AirlineSim news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players8 · 3 October 2026 - 13:31:11 UTC
- SteamPulse tracked peak23
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews108
- Release dateJun 11, 2024
- Developersimulogics
- Publishersimulogics
Genres: Indie, Massively Multiplayer, Simulation, Strategy, Early Access
Company pages: Developer: simulogicsPublisher: simulogics
AirlineSim Steam news
AirlineSim news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Domination X: Ready for a summer challenge? - 3 August 2026
Today, Domination takes off for its 10th round! And with my part of Germany - and thereby myself - heading into vacation mode very soon, this is also the last launch before my summer break. So let's get straight to it, including today's discount!Discount first: Credits across most package sizes are 10% off until the end of Friday, UTC.Game World DetailsDomination X keeps the configuration mostly identical to the last round: relaxed market restrictions for maximum competition, doubled starting capital, no used aircraft at start, and - once again - Single Holding Mode.As a reminder, this limits every account to a single holding, ever: once it's gone, whether through bankruptcy or deletion, there's no starting over. So make sure to found a holding company before creating a subsidiary, and think twice before deleting anything. As always, this mode is aimed at experienced players looking for…
- Smith: A new game world featuring Individual Travel Requests - 8 July 2026
The Individual Travel Requests feature has been available for preview in our Paine game world since September. After months of tweaks and iterations, I feel confident that the feature is ready for a first roll-out to a regular game world. And Smith is that game world! Please find all the details below and don't miss the 10% discount we have going until the end of the weekend!What's in the name?The naming theme for our short-term game worlds revolves around aviation pioneers. So far, these were mostly pioneers in fields of engineering and aeronautics. But given that this game world is predominantly about a feature in the realm of business and economics, I decided to expand the theme into this direction: I picked "Smith" in reference to C. R. Smith, a former CEO of American Airlines who triggered the development of Sabre and thereby the first online reservation system. Given that ITRs are…
- Junkers #9 with a 10% discount on credits - 18 May 2026
Junkers IX is now open — and to celebrate the launch, there's a 10% discount on credits until Friday, so it's a good moment to stock up if you've been on the fence.Before we dive in: if you haven't had a chance yet, check out last week's Q1 development update for a look at what's been happening behind the scenes. I also kicked off a call for ideas for AirlineSim's 25th anniversary in 2027 — I'd love to hear from you!But now, on to the new game world!Junkers IX is now open!The configuration stays the same:Used aircraft at startStandard slotsNighttime bansIf you want to check out the previous iteration's results, the Junkers VIII statistics are up on the forums.Have fun!Martin
- Development Update Q1 2026 - 11 May 2026
I know "Q1 2026" is a bit of a stretch as it's already mid-May. But it was a busy few months: finishing off last year's big features, getting the codebase into shape with a round of spring cleaning, and — finally — laying the technical groundwork for the long-awaited UI Refresh. Read on for the full breakdown and make sure to check the heads-up about upcoming visual changes before you do.A Heads-Up: Temporary Design Inconsistencies IncomingIf you've been playing for a while, you'll know the game currently offers a "classic" color theme alongside the light and dark one. And while it has a special place in my heart (and likely many others): the classic theme is effectively deprecated at this point and will eventually be removed as part of the UI Refresh, in favour of what's become the standard these days — a proper light and dark mode according to the operating system's setting, with an o…
- Rather late than never: Quimby XVIII is here! - 23 April 2026
I know, I know — new game worlds usually open at the start of the week. This time around, I wanted to squeeze in a small maintenance patch alongside a brief development update before opening the doors. As it turns out, the patch isn't quite ready yet, so I decided to go ahead and launch Quimby XVIII now rather than keep you waiting any longer. The patch will follow next week, and you'll be able to read more about what's in it in the upcoming devlog. A Q1 development summary is also in the works and will follow in due time.But enough about that — let's talk Quimby!Quimby XVIII is now open!To celebrate the launch, there's a 10% credit discount until Sunday, so now is a great time to top up if you've been thinking about it.Quimby runs with its tried-and-true beginner-friendly setup, making it a great choice whether you're new to AirlineSim or just looking for a relaxed environment to build…
- Otto is back! - 24 March 2026
After sitting on the shelf since December, Otto is back for the 14th time! To celebrate the occasion, we're offering a 14% discount on credits until Friday. Grab your credits and then head over to Otto XIV to get started!The configuration is fairly standard: Used aircraft at launch and double the usual slots. This round will run until 21st of December - so it resets just in time for the holidays.Have fun!Martin
- Version 6.13.3 out now - 13 March 2026
Hey everyone,version 6.13.3 has just been released. While this change log is not on the long side, the internal changes it covers are significant. As such, please get in touch when you run into any unexpected issues. For more information, check out the most recent devlogs (2026-09, 2026-10).ChangedInterlining contracts do not require network planners if either of the partners operates no flights. Note that it can take up to a week for this to take effect on existing contracts.Interface language setting removed from user settings page. Language selector in footer is now the only way to change the language.FixedUse airport display name rather than just city on airport arrival/departure boards.More stable language selection for players joining the game through Steam.Changing the interface language as an unauthenticated user or a user without an airline in a game world would either have no…
- AirlineSim is now available in Hungarian - 12 February 2026
Hey everyone,Version 6.13.2 has just been released! This update adds a full Hungarian localisation (huge shoutout to Marco!) as well as a boatload of tweaks and enhancements to Individual Travel Requests and Location-based demand. Here's the full change log:AddedLocation-based demand: Show demand distribution time for each location on airport ground network tab.Hungarian localisation, courtesy of @marcovjr6.Individual Travel Requests: Support for distance-based probabilities of customer types. This way, budget types can be phased out beyond medium distances, for example.In-game help article about distance-based product ratings on rating tabs of service profiles and cabin configurations.ChangedLocation-based demand: Use a simpler method to generate ground connections to avoid overly long transfer times for mandatory inbound and outbound ground segments.Location-based demand + Individual…
- State of the Game 2026 and Chinese as supported language - 22 January 2026
Hey everyone,this is just a quick update to let you know about a couple of interesting things:Firstly, I just released this year's edition of the "State of the Game" video series! In this video, I take a look at all the noteworthy things that have happened in 2025 as well as my near- and long-term plans for the game. And secondly, thanks to the great effort of community members @UGameGerm and @lunar, I was able to activate Simplified Chinese as a supported language here on Steam! Thanks a lot for helping make the game accessible to a wider audience!
- Wright for Christmas, an experimental historic game world - 23 December 2025
Kids love to give presents they crafted themselves. These might not be perfect, but they are gifts that come from the heart. Today, I have a present for the lovely community of AirlineSim that falls into a similar category: The Wright game world!If you're confused by the opening paragraph, don't worry: My most recent devlog covers in some depth what this is about. But since crafting this present took a bit longer than planned and it's the day before Christmas here in Germany, I will try to keep this as short as possible and limit this message to the key pieces of information:Wright is a "historic game world": Aircraft types, fuel prices, passenger/cargo demand and some airports start at the level of the year 1982 and data time will progress one in-game year per every real-time month. So no A320, no modern 747s or ATRs! And you'll get your Tristars and Maddogs straight from the manufactu…
- Domination IX: Free-for-all with a twist - 1 December 2025
Today we restart Domination for the 9th time. While Domination has always been a world intended for players who enjoy maximum competition with relaxed market restrictions, this time we added yet another twist: Single Holding Mode! Read on for details on this...and today's discount!Discount first: Until Wednesday, credits across all package sizes will be 9% off!And on to Single Holding Mode: As the name suggests, this mode limits all players to a single holding...ever! This means that once you've created your holding, you won't be able to found another one before the game world ends. You cannot reset it either, so you will always be limited to the initial starting capital of 20 million AS$ (double of regular game worlds). Consequently, two practical tips before you get going in Domination:Make sure to create a holding company first and then create a subsidiary. This way, your subsidiary…
- Junkers in, Martin out - 1 October 2025
Excuse the somewhat click-baity title. I am, of course, not out. Just leaving for a week of vacation next week. But more on that after the real news: The past few weeks have been very exciting, so I am happy to do a good old, boring game world relaunch again. Today, Junkers takes off for its 8th round.Naturally, the world comes with all the updates and changes introduced with version 6.12 plus a small data patch. Other than that, it runs on a fairly vanilla configuration, including used aircraft at start. Junkers will end mid-May 2026 and as always, you can find the key stats from round 7 on the forums.To celebrate the relaunch, credits will be off 10% until Friday!And on that vacation I mentioned: I'll be off to Greece for a week starting this Friday. As I will actually be travelling and physically out of the office, my access to emails and ticket systems will be (intentionally) limite…
- Feel the Paine! Our preview game world is live - 11 September 2025
It’s been a long time coming, but today I’m excited to announce: our new preview game world Paine is live! Unlike regular game worlds, please read on before creating your airline there.TL;DR: This world is intended as a space to develop, test, and fine-tune new features in a production-like environment with real players and real data—before rolling them out to existing or future worlds. As a result, things may be a bit unstable at times. That’s why Paine comes at the low rate of just 2 credits/day and is restricted to Premium accounts. If you don’t have Premium yet, all it takes is a single purchase—and right now (until Sunday) you’ll get a 10% discount on most Credit package sizes.At launch, Paine includes two in-development features:The first part of the Distribution System–ORS Hybrid, namely bulk generation of Individual Travel Requests. While the core implementation is ready, the fe…
- AirlineSim wa nihongo o hanashimasu! - 31 July 2025
AirlineSim in JapaneseI’ve been told by our community member GINS that the title of this post means “AirlineSim speaks Japanese” — in, well, Japanese. He’s also the one we have to thank for the fact that both the game and the website are now available in a Japanese community translation! So, a huge shoutout to him for completing this localisation in what must be record time!At present, the in-game translation is around 80% complete, which means it should already be fully playable in Japanese. GINS has also translated the website and account management interfaces, so Japanese-speaking players can enjoy AirlineSim in their native language — from sign-up all the way through to building their airline empire. As a result, Japanese is now officially supported on Steam as well.It’s worth pointing out that — apart from the English and German versions — all localisations of the game are made pos…
- Flight YGR 11 has landed (with an update and a discount) - 14 July 2025
With a few weeks delay, iteration 11 of the Yeager game world has finally landed today. It comes with rather massive changes under the hood, a data patch and new aircraft trader personalities. You can read more on these things below, but if you just want to get going: Yeager XI is live here and to celebrate the occasion, credits are 11% off until the end of the week!Yeager XIThe 11th iteration of this game world comes with pretty much unchanged settings compared to the previous one: Second-hand aircraft at launch, double slots and at most one holding per player. It will run until February next year, and it comes with all the updates introduced by today's patch, of course.Update to version 6.11As discussed before, the relaunch of Yeager was pushed back because I was working on some major upgrades to modernise AirlineSim's technical foundation in preparation of upcoming feature developmen…
- Bleriot VIII launches with a fitting 8% discount - 26 May 2025
If you have been following the devlog recently, you know I have been very busy with a huge technical update of the game. As such, I am going to keep this short and sweet: Bleriot launches into its eighth iteration today, and to celebrate the occasion, credits will be 8% off until the end of the month! Bleriot features a pretty vanilla configuration but comes without initial second-hand aircraft. This means initial growth will be a bit slower and airlines shouldn't be able to "flood" the game world with massive fleets of "oldtimers" within the first couple of weeks. This is something we've received a lot of complaints about in recent months, and we're (again) looking into options to address the issue. This iteration will last 35 weeks, and Bleriot will reset on January 26th, 2026. As usual, you can find the top stats from iteration VII on the forums. And with that: Have fun!
- Spring Sale and Development Update - 18 April 2025
It's spring! At least here around simulogics HQ, the flowers are blooming, the birds are chirping and the outdoors is tempting. But be that as it may, we have been and are busy working on new stuff for AirlineSim, so today I want to give you a brief update on what's in the pipeline. But first things first... Spring Sale and Otto XIII pre-announcement Two important items to get out of the way before we talk development projects: Firstly, credits will be 10% off over the long Easter weekend, meaning from today until Monday. No egg-hunting required! Secondly, I will be more or less out-of-office next week, so I want to use this opportunity to remind everyone that Otto will relaunch on Monday the 21st. There won't be much fuzz about it on that day, so mark your calendars! New features in the pipeline If you are following my weekly development log, the following paragraphs will hardly be new…
- Gloves off! Domination VIII is live! - 24 March 2025
The name says it all: Our Domination game world comes with very few restrictions in terms of traffic rights. So the best players have a chance at dominating the world! What else is competitive? That's right...credit prices! Today and tomorrow, credits in most package sizes will be 8% off. And without further ado: Ready, Set, Go! for domination in Domination! Configuration All countries open for foreign investmentDoubled starting capital of 20 million AS$Latest ORS versionNo used aircraft at startNighttime bans activeStandard slotsOne holding per account allowedIncreasing demand over timeNo IPOs possible Domination has a run-time of 35 weeks and will reset on November 24th, 2025. Domination VII: Top Stats Before we finish it up, let's not forget about our overview of the airline rankings from the previous iteration! Congrats to dovi5, Grandline and Feuerteufel112 for winning the top thre…
- Game world relaunch: Junkers VII is live! - 27 January 2025
With Junkers VII, we are launching the first new game world of 2025! So if one of your New Year's resolutions is to get back into AirlineSim, now is your chance to follow through. To make it a bit easier, you can get credits for 10% off for the next 24 hours! So, no waiting around...get started now! Configuration Latest ORS version Only current aircraft types available Used aircraft at start Nighttime bans active Standard slots Multiple holdings per account allowed Increasing demand over time No IPOs possible Junkers VII has a run-time of around 8 months, which means you can access it until September 29th, 2025. Relaunch Sale As mentioned above, we're having a sale to celebrate the occasion! This time, all credit packages at or above 100 Credits are discounted by 10% today and tomorrow! Junkers VI: Top Stats Before we finish it up, let's not forget about our overview of the airline rank…
- Happy Holidays from AirlineSim (and 15% off on credits)! - 23 December 2024
With 2024, a very turbulent year for AirlineSim, the company and myself comes to an end. As such, I want to take a very brief look at what has happened this year and what lies ahead in the first months of 2025. But before I go into that, an important public service announcement: From today until the 26th of December, credits will be 15% off. So now's a good time to get that credit balance in order for the holidays! A (very) brief review of 2024 For the first time ever in AirlineSim history (I think), I was able to maintain a consecutive weekly development logbook all the way from when I started it in late January to now, the end of the year. As such, what happened this year is out there for anyone to read up on. But to summarize: As I was returning to AirlineSim with 100% of my capacity - see the recent State of the Game update for reference - I started the year with lots of housekeepin…
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