SPSTEAMPULSELIVE ANALYTICS
Swordeye Playtest

Swordeye Playtest Steam news

Feb 6, 2024 | game

Released

0players observed · 22 September 2026 - 16:23:40 UTC

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Swordeye Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateFeb 6, 2024
  • DeveloperNot available
  • PublisherNot available

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Swordeye Playtest Steam news

Swordeye Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Playtest Starts Today! - 23 July 2026

    The playtest will run from 1pm Pacific on 07-23-2025 through 07-27-2025. New features include a 1v1 tournament event, a queue for ranked duels, 1-handed weapons and shields, and much more. The first Othari Raid of the Playtest will start at 4:00pm Pacific Time and registration for the first tournament will start shortly after at 4:45pm Pacific Time. Looking forward to playing with you all! As us join the discord for more details!

  • Next Playtest Starts 07-23-2026 - 16 July 2026

    The next playtest will start at 1pm Pacific on 07-23-2026 and will run through 07-27-2026. This playtest features a new 1v1 tournament event, a queue for ranked duels, 1-handed weapons and shields, and much more. The tournament consists of a group stage where you are put in a group of similar elo players. Group winners then compete in a bracket stage which will contain players of all elos. In addition, I've made improvements to the animations and visuals, see an example clip here: I've also been working hard on some really cool new QoL stuff including new 3rd person camera options and auto positioning of your third person cursor. A demo video is here: I'm psyched to play with everyone, see you soon.

  • The Playtest Starts Today! - 21 May 2026

    This playtest will run from 1pm Pacific on 05-21-2025 through 05-25-2025. It features major additions to the game including a massive expansion to the T1 dungeon, a new boss, a party system, a revive system, helmets and of course the Great Hunt world event. The Othari Raid will run every 4 hours starting at 3pm Pacific and the Great Hunt will run one hour later. Details on the major changes are in the video below: For this playtest, the early game content reorganized so that new players go to the T1 dungeon first rather than the open world. This is how I intend the demo to be so I'm testing out that flow. It should also make for some fun and chaotic fights in T1. Can't wait to play with you all, see you in game!

  • Next Playtest Starts on 05-21-2026 - 7 May 2026

    The next playtest will start at 1pm Pacific on 05-21-2026 and will run through 05-25-2026. This playtest features a massive expansion to the T1 dungeon, a new boss, helmets, a party system, combat tweaks, visual improvements and much more. A preview of a portion of one of the new dungeon areas is below The new boss spawns every hour on the hour and has no portals nearby so you have to work your way down to him, kill him and make your way back out to extract. To really stress test the new content, this playtest will also have the starting quest line adjusted to send new players straight into the tier 1 dungeon, rather than having them go through the open world first. However, the open world will still be available and the Othari Raid (which has been significantly optimized) will run every 4 hours like last time. I'm psyched to play with everyone, see you soon.

  • Swordeye Playtest 9 Is Starts Today! - 26 March 2026

    Playtest 9 will run from 1pm Pacific on 03-26-2025 through 03-31-2025. This playtest features major additions to the game including proximity voice chat, reworked animations, a compass, end boss rewards, and of course the Othari Raid world event. The Othari Raid will run every 4 hours starting at 3pm Pacific. Details on the raid are here: In addition to the new world event, this playtest features tons of new stuff including a player market, the Sect Logistician, a new social / friend system, a massive visual update to the T1 dungeon, and much more. And as usual, gold name tags are up for grabs! See discord for details and full patch notes. Can't wait to play with you all, here's the playtest hype video, see you in game!

  • Swordeye Playtest 9 starts 03-26-2026 - 12 March 2026

    Playtest 9 will start at 1pm Pacific on 03-26-2026 and will run through 03-31-2026. This playtest features the Othari Raid, proximity voice, new animations, new npcs, a new sword type, a new vendor, performance optimizations, QoL and more. Introducing the Othari Raid The Othari Raid is a new world event that takes place in the non-loot / non-PvP zone where the Othari General and his horde attack the Sect Outpost and players co-operate to defend alongside the Sect Elders. During the event you can upgrade the Sect turrets, guard houses and gates to bolster your defenses. For a full breakdown of the rules see the video below.

  • Othari Raid -- Progress Update - 1 March 2026

    Major Updates and New Features This month I've focused on the new Othari Raid Event which is a co-op PvE focused event where an army of Othari swarm the sect outpost and players must defend with turrets, guards and the sect elders. Killing NPCs during the event gives special raid tokens which can be used to upgrade the sect turrets and guards to bolster your defenses. The goal is to survive the attack and slay the Othari general before your base falls. Performance Having 150+ npcs attacking and defending the base simultaneously required both server and client side performance optimizations. The good new is that these optimizations have also improved the performance of animated skeletons and the NPC behavior across the board. With only few players / npcs on screen the improvements aren't huge but they are noticeable and when 20+ enemies are on screen they are massive. New NPC and Sword T…

  • Animation Overhaul -- February Update - 6 February 2026

    Major Updates and New Features Since playtest 8, in addition to working on addressing all of the player feedback, I've redone a lot of the animations, added proximity voice chat, a friend system with cross server dms, and tons more. Name Change I decided to change the name of the game from Swordai to Swordeye. I picked the name years ago before generative AI was a big thing like it is today. I always wanted it to be pronounced "swor-die" similar to the martial arts ki-ai pronunciation as that is one of the core abilities in the game. I also wanted to be the first to bring really strong NPC combat behavior to the slasher genre (which I think I've successfully done) as I have always been drawn to games with NPCs that surprise you with their skill. I still remember playing F.E.A.R as a kid and being blown away and I believe that NPC behavior in games is an art form that a lot of developers…

  • Swordeye Playtest 8 Is Live! - 17 December 2025

    Playtest 8 will run from 1pm Pacific on 12-17-2025 through 12-23-2025. This playtest features major additions to the game including a massive open world, potion crafting, sword smelting, cultivation expansion, combat changes and more. A rundown of the biggest changes is here: That is just the highlights, for full patch notes see discord. As usual, gold name tags are up for grabs! See discord for details.

  • Swordeye Playtest 8 starts 12-17-2025 - 2 December 2025

    Playtest 8 will start at 1pm Pacific on 12-17-2025 and will run through 12-23-2025. This playtest features tons of new content including a giant open world where you can siege the Othari castle, gather herbs to craft potions, explore the underground mines and find new bosses and much more. Everyone who requests access will be able to play on 12-17. What's new in Playtest 8? Below is just the highlights, for full patch notes see discord. Content A massive new open world with scattered entrance portals to the tower Sword recycling / smelting Herb Gathering Potion crafting Soul strength / soul flame New secrets / puzzles New NPC types Community Feedback Feint changes Control of sword upgrades Can add "Awakens" to swords that don't have it Lets of minor UI polish Potion Crafting QoL Lots of animation and sound improvements Lots of visual improvements Further optimization of the ice cave Bul…

  • Beyond the Wall -- October Update - 31 October 2025

    Major Updates and New Features This month I've primarily been working on a new map but I've also made some core combat changes, loot changes, a few ability tweaks, and more. Here is a video sneak peak of the new map. Combat Changes Riposte Damage Reduction: The base incoming damage reduction while riposting was increased from 50% -> 75%. The riposte invulnerability passive was removed and replaced with a new passive that gives riposte life steal. Feint Attack Charge: You now maintain 50% of your previous attack charge when feinting. Frost Armor: The frost armor active now immediately ends when you get hit and grants you a riposte. If you get hit during its active duration its cooldown is reset. See below for a discussion of the feint changes: Sword Recycling / Awakening / Upgrading You can now smelt down swords you don't want into raw components that can be used to upgrade or awaken oth…

  • Swordai Playtest 7 starts 9-3-2025 - 26 August 2025

    Playtest 7 will start at 1pm Pacific on 9-3-2025 and will run through 9-8-2025. This playtest features tons of changes based on your feedback from playtest 6 as well as a greatly expanded quest line, new 1vX NPC code that is unparalleled in the slasher genre, a new enemy type, new control options, tons of QoL and more. Right after playtest 6 I also released a new official game trailer. Huge shout out to everyone who participating in the filming. The trailer is absolutely fire and I'm super grateful for all the help from the community. ICYMI: What's new in Playtest 7? Below is just the highlights, for full patch notes see discord. Content Greatly expanded the main quest line Significant updates to the ice cave including new sections, new chests/secrets, and a new NPC type Added a new 1vX AI module that makes the harder AIs riposte transfer, target switch, etc in 1vX scenarios. A new kata…

  • Swordai 2v2 Tournament - 8/30/2025 - 19 August 2025

    I'll be hosting a 2v2 tournament on Saturday August 30th at 1pm pacific time on the NA East freeform server. To participate, please join discord and see the signup instructions. If you don't have a partner, you can just show up and pair up with someone that day. The 2v2 tournaments are always a ton of fun and are a great way to hone you skills with Playtest 7 approaching! All fights will be done with the pure loadout and weapon rack swords so that everyone is on equal footing. If anyone would like to practice or find a partner, you can also join Saturday duels at 1pm pacific time on August 23rd. Usually we do a mix of duels, team fights, 1v2s and 2v2s (example video below). Its a great way to meet people and improve.

  • Playtest 6 is a Wrap - 22 July 2025

    Huge thanks to everyone who tried the game this playtest. It was awesome to hop on and fight with you all. Had a blast in duels, 3v3s and getting stream sniped with Firebox in the tower by players hunting my bounty. Counting only new players who hadn't launched the game before this playtest, there were over 10,000 tower runs, over 100K PvE kills, 30 million online damage dealt by players, 16K PvP kills and 34k chests looted. Several gold nametags were claimed by, @GK (won two categories), @HotsaucE who already had one, @Cable, a guy with a blank name who probably needs to dm me if he wants the reward, and @☣ZomBiE. I will award the name tags and sort that out the chests winner late this week.Anyone who has access to the playtest is welcome to keep playing, servers aren't always up inbetween playtests but there is probably roughly 90% uptime, details are here: https://discord.com/channel…

  • Playtest 6 starts at 1pm PT on Thursday 7/17/2025 - 16 July 2025

    Join us this weekend (July 17-21) for Swordai playtest 6 and battle the upgraded Flame Acolytes, experience the new Endboss, duel Elder Xun, fight the updated Puppeteer, take the new Combat Trial, and much more.Playtest 6 features everything from major QoL improvements, control improvements, optimization work to new enemies, new abilities, and new quests. The playtest will only run for 4 days so don't miss it!

  • Playtest 6 starts on 7/17/2025 - 10 July 2025

    Playtest 6 will start on 7/17/2025 and features a ton of improvements based on your feedback and new content. There is a new End boss with a massive persistent health pool (per region eg. NA/EU/ASIA). When a region defeats him, players who dealt damage to him will get special rewards based on their damage contribution.A new "Combat Trial" has been added to the entrance, test your skills on the official leaderboards.Entrance redesign. Cultivation and ability crafting are now accessible in the tower entrance along with katas, the combat trial and other training modes. There are also new NPCs to duel.QoL and control improvements. Based on feedback from Playtest 5, I put a lot of work into the angle before click controls, fixed some bugs related to the turn cap and made dozens of other little tweaks to make the game feel smoother and more responsive. Tutorial rework. The tutorial has been s…

  • Playtest 5 Starts 4/30/2025 - 22 April 2025

    Major Updates and New Features This patch contains all the new features for playtest 5 which starts on 4/30/2025. Between now and then I will just be working on bug fixes and QoL. Bosses: There are two new bosses, the Basalt Golem in the tier 1 area and the Ice Wraith in the tier 2 area. Swords: You can now loot unique swords by killing enemies or looting chests. There are different types of swords (claymores, longswords, etc) and within each type there are randomized stats (damage, charge speed, swing speed, etc). The swords have a chance to have an "Awakened" property and can be upgraded. Awakening swords is something you do within a single tower climb, each run your sword starts unawakened and you can stack its awakened buff by doing a specific thing. Some swords awaken by killing other players, or claiming blessings, or looting chests, etc. To upgrade your weapon you will need to ki…

  • Update 0.6.74 Patch Notes - Loot Update 2 - 8 March 2025

    Major Updates and New Features A pretty substantial update today containing some significant progress on items and loot as well as some performance optimization and an engine update to UE 5.5. Because of the engine update the download for this patch will be big as most of the files changed. Amulets: Introduced a new gear item, amulets, which give a damage absorbing shield that recharges rapidly when out of combat. Selling: You can now sell items to the sect quartermaster. Trading: You can now trade with other players Sword Kill Tracking: Swords now track how many enemies they have killed. In the future this will tie into the system for upgrading them. DLSS 4: Added DLSS 4 and multi-framegen support Optimization: Did a fair amount of optimization work. Also added toggle for many performance effecting features as well as 240 and 360 fps cap options. Combo Feint: You can now hit feint duri…

  • Version 0.6.54 Patch Notes - 8 January 2025

    Major Updates and New Features The latest patch notes reflect what has been added since the last Steam update, alongside a sneak peek at the exciting features planned for this weekend. Recent Patch Highlights - Improved Weapon Mechanics: Introduced unique charge speeds, stamina drain, and base damage values for each of the four base sword types. Black Claymore: Slowest charge speed (2s), highest base damage (90). Katana: Fastest charge speed (1s), with unchanged base damage (60). The variation in these stats creates distinct playstyles for each weapon type. Slower weapons excel in riposte and Kiai-focused combat, while faster swords reward aggressive, combo-heavy strategies. Holding charged attacks for extended periods enhances the versatility of slower swords. New Multiplayer Features Multiplayer Interactions Framework: Established foundational code to enable player-to-player interacti…

  • Happy Holidays! Last Patch of the Year! - 23 December 2024

    As the year comes to a close, I want to take a moment to thank everyone for your continued support and enthusiasm for Swordai. It’s been an amazing journey developing this project alongside such an engaged and passionate community. Whether you’re climbing the tower, perfecting your duels, or just enjoying the freeform modes, I hope Swordai brings you some fun and challenge this holiday season. Wishing you all a joyful and relaxing holiday filled with warmth, good vibes, and plenty of victories—both in-game and in life. Here’s to an even better 2025 together! Patch Notes This week has seen a range of updates focused on refining combat mechanics, UI customization, and bug fixes. As always, your feedback continues to shape these improvements. New Features and Updates Soft Feint Toggle: Added a control setting to disable "Soft Feint." When off, starting a new attack immediately after releas…

Patch notes and updates

S.noRelease datePatch nameGID number
18 March 2025Update 0.6.74 Patch Notes - Loot Update 21793384379445187
28 January 2025Version 0.6.54 Patch Notes1788311418987522
320 November 2024New Playtest, New Map, Podcast Recap, Patch Notes1783872411952151
429 May 2024Patch 0.5.5 -- Hotfix5742731639326273088
528 February 2024Update 0.4.5 - New Attack Trainer, Control changes, Achievements and more5688680204366859353
617 February 2024Patch Notes 0.4.28033928544501285027
77 February 2024Minor bug fixes and performance improvements5589599109262877259

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.