- Hyperspace Deck Command 1.2.032 (Promoted) - 3 August 2026
1.2.032 (Promoted)-Fixed some upgrades providing base status not immediately affecting cards after being applied.-Fixed hack debuff not affecting damage icon number correctly if card has increased crit multiplier.-Fixed some energize effects being unable to jumpstart units that do not have a timer.-Fixed Engineering Shuttle fleet upgrade triggering without megaship needing repairs.-Fixed Nomad Scrapyard repair effect being unaffected by hacking.-Fixed some problems with Lure effect.-Fixed bad card text formatting on some cards.-Other minor fixes.-Fixed some typos.
- Hyperspace Deck Command 1.2.023-1.2.030 (Promoted) - 8 May 2026
1.2.023 (Promoted)-Ammo Elevator is now apply 2 AM to strikes in hand.-Fixed Cargo Rail not triggering immediately when hit with fast deploy containers.-Fixed some mixed up card inspect texts.-Fixed some problems with stealth (?).-Fixed a problem with targeting tells.-Other minor fixes.-Fixed some typos.1.2.025 (Promoted)-Reworked icon text spacing.-Added video option for turning off object sparkle.-Fixed some problems on tooltips with many status icons.-Fixed some problems with stealth visuals.-Fixed Megaship Drive Override adding more engine degradation when loading a run.-Fixed missing dual status tooltips on some dongles.-Fixed some new problems with Weapon Factory support targeting.-Other small fixes.1.2.028 (Promoted)-Numbers on upgrade tooltips that are affected by effect power now show in blue.-Extensive Upgrade Package tooltip now previews your megaship baseline upgrade.-Satura…
- Commander Upgrades / Secondary Commanders - 4 May 2026
Commander Upgrades / New CommandersAttention all deck commanders! The version 1.2 (Promoted) content update is here, just in time for the Steam Deckbuilder Fest. This update focuses on extending and reworking commander cards. Most noticeably, Commanders can now be upgraded and differentiated by acquiring new commander-only upgrade dongles that you can find at fixed points during a run. In addition to that, you can now also acquire powerful secondary commanders at later stages.There are 3 new secondary commanders per faction and they get unlocked once you have access to all starting deck components of said faction. So depending on how far you have progressed they might immediately unlock when entering the title screen.Commander ReworksMany starting commanders also got a bit of a rework based on community feedback. Plate-Investor now profits from a vastly improved Heavy Armor keyword that…
- Commanders on Deck Bundle Launched - 4 May 2026
Attention all CommandersAnother sci-fi deckbuilder has entered the system! You can now get Command Deck together with Hyperspace Deck Command in a bundle! Command Deck is still in early access, but already looks stunning and just received a major update for the Steam Deckbuilder Fest. Check out the bundle here:
- Commander Content Update In The Works, Releases May 4th - 2 April 2026
The second mainline content update for Hyperspace Deck Command is now in the works and about halfway done! Version 1.2 (Promoted) will add 15 new commander cards. These secondary commanders won't be available as starting deck components, instead you can pick them up at a new GC embassy location during runs.In addition to that you'll also find a completely new set of commander-only upgrade dongles at fixed points during runs, allowing you to enhance and specialize both your starting commander as well as any secondary commanders you might pick up.As with my previous games and updates this will be a free addition to the main game. Stay tuned for the release on May 4th.Stefan - Sleeper Games
- Hyperspace Deck Command 1.1.500-1.1.510 (Upgraded) - 16 March 2026
Version 1.1.500 is here and it turned into a bit of a content update, featuring some new upgrade dongles. Many of these make use of a newly added "Baseline Upgrade" system that grants a specific bonus to each card. Enjoy!Stefan - Sleeper Games1.1.500 (Upgraded)-Added new baseline upgrade framework with specific upgrades for all cards.-Baseline upgrades for cards can previewed during inspect (arrow icon on card portrait).-Megaship Repair system location now offers a choice between meg repairs and guaranteed baseline upgrade dongles.-Added 6 new upgrade dongles.-Added 3 new fleet upgrade.1.1.504 (Upgraded)-Fixed a problem occurring when moving cursor over other unit cards while having certain other unit cards selected.-Fixed AM Tracer Strike applying AM to strikes with no direct damage.-Fixed copy goo blob not copying upgrades under some circumstances.-Fixed an issue with upgrade scaling…
- Hyperspace Deck Command 1.1.016 (Modified) - 2 March 2026
-Reworked drive power related tooltips.-Immortal Supporter HP increase (4-->6).-Increased Blockade Runner HP (4-->5) and starting bots (8-->10).-Assault Effector (aka Heavy Effector) now only targets enemy side.-Vast Shipyard Systems and Oversized Workshop fleet upgrades now also drop a random upgrade when acquired.-Networked Deployment upgrade now also adds Complex Operation.-Self-Polarizing Hull upgrade now has +Suffer EMP intead of timer +1. -Fixed some problems with retreat and self damage, enabling Strafe Drive compatibility with self damage units. -Fixed Galactic Community run mod still enabling duplicate tech and units.-Fixed Mega Kill Ship run modifier not granting bonus to megaship under certain circumstances.-Fixed End-Tech Galaxy run mod not applying correctly to copied constructs.-Fixed Overclock not being affected by Copy Goo.-Fixed a problem with Wing Scout's title portrai…
- Hyperspace Deck Command 1.1.012-1.1015 (Modified) - 20 January 2026
1.1.012-Added 6 new depleatable cards, found in Contempter and Floatoid decks.-Minor changes to Floatoid small craft visuals.-Changed how random status is presented on Intervention Dogfighter.-GP Shift Manager phase 1 HP increased (40-->50).-GP Shift Manager now remains in target solar orbit mode once it gets there, only changing small craft type on mode switch.-Fixed Random Tech run mod also spawning original commander construct. -Fixed Datacide run mod preventing add to deck button from spawning.-Fixed Spike-Wizard unlock not triggering on intercept mines.-Fixed attack tells not resetting correctly when a card resets to not being scrambled.-Fixed Time Dilation float text appearing on units without timer.-Fixed some potential problems with slow motion on boss phase change.-Fixed random status fuel apply not being affected by fleet upgrade effect power bonus.-Other minor fixes.-Fixed so…
- Hyperspace Deck Command 1.1.006-1.1.009 (Modified) - 5 January 2026
1.1.006 (Modified)-Minor changes to encounter 1 bosses.-Slightly reduced challenge location SRM drops.-Remote Maintenance Yard challenge location now applies 2 bots / 1 hull on advance.-Fixed decay amp taking longer to resolve than intended.-Fixed a TU dongle unlock adding a wrong dongle to loot pool.-Fixed a scenario where fully boarding and then destroying a boss would prevent scuttle kills on other boss enemies.-Fixed a run mod interfering with flagship randomization.-Fixed Counter Battery not triggering on Backtracer Turret.-Fixed cards being unable to target all enemies while having Scrambled.-Other minor fixes.1.1.009 (Modified)-Bosses now set their timer to max when changing phase .-Fixed Nano Launch Knobs not adding Intercept.-Fixed an enemy type being able to reach permanent stealth through endless mode scaling.-Fixed Doctrine Citadel affecting megaship.-Fixed revenge EM suppor…
- Hyperspace Deck Command 1.1 Modified Released! - 19 December 2025
Hey There Deck CommandersThe first content update for Hyperspace Deck Command is here! 1.1. Modified adds something for everyone, but mostly focuses on late game content.But no matter where you are in the game, there are 21 new upgrade dongles you can slap on your cards. Some will require you to reach the late game with various commanders to unlock though.If you can reach encounter 6 you’ll now also get access to challenge locations in most star system.As you can see these will grant additional rewards at the cost of making the encounter harder. Right now there are 8 challenge variants, with some appearing only after you unlocked certain factions.The big final addition of 1.1 is only accessible to those of you who can defeat the final encounter. Your next victory will unlock 37 individual run modifiers, many of which can be freely combined. The run modifiers range from some very simple…
- Hyperspace Deck Command 1.0.030 (Launch) - 3 December 2025
1.0.030Changes-Flagship HP range decreased.-Medic Class now applies support in front only.-Priest Class hp increased (4-->6).-Bot Host bot support nerfed (3-->2).-Creativity is now 6/4/2 and has Integration 1.-Salvaged EMP Device now deals 2 EMP but just has 1 bonus action.-Defense Orb timer increased (3-->4).-Heavy Jamming is now unplayable.-Salvage Scanner now adds 1 SRM to target, grants +1 dmg and has no other restrictions.-Support in front mods can now apply to ships that can already apply on front (but not to ships with other indirect apply).-Heavy Armor now has custom outline visuals on ships.-Armor and hull reinforce outlines now sometimes cause shot deflection (purely visual).-Saturation option is more granular now.Fixes-Fixed some inconsistencies with apply effects on multi action.-Fixed hacking not preventing containment pierce.-Fixed boarding scuttle sometimes getting delaye…
- Hyperspace Deck Command 1.0.028 (Launch) - 21 November 2025
1.0.028 (Launch)-Shadow Command now has Generator 2.-Fixed "target all orbit sections" cards not spawning enough attack vfx.-Fixed some issues with how hack and optimize counter another.-Fixed legacy problems with how created cards get foiled/holod.-Fixed some inconsistencies with strafe drive compatibility.-Fixed AA-suppressed unit state sometimes not updating before post-turn effects are initiated.-Fixed a scenario in which counter battery would not be correctly prevented by completing boarding action.-Fixed a problem when love gains bonus action right before attacking.-Fixed tether card comms never playing.-Fixed strafe drive not triggering retreat repairs correctly.-Other minor fixes.-Fixed some typos.
- Current Update Plans - 11 November 2025
Attention All Deck CommandersWith the 1.0 release wrapped up I’m now looking forward to prototyping new games. But there are still some things I could not fit into the initial release version of Hyperspace Deck Command. Some of these features might still get added via content updates, releasing throughout the coming year, timed to some upcoming Steam events. Here is what I have currently planned: As with my other games, the updates will be completely free. Stay tuned for more info once these get ready for release.CheersStefan – Sleeper Games
- Hyperspace Deck Command 1.0.023-1.0.026 (Launch) - 6 November 2025
1.0.023 (Launch)-End-tech investigators encounter now interacts better with boarder infighting.-Added some additional inspect text and card effect tooltips.-Slight nerfs to some Low-Tech units.-Fixed some general inconsistencies within inspect texts and tooltip texts.-Fixed one temporary Floatoid card missing from the data cloud.-Fixed a cut Low-Tech upgrade being left in the data cloud.-Fixed incorrect mouse press tracking when removing upgrades with hold-to-drag inputs on.-Fixed some inconsistencies when the last card played during high readiness phase creates fast deploy cards.-Fixed apply in front not being able to target boarded allies.-Fixed drive power bonuses not alleviating drive power penalties if applied after.-Fixed some typos.1.0.024 (Launch)-Added card text visualization for how containment affects inflict status.-Added icon visualization and for containment stacks being n…
- Hyperspace Deck Command 1.0.014-1.0.022 (Launch) - 17 October 2025
1.0.014 (Launch)-Fixed Evolve not taking effect.-Fixed a unit missing from TU loot pool.-Fixed target based damage bonuses interacting badly with multi-target attacks.-Fixed Power Relay interacting badly with multi-target cards.-Fixed reaction icon not updating once units adapt to EMP.-Fixed high readiness upgrades not immediately making cards fast deploy in some circumstances.-Fixed Controller not being affected by hack.-Fixed bad float text on cargo rail reaction.-Fixed low shot-count weapon visuals not playing out fully when breaking partial containment.-Fixed some problems with attack visuals when a target all enemies unit attacks while fully boarded.-Fixed subversion self attack getting overwritten by boarding infighting.-Fixed a fighter escorts intercepting escort bombers from other orbits than their own.-Fixed some incorrect tooltips.-Other small fixes.1.0.015 (Launch)-Fixed prob…
- Hyperspace Deck Command 1.0.012 (Launch) - 14 October 2025
1.0.012 (Launch)-Improved projector type tech card animations.-Status icon for intercept mines now animates if they got lethal.-Fixed a problem with Mass Produced commander unlock condition (sorry).-Fixed problems with redraw counter modifying effects.-Fixed Automated Mining Hive sometimes overwriting location SRM drop count.-Fixed mercenaries no longer showing their deploy cost after retreating.-Fixed megaship range limit getting disabled by hacking.-Fixed some problems with how status on hand card resolves.-Fixed boss phase transition not correctly delaying some other turn progression aspects.-Fixed some fleet upgrades getting added to loot pool despite still being locked.-Fixed some effects not resetting correctly on dongle remove.-Fixed some bad unlock conditions in data cloud.-Fixed some support affects displaying bad text during inspect.-Fixed Evolve not being modified by effect p…
- Hyperspace Deck Command 1.0.004-1.0.010 (Launch) - 9 October 2025
1.0.004 (Launch)-Removed some pre-launch stuff from the pause menu.-Some changes to Lane-Guard Scanner (general guidelines till apply.)-Fixed EM Addapted units not displaying attack tells while EMPed/Chaffed.-Fixed some effects not being correctly affected by hacking when it is canceled out by optimize during the same turn.-Fixed damage reduction effect calculating wrong at increased effect power.-Fixed Megaship Disrupt taking effect while unit is boarded.-Fixed some support targeting not showing inspect text.-Fixed some typos.1.0.006 (Launch)-Tutorial recap now points out that LMouse also moves units.-Status effects that simply count down on turn end now resolve faster and do not trigger action cam.-To prevent unfortunate accidents, tech cards with damage components >0 now don't lock onto your own units as easily.-Unlocks now happen faster during victory sequences and final encounter r…
- Hyperspace Deck Command Launched! - 7 October 2025
Get to your ships, we are launching now!After 20 month in development, your intervention force is now ready for deploy! Hyperspace Deck Command is the 3rd entry in the Hyperspace Anthology has you build a massive space force from unit and tech cards, which you then deploy in lane-based battles against an enigmatic opponent from outside the galaxy.The 1.0 release includes:5 combinable factions from the Hyperspace universe, each with distinct, effects, starting cards and play styles.15 dual-use status effect that work differently against allies/enemies.9 star systems to traverse and explore, with various locations that can alter your deck.25+ enemy encounters with increasingly vicious boss ships each.Hundreds of modular card dongles and fleet-wide upgrades to enhance your build.Over 400 cards total. Get Hyperspace Deck Command here on Steam at a 10% launch discount. The Sleeper Games Comp…
- Release Date And New Demo Features - 11 August 2025
Hi There Aspiring Deck CommandersHyperspace Deck Command 1.0 is now scheduled for full release on 7.10.2025! To prepare for release I updated the demo with some new features that just about made it into the final game. Here’s whats new: Commander CardsThe commander deck component now comes with a new card type that represents your chosen commander. Commander cards grant powerful bonuses to the ship they take charge of and can be used once per encounter. Commander choice now has a stronger impact on your run, with commanders often boosting their signature effects and play style.Boss Debris EventDefeating the major bosses at encounter 3 and 6 now spawns special boss reward events that allow you to acquire multiple card upgrades or fleet upgrades. But watch out, when choosing an item you’ll loose track of whatever got thrown to the other edge of the system, limiting subsequent choices.New…
- Hyperspace Deck Command Version 0.7.033 (Demo 2) - 10 June 2025
-Some changes to ensure correct tutorial progression.-Some tut holos now point more clearly to what they refer to. -Fixed tutorial text going off screen under certain circumstances.-Fixed title screen tutorial fading weirdly if selecting a deck component before tut spawns.