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Dungeon Lords Steam Edition

Dungeon Lords Steam Edition Steam news

Heuristic Park | Dec 21, 2015 | game

Released

7players observed · 24 September 2026 - 21:03:38 UTC

RPGFantasyCo-opDwarfSingleplayerSteam Store

  • Latest observed players7 · 24 September 2026 - 21:03:38 UTC
  • SteamPulse tracked peak16
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive

Dungeon Lords Steam Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players7 · 24 September 2026 - 21:03:38 UTC
  • SteamPulse tracked peak16
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews755
  • Release dateDec 21, 2015
  • DeveloperHeuristic Park
  • PublisherTHQ Nordic

Genres: RPG

Company pages: Developer: Heuristic ParkPublisher: THQ Nordic

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Dungeon Lords Steam Edition Steam news

Dungeon Lords Steam Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dungeon Lords Steam Edition Patch #1 - 13 February 2016

    FIXED: DEAD STATIC monsters (fixed monsters that have been killed) removed from processing and placed in MODE_HOLD now remain removed when loaded from a savegame or scene file. Previously, DEAD STATIC monsters were reverting to MODE_DEATH when loaded, causing them to be actively processed again, including world physics and collision with invalid (floating point) position data. In dungeon scenes this could potentially result in a stack overflow condition during recursive collision processing. Revised: Adding objects to game object list (OList) now checks if already inserted and performs removal prior to re-adding. An OList error now writes to log with object and caller id. REVISED MULTIPLAYER: REVISED: When minimizing the application window, the game now continues to process network messages and send/receive heartbeats. Previously, the game could disconnect players if they minimized the…

  • Dungeon Lords Steam Edition Patch #1 - 13 February 2016

    FIXED: DEAD STATIC monsters (fixed monsters that have been killed) removed from processing and placed in MODE_HOLD now remain removed when loaded from a savegame or scene file. Previously, DEAD STATIC monsters were reverting to MODE_DEATH when loaded, causing them to be actively processed again, including world physics and collision with invalid (floating point) position data. In dungeon scenes this could potentially result in a stack overflow condition during recursive collision processing. Revised: Adding objects to game object list (OList) now checks if already inserted and performs removal prior to re-adding. An OList error now writes to log with object and caller id. REVISED MULTIPLAYER: REVISED: When minimizing the application window, the game now continues to process network messages and send/receive heartbeats. Previously, the game could disconnect players if they minimized the…

Patch notes and updates

S.noRelease datePatch nameGID number
113 February 2016Dungeon Lords Steam Edition Patch #13819571572131114870

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