- Minor Patch- Speedrun Timer Size - 23 January 2026
Returned the Speedrun timer to its normal size
- Halving the Build Size and Bug Fixes - 19 January 2026
Hello everyone!We've been quiet working on our next big project, but had the time to make some big updates behind the hood of the game. The Black-Screen BugFirst, we fixed a bug that was causing some players screens to go black when you hit "reset to defaults".We apologize for taking so long with this one - it was a bit of a doozy to find. From 5GB to 2.5GBAs the team was working on an Xbox patch, we ran into some file size limits causing us to fail our Xbox submission. In order to get Get To Work's new patch onto Xbox, the team had to really dig deep and find some smart ways to reduce file sizes, and look for new optimizations - And as luck would have it, those optimizations have carried over to our steam build.Instead of 5GB, the build should now be in and around 2.7GB! (Not exactly half, but 54.32% of the original size felt less sexy of a number).Optimization 1: Addressables Get To W…
- Hotfix - Minor security update - 8 October 2025
A security issue was found that affects all games using the Unity engine. This build resolves that issue. Thanks for all of the support! -Stephen & The Isto Team
- Minor Patch - Tower Speedrun Timer - 23 July 2025
Hi Everyone,First off, a HUGE congratulations to Brandwagen who beat the tower in an impressive 6 hours after launch to win The Doinkler Special Competition.Tower AdjustmentsWe've made some minor adjustments to the tower (mostly fixing geometry where players were getting soft locked). The tower remains mostly the same, and most players shouldn't notice the changes.Speedrun timer The Speedrun Community has requested we add a timer for the Doinkler Special, and as such, we've added a timer that is based on height! Quality settingsWe've added 3 quality settings (Low, Medium, High). These give very minor improvements to performance, but for those struggling to get good framerates in the main game, this should help a bit!Other Changes:Fixed a bug where the attempt counter would reset when opening level select multiple times.Removed "The Doinkler Special Competition" button in the title scree…
- NEW DLC - The Doinkler Portfolio - 14 July 2025
Rules for the $500 CompetitionWatch the VlogWe are so excited to announce our massive (free) DLC, The Doinkler Portfolio!With new gameplay elements, two new game modes and a superstar cast of streamers to voice in a brand new story that follows Richard Bankman as he attempts to take on The Doinkler Portfolio.The Doinkler PortfolioUnlike the main game, we wanted players to experience the game in a less "punishing" way and enjoy the controls and movement, which is why we built individual levels!With a restart button! For the main game, we really had to tone down the difficulty of the jumps, because of how brutal the falls were, but with a restart button, you can instantly retry and learn how to properly hit the obstacles without having to climb all the way back up.Which means, we were able to bump the difficulty up by like…. 300%. Some of the levels are HARD. But don't worry, you can skip…
- The Doinkler Portfolio Is Coming July 14 - 8 July 2025
Unofficial LeaderboardPlayers were asking us for individual levels, and we have delivered! This FREE DLC follows Richard Bankman, a middle manager tasked with trying to make the impossible financial investment portfolio - "The Doinkler Portfolio" profitable. We'll be posting more details on launch date and you can learn more about it In our Vlog:But the focus of this post is to let players know about:The Doinkler Special Competition - RULESTell your friends! The competition starts when the DLC launches on Monday, July 14 @ 11 am MST (6 pm UTC)I've covered the basic details hereBut i wanted to spell out the rules in much finer detail well in advance.Rules:All gameplay must be done liveThe entire run must be available to watch after completing the towere.g. Twitch deletes VOD's after 14 days, so make sure to save and upload them if the competition takes longer than 2 weeks!The game can be…
- THE RAGE GAME STARTER PACK - 15% Discount - 5 June 2025
We are so excited to share that we have partnered with the spiritual founder of the "Rage Game" genre, Bennett Foddy, and our fellow YouTuber and Rage Game Enthusiast, PontyPants to bring you: Now you can experience three times the suffering, in this bundle of bald men climbing up tall things!The Rage Game Starter Pack is the best place to start your journey of suffering, falling, screaming, crying, and laughing.Experience all of the ups and downs (mostly downs) of what it means to play a rage game, at a 15% discount!You can find the bundle on each of our respective Store Pages, or a direct link to the bundle hereHappy climbing,Stephen & The Isto Team
- Russian, Portuguese and The Speedrun Video - 13 March 2025
Hi everyone! The Speedrun Competition If you haven't seen already, we finally released our video covering the Speedrun competition New Languages (Russian, Portuguese (Brazil) We also a have a new language update for everyone with the addition of Russian and Portuguese. We hope that by adding these languages, more people from around the world can enjoy Get To Work in the language they prefer. If there any languages you want to see Get To Work translated to, make sure to stop by our Discord and let us know Other News The Steam Sale For a limited time (March 13-20, 2025) the game will be on sale for the first time since launch! If you haven't had a chance to check out the game, now's your chance! The motion sickness dot. We recently received a very helpful email from a fan pointing us to a helpful technique to reduce motion sickness - by adding a small dot in the center of the screen, it h…
- Performance Improvements - 22 January 2025
Hi Everyone, First and foremost, thank you to everyone for picking up the game! It means the world to us. We've been hard at work improving the game, and slowly but surely working our way through our list of highly requested improvements. Performance Improvements Our biggest complaint was the loading hitches when transitioning between major sections (especially for the speedrunners with slower hard drives). - Improved Level Loading We greatly reducing loading "hitches" when transitioning between different levels. - Steadier Camera We fixed an issue where the character would "flicker" when on the ground. As it turns out, since the camera is set to follow the players orientation, this flickering makes the camera also feel jittery. By removing the characters jitter, the camera also feels more steady. Visual Fixes Along with Performance, we've been making minor adjustments to the visuals -…
- Hotfix - Some players couldn't start the game - 20 January 2025
We added a fix for players who had their gamestate corrupted (often due to a power-outage or computer crash). When player's got this error, clicking "load" and "new game" wouldn't do anything. The game will now recognize corrupted gamestates and rebuild their gamestate so players can resume their play.
- Speedrun Leg 3 Winner - 30 December 2024
The story so far We've been holding a 10 day speedrun competition with multiple legs, each with their own prizes Leg 1 had a time of 20:46 . Leg 1 covered the first 24 hours, and despite everyone learning the game for the first time, the winner, Kerem, emerged victorious with a time of 20:46, winning $500 CAD Leg 2 had a time of 14:50. Leg 2 allowed all glitches, and players took full advantage, with some wacky and wild skips and again, Kerem managed to barely clinch a victory, winning $700 CAD The Final Leg For this last run, we thought no one would get even close to 14 minutes, since it was glitchless! (which massively nerfed the run). This rules for this leg: No out of bounds skips, No op-ragdoll bug skips The frame rate was limited to between 60-45fps (We did allow what is called a "top-grab" skip, which happens when you grab the top of a slingshot). Do note that in this run, you wi…
- Speedrun Leg 2 Winner - 20 December 2024
We are excited to announce that we have a back-to-back winner of the second leg of our speedrun competition, Kerem! Details - This particular leg allowed any and all glitches (except for one particularly bad bug that we've since patched). - The winner of the first leg ran the game in 20:46, so this is a 5 minute improvement in just 2 days!! SPOILER WARNING: Just remember, this video contains SPOILERS! Stay tuned to find out who wins the final leg of the competition! -Stephen & The Isto Team
- Patch 1.0.4 - 16 December 2024
Hello everyone! We're back with some updates to the game Audio Changes - Increased the baseline volume of ambient sounds in the game - Added better ambient sounds throughout the game Level Changes - Tweaking the power of the jump pads in "applying for jobs" - Adjusted some lights that were too bright in the warehouse section - Removed a duplicate slingshot in middle management - Adding some additional recovery in the Department Head Section, as well as when you become VP - Added new textures and fixed some lighting issues for the second ending - Closing seams in the geometry across all levels - Cleaning up some blurry textures German - Get to Work has now been translated into German
- Speedrun Competition Winner (Leg 1) - 10 December 2024
Leg 1 covers the first 24 hours after release and Kerem managed to beat the game in an astounding time of 20:46! Note that this contains massive spoilers, so be warned!
- Get to Work is a game that finally asks the question: 'Can you climb the corporate ladder if you have rollerblades strapped to your hands and feet?' - 8 December 2024
"You are poor and bald. Get to work," reads the simple description of Get to Work, a game that is a metaphor for climbing the corporate ladder that also a game where you are a guy with rollerblades on his hands and feet and little wheeled pads on his knees and elbows who can only go very fast. It also has comedy bits and a sassy narrator... Read more.
- 2024-12-Hotfix - 7 December 2024
Fixed an issue where the reset button would break audio Fixed an issue where the reset button would break controller input
- The Get To Work Speedrun Competition - 7 December 2024
Want to Blade Fast?? We are holding a competition to see who can beat Get To Work the fastest. We have just entered the final Leg of the competition, so if you have lots of time over the weekend, now's your chance to compete! SUMMARY The competition has 3 legs The fastest time at the end Day 1 gets $500 CAD The fastest time between Day 1 and Day 3 gets $700 CAD The fastest time between Day 3 and Day 10 gets $1000 CAD The competition ends Dec 12th at 10 am PST! Useful Links: Competition rules: https://docs.google.com/document/d/1frfx82VZbvxdckhEU91zvnOiAlViVWS8kSIhz6cS7MI/edit?usp=sharing Join our discord to learn more
- Achievement fix - 6 December 2024
Fixed a bug where achievements weren't working
- Department Head and VP Changes - 6 December 2024
We watched hours and hours of footage yesterday and wanted to rebalance the last part of the game. Gameplay/Art changes - Fixed a bug where PointCrow's audio (in the podcast) was not playing - Added more recovery into the VP areas - tweaked a "brown-wood ramp" in the first VP area that required a little too much precision - cleaned up some textures at the end of middle management - changed the jumps at the end of middle management (the concrete ones where you recruit the youtuber) area so players wouldn't get stuck between them and the wall UI Changes - Fixed the popup dialogue scaling incorrectly for certain screen sizes - Updated Ui visuals for multiple levels - Updated Settings menu for widescreen For the speedrunners - Updated the speedrun timer to show cumulative time saves throughout the run - Added a restart button - fixed save splits button being unpressable during end cutscenes…
- Day 1 Fixes - 3 December 2024
- Changed some colliders so players couldn't get stuck under the garbage bin - Changed a collider so players couldn't fall out of the map in the warehouse trainee section - Changed a collider so players couldn't get stuck on a shelf in the bedroom - Made the first jump to VP slightly wider - Fixed a major bug where players would de-spawn the map after becoming department head - Adjusted the speedrun timer to display splits in a more intuitive way And of course, thank you so much to everyone playing!