SPSTEAMPULSELIVE ANALYTICS
ALL WILL FALL

ALL WILL FALL Steam metadata

All Parts Connected | Apr 3, 2026 | game

Released

67players observed · 22 September 2026 - 22:46:57 UTC

IndieSimulationStrategySteam Store

  • Latest observed players67 · 22 September 2026 - 22:46:57 UTC
  • SteamPulse tracked peak4,602
  • Units sold (VGI)109,000
  • Revenue (VGI)$2,300,000
  • Review score78% positive

ALL WILL FALL metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players67 · 22 September 2026 - 22:46:57 UTC
  • SteamPulse tracked peak4,602
  • Units sold (VGI)109,000
  • Revenue (VGI)$2,300,000
  • Review score78% positive
  • Total reviews1,326
  • Release dateApr 3, 2026
  • DeveloperAll Parts Connected
  • PublishertinyBuild

Genres: Indie, Simulation, Strategy

Company pages: Developer: All Parts ConnectedPublisher: tinyBuild

Top Steam chartsTop 100 gamesGame directorySteam Store page

ALL WILL FALL Steam metadata

ALL WILL FALL metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2706020/metadata
Steam Storehttps://store.steampowered.com/app/2706020/
Steam Communityhttps://steamcommunity.com/app/2706020
PCGamingWiki search
IGDB searchSearch IGDB for ALL WILL FALL

Reviews, pricing, and metadata

Review summary

Mostly Positive

78% positive, 1,029 positive, 297 negative

Price and discount

$29.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Steam Workshop, Adjustable Text Size, Custom Volume Controls

Achievements

42

Platform releases
  • Steam 3 April 2026

Latest Steam announcements

  • 1.4.0 Foundations Update & 25% Off Sale! - 16 September 2026

    Hello Survivors,All Will Fall is currently 25% off and we've got an update to share with you!Foundation ReworkWe are introducing a new Ground system which determines the costs of building Foundations. The deeper you build, the more sand it will cost you. We hope that this will create unique designs and choices on how to shape up your city in the late game. And don’t worry, we're also introducing new buildings to help you with these challenges!Yellow color marks shallows. It seems like something has stood there before...New Support BuildingsFor a long time Foundations were exclusively late game - they cost expensive Sand resources and could be built anywhere. Having them in the early game would have trivialized the need for clever expansions of building cities. But now that the Ground system limits places where they can be built without extra Sand, we are making Wooden and Metal foundati…

  • Patch 1.3.4 - QoL & Fixes - 20 August 2026

    Hello Survivors,This week's small update brings you plenty more quality of life and bug fixes!Citizens that leave for expeditions actually come back instead of their impostersMagnet ignores mark priority and affects hazardsFixed Cannibal Hut policy applying unintended buff to all workplacesImproved Expedition experience by requiring to assign citizensFixed Chart Screen breaking on non-100% Windows screen scalingMoving buildings have their impact effectsFixed not being able to detonate floating explosivesNo longer update Citizen work tasks on each tick - track last updated Tick instead. Improves performance on cities with many citizensTooltip detection now gets blocked properly by UILoad Game UI has "Show more" button instead of hiding saves beyond second-clickReduced floater damage dealt to DeflectorsAdded large and small Rocket explosion effectsSpawn damaged effect when hitting somethi…

  • Patch 1.3.3 - 11 August 2026

    Hey Survivors,Bringing you another small update with fixes and QoL additions.Changelog:Fixed boats getting stuck with high priority GatherablesAdd ignore mark priority for pushers so they can push things that are not marked - fixes Pushers not pushing floating rocketsAdd reverse path node connections where entrances are - fixes entrances becoming one-way in rare casesAllow Building any blueprint in sandboxAdd Boats to the resource buildings list UIBoats are considered circles (as opposed to squares) when generating sailable area - makes boat passages between diagonal walls consistentDon't show explode resource bubbles on explosives that player can't detonateFix Stuck building event - no more targeting itselfFix incorrect physics stress outcomes while building by not overestimating connection strengthsUpdate translationsPlease, keep reporting bugs via the in-game tool or by posting on ou…

  • Patch 1.3.1 & 1.3.2 - Fixes, UI and Balance Update - 8 August 2026

    Hello Survivors! You might've noticed a couple of updates following our major update earlier this week. Version 1.3.1 patch notes:Check pipe filters for bubble storage path warning - regular storage built next to Pipes (Vents) show proper missing path bubblesFix citypaths not untracking buildable due to missing deconstruct notification when buildable was damagedReordered Gatherer Role to respect Citizen worktimeCorrect progress bar scaling with scaled UIFixed diagonal concrete socketsSteel wall proper stress profileChanged default control option valuesDon't allow detonating RocketsFixed Rocket not being gatherableChanged building average history formulaFixed Expedition eventAllow accessing buildings 1 voxel away and from directly under! You no longer will need to build stairs to gather things aboveFloating rocket smoke is in world spaceExploded objects don't disappear if they shouldn'tV…

  • Rocket Site Update & Daily Deal! - 5 August 2026

    ⚓️ Hello Survivors,A new update is here with a brand new scenario, including expedition ships, new buildings, a durability system with floating hazards, and a production chart. All Will Fall is also today's Steam Daily Deal discounted at 35% OFF! That's the lowest discount yet!🚀 NEW SCENARIO: Rocket SiteOur new scenario has cranked up floating hazards to an 11! The Rocket Site scenario features extremely dangerous objects that can damage your city and even completely wipe it out if you don’t deal with them.🔧 NEW MECHANIC: Expedition shipsPreviously, once you've explored all of the environment events, there was no way to get new upgrade and relics. However now, you can now send out expedition ships in search of the old world relics and other valuables. But beware, each expedition will have to venture further away and futher away, so make sure you have enough resources to send it off fo…

  • Patch 1.2.4 - Bundle of Fixes - 6 July 2026

    Hello Survivors,Hope you're having a wonderful start of July! Here we are with another big bundle of fixes.Patch log:Show loading indicator after cinematic naturally endsFixed unpaused buildings not updating their production progressFixed Social Group Leader interactionsImproved how Window decorations look and feelFixed Concrete Triangle building not having worker capacity to be gatheredOptimized pipe drawing and reduced clutterSoftlock prevention if no houses are availableSome events were not auto restartingFixed some players missing technologies - Docks, etcFixed Tanker scenario logic collapsing non-anchored fallersFloating junk is now gatherable by idle citizensFixed weather station event and how you interact with the stationUpdated translationsReduced Range upgrade minimum efficiency required to apply buffFixed Gathering Hut context highlight blinking on higher game speedsPushed Gra…

  • Patch Version 1.2.1 - Hotfix - 27 June 2026

    Hey Survivors,Small update here to follow up on some fixes from this week's content update, here are the notes:Handle Social Groups without leader perks correctlyFixed Citizens getting non-unique persistent IDsSanitized illegal leader IDs on loadCanceled remaining support calculations early - this may fix some physics crashesTrader now has a proper timerNo longer select reposition tools through UIFixed Event outcome research progress if research wasn't startedCorrectly handle collapsing buildings that are connected to the city only through non-supporting buildingsFixed resource duping while building buildingsUpdated Cybertower scenario preview imagePlease, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL

  • Update 1.2.0 and 25% Summer Sale Discount! - 25 June 2026

    Greetings Survivors,Happy Steam Summer Sale! We have a content update to share with you in addition to All Will Fall's 25% discount until July 9th!Patch Notes:New CybertowerOur goal is to enhance All Will Fall's replayability and make it a unique experience for every player. We recently added random generation to most scenarios, including Cyber Tower, but it was quite simple and needed some more love. So with this update, we have iterated its procedural generation and made it more interesting, hiding repeating patterns and made it appear as “natural” as a gray imposing monolith building could ever be. Now the building has a story to tell-- Was it once used for launching drones? Or was it used for space-operations communication? You’ll find out more as we keep developing the world!Events ReworkedWe've reworked many common events. They can now repeatedly spawn and scale with your progress…

  • Patch 1.1.4 - Small Update and Fixes - 15 June 2026

    Hello Survivors,Another update here with more fixes!Fixed build time crane reachability tooltipAdded height meter rounding to 0.5Fix potential temp job memory leak in shadow proxy systemFix path request memory leaks. This happened when Citizens with certain tasks would calculate new paths when they already had paths savedFixed Building Event empty tooltipModern Apartment Debris is now gatherableHeight Meter can be controlled with ctrl + scroll. Added control button information to the tooltip. Please, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY

  • Patch 1.1.3 - More Fixes - 27 May 2026

    Hello, survivors! Here's the patch 1.1.13 notes: Fix several progress-checking events not being updated correctly, thus not rewarding scenario completionsFixed Oilrig map sometimes not spawning crashed boatFix Advanced Boat crane animationMake Scaffolding paintableAdd Pusher animationsRemoved Fireplaces that were audible in main menuFix Resource labels displaying incorrect average valuesFix Tree buffing ranges being off-centerPlease, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY

  • Patch 1.1.2 - Hotfix - 24 May 2026

    A little Sunday hotfix has arrived:1.1.2 patch notes: Increase allowed Camera distance outside of mapFix progress check for Crumbling City scenario - it will no longer be blocked after constructing required FoundationsFix Group Fight event not firing due to delay never allowing it to passPlease, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY

  • Patch 1.1.1 - Tweaks, Fixes and Improvements - 20 May 2026

    Hey, everyone! A little of everything for you today.1.1.1 patch notes: Insignificant plants no longer block repositioning buildings on themTweaked some sound volumesAdded new weather ambient soundsThe game now streams music files instead of preloading themCitizens no longer get stuck in a Sleeper role after sleepingRank shown Workshop items by trend, not by rating in the game menuThe game will format positive floating resource gains correctly nowThe game now sets up initial settings for each Scenario Map in Custom Scenario menu correctlyBetter check for tree blasting event in Tropical Island (you don't need to check anything, dear, don't worry).Please, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY

  • Patch 1.1.0 - Major Procedural Generation Update - 19 May 2026

    Okay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some maps.1.1.0 patch notes: Procedural generation overhaul for the Oil Rig, Crumbling City and Tropical Island maps. They will now be more randomized. Stability updates and bug fixes took some time as wellAdded more buffing buildingsAdded various effects and animations to buildingsResource piles now visually deplete over timeImproved Custom Scenario window which now works as intendedThis is not here yet, but Cybertower map rebalance is expected this week too.Please, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY

  • Patch 1.0.19 - Stability is what we need - 12 May 2026

    While we are working on a larger update for the upcoming Ocean Fest (May 19), a much-needed stability iteration is ready.1.0.19 patch notes: Game won't show the Storage Priority button on the output-only storages (Docks)Fixed Building list Bubbles not showing tooltips correctlyBoat List also has Bubbles nowFixed Flame shader sometimes producing visual artifacts due to negative color valuesOptimized Event Graph initialization - might reduce stutter when starting new Event Graphs. Greatly improves Editor iteration speeds. Sanitize Gatherables with different than original contents - fixes some older-saved objects being ungatherableFix resources sometimes going into negative values when constructing/deconstructing and undoingRewrite Social Group Leader logic to prevent Groups from having multiple Citizens being flagged as Leaders. Fixes events that change Leaders having inconsistent outcome…

  • Patch 1.0.18 - Massive Polishing and UI improvements - 29 April 2026

    Here's a major patch with tons of bug fixes and polishing. We have implemented UI to set default auto Gather Priority on buildings (you can see a cogwheel icon next to the priority icons). Improved UI for diagnosing issues - Citizen and Building lists now have bubbles inside for easier investigating. The nearest one will introduce lag fixes for many citizens and build physics updates which we didn't include in this build - still testing it.1.0.18 patch notes: Fix construction progress resetting when aborting/changing constructionFix reposition deconstruct cheeze for prebuilt world buildablesReassign citizen to back to their workplace after repositioning and constructing itChanged Wind Turbine voxel type to reduce deconstruction selection areaFixed Deflector missing socketsAdd Top Workshop Content panel to Main MenuAuto unmark unreachable non-player overridden depletablesUnmark icon is n…

  • Patch 1.0.17 - It ain't much, but it's honest work - 21 April 2026

    Yes, this one is indeed not the biggest update ever, but you wouldn't be happy if we had just kept it hanging until the end of the week, would you?1.0.17 patch notes: Fix bugs related to adding/removing CitizensTweaked advanced hut visualsCleaned up Pusher visualsBetter sea access building descriptionBar updateElectric Greenhouse, Metal Smelter, Wind Turbine, Tools Production and other smaller building sound updatesCleaned up Crane visualsCitizens have a limit for searching for wandering positions and fail correctly. Because failing is a part of life, after all.Increased Junknado Eventbox durationUpdated translations. Yes, still doing this.Please, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY

  • Patch 1.0.16 - Remote Drinking, Pausing Production and more - 20 April 2026

    Here comes a bunch of anticipated fixes today that hopefully won't break anything else.1.0.16 patch notes: Boat workers will eat/drink remotely during consumption hoursClicking on Social Group warnings will focus camera on relevant CitizenNew visuals for Social Group officesNew visuals for Advanced Resource HutFix some events with a single visible outcome not having the Confirm button as that outcomeDon't sit around in explosive range again (even if you really-really want to, just don't)Removed auto show from some eventsImproved tutorial for game controlsLost Child event will give other option if player has already built a watchtowerUnlocking new scenario will open World Map while playingDraw non-walked parts of Citizen paths above walked - improves blending and visibility when multiple paths are drawn at onceFixed Citizens not exiting boats properlySignificant changes from previous ver…

  • Patch 1.0.15 - Putting People in Line - 17 April 2026

    This patch is only a part of our planned Citizen optimization effort, so there will be more. 1.0.15 patch notes: Optimized Citizen movement calculations by parallelizing them. A city with 700 citizens on AMD 5900X at max game speed goes from 17FPS (59ms per frame) to 25FPS (40ms). Per frame, folks.Occasionally check if stand-on nodes haven't changed so Citizens stop sitting in waterThe game will keep searching further if Citizen fails to find stand-on nodes nearbyUnassign workers from buildings in Danger Zone™ if Danger Mode© is activatedTweaked turbine colliders - improves their selectionDon't allow leisure and education in flooded buildings (after many complaints our school have received from the enraged parents)More checks to prevent people joining after All Has FallenPipes now take storage capacity into accountFix repositioning buildings over previous positions sometimes crashing th…

  • Patch 1.0.14 - Performance, Perform! - 14 April 2026

    Hey, it's us again. 1.0.14 patch notes: Fixed gatherables with stale data in their inventory in older cities being ungatherable, for example Concrete FloorsChanged Boat gather logic to remove lower priorities early - this improves pathfinding performance and reduces stutters in large mapsGravity Battery now uses solid voxels - they are no longer stackable on top of each otherFixed Dock missing access bubble and Dock blocked state visuals inconsistencyEnd Goal Ship properly floats on water (yay!)Number of Outsiders joining will have max limit, to prevent crazy numbers in sandbox and when you guys decide to cheatFixed error when removing pipe during constructionFix input/output building buff filters not workingBuilding end goal ship in any way, even if you refuse to continue with the main event line, will still unlock the Broken Tanker scenarioTweak floater random speeds so they're less c…

  • Patch 1.0.13 - Outsiders, finally - 10 April 2026

    Hey, it's us again. 1.0.13 patch notes: Event-starting buildings UI has been improvedPipe network connectivity checks were optimized. Now the game won't create networks of non-built pipe resource types and checks the connectivity per-neighbor instead of per-pipe. Neighbor count is usually lower than pipe count. This long and boring piece means that the buildings impact on performance will be improved when you move them.Prevented Event interaction in the Build ModeSet up remaining concrete environment gatherables. Made others be selectable after certain research.Optimized adding and moving Buildings in BuildingGrid manager. Again, slightly improves performance when buildings moveFixed the Leisure values getting reset after loading up a save - this should fix the bugs that many of you have reported earlier.Various bugfixes and memory leak fixes.Finally, the Outsiders event has been rework…

Patch notes and updates

S.noRelease datePatch nameGID number
120 August 2026Patch 1.3.4 - QoL & Fixes1841579228665699
211 August 2026Patch 1.3.31840310314353802
36 July 2026Patch 1.2.4 - Bundle of Fixes1836506165576411
427 June 2026Patch Version 1.2.1 - Hotfix1836506165555782
515 June 2026Patch 1.1.4 - Small Update and Fixes1835236783571739
627 May 2026Patch 1.1.3 - More Fixes1833968530885274
724 May 2026Patch 1.1.2 - Hotfix1833334318575839
82 June 2025⚓ Demo Patch Log #Version-0.8.81800991756446881
924 January 2025⚓ Patch Log #Version-0.7.0a61789580505346760
1023 January 2025⚓ Patch Log #Version-0.7.0a51789580505311882

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2706020
Live current players67
SteamPulse tracked peak4,602
Live count (today's peak floor)67
Price$29.99
Free to playNo
Discount0%
Original price USD$29.99
Current price USD$29.99
Release dateApr 3, 2026
DeveloperAll Parts Connected
PublishertinyBuild
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent78%
Positive reviews1,029
Negative reviews297
Total reviews1,326
Steam recommendations1,270
Achievements42
Average playtime forever1,756 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2706020/

Short description

Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.

About this game

CHECK COMMUNITY MAPS IN WORKSHOP About the Game All Will Fall is a post-apocalyptic, systems-driven survival city builder/colony sim where every structure can collapse. In a dying world overtaken by the endless ocean, your goal is to grow a small settlement into a sprawling vertical city of your dreams. Master a deep, innovative 3D construction system that uses real-world physics simulation and keep the city thriving as you manage resources, logistics, production chains, societal needs, random events, and world exploration. Complete 8 handcrafted Scenarios with unique challenges, or create custom adventures using a robust level editor, and share your creations with the world. Design and build massive, intricate vertical cities using a unique physics-based 3D construction system that requires you to consider real-world construction aspects and allows growing the city in all three dimensions. The city building mechanic in All Will Fall utilizes a realistic physics simulation model, which means every structure can crumble and cause catastrophic damage if weight distribution, tension, and the strength of materials are not taken into account. From rusty favelas and dystopian military bases to concrete towers and tropical resorts – create the megastructure to be proud of, and customize it to your heart’s content with a powerful painting & decorations tool. Progress through the research tree and unlock dozens of building types essential for survival: rain catchers, smelters, radio towers, lighthouses, or even dynamo ‘hamster wheels’ to generate electricity and cannibal huts to quickly solve hunger. As the colony grows, so do your responsibilities as its leader. Establish steady resource harvesting, logistics & production chains, manage the economy and societal requests. Go down in history as a kind shepherd or strong-hand tyrant – as long as the city prevails. Three factions – Workers, Sailors, and Engineers – have unique traits, like access to boats or cranes. Use their strengths and navigate their often clashing needs for housing, water, food, and leisure, so the city works like a well-oiled machine. Send the survivors to scavenge the long-lost world, over…

Supported languages

English * , French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Thai, Ukrainian, Lithuanian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
30Steam Workshop
64Adjustable Text Size
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência
steam germany16Gewalt Schimpfwörte
igrs15Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $29.99
  • Highest observed: $29.99

ALL WILL FALL's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $29.99, the highest is $29.99, and the first visible tracked price is $29.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

ALL WILL FALL's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $29.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $29.99. The latest run records $29.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $29.99
  • Current list price: $29.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records ALL WILL FALL at $29.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$29.99$29.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $29.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$29.99$29.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $29.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$29.99$29.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2449,99923 September 2026 - 02:55:11 UTC1,818,368
2Mechabellum2,17123 September 2026 - 01:47:12 UTC5,341
3下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
4Party Animals2,16423 September 2026 - 00:13:41 UTC57,806
5Dota 2365,07023 September 2026 - 02:55:55 UTC1,291,328
6Hero's Land39122 September 2026 - 21:36:44 UTC28,133
7火炬之光:无限10423 September 2026 - 00:11:35 UTC7,911
8Thriving City: Song7423 September 2026 - 02:53:12 UTC876

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
Rust47,91623 September 2026 - 02:50:21 UTC259,6461,359,516Facepunch Studios
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
War Thunder44,59722 September 2026 - 20:44:32 UTC125,317781,076Gaijin Entertainment
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games
RimWorld21,09023 September 2026 - 00:36:01 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
Once Human19,49623 September 2026 - 02:35:47 UTC231,343179,110Starry Studio
The Sims™ 419,16323 September 2026 - 02:05:36 UTC96,185193,399Maxis

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2365,07023 September 2026 - 02:55:55 UTC1,291,3282,758,031Valve
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Baldur's Gate 345,89323 September 2026 - 02:08:19 UTC875,343836,282Larian Studios
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
RimWorld21,09023 September 2026 - 00:36:01 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
Once Human19,49623 September 2026 - 02:35:47 UTC231,343179,110Starry Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Black Desert17,73823 September 2026 - 01:35:52 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III16,27223 September 2026 - 02:57:06 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.