SPSTEAMPULSELIVE ANALYTICS
Backrooms Media

Backrooms Media Steam metadata

NPK Games | Dec 16, 2025 | game

Released

1players observed · 5 October 2026 - 19:04:05 UTC

ActionAdventureCasualIndieRPGSteam Store

  • Latest observed players1 · 5 October 2026 - 19:04:05 UTC
  • SteamPulse tracked peak397
  • Units sold (VGI)32,537
  • Revenue (VGI)$135,000
  • Review score40% positive

Backrooms Media metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 5 October 2026 - 19:04:05 UTC
  • SteamPulse tracked peak397
  • Units sold (VGI)32,537
  • Revenue (VGI)$135,000
  • Review score40% positive
  • Total reviews645
  • Release dateDec 16, 2025
  • DeveloperNPK Games
  • PublisherPretty Soon

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: NPK GamesPublisher: Pretty Soon

Top Steam chartsTop 100 gamesGame directorySteam Store page

Backrooms Media Steam metadata

Backrooms Media metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2714970/metadata
Steam Storehttps://store.steampowered.com/app/2714970/
Steam Communityhttps://steamcommunity.com/app/2714970
PCGamingWiki search
IGDB searchSearch IGDB for Backrooms Media

Reviews, pricing, and metadata

Review summary

Mostly Negative

40% positive, 257 positive, 388 negative

Price and discount

$7.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Steam Achievements

Achievements

15

Platform releases
  • Steam 10 September 2024

Latest Steam announcements

  • 1.0 Update is HERE! - 16 December 2025

    Backrooms Media has officially left Early Access and the 1.0 Full Release is available right now!1.0 Update Is HereAfter continuous updates, testing, and improvements, the game is now entering its full release state. Early Access helped shape the core experience, and this version represents a more polished, stable, and complete vision of the game.New Level for The Hunt Game ModeTo celebrate the full release, The Hunt game mode has received a brand-new level: Level Fun. Expect new layouts, new tension, and new ways for things to go wrong as you track down the entity with your team.Bug Fixes & General PolishingThis update also includes many bug fixes and overall improvements across the game:Improved stability and performanceFixed various gameplay and co-op issuesPolished visuals, interactions, and mechanicsThe goal is to make the experience smoother, scarier, and more reliable for everyon…

  • Bug Fixes & Community Survey - 20 November 2025

    Hi everyone!🛠️ Bug FixesThis patch focuses on tightening up the experience. Some reported issues have been resolved, including stability problems and some smaller gameplay quirks. 📋 Take the Player Survey!As the project moves closer to 1.0, I want to make sure the final direction truly reflects what you want the game to become.This update includes a survey asking about your experience so far, what feels strong, what still needs work, and which features you’d like to see prioritized for the full release.💬 As Always, I Need Your Feedback!Let me know how it plays for you, what works, and what needs tweaking. Post your thoughts on the Steam forums, or join the Backrooms Media Discord server!🤝 Join the Community!If you’d like to talk about the game, report bugs, or just hang out with other players, join the Backrooms Media Discord server! Your feedback is incredibly important in shaping…

  • New Level in Procedural Generation - 13 October 2025

    Hi everyone!New Level just arrived at Procedural Generation!⚡ Electrical Station Joins Procedural GenerationThe dark, industrial halls of the Electrical Station are now part of the rotation in Procedural Mode. Every run will feel fresh and unpredictable as layouts shift and new dangers lurk around every corner.🌡️ Temperature Variation MechanicThis update also brings a new feature: room temperatures. These conditions affect how you and your team navigate, survive, and plan your next move.🎮 Launch crash fixedThe new update also fixes the NetDriverListenFailure issue that was sometimes happening at launching the game, caused by a particular game file. The new launcher gets rid of it at launch. 💬 As Always, I Need Your Feedback!Let me know how it plays for you, what works, and what needs tweaking. Post your thoughts on the Steam forums, or join the Backrooms Media Discord server!🤝 Join…

  • Procedural Generation Update - 1 August 2025

    Hi everyone!Procedurally generated level have been upgraded!🧩 Procedural Generation now has more variety, biomasses and darkness!The generation have been made more dense and creepy. The level from now on, grows out biomasses and progressively gets more and more dark as you progress through, adding more intensity to the level.The items are now spawning more randomly through the level adding more variety to their locations.The item markers also got smaller, so now it is not as easy to find the solution as before! Hunt mode related UI have been improved.💬 As Always, I Need Your Feedback!Procedural generation is a huge step forward for the game, and I want to make sure it feels just right. It is in a really early stage but is already a huge improvement in terms of mechanics, that I plan to improve much more. If it goes well, it will make the levels much more unpredictable.Let me know how…

  • New Update: Procedural Generation - 24 June 2025

    Hi everyone!Procedurally generated levels have arrived to The Hunt game mode!🧩 Procedural Generation Comes to The HuntYour mission to track, trap, and capture an entity has entered a whole new dimension of chaos. Levels now regenerate with each game, creating endless layouts. It’s still The Hunt, but it’s different every time.🕹️ More ReplayabilityThe level, the traps, the items, the entity.. it is all going to be randomly generated. 💬 As Always, I Need Your Feedback!Procedural generation is a huge step forward for the game, and I want to make sure it feels just right. It is in a really early stage but is already a huge improvement in terms of mechanics, that I plan to improve much more. If it goes well, it will make the levels much more unpredictable.Let me know how it plays for you, what works, and what needs tweaking. Post your thoughts on the Steam forums, or join the Backrooms Me…

  • What's going on? - 8 April 2025

    Hey everyone! Just wanted to share a quick update. This time, not a devlog, but a heads-up! 🛠️ No Devlogs for a Little While I’m still working steadily on the game, but I’ve hit a few challenges that turned out to be way more complex (and time-consuming) than I expected. Because of that, there won’t be weekly devlogs for a little while. Right now, I’m completely focused on sorting out this one big thing, and honestly, there just isn’t much new to show or talk about yet. I also want to apologize for not delivering the March update as planned. The issue I ran into ended up delaying things, and I really appreciate your patience while I work through it. 🙏 Thank You As always, thank you so much for your support, feedback, and kind messages. It really means the world and keeps me motivated, even when things get tough behind the scenes. I’ll make sure to share an update as soon as there’s so…

  • A Quick Devlog #12 - 14 March 2025

    Hey everyone! Another devlog is here! I’ve been hard at work on the March update, and I’m excited to share what’s been happening! 💡 What’s New? I’m wrapping up the procedural generation system! Just a few final bugs left to fix, and it’s almost good to go. It’s been a tricky process, but I’m really happy with how it’s shaping up. Another big focus has been refining the new lose condition for the new game mode, making sure you don’t just respawn after death. This should add more tension to survival and make every decision count. It’s something I’ve wanted to improve for a while, and it’s finally coming together! 🎮 Playtest is Still Open! The playtest is still open, and I’ve decided to extend it until the end of March! You can try out the new game mode for free, and I’d love to hear your thoughts. Your feedback is invaluable, so if you have a moment, please fill out the survey, it’ll re…

  • A Quick Devlog #11 - 6 March 2025

    Hey everyone! First off, sorry for the missing devlog last week. Things got a little hectic, but we’re catching up now. I’ve got some exciting updates to share, so let’s dive in! 💡 What’s New? I’ve been making solid progress on procedurally generated levels, and things are starting to shape up nicely! This should bring a lot more variety and unpredictability to each playthrough, and I can’t wait for you to experience it soon. Another big focus has been adding new enemies to the hunt game mode. You’ll need to stay on your toes because some fresh dangers are making their way into the game… and they won’t be friendly. I'm aiming for the next update to drop at the end of March, and I really hope you’ll enjoy all the new content! You'll meet this little fella in the March update! 🎮 Playtest is Still Open! If you haven’t jumped in yet, the playtest is still live, and you can try out the new…

  • New Game Mode Playtest – I Need Your Feedback! - 20 February 2025

    Hey everyone! Two weeks ago, I introduced a new game mode, and now I’d love for everyone to give it a go! To make that happen, I’m hosting an open playtest where you can jump in and try it out. This is a key moment in shaping the future of the game, and your feedback will help me determine if this is the right direction. 🛠️ New Tools & Traps 🔍 Radar – Detects all lifeforms around you, both friend and foe. 🎭 Decoy – Toss it to lure the entity away. But be careful - it won’t fool them forever. 🚨 Sensor – Alerts you when something passes through its range. ⚡ Stopping Shocker – A last resort to stun the entity and buy yourself precious seconds. ❌ Deterrent – Scares the entity away… but for how long? 💡 Why This Playtest Matters This mode introduces fresh mechanics, new challenges, and a different way to play. But more importantly, I want to know: Is it fun? Does it feel like a natural e…

  • A Quick Devlog #10 ...And Help Needed! - 13 February 2025

    Hey everyone! Time for another devlog. This one’s a bit shorter, but the thing I’m working on is pretty exciting! 💡 What’s New? I’m working on procedurally generated levels for the new game mode! This is a huge step, and I’m really excited about it. Having levels that generate dynamically will bring more replayability, unpredictability, and tension, so exactly what Backrooms Media needs. It’s still very early in development, but I can’t wait to show you more as soon as I can! Here’s what it looks like on my end so far! 🐛 Help Needed: Tracking the Fatal Error Crash I also want to ask for your help in tracking down the fatal error that’s been causing crashes. If you’ve experienced this issue, I’d really appreciate any details you can share to help me pinpoint the cause. Here’s what would be most helpful: 🖥️ PC specs (CPU, GPU, RAM, OS) 🔄 Lobby type (Did you host, join a game, or play…

  • New Update: The Deadly Hunt Begins! - 7 February 2025

    Hi everyone! A brand new game mode has arrived, bringing fresh objectives, mechanics, and intense new challenges! This time, your mission is simple but terrifying: capture one of the entities roaming the Backrooms. At any cost. To help you survive this dangerous expedition, I’ve introduced five new traps, each designed to give you a fighting chance. 🛠️ New Tools & Traps 🔍 Radar – Detects all lifeforms around you, both friend and foe. 🎭 Decoy – Toss it to lure the entity away. But be careful - it won’t fool them forever. 🚨 Sensor – Alerts you when something passes through its range. ⚡ Stopping Shocker – A last resort to stun the entity and buy yourself precious seconds. ❌ Deterrent – Scares the entity away… but for how long? 🔧 New Controls for a Smoother Experience I've also made adjustments to the controls to improve gameplay and make every encounter even more immersive. 💬 Let Me…

  • A Quick Devlog #9 - 30 January 2025

    Hey everyone! Time for another devlog - I have a bunch of exciting stuff to tell you about! 💡 What’s new? Big news! Work on the new game mode is almost finished! The pieces are finally coming together, and I’m really excited for you to try it out very soon! The lights dim as the main trap sets up, adding an extra layer of tension. There also will be some surprises for you to find, but I don’t want to spoil too much. Discovery is half the fun! A small glimpse of what's coming soon! On the technical side, most of the sounds are already implemented, all the traps are working as intended, and the objectives are fully functional. Now it’s just about polishing things up, making sure the experience is as smooth (and terrifying) as possible. Once that’s in, we’ll be in a great place! 🤝 Join the community! If you want to chat about the game, share feedback, or just hang out with other players,…

  • Kitty's Level Item fix - 23 January 2025

    Hi! I fixed a bug that occured on Kitty's level with the letters on the boxes. Thank you for reporting the issue! — Patrik

  • New Level is Live! - 23 January 2025

    Hi everyone! There’s a new level waiting for you, and it’s not what it seems... This time, you’ll find yourself in a cute, pink labyrinth, but don’t be fooled by its charming aesthetic. Something deadly lurks in the shadows. Is it just your imagination, or is there an entity watching your every move? Your goal is to navigate through this deceptively sweet nightmare, uncover clues, and find a password to unlock the exit. But be careful... Kitty is watching. You can access this level from the Poolrooms. 📝 Report your bugs! Your reports are invaluable for improving the game. If you encounter any bugs or glitches, please share them in the special thread on the Steam forums here, or join the Backrooms Media Discord server. Every detail helps make the game better for everyone! Thank you so much for your feedback and support. I hope you enjoy this new adventure! — Patrik https://store.steampo…

  • A Quick Devlog #8 - 16 January 2025

    Hey everyone! Another Thursday means another quick devlog! 💡 What’s new this week? I’ve been hard at work adding some exciting updates and improvements to the game. Here’s what’s been keeping me busy: There’s a brand-new level in the works! It’s shaping up to be a really eerie addition. It features a unique entity with its own look and mechanics, and introduces new item interaction mechanics, adding a layer of complexity to the gameplay. I can’t wait for you to explore it very soon! Say hello to this guy! ...Or maybe don't. On top of all that, I’ve been improving some of the core game elements. I’ve polished the lighting across all levels, making things look and feel even more atmospheric. Every level has also been optimized for smoother performance, so you can expect a more seamless experience overall. 🤝 Join the community If you want to chat about the latest updates, share ideas, or…

  • A Quick Devlog #7 - 9 January 2025

    Hey everyone! I hope you all had a fantastic holiday break and that 2025 is off to an amazing start for you 🎉 It’s time for another devlog, and I’m really excited to share what I’ve been working on lately. 💡 What am I working on this week? I've been focused on pushing forward some exciting new features and making progress on the new game mode. Here’s what’s new: I’ve been implementing various types of traps in the game. They’re already functional, but the visuals aren’t quite there yet. Don’t worry, though - once the graphics are ready, they’re going to make exploring even more intense! I've started working on defining the core objective of the upcoming game mode. I can’t share too much just yet, but it’s coming together really nicely, and I think it’s going to add a fresh layer of challenge and excitement! I'm also designing a new level specifically for this game mode, and I’m thrill…

  • December Update is Out! - 20 December 2024

    Hey everyone! First off, thank you for your feedback and support as always. As promised, I have another update for you! ⭐ What’s New? This month, I focused on reworking the Parking Lot level, but that’s not all! Here’s what’s new: ☢️ Parking Lot Revamp: New Models: I’ve added fresh environmental details and a brand-new card reader to help you find the exit door more easily New Layout: The Parking Lot level has been redesigned with new areas for you to explore ☢️ Sound Enhancements: Flashlights now have sounds when toggled Player damage sounds have been updated The Smiler now comes with its own creepy sound ☢️ Monster Speed Adjustments: Monsters on Level 0 have had their speed rebalanced—they’ll no longer charge at you with superspeed ☢️ Bug Fixes: Various fixes to improve your gameplay experience Fixed a bug causing workshop levels to not appear 🎮 About the New Game Mode In an earlier…

  • A Quick Devlog #6 - 12 December 2024

    Hey everyone! It’s time for another devlog! I’m very excited to share the progress I've made. 💡 What am I working on this week? This week has been all about refining gameplay mechanics and enhancing the player experience on the Parking Lot level. Here’s what I've been up to. I’ve added a keycard reader to the exit door! Now, it’s much easier to figure out which door is the right one to escape through. No more wandering around aimlessly – but don’t let your guard down just yet! I’ve changed the key that was hidden in the car to a keycard. This tweak better aligns with the new mechanics and gives the level a more cohesive feel. I’ve wrapped up the layout and lighting on the Parking Lot level! The ambiance is now dialed in with a perfect mix of eerie shadows and subtle hints to guide your way. I can’t wait for you to see how it sets the mood! Here’s a preview of the latest updates in the…

  • A Quick Devlog #5 - 6 December 2024

    Hey everyone! First off, I just want to say a huge thank you for all your reactions to the recent update! It’s so awesome to see that many of you are enjoying the changes and noticing the little details I’ve been working on. Your excitement means a lot, and it’s a big motivator for me to keep pushing even harder to make Backrooms Media the best it can be. Thank you for being such an amazing community! If you want to read more about what’s been introduced in this update, please check out this post: https://store.steampowered.com/news/app/2714970/view/4482866135595746075 💡 What am I working on this week? With the new update now out, I’ve shifted my focus to what’s coming next for December and beyond. Here’s a look at this week’s progress: I’ve been working on usable items, which will open up new strategic possibilities during gameplay. The goal is to give you more dynamic interactions wi…

  • November Update Is Out Now! - 28 November 2024

    Hey everyone! Patrik here again, bringing you another update for Backrooms Media! Your feedback has been invaluable in shaping the game into something we can be proud of, and I’m very excited to share what’s new and improved in this update. Let’s jump in! ⭐ What’s New? This time, the update focuses on leveling up the overall experience, addressing networking issues, and introducing some spooky surprises. Here's what you can expect: ☢️ Networking Improvements: No more fatal errors when connecting to multiplayer games You no longer need to switch servers on Steam to join your friends—connecting is now seamless Overall, the connection is much more stable and reliable ⚠️ If you were using Backrooms Media version 1.1.6 or earlier, you may need to navigate to C:/Users//AppData/Local/BackroomsMedia/Saved/Config/Windows and delete the "Engine.ini" file to ensure the game runs after this update.…

Patch notes and updates

S.noRelease datePatch nameGID number
120 November 2025Bug Fixes & Community Survey1816849002011195
223 January 2025Kitty's Level Item fix1789580505316596

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2714970
Live current players1
SteamPulse tracked peak397
Live count (today's peak floor)1
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateDec 16, 2025
DeveloperNPK Games
PublisherPretty Soon
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Negative
Positive review percent40%
Positive reviews257
Negative reviews388
Total reviews645
Steam recommendations546
Achievements15
Average playtime forever89 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2714970/

Short description

Backrooms Media is a 1-4 player co-op horror that plunges you into unsettling, hyper-realistic liminal spaces. Navigate eerie environments filled with lurking horrors. Group up with your friends to face the terror of the endless backrooms together and... try to escape.

About this game

Embark on an otherworldly adventure with Backrooms Media, a multiplayer co-op game that plunges you into surreal, hyper-realistic liminal spaces where the line between dream and reality blurs. In the 1.0 release, you don't just survive – you fight back. Immerse yourself in a non-linear path through nightmarish levels. Survive the extreme heat and cold of the Bunker, navigate the deadly radiation of the Dark Woods, solve the puzzles of the deceptive Pink Labyrinth, and explore the revamped Parking Lot and Deep Level 0. Find notes scattered throughout the levels to uncover the tragic fate of the previous expedition. Face off against distinct entities including the revamped Bacteria, the terrifying Smiler, and the watchful Kitty. In the eerie silence of the Backrooms, panic is your enemy. You will encounter surreal landscapes that defy explanation. Maintain your nerve as you traverse these liminal spaces. Stay calm and watch for subtle changes in the environment or the behavior of entities. Rushing blindly will only lead to your demise. Turn the tables on the entities. In this game mode, your mission is no longer just to survive – it is to capture. Experience procedural generation where layouts shift, biomass grows, and darkness increases as you progress, ensuring no two runs are alike. Utilize 5 specialized gadgets including Radars, Decoys, Sensors, and the Stopping Shocker to track and trap your prey . Adapt to changing conditions like the temperature variation mechanic that affects your survival strategy. Your survival hinges on collaboration. You cannot make it alone. Use proximity voice chat to share discoveries, warn teammates of lurking dangers, and plan your next move in real-time. Work as a unit to lure entities into traps or solve environmental puzzles. Whether you are baiting the Smiler or watching your friend's back in the dark, every role matters. Are you the hunter, or the hunted? Enter the Backrooms and find out.

Supported languages

English * , French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Ukrainian, Portuguese - Brazil, Traditional Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
48LAN Co-op
22Steam Achievements
30Steam Workshop
17Includes level editor
61HDR available
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany12Ängstigende Inhalte
igrs18Horor Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Backrooms Media's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Backrooms Media's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Backrooms Media at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$7.99$7.99No discountSteam Store

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2988,6135 October 2026 - 20:05:02 UTC1,818,3689,896,033Valve
Dota 2709,6675 October 2026 - 20:06:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS193,8175 October 2026 - 20:06:02 UTC3,236,0272,744,193PUBG Corporation
WARDOGS191,7925 October 2026 - 18:42:24 UTC399,748Not availableBULKHEAD
Valheim162,7865 October 2026 - 18:44:30 UTC498,478533,888Iron Gate AB
Rust129,2455 October 2026 - 18:23:30 UTC259,6461,403,838Facepunch Studios
Apex Legends™121,5895 October 2026 - 16:45:09 UTC624,4731,047,228Respawn
Team Fortress 280,0965 October 2026 - 20:04:47 UTC253,2251,230,475Valve
Tom Clancy's Rainbow Six Siege68,6655 October 2026 - 20:05:35 UTC200,4761,547,383Ubisoft Montreal
War Thunder64,5915 October 2026 - 19:00:02 UTC125,317781,076Gaijin Entertainment
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Overwatch®61,6715 October 2026 - 16:12:53 UTC164,636420,984Blizzard Entertainment, Inc.

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS193,8175 October 2026 - 20:06:02 UTC3,236,0272,744,193PUBG Corporation
Valheim162,7865 October 2026 - 18:44:30 UTC498,478533,888Iron Gate AB
Rust129,2455 October 2026 - 18:23:30 UTC259,6461,403,838Facepunch Studios
Apex Legends™121,5895 October 2026 - 16:45:09 UTC624,4731,047,228Respawn
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Baldur's Gate 353,7845 October 2026 - 19:44:24 UTC875,343836,282Larian Studios
Delta Force49,8815 October 2026 - 19:25:12 UTC246,418192,933Team Jade
DayZ45,4185 October 2026 - 19:22:36 UTC78,739460,377Bohemia Interactive
Grand Theft Auto V Enhanced42,3785 October 2026 - 19:40:10 UTC161,805217,159Rockstar North
VRChat42,1345 October 2026 - 19:38:10 UTC74,217269,026VRChat Inc.
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat168,3655 October 2026 - 18:30:49 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero58,5325 October 2026 - 19:36:08 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat42,1345 October 2026 - 19:38:10 UTC74,217269,026VRChat Inc.
Deskrawl: Idle ARPG41,1815 October 2026 - 17:41:35 UTC45,587Not availableFirst Day Games
Transport Fever 331,8375 October 2026 - 18:00:03 UTC42,161Not availableUrban Games
How to Fish31,5175 October 2026 - 19:42:48 UTC373,97130,342Dazed Games
Garry's Mod28,7635 October 2026 - 19:07:59 UTC73,7501,258,308Facepunch Studios
The Sims™ 426,2445 October 2026 - 19:55:57 UTC96,185193,399Maxis
Diablo® IV24,7495 October 2026 - 16:27:04 UTC64,51869,242Blizzard Entertainment, Inc.
Dressmaker20,8895 October 2026 - 12:23:18 UTC37,946Not availableelyaradine, raithza, oomsarel
Factorio19,1425 October 2026 - 19:34:07 UTC118,166235,340Wube Software LTD.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS191,7925 October 2026 - 18:42:24 UTC399,748Not availableBULKHEAD
Bongo Cat168,3655 October 2026 - 18:30:49 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim162,7865 October 2026 - 18:44:30 UTC498,478533,888Iron Gate AB
Rust129,2455 October 2026 - 18:23:30 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Project Zomboid61,2765 October 2026 - 18:28:10 UTC122,811467,999The Indie Stone
TBH: Task Bar Hero58,5325 October 2026 - 19:36:08 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
Geometry Dash51,9125 October 2026 - 20:02:52 UTC108,707646,789RobTop Games
Stardew Valley45,7275 October 2026 - 19:43:15 UTC236,6141,016,067ConcernedApe
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim162,7865 October 2026 - 18:44:30 UTC498,478533,888Iron Gate AB
Rust129,2455 October 2026 - 18:23:30 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt97,0685 October 2026 - 18:53:03 UTC137,187877,306CD PROJEKT RED
Project Zomboid61,2765 October 2026 - 18:28:10 UTC122,811467,999The Indie Stone
Warframe59,3855 October 2026 - 18:15:38 UTC181,509676,031Digital Extremes
TBH: Task Bar Hero58,5325 October 2026 - 19:36:08 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Baldur's Gate 353,7845 October 2026 - 19:44:24 UTC875,343836,282Larian Studios
Stardew Valley45,7275 October 2026 - 19:43:15 UTC236,6141,016,067ConcernedApe
Cyberpunk 207742,6275 October 2026 - 17:43:15 UTC830,387932,948CD PROJEKT RED
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
Deskrawl: Idle ARPG41,1815 October 2026 - 17:41:35 UTC45,587Not availableFirst Day Games

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