feedback on! More details about each phase and what it contains in detail will be shared as we move forward in production! Throughout the…
- #3 Replay Editor is here! - 29 July 2025
Introducing the Replay Editor (In Beta) Record your best lines Capture the perfect shots Choose between camera modes 2 camera modes (Follow Player & Free Camera) Place keyframes Quickly edit your shots! 1.3 Patch Notes: Added a Replay Editor (in Beta) Open Replay with RB/R1 + Special Left/Right mouse + TAB Added new setting in the gameplay settings for Replay (On/Off) Fixed air-ticker/Bonus is ongoing after entering Photomode Fixed Photomode opening in online session/game mode Collision improvements in Sunset Paradise (Upper side of the church) Collision improvements in The Shed map (Corners) Fixed some precision landing + climbing Bugs Fixed offset CTF flag spawns in Sunset Paradise Fixed sliding respawn bug (Falling/Sliding state) NOTE: The Replay Editor is currently in a beta stage. This first version will help collect player feedback and evolve the editor with time, and fix potentia…
- #2 - Post Launch Patch! - 27 June 2025
Fixed roll saved and executed on next jump if landed from a 360 reverse vault into a precision Landing Removed sliding head trace to make sliding easier (More like before the sliding update) Updated K&M inputs for Gainers (Now using the key 'G' instead of Spacebar) Updated K&M controls for Gainers in the controls UI Fixed not being able to respawn while hopping/climbing on a vaultable wall Fixed not being able to respawn while hanging on a ledge occasionally Fixed cinematic mode triggering for host in CTF/Tag/TB in specific cases (This should fix the cinematic bug FOR GOOD) As always, feel free to come join the official Discord server to leave your feedback and ideas! I'll make sure to host another dev stage soon so you get a chance to chat to me directly about your questions about anything and everything! :) Note: Console players will see the same update as well as some specific consol…
- #1 - Post Launch Patch - 19 June 2025
1.1 Patch Notes Update of jump charge to make it frame rate independent (it would take twice the time to jump at 50 fps than at 100 fps) Added scroll for player names that are too long to be displayed Some crash fixes Light multiplayer fixes Added a level loading popup that prevents players from navigating menus after starting to load a new map Roll jump bug fix Reduced head hitbox on slide to make it easier Some localization fixes Localized COMBO in HUD Localized Version text in main menu Fixed a pillar where players got stuck on ContainerShip Updated Italian localization Fixed the Cinematic mode being triggered for the Host when a player tried to join a CTF, Tag or Tricks Battle session already in play. Fixed language initialisation before engagement screen Added Chinese localization - 现已支持简体中文。 Note: Rest assured I am keeping connected with the community, read reviews, and bug report…
- Rooftops & Alleys 1.0 is here! - 16 June 2025
Everything new in Rooftops & Alleys 1.0 New Progression System Rooftops & Alleys 1.0 features a full solo progression system that lets you unlock new customization items by winning bronze, silver, or gold medals! For each completed challenge (Gold), you get up to 6 feathers. There are 300 feathers to get in total, and over 100 customization items to unlock for you and your pigeon! Customization items will unlock automatically once rewards are gained in sufficient amounts. Feathers aren't being spent, but instead held in your progression, so they can be seen as your level status at the same time! Progression Overview The new progression overview (Found via the pause menu) helps you keep track of your overall progression. You can simply browse between challenges and maps, and even select challenges in the map you're currently on, which will then highlight the marker in the world, showing…
- 1.0 News! - 5 June 2025
As we're approaching the big 1.0 release of Rooftops & Alleys this month, I would like to inform you all about what's coming and what can be expected from the launch! First of all (To get the least exciting news out first), there will be the already announced and final price increase on launch day. This price increase reflects the newly added content added to the game on this 1.0 update. The full game will cost 24.99 usd at launch. Of course, no one who currently owns the game is affected by this price increase. For now, however, the price will stay as it currently is until the day of launch :) Now for the exciting parts! 1.0 Content overview: Rooftops & Alleys will feature a brand new map, a full solo progression system, +100 customization items to unlock, achievements, a new multiplayer game mode (Tricks Battle), a new physical sliding mechanic, a super in-depth photomode, new time tr…
- The Official 1.0 Gameplay Trailer is here! - 27 May 2025
On June 17th, Rooftops & Alleys will leave Early Access and launch with it's biggest update yet! Here is a brief overview of what you can expect in the 1.0 update: Full solo progression system Over 100 customization items to unlock A brand new map (Container Ship) A brand new photo mode A brand new multiplayer game mode (Tricks Battle) New purely physics-based sliding mechanic Refined combo system Achievements Language settings + more
- 1.0 Announcement! - 23 April 2025
It's official! Rooftops & Alleys 1.0 is launching on June 17th 2025. What does this mean? Well, first of all - RNA will leave the Early Access phase, and at the same time launch on consoles worldwide! Expect a brand new map, a full progression system, and much more exciting content coming to RNA! More news will be shared as we move closer to the release date, but for now, Enjoy the brand new release date trailer to get a sneak peek of what's to come! I'm very excited about it all, and can't thank my community and supporters enough for having gotten Rooftops & Alleys to the point it is right now! Your constructive feedback over the past year has been essential in moving the production forward, making RNA a better game, and I am happy to share more of what I've been working on with you all soon.
- #30 - New Combo System, Trick Challenges & More! - 3 March 2025
New Combo & Scoring System: Completely reworked scoring system New combo scoring system You can keep your combo up by: Performing tricks (Will raise your score multiplier) Speed boosting Gaining air-time You can gain points/lock in your combo by: Precision landing/Sticking a landing Otherwise, combos will lock in automatically once the combo meter runs out Your combo score will be lost if you fall/ragdoll Brand New ‘Trick Rush’ Challenges: Added new ‘Trick Rush’ trick challenges How ‘Trick Rush’ challenges work: Get bronze, silver, or gold medals by scoring points/combos There is a limited time window in which you can perform tricks Stay in the trick zone (Otherwise you don’t gain points/lose your current combo) New Music: Added 5x new original soundtracks to the in-game music playlist Movement, Visual & SFX Improvements: The line meter has been rebranded to the ‘Adrenaline meter’ It fu…
- #29 - A Few Improvements & Bug Fixes - 7 February 2025
Fixed odd landing bug/shifting off of ledges (This wouldn't allow players to make certain powerjumps anymore) Fixed wall-ejecting momentum stop/cancel right after wallslide (This happened when being close to the ground before) Fixed a pipe climbing bug which caused a weird hanging state when climbing (Mostly when jumping from one ledge to another) Fixed street lamps (LODs - weird boxy look) Improved some clipping issues Fixed some ragdoll bugs
- #28 - Quick Patch - 5 February 2025
Fixed Dualshock/Dualsense pipe climbing/sliding not working Fixed inverse ledge climbing bug (Facing in the wrong direction Fixed climbing invisible ledges/inside of buildings Fixed some additional minor climbing bugs
- #27 - Quick Patch - 4 February 2025
Fixed 'Sunset Paradise' sessions not showing up in session browser (Should now show new map session in the browser, may need to wait for everyone to update their game) Fixed vaulting cam control in first person (caused clipping through walls & turning quickly) Fixed showing wrong K&M binds for standing backflip controls (In the tricking UI layout)
- #26 - New Map, Mechanics & More! - 4 February 2025
IMPORTANT: You will need to update or remove all of your mods should you have any installed, otherwise the game will crash, more info listed below in the modding section! :) New Map: Sunset Paradise Added new ‘Sunset Paradise’ map Added 4 new time trials (Sunset Paradise) New Mechanics & Movement Improvements: Faster Speed Vaults (Finally) New pipe climbing & sliding mechanic Added pipes in ‘Steel Yard’ Added pipes in ‘School District’ New ‘Standing Backflip’ ability (You can perform a ‘Standing Backflip’ out of a precision prep) (LB + (X) or L1 + (Square) or ‘E’ + ‘F’ while standing still Slightly increased tolerance for falling and still being able to wall run Improved session marker system (Respawning is now a lot more reliable!) Improved jumping animations and transitions Added AirCam control for Keyboard & Mouse players (While holding the middle mouse button/wheel) Now saving overa…
- Welcome 2025! - 27 January 2025
Hey everyone & Happy New Year! As we are approaching the first big update of the year there is some Information I want to share with you all in regards to the future of RNA. With the new update coming out next week on February 4th, the game will also see a slight price increase of 4 USD (going from 15.99 to 19.99) at the time of the update going live. This will be the first price increase since the game launched and is a reflection of all the content which has been released since and the content coming in this next update. This year will be a big year for RNA and I cannot wait to show you what I've been working on! See you all next week in the first big update of 2025!
- #25 - Capture The Flag & More! - 6 December 2024
Added new ‘Capture The Flag’ game mode Rules: In this game mode, each player's goal is to capture the flag and hold on to it as long as possible. Should you fall while carrying the flag, you will drop it and have to pick it up again - that is unless someone else steals it from you in the meantime! Whoever owns the flag by the time the game ends automatically wins. The other players will be ranked based on how long each player had the flag for. If no one has the flag by the time the game ends, everyone will be ranked based on the time they each had the flag for. Added/Improved: Added new upper body customization option Added new lower body customization option Added 3 new head customization options Added secondary colour option (Upper Body) Added secondary colour option (Lower Body) You can now change your sock colour Renewed head customization icons Increased camera sensitivity (Control…