- 1.0 Out Now! What's the future of Stratum Descent? - 20 November 2024
It’s official—Stratum Descent has reached its 1.0 release! I’ve worked hard to bring it to it's current state. While I know there’s always room for improvement and future updates, I’m proud of where the game stands today. That said, the low adoption and player count have made it challenging to test and identify issues. Even so, I’m confident and happy with the current version. This is also part of the reason why I have decided now is a good time for the 1.0 release. Looking ahead, I plan to address any issues that arise, but I don’t have new content updates planned at this time. Thank you all for your support—I truly hope you enjoy the game!
- Balance updates and removing weakness wording - 15 October 2024
Simple update here for mostly backend related changes. A number of updates around enemies and cards, also removal of weakness wording.
- Patch notes - 8/29/24 - 29 August 2024
New Added ability to sell relics in the relic screen Removed Removed Weakness from cards, stones and enemies because of balancing issues Balance Made it cheaper to do everything while on a journey (buying and slotting) Update Update adding relic UI on the new journey screen to be more friendly Fixes Fixed an issue where you could only use 9 relics in a journey Fixed an issue where a player is unable to draw cards if there is 1 card in draw and 0 in discard Fixed an issue where sweep cost way too much to slot
- Update 13 - Bug fixes, balancing, ui updates and price update - 5 August 2024
Hello all! This update has a number of fixes and rebalances, this update also goes over some of the other hotfixes I have worked on over the past few weeks. But in general some major card interactions have been fixes as well as some event fixes. The other news is after a lot of talking with others and thinking really hard about it, I plan to raise the price to $4.99, but I won't be doing this for a couple weeks as to not just raise it out of the blue. Balance Balanced a number of relics to not be so OP Changed the math for how much it costs to Crystalize Changed the math for how much it costs to slot a stone Changed the math for how much it costs to change the cost of a card Changed the math for how many fragments you gained from fragmentizing stones and cards Small rebalance of fragment gain from fights Removed Removed Purchase all common cards from shop Update UI Updates to the Forge…
- Relic Balance and update - 22 July 2024
Update Updated some relic text to be more descriptive Fixes Fixed the issue where the music would change if you ALT+Tab or if the game loses focus Balance Balanced a number of relics to not be so OP
- Update 12 - Card/stone filtering, bug fixes and balances - 8 July 2024
New functionality that many have asked for is in this update. The ability to filter the card list and stone list in the forge and new journey. You will be able to filter by effects and even select multiple effects to filter by. The rest of the update is some balancing, bug fixes and fixes for grammar/spelling. New Ability to filter cards and stones in forge. Fewer clicks to fragmentize stones. Update Updated many events for spelling and grammar issues. Fixes Fixed a few spelling errors. Fixed an issue where additional map paths appeared towards the end of a map. Balance Increased rerolling cost in card and stone shop from 200 to 500. Nerfed regen, buffed shield again. Increased the cost to purchase health. Reduced fragments gained in later stratums.
- 6/27 Hotfix 1 - Fragment gain issue and card filtering - 27 June 2024
Fixed an issue where players were getting 0 fragments after a fight. Added the first pass of card filtering. You can now filter by effect type in the forge and when starting a new journey. Working on stone filtering next.
- 6/26 Hotfix 1 - 26 June 2024
Some balance related items this time around Updated "Upgrade" system to be based off effect and how much the effect will increase. Increasing card still gives 2x the status effects but also costs quite a bit more to do so. Nerfed Shield and Buff slightly Fixed an issue with card duplication when clearing the last strata Lowered fragment gains slightly Increased cost to slot stones
- 6/25 Hotfix 1 - 25 June 2024
Hotfix - The damage an enemy shows they will do includes player expose and enemy buff amount. Meaning that there is no additional math needed to take into consideration when blocking an enemy. If the attack says 0 when playing defense cards, the attack will do 0 and not apply anything. Also you can now play 0 attack cards on enemies when they have expose on them, to deal expose damage.
- Stratum Descent has been released and the road map is live - 25 June 2024
Today is the day! Stratum Descent early access is live! I really hope everyone enjoys the game and looks forward to where it can go. I did my best to make it as stable as I can, I know there are some minor bugs and some fun balance problems, but nothing that I think breaks the game. Either way I look forward to hearing how you are enjoying it and as always let me know what you find! Don't forget to join our discord! Here is a graphic of the current road map. But the gist is concentrating on any issues from launch and then starting to work on some desired features.
- Update 11 - The Great Tutorial Purge and Other Things - 21 June 2024
Heard all of you loud and clear that there is just too much reading simulator in a card game. So I removed a number of redundant tutorials, merged some, made some into graphics and just overall did my best to cut down on the tutorial reading. The 2 big ones are still the combat tutorial (shortened) and the forge tutorial. The rest have either been streamlined or removed entirely. There is also a number of bug fixes around defense and buff, as well as other items that have come up over the past few days. I appreciate all the input from everyone and I am working my fastest to resolve issues before EA release next week. Expect probably 1 or 2 more updates. As always let me know if you see anything or have any issues. Thanks! Luigi Full Notes New Added new notification about available free draws when ending a turn Added new setting to toggle free draw notifications Update Players can now on…
- Update 10 - The Great Rebalance - 16 June 2024
Hello all! Another update based off a number of items from the Steam Next Fest. The biggest change is that I have rebalanced all the cards, stones and enemies. TLDR; I have a spreadsheet that I made that tells me things about the power ranges of things, and I have evened everything out. This does 2 things, it evens out the gameplay at the start of the game to be a bit more challenging and stops cards becoming super OP as quickly as they were. Secondly, it makes enemies feel more fair later on a bit more of a challenge at the start. Thank you everyone and keep letting me know about issues, ideas and everything else! Full List New Features Added a new dialogue when entering the relics panel. Added UI indicators showing that the map camera can be moved with W/S or the Up and Down keys. Enabled map camera movement using W/S and the Up and Down keys. Added text to attack damage of a card, sh…
- Steam Next Fest Developer Live Stream - 11 June 2024
Come join me and see what Stratum Descent is all about. Hang out, chat, find bugs and learn more about Stratum Descent with me!
- Steam Next Fest update (Update 9) - 10 June 2024
Hello all! Announcing that we are part of the Steam Next Fest and that I have some updates to share as well! Also come hang out at 8pm EST tonight (6/10) to see the game played live! As always let me know of any issues or feedback, and do join the discord! Update Removed turn start sound Being defeated no long removes all cards, all cards are kept, but stones are still lost Made maps wider to force more map movement choices Enemies now have a wider range of effects Updated some sounds so that they aren't as annoying Updated text around defending and giving more indication on when you can defend Balance Rebalanced overworld monsters to be slightly harder Stratum lords now have 2 enemies that join the fight Fixes Fixed an issue with sound settings not applying correctly when loading the game Fixed an issue with rage not working properly Removed Removed The Guide Event for now
- Urgent Hotfix - 23 May 2024
Hello everyone! Urgent Hotfix is live for an issue where when entering a fight is broken and no enemies or cards show up. There are some other changes in there that I have been working on, should not cause issues, and will explain them in a larger update post.
- Next Fest Live Stream With the Dev - 21 May 2024
Come join and see Stratum Descent in action. See if I can break the game from a completely fresh state and also chat with me about the game and its upcoming early access release.
- Update 8 - New status effects and introduction of status triggers - 7 May 2024
Hello Everyone! Some big changes to expand the strategy side of the game. I have added a number of new effects which also has increased the card and stone pool to pull from. With this change I have also added a new system called status triggers. Each card now has 1 effect that is considered the main effect. When a card is played, the main effect has the potential to trigger other effects based on various conditions. Played a card with a burn main effect? Melt any ice on the target and cause blindness. Played a card with a poison main effect? Add weakness status if the target is also bleeding. Played a card with a heal main effect? Increase regen potency on yourself. Played a card with a ice main effect? Turn water and bleed effect on target into additional ice. I have also updated a number of systems, you can now fight a number of different enemies in once combat. Also enemies will eith…
- Update 7 - Balance changes, UI Changes - 3 April 2024
This is a big update everyone! A ton of balancing, a ton of UI changes and bug fixes. The game will feel easier at the start, but the difficulty really ramps up. Read the full list below and let me know thoughts. I highly recommend resetting your game if you decide to jump back in. As always let me know of any issues or anything! New Added a new quest to crystallize a card. Bug Fixes Fixed an issue with Cursed Woods. Addressed a bug where using a defense card would block damage from all enemies. Corrected an issue where the last few hexes displayed incorrect pathing areas. Resolved a saving issue where the type of stones added to a card wasn't visible upon loading the game. Removed chicken from level 3 stratum. Fixed an issue where cards were lost when starting a new journey and then exiting the game while on the new journey screen. Fixed a problem where stones were not saved when savin…
- Stratum Descent is part of Steam Deckbuilder Fest! - 25 March 2024
Just a heads up that Startum Descent is part of the Steam Deckbuilder Fest! The current demo is the full game, and will be until Early Access in a couple months. Been making a number of updates over the past few months and would love to hear more from everyone! Let me know your thoughts and any bugs you find! Don't forget to join our discord server!
- Update 6 - Polish and Early Access Price - 19 March 2024
Hello everyone! This is a quick update as it is mainly around polishing up animations/UI/Code. So you will see some visual updates and new animations in the game. But the bigger item is that I want to let everyone know what the Early Access price will be for Stratum Descent. And that price is $3.99 USD. As always keep letting me know about any bugs or anything else you find! Thanks! Luigi