Dungeon Lords Steam Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players7 · 24 September 2026 - 21:03:38 UTC
- SteamPulse tracked peak16
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score79% positive
- Total reviews755
- Release dateDec 21, 2015
- DeveloperHeuristic Park
- PublisherTHQ Nordic
Genres: RPG
Company pages: Developer: Heuristic ParkPublisher: THQ Nordic
Dungeon Lords Steam Edition Steam news
Dungeon Lords Steam Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Dungeon Lords Steam Edition Patch #1 - 13 February 2016
FIXED: DEAD STATIC monsters (fixed monsters that have been killed) removed from processing and placed in MODE_HOLD now remain removed when loaded from a savegame or scene file. Previously, DEAD STATIC monsters were reverting to MODE_DEATH when loaded, causing them to be actively processed again, including world physics and collision with invalid (floating point) position data. In dungeon scenes this could potentially result in a stack overflow condition during recursive collision processing. Revised: Adding objects to game object list (OList) now checks if already inserted and performs removal prior to re-adding. An OList error now writes to log with object and caller id. REVISED MULTIPLAYER: REVISED: When minimizing the application window, the game now continues to process network messages and send/receive heartbeats. Previously, the game could disconnect players if they minimized the…
- Dungeon Lords Steam Edition Patch #1 - 13 February 2016
FIXED: DEAD STATIC monsters (fixed monsters that have been killed) removed from processing and placed in MODE_HOLD now remain removed when loaded from a savegame or scene file. Previously, DEAD STATIC monsters were reverting to MODE_DEATH when loaded, causing them to be actively processed again, including world physics and collision with invalid (floating point) position data. In dungeon scenes this could potentially result in a stack overflow condition during recursive collision processing. Revised: Adding objects to game object list (OList) now checks if already inserted and performs removal prior to re-adding. An OList error now writes to log with object and caller id. REVISED MULTIPLAYER: REVISED: When minimizing the application window, the game now continues to process network messages and send/receive heartbeats. Previously, the game could disconnect players if they minimized the…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 February 2016 | Dungeon Lords Steam Edition Patch #1 | 3819571572131114870 |
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