- 0.18.0 It's finally a real Arena FPS ! - 27 June 2026
0.18.0 Capture the Flag Gameplay New Capture the Flag gamemode. New CTF maps: CTF-Bunker CTF-Mines Server game mode is now automatically locked/set based on the map prefix (CTF, DM, Bounty, etc.). Customization Added new cosmetics: Player outlines Faces Player skins Weapon skins Interface Improved Player Tab visuals. Added a dedicated SFX volume slider (the previous SFX slider was incorrectly controlling the master volume). Fixes Fixed PingMonitor false positives. Fixed additional Steam Multiplayer Peer crashes. Fixed server options not always being applied correctly. Fixed newly connected clients seeing incorrect weapons on other players. Greatly improved overall networking performance
- 0.17.0 Workshop Servers and Interfaces Overhall - 25 April 2026
Interface New pause menu. Resolution system rework. Main menu fully redesigned. New leaderboard and game menu. New win screen and JMP/ARN UI redesign. Workshop & Multiplayer Multiplayer Workshop maps are now supported. (Workshop map: JMP_surfhell by psychokitty) Localization Full localization in French, English, and Russian (thanks to paaadoctb). New setting to change the language on the fly. Other Various fixes and small optimizations.
- 0.16.0 – Servers & Combat Overhaul ! - 8 February 2026
Gameplay Melee system redesigned for better responsiveness and impact. Melee interaction with enemies now applies knockback to both entities. Killing a non-player enemy with melee now refills your dash. Improved Arena gamemode: better score handling, spawns, and AI behavior. New death screen visual effect. Multiplayer & Servers Option to disable player damage on multiplayer servers (recommended for JMP servers). Headless server support added. Client-side lag compensation for movement. Server-authoritative hit validation. Players are now disconnected if their ping is too high. JMP Servers (Guide) JMP leaderboards are now supported on custom maps and multiplayer servers. Two ways to make a JMP server: Recommended: Use the server configuration file. Or, on a fresh server: Disable PvP damage (server options, or "mp_pvp_damages false" console command) Use mp_set_mode JMP Change the map to a…
- 0.15.0 Leaderboard Replays ! - 30 October 2025
Gameplay Emote wheel added! Express yourself mid-fight. JMP map replays are now available — review and improve your runs. Leaderboards will be reinitialized. ------------------------------------------------------------------------------- Enabled by default, disable with M ------------------------------------------------------------------------------- Enabled by default, disable with N ------------------------------------------------------------------------------- Game restart spam is now disallowed (5s cooldown) to prevent unintended behavior. Settings Added an option to invert mouse controls (X/Y). Other Optimized user_prefs caching for better performance and faster loading.
- 0.14.0 - (V/S)FX and Maps update ! - 12 October 2025
Gameplay New map: DM-Cross. New map: DM-F2F. New map (WIP): DM-Column. Added head hitbox to the eye of the S.O.S enemy unit. Graphic New dash/walljump visual effect. https://i.imgur.com/shv9Hhg.gif New footstep visual effect. https://i.imgur.com/bSgxrb6.gif Dynamic lighting now casts shadows. Added new graphic options for shadows. Dialogue box animations added. Added map info panel when selecting a map in the menu. Audio New sound effects: wall landing, long fall, speed, and muffled tp/speedup sounds. Other Optimized user_prefs read/write process for better performance.
- 0.11.0 - 2 February 2025
Gameplay Movement rework: Better air control, more weight in the air, coyote time. Added melee damage from the velocity when hitting a target. Arena Gamemode ! (In testing, if it's fun we'll develop it, otherwise trash!) Team system update: colored nicknames and player outlines, score persistance, and defined team spawn points. Player spawns now check if there is a player close to is to avoid spawning on other players. Added fastFallRatio (the longer you fall the faster). New JMP maps (jmp-surf and jmp-bhop). Graphic First person UI rework. (Chat, stats, annonces, etc). Weapons VFX rework. Added an explosion decal. "Dither" graphic option (enabled by default). Audio Added weapon switch SFX. Shorten the hitmarker SFX to be spamable. Other Workshop ! Consult the guides (from BulletSpeed not the Playtest). Leaderboard on JMP and ARN maps. Added console commands for movement config. Trenchb…
- 0.10 + Playtest - 12 November 2024
Switch from Demo to Playtest After seeing what the other indie FPS developers were doing I decided to switch the marketing model of BulletSpeed. I will switch to a basic version model of the free game, and the solo content will be sold as DLC. This will allow the free and paid version to play together on the same servers. The price of DLC is not yet estimated and will be estimated at the height of the game time that can offer the single player content. Until the multiplayer content is looped the game will probably remain in playtest open. GAMEPLAY Weapon System Rework Ammo Ammunition is now grouped by category and not by weapon. Ammo packs reload at 30% of maximum capacity. Weapons drop take 15% of the corresponding ammo from the player who drops it. Weapons created by the map have 50% of maximum ammunition. Melee Left Click (default) puts a cost to 75 damage and causes recoil to the pl…
- Multiplayer / Visual - 24 September 2024
Steam P2P Steam P2P is on Bullet Speed ! In other words, it is now much easier to play multiplayer thanks to the Steam lobby system which now replaces the old system. It is still possible to play with UPNP to open ports but the servers will not appear in the server list and will have to be connected to via IP. VFX Rework and addition of visual effects ! I'll let you discover in game :) Note: Work on single player content is still in progress, the first thing available will probably be an arena mode with infinite wave of enemies and a leaderboard. JMP leaderboards will be available with the next JMP maps.
- 0.9.3 - 24 August 2024
Graphics: Map limit is now visible when close. Network: Simplified UPNP Setup. Other: New binds: Inspect weapon, Escape/Tab menus, Fixed binds for weapons. New options: Stay on scope, Auto pickup weapon on the ground, Auto sort picked up weapons. Fix: Fixed shooting animation cancel glitch. Fixed three-way map limit geometry. Fixed spacebar bind bug. Note by Lambda: Thank you for keeping up with the game ! Two friends joined me on this project. Since none of us had worked on a game team project we had to adapt. That's why the game had no update in two months. But now we are working on content related things so the next updates will be parsed and with little additions until 0.10. So please be patient we are cooking !
- 0.9.1 - 28 May 2024
0.9.1 Gameplay: Disable weapon drop and map reset when chat is on focus. Dash modification: Increased the dash power if player speed is less than 100u/s. Increased the dash power if player is on the ground. New tutorial map "tutorial". Graphics: HUD element visibility oiptions. Audio: Raised all volumes to +5db. Default volumes are now 50% SFX and 40% MUSIC. Three-way music is now looping. Other: Cached some gameplay entities for faster loading in game. Spray and crosshair selection are now saved. Optimized 3d trails. Fix: Discord rich presence not refreshing after joining another game. Fixed a minor bug where chat fade out at the wrong time. Fixed a major bug when player could play with their hitbox disabled. Fixed a major bug that could kill player instantly after respawning.
- 0.9.0 IS OUT ! - 21 May 2024
Gameplay: New maps: Temple (DM 2-4 players). Weapon knockback property: Push the player in the opposite direction he shot. Electrifier: 0 -> 0.3 Weapon damage: Headshot: 2x -> 2.5x Revolver: 100 -> 80 Weapon make decal property. Bullets ignore collision against objects (Pickables). If you had a starter weapon in hand when you were killed, you drop ammo instead of the weapon. Disabled move when the menu is open. Open the menu if the game is not focused while in game. Graphics: Scaled down the floor texture on all maps. Slight fog on JMP maps. Hitmarker animation. New HUD elements: Altimeter, Distance measurement, Info box Glitch effect on hurt and death. New graphics options: SDFGI, SSIL, Vsync, Weapon FOV Audio: Hurt sound is more "machine like". Change all music format to OGG so it loops correctly now. Network: Big network optimization. Less bandwith usage. More reliable data sending a…
- 0.8.6 - 15 April 2024
Gameplay: Added DM-Temple (wip) Graphics: New menu ! Model geometry fixed
- Spatial Audio Update - 2 April 2024
Gameplay: Picked up weapons are now placed last in the arsenal instead of first. 3D Audio spatialization (Step, Jump, Dash, Shoot, Pickup). Added hurt SFX. Added empty mag SFX. Graphics: New models for: Health, Armor. Texture rework for K-07. Network: Version check for connecting to servers. Other: Text chat rework: You can now use bbcode ! On screen error messages for multiplayer failure. Slow on hit are now a weapon variable. Fix: Fixed spray orientation. Spray texture was applied on some weapons.