SPSTEAMPULSELIVE ANALYTICS
Hyper Fin

Hyper Fin Steam metadata

Cocky Rooster Games | Q4 2026 | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID2721440
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperCocky Rooster Games

Hyper Fin metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2721440
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperCocky Rooster Games
  • PublisherCocky Rooster Games
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Cocky Rooster GamesPublisher: Cocky Rooster Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Hyper Fin Steam metadata

Hyper Fin metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2721440/metadata
Steam Communityhttps://steamcommunity.com/app/2721440
PCGamingWiki search
IGDB searchSearch IGDB for Hyper Fin

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, DualSense Controller Support, DualSense Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Hyper Fin Playtest Wrap Up - 13 August 2026

    The First Hyper Fin Playtest has ended. I want to give another huge thank you to everyone that was involved! We've gotten a lot of good feedback and will be hard at work applying it to prepare for the next playtest.The majority of the feedback we got focused on adding more content and better communicating the game’s progression. Opinions were split on which turning style players preferred. Maybe we’ll solve that with multiple character options?Here’s the feedback form in case you didn’t get a chance to fill it out through the in game link: https://docs.google.com/forms/d/e/1FAIpQLScGP-x5TE9eeunbZniVlwUgABIg5v2YoSMH9gLhNwGwxT15tQ/viewform?usp=headerIf you missed it this time, no worries. We still have plenty more playtests left to run.Thank you for the time, talk to you all again soon! Josh

  • The Playtest got better... - 6 August 2026

    Quick update on the Playtest, it is live and playable as of yesterday! Started it early :)I also had time to make a few updates:The tutorial is now included! It still needs some polish though so there is a How to Play panel available for if you'd like to skip it this round.A secret new ability was added to the arena for those who progress far enoughWe got a few playtesters from Japan and Vietnam. Those languages are not in this build but will be in a future playtest. We've already translated for those languages, I just need to implement it.This is the first playtest and with it comes some trial and error. I realized playtest signups were live on Steam, so for this round, the playtest is open to everyone. Overall that is a good thing though, we got a lot of Steam sign ups!Next round it'll likely be Email List and Discord exclusive though since we're still early on in development so join…

  • Hyper Fin - First Playtest Access!! - 31 July 2026

    Hey all!We're finally ready for our first public Playtest Session!!!These initial playtests will be more limited so to play you'll have to join our discord server let us know you're interested. This is your chance to help turn this game into something special! Discord Invite: https://discord.gg/Gfv6D4wwFp Playtest Dates: 08/06/2026 - 08/10/2026 A few notes on this playtest:The game is still some ways out from release so expect a few bugs. Don't worry about posting bugs at this point. I'm aware of most of them, just still in progress getting them fixed.Progress will not be saved into future versions yet, leaderboards are just local to your PC right nowThe build is just testing the First Floor/Arena of the game's tower.The Tutorial is disabled right now due to ongoing work.We're currently testing different turn systems. If you're curious to experiment with them, you can swap between the t…

  • Hyper Fin at PAX East 2026!!! - 2 April 2026

    We just wrapped up PAX East 2026 and enjoyed meeting fans new and old alike and checking out a few of the other games our industry is bringing forward!We didn't manage to catch everything but here's a few of the highlights we saw.Our own booth, truly magnificent, awe-inspiring, just the best really. Truly no preference shown here, honest opinions all around!Not many photos but Nintendo and Pokemon came out in full force this year. Pikachu had better things to, we only got his stand-in. Master Chief showed up though!I didn't find their booth but this game sounds epic, Bird Teeth. Beautiful.I always enjoy checking out the new gaming hardware. This year there was a successor to the Kinect with an earth bending demo (Nex), along with a scent emitter (Omara).Found the Game Tank, an upcoming 8-bit console!!Also saw a Snowboarding controller called Alpine Trainer. I'd love to develop something…

  • Fish Combat: DevLog #5 - 9 May 2024

    How did it get to be May already!?!? So much for our daily devlog goals hehe...he :( Anyways, we've finally finally finally made it past the dreaded tax season and contract work is predictable enough at the moment to dive back into Fish Combat! This round I've started work on a new main character model for our favorite Fish-like creature. No longer is it just a tweaked out version of the character model from Accelerated (our slower progressing Fish Combat Game). This puts us much closer to a final, defined art style for the game. Concept art for the new character, that armored one might return as another skin, what do ya think? It took a bit of trial and error to take what we had for Accelerated, an Inuit themed style with a slight prehistoric hint, and push it to be more arcade-like. I think we've made it with this one, it'll help define our art direction for the environments and creat…

  • DevLog #04 PAX EAST - Cheapo Edition - 28 March 2024

    We missed grabbing a booth to showcase at Pax East this year, but we still had a presence! Cocky Rooster Games attended PAX in affordable style with printed posters on our backs and business cards to stealthily distribute amongst any empty table space. Hopefully they caught some good eyes! While there we were able to meet and talk with lots of game devs and share strats on how to improve our games and survive as indies. Of course, we couldn’t resist stopping by the likes of Pokemon and Final Fantasy as well, had to grab us some of them free Pokemon cards! A huge shout out to CBO Games with CBO TD (Dark Themed Tower Defense), Vmmersion studios with Scarlet Defiance: The Wall Between Us (Romantic Visual Novel), Astral ClockTower Studio with Kristala (Cat Skyrim), Scalisco with Corgi’s Cozy Hike (Cozy 3D Platformer) for letting us peck your brains and try your demos! We also had a chance t…

  • DevLog #03 - 14 March 2024

    The epic story continues! We are making progress for Fish Combat: Arcade’s logo for our very third DevLog, continuing from the cliff-hanger ending of DevLog 2!! We have been struggling with how to organize the words. The original idea was to make it look like a fish. The word “Fish” would be the fin, “Arcade” the tail, and “Combat” would be the body. After agonizing for hours over the “fishiness” of the F, we decided to go with the rule of thumb: Simple is Best. The rest will be all your space for imagination ːsteamhappyː :) --------------------------------------------------------------------------------------------------------------- Please let us know of all our graphic design sins by commenting below! Let us know which version is best! And don’t forget to wishlist Fish Combat Arcade to get updates on our progress.

  • DevLog #02 - 13 March 2024

    Welcome to Fish Combat: Arcade's second DevLog!! We actually made it to the second one, a true record I know haha. We've got the goal of increasing the number of these things we do each week and we shall achieve it! ...eventually Today we've started on some desperately needed UI updates. Feast your eyes on some Ultra Exciting in-progress shots of our new Health bar and Logo!!! I know, much better than all them levels and gameplay we usually post. You're welcome :) Btw, if you see roasted corn tea in a market sometime you should try it. I'm drinking some as I type this and it's really good. It's much better than it sounds I promise! Please Go Wishlist Fish Combat Arcade or we'll give you more ugly UI posts!

  • Dev Log #01 - 2 March 2024

    Welcome to Fish Combat Arcade's First Dev Log!! Fish Combat is a New Movement based Combat game built around speed! Our design has it set be a speed running arcade game with RPG progression elements. Thus far we've got the first part in, got quite a bit of RPG elements left to code though haha. We're winging it on this game marketing adventure so please please nag our ears off when we write something boring so we can get better :) Some of you might be coming from our Fish Combat: Accelerated page and wondering why there's now two Fish Combats. That is due to budget/timeline constraints. Accelerated has a more complex environment, character art, story, and boss battle system and thus will be releasing after Arcade. Arcade gives us a chance to not only finish a game before we starve but also hone in on the core of Fish Combat to make focused improvements that we wouldn't have been able to…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2721440
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ4 2026
DeveloperCocky Rooster Games
PublisherCocky Rooster Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Hyper Fin is a unique Movement Based Fighting Game that'll have you making high risk, split-second decisions as you fight an endless onslaught of epic foes, claim your place on the leaderboards, and collect rare creatures!

About this game

Hyper Fin is a Movement Based Fighting Game built around Speed ! Using your drift, dash, and slow time abilities, you'll out-maneuver enemies to Blast yourself into their weak points. Features: Master unique, fast paced movement gameplay that will relentlessly demand instant, gut-feeling shots. Take on a variety of enemies in intense hoards and boss battles. Play enemies off of each other and carefully choose which to prioritize. Bast through an everchanging arena that takes full advantage of the 3D space. Defeat enemies quickly enough to climb up a mysterious tower! What awaits at the top?? Every system is built around speed! Make risky split-second, gut-feeling decisions to improve your place on the leaderboards! Moving quickly influences every aspect of the game from the progression and leaderboards, to even the creature collection. Collect a variety of different creatures and skins as you fill out your collection and show off on the high score boards! Collectable spawn rates are influenced by your performance, so you'll be rewarded for each part of the game you master. If you're lucky you may even encounter shinnies! High Speed Precision! Creature Collection! Wishlist and Follow Today!

Supported languages

English * , Japanese * , Vietnamese * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
57DualSense Controller Support
58DualSense Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Hyper Fin's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Hyper Fin's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Hyper Fin at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.