MALEDICTOR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews10
- Release dateJul 14, 2026
- DeveloperArmadillo Entertainment LLC
- PublisherArmadillo Entertainment LLC
Genres: Action
Company pages: Developer: Armadillo Entertainment LLCPublisher: Armadillo Entertainment LLC
MALEDICTOR Steam news
MALEDICTOR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Dev Log 42 - 5 October 2026
It's a ramble-heavy one! The most recent patch kind of spoiled most of these changes but I still go over them to give some context about certain changes, background for different fixes, and go into progress on E2M3 and Episode 2 in general.Episode 2 is progressing well! As mentioned in the video E2M1 and E2M2 are finished with E2M3 already begun. E2M8 is going to be a boss level which is a bit easier to develop so I mainly consider episodes to be 7 levels long. That being the case- we're nearly at the halfway point for Episode 2! Level design is going along faster now that the arcade games don't need to be developed so I'm hoping to maintain a 1 level per month pace.The changes gone over in this video are:Added poison effect to playerAdded poison save dataImplemented bug enemyVenom bug pallette swapImplemented venom bug enemyPhoto reference for new enemyFixed explosive destrucible inter…
- EA 0.1.2.0 Patch - 29 September 2026
Time for a pretty major patch!This covers a lot of different areas with a mix of addressing feedback, general improvements to the game, and quite a few bug fixes.Development on Episode 2 is well underway and I have finished E2M1 and E2M2 but will not be adding any of Episode 2 into the game until Episode 2 is completely finished so I can release it all at once. So all of these patch notes are relevant to Episode 1 but there is still plenty of progress being made on Episode 2.Thank you again for all of the support with the game, the patience in waiting for updates, and all of the useful feedback so far! Episode 2 is progressing well and is going quickly so far so hopefully you won't have to wait too long for E2.GAMEPLAYMade a secret in E1M4 easier to findAdded another secret to E1M4Added a second hint for the locked church door in E1M4 so non-English speakers can find the codeDrones now…
- Dev Log 41 - 7 September 2026
Changes from player feedback continues (visual feedback, difficulty, storytelling, level design, etc) along with some other additions like touching up certain areas in Episode 1, bug fixes, progress on Episode 2, and more! This month I'll be working on finishing E2M2, starting E2M3, and ideally adding another enemy type.Coming either this month or October there will be a major patch for the game that will add in the changes from this video and the previous dev log. I always want to make sure that patches will feel noticeable so it will have quite a few noticeable additions / adjustments!The changes gone over in this video are:More spritesMore effectsMore bodiesMore modelsSecrets adjustment for E1M4New surface material propertyAdded blood splashes for shooting bloodAdded water splashes for shooting waterMore materialsFixed glass in E1M2 lobbyIncreased hook rangeReduced pistol cultist dam…
- Dev Log 40 - 3 August 2026
The first post-EArelease update!A quick disclaimer for people who haven't seen one of my dev update videos before:These are released on the first Monday of every month and are meant to show what I have been working on. I want patches to have enough content in them so that they feel meaningful but I don't want you to have to go through months of silence wondering if development on the game has stopped. So I make these monthly dev logs to show the changes / progress made and explain them. Because I am the only person working on MALEDICTOR I am prioritizing working on the game over putting higher production value into these videos. They aren't edited down so they can be a bit long sometimes and I don't write a script so I can ramble a bit.These are all changes made from 6 July - 3 Aug, so some of these changes are already in the game while others are going to appear in future patches.Added…
- EA 0.10.1 Hotfix 3 - 29 July 2026
And now for the hotfix I promised for audio ducking!....it's this one ːlunar2019deadpanpigːFixesAudio ducking now works in the packaged build- radio shows and arcade game music should be much easier to hear nowRadio audio occlusion caused a bug that made it much quieter than it should have been. It has been removed which also helps with hearing the radio showsAdded a new collision channel specifically for interaction collision boxes to prevent issues like the E1M1 gate from blocking molotovs while it was open
- EA 0.10.1 Patch 1 - 28 July 2026
Okay now the game has its first actual patch.I wanted to wait a little bit longer so I could release a patch with more to it but there was a bug that was too important to fix. So instead of a patch it's more like a bug fix with some minor additions.GameplaySlight adjustments to the house in E1M1GraphicsAdded extra decoration spritesMade bleeding and burning DOT (damage over time) effects more noticeableAudioIncreased maximum volume levels from 200% to 300%Increased player character voice volume by 15%Increased radio volume by 20%Bug FixesThe Providence Key indicator in E1M1 is no longer hidden inside the shack wallFixed the bowling minigame breaking on the 10th frameAdded a failsafe to the bowling minigame (if it for some reason won't cycle the pins, just wait)Fixed a collision issue with TVsUsing adrenaline with the Peccary, Judgement, and Umpire no longer breaks your weaponsKnown Bugs…
- EA 0.10.1 Hotfix #2 - 17 July 2026
Now for the hotfix of the hotfix. Technically the hotfix of the hotfix of the hotfix...Achievements were unlocking a little too well before to the point that the kill milestone achievements were actually unlocking without actually getting the amount of kills needed.That should be fixed now.And now for the hotfix of the hotfix of the hotfix of the hotfix...Stick drift was very obvious and could make certain controllers unusable. Deadzones have now been added that should allow controllers with certain amounts of drift to function correctly. I still recommend hall effect sticks, though!
- EA 0.10.1 Hotfix - 17 July 2026
MALEDICTOR has now received its first official patch! Or hotfix. Whatever.First off, I want to say thank you to everybody who has bought the game. The early support has meant a lot especially since the game has already been in development for 2 years just to get to this point. Secondly, thank you to everybody who has given me feedback and reported bugs- notably a particularly game-breaking one. Finally, if you have played the game and enjoyed it please leave a review. The game is currently stuck in a bit of a limbo until it gets a certain amount of reviews + purchases so these early reviews are exceptionally helpful for the game.Now on to the actual fixes: - Removed a leftover 3d emitter from breaking the TVs and switched it to an animated sprite like everything else - Corrected a Russian localization - Added clarity to multi-switches to reduce confusion in E1M4 - Fixed the E1M6 attic w…
- Dev Log 39 - 6 July 2026
This is a big one! And the game's Early Access release date is now officially set: July 14th!Fixed E1M7 gate collisionMore modelsAdjusted E1M1Store screenshots updatedEarly Access trailer madeGame submitted for Steam reviewFixed backpack bugReduced max shotgun ammoFixed level restart bugE1M7 improvementsE1M3 improvementsFixed controller UI bugsAdded custom cursorMore spritesMore ambient soundsGame cleared on SteamFixed throw strength visualFixed aspect ratios moving buttonsFixed menu highlight bugsFixed menu bug for ultrawidesAxe enemies can now place trapsSteam page localized for French, Spanish, Russian, and GermanMore gib spritesTweaked enemy vision loss codeGibs interact with ceilingAdded more blood spray to gibbingTouched up E1M7More materialsE2M1 startedArms dealer added3 new weapons addedPlayer blueprint improvedFixed weapon menu bugWeapon select menu works with new weapon slotsF…
- MALEDICTOR Early Access Trailer - 16 June 2026
Great news! MALEDICTOR has passed build and store verification and is now in a state to be ready for release in Early Access!As such, the game will be going on sale in Early Access on July 14thGiven the variety of states many games release in with Early Access it could be good to set expectations about the state MALEDICTOR will be releasing in: Episode 1 is completely finished beyond future visual touch ups and potential layout tweaks based on feedbackAll weapons are coded in the game, though they are not all readily accessible in Episode 1All 7 arcade games are in the game7 radio shows are in the game (unlike the arcade games, each non-boss level in future episodes will be given new, unique radio shows)Enemies are coded and functional but certain things like added mechanics for certain difficulties are still being planned for the most part. Some are already implemented (ie pistol culti…
- Dev Log 38 - 1 June 2026
This is a big one! And the game's Early Access release date is now officially set: July 14th!E1M5 improvementsE1M6 improvementsBullet Ammo removed45ACP Ammo added10mm Ammo addedMore spritesRedid E1M1-M8 pickupsMore gibbed bodiesE1M1 improvementsEnemy AI improvementsFixed corpse bugE1M3 improvementsPlayer light tweakSwitch bug fixedBuffed enemy attack rangeBuffed enemy speedE1M5 improvementsAdjusted enemy aim pointImproved elevator buttonsFixed secret counter bugImproved enemy vision checkFixed door open amount bugE1M8 model fixAdjusted SMG damage + spreadAdjusted enemy vision coneE1M6 improvementsFixed corpse spawn bugFixed blood drops collisionNavmesh optimizationE1M7 improvementsAchievements addedRemoved ANOTHER particle effectFixed grenade bounce + explosion soundsFixed level change bugImproved death codeImplemented player character's voiceImproved player voice codeImplemented boss v…
- Dev Log 37 - 4 May 2026
The last arcade game is in, half of the levels got some visual improvements, and the gore system is improved!Clayton voice lines addedVoice line processingIED explosion sound distance fixedMore spritesFixed blood spriteAdded blood spray effectSmall HUD improvementFinished E1M7 for realLast arcade game addedE1M1 visual improvementsFixed broken E1M1 UVsMore modelsE1M2 visual improvementsE1M3 visual improvementsE1M4 visual improvementsBodies now gibbableImproved enemy lightingAdded new gibbed bodies
- Dev Log 36 - 6 April 2026
E1M8 is pretty much finished save for swapping some voice lines in for some placeholder audio. Next up is implementing all the voice acting, getting in the last arcade game, and polishing up the game before the next (and possibly final) Alpha test!Added Episode 1 boss animationsFixed enemy projectile bugImproved Axe Cultist attack soundsSlightly increased Axe Cultist attack rangeFixed line trace bugMore spritesMore modelsE1M8 design doneE1M8 boss scriptingE1M8 secrets addedE1M8 boss health balancingE1M8 pickups addedE1M8 boss attack balancingIED minimum damage loweredAdjusted E1M7 layoutBoss attacks save + loadingAdded more E1M1 ambient soundsE1M7 soundtrack addedEnemy voice acting addedBoss voice acting addedHistory of Interest voice acting addedCryptids and Creatures voice acting addedPursuit Of Truth #2 Radio Show added
- Dev Log 35 - 2 March 2026
The Episode 1 boss' attacks and sprites are finished! Up next is E1M8Improved pistol soundsImproved SMG soundsImproved bullet casingsFixed bug with enemy projectilesOptimized enemy behavior treesBoss attacks addedMore spritesDarkened player lightBoss sprites added
- Dev Log 34 - 2 February 2026
E1M7 is finished, the enemy sight + sound + touch system has been redone, a new heal has been added, several balance tweaks, weapon feedback added, and more!Fixed moving wall bugMore spritesInteractible flipbooksMore modelsMore materialsFixed bowling game bugSkeeball arcade game addedHistory of Interest radio showE1M7 lightingE1M7 UVs + model fixesE1M7 boundariesE1M7 navmeshE1M7 enemiesE1M7 secretsE1M7 pickupsE1M7 finishedSupplement pickup addedHeal, weapon, armor sprites updatedAmmo pickup amount reducedIFAK heal reducedFixed IED pickup vs projectile scalingEnemy code optimizationsRemoved lights on enemiesRemoved lights on bulletsSprite-based muzzleflashesFixed enemy visual checkFixed moving wall sound bugFixed drone death bugRe-did sound detectionRe-did touch detectionRe-did vision detectionRemoved another particle effectAdded recoil + explosion effectsAdded fall damage effectImproved…
- Dev Log 33 - 5 January 2026
E1M7's layout is finished, now it's just on to populating the 5 story mall with models + sprites, then putting in lights, sounds, enemies, pickups, and the next radio show + arcade game.More modelsIncreased minimum fall damageDecreased fall damage thresholdsMore spritesMore materialsE1M7 layout finishedNew soda brandParticle effects removedMicrowave easter egg improvedImproved movable walls + gates
- Dev Log 32 - 1 December 2025
Some outside work slowed things down a little this month but not enough to prevent the 4th Alpha's bugs from being fixed and E1M7 from being worked on. Hoping to finish E1M7 through December!More spritesFixed bug with some gates on save+loadingFixed bug with corpses getting bigger on save+loadingSelected menu arrows more clearRemoved particle effect from main menuWeapon select menu usable with mouse + keyboardFixed bug with respawningFixed weapon menu not showing weapons after new levelFixed bug with enemies not spawning after save + loadMore modelsE1M7 startedMore materials
- Dev Log 31 - 3 November 2025
With some Steam Input plugin issues slowing development down a bit, we're finally on to the 4th Alpha test and, after some bug fixes, the last normal level of Episode 1, E1M7!Shotgun pellets reduced (15 -> 8)Shotgun spread reducedShotgun max damage reducedShotgun min damage increasedFixed drone explosion typeFixed ambient sound overlap on spawnRedid gibbed enemy spriteFixed player projectile spawn bugImproved blood spritesFixed enemy bleeding locationE1M2 visual improvementsMore modelsMore materialsMore spritesE1M6 soundtrackNew easter eggFixed red texture issue on LinuxTechnically a performance increase for Windows + Linux, but probably not noticeableFixed texture transparency on LinuxAlso a performance increase for Windows + Linux, but this one actually might be noticeableAdded audio ducking for musicBowling minigame addedCreatures and Cryptids radio show addedRemoved Steam InputFixed…
- Dev Log 30 - 1 September 2025
With E1M6 finished, there's only E1M7 and the boss stage E1M8 left to do for Episode 1!Had a nice performance boost this time around, fixed some more bugs, added another arcade game, another radio show, and started tweaking game balance a bit! The next Alpha build will be coming out to the testers either this week or the next which should help a lot with balancing.Redid Enemy SpawnersE1M5 Spawners altered for new systemMore spritesMore modelsRemoved push bumpers from regular carsSinister Spirits arcade game addedGreg's Game Guides radio show addedE1M6 switches + keysFixed molotov mini fires glitchImproved molotov mini firesFixed spawner bugDrone enemy addedPoltergeists addedE1M6 enemiesE1M6 weapons + itemsE1M6 secretsE1M6 blockers + barriersE1M6 navmeshE1M6 finishedNav invoker addedEnemy death collision fixedPistol minimum damage downPistol rate of fire downPistol accuracy upSMG accurac…
- Dev Log 29 - 4 August 2025
I lost out on 2 weeks this month due to working on some book covers but have still been making a lot of progress on E1M6. Nearly done with decoration which will hopefully mean this month will be finishing E1M6 and getting the next Alpha build out to testers. After that, it'll only be 2 more levels to go and Episode 1 will be finished!More spritesMore texturesMore modelsMore materials
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 July 2026 | EA 0.10.1 Hotfix 3 | 1839676055881261 |
| 2 | 17 July 2026 | EA 0.10.1 Hotfix #2 | 1838407329260760 |
| 3 | 17 July 2026 | EA 0.10.1 Hotfix | 1838407329258514 |
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