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Gatebreakers

Gatebreakers Steam news

BlackSharp | Oct 11, 2025 | game

Released

0players observed · 6 October 2026 - 03:58:11 UTC

IndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Gatebreakers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews6
  • Release dateOct 11, 2025
  • DeveloperBlackSharp
  • PublisherBlackSharp

Genres: Indie, RPG, Strategy

Company pages: Developer: BlackSharpPublisher: BlackSharp

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gatebreakers Steam news

Gatebreakers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.7.2 Patch Notes - 15 September 2025

    New Content: • Added a new playable faction . • Added new units for every playable factions. • Added marks for units, artifacts and spells that are True End prerequisites (needs to be turned on in options). Balance: • Legion specialty changed to (Demobilizing units in gatherings costs 20 less gold).

  • 0.7.1 Patch Notes - 11 September 2025

    Major mechanics changes: • Removed the promotion function from the Troops interface. • Reverted the gathering recruitment mechanic to the previous version (units appear randomly and can only be recruited once). • Spoils are now automatically opened upon acquisition. • Reworked most player commanders' abilities. Major balance changes: • Scaled back the numerical model; unit stats have been universally reduced. • Lowered the maximum Health for all player commanders. • units (changed back to costing the same amount of mana). • Inferno Specialty (promote another Inferno unit → promote another unit). • (Promote price increased by 20% → Demobilize costs 10 more gold). • , , , , and (enemy units in the target row → all enemy units)

  • 0.7.0 Major Update - 1 September 2025

    Major mechanics changes:Completely redesigned enemies to be more unique and challenging, while keeping all core combat rules unchanged.The total number of locations is now fixed, with each event guaranteed to appear at least once.The sequence of regions is now fixed—all factions now start in the Plains.New Content:Added 7 new events.Added 4 new neutral units.Balance:\ units (now cost double mana)Altered difficulty challenge (Enemy units are higher level → Enemy gains 1 TP on first turn)Increased rewards from some events.\ (Allied unit gain 1 strength → Allied unit gain 1 strength and armor)\ (Gain 2 armor → Gain 1 strength and armor)\, \ and \ (-1 strength, +2 armor)\(3/1 → 2/3)\(3/3 → 3/4)\(3/4 → 2/6)\(3/4 → 2/8)\(3/2 → 2/3)\ (Flying units gain 1 strength on deploy or summon → Allied units gain 1 strength on gaining Flying)\ (Resistance units gain 1 armor on deploy or summon → Allied u…

  • 0.6.5 Patch Notes - 16 August 2025

    New Content: • Added 11 artifacts. Balance: • (Uncommon → Rare) • Increased the probability of finding high-tier artifacts in Sanctums.

  • 0.6.4 Patch Notes - 15 August 2025

    Mechanics changes: • Increased region count per run from 4 to 5, while reducing stages per region (total steps per game remain similar). • Gatherings now allow unlimited recruitment of all units from your faction (gold permitting). • Adjusted to spawn a fixed number of empty locations. • Reduced frequency of Gatherings and Sanctums. Balance: • (Level 1 → Level 2)

  • 0.6.2 Patch Notes - 13 August 2025

    Mechanics changes: • Quest starting locations now have unique icons and are no longer shown as safe locations. • Watchtower locations now have unique icons and are no longer shown as danger locations. • Bonus 1 removed max health. • Bonus 2 removed gold and max mana; added Magic Arrow. Balance: • Increased base stats for Alliance Flourish units. • Increased stats for Necropolis units costing 2-3 Tactical Points. • & (0/2 → 1/2) • (No longer offer Common artifact options)

  • 0.6.1 Patch Notes - 11 August 2025

    Content Adjustments: • event reward changed from to . • event's recruitment option now allows selecting a specific unit. • event type changed from to (difficulty and rewards unchanged). • and 's abilities consolidated under the "Counter" keyword (effect remains unchanged). Balance: • (1/1 On turn start: Gain 1 TP → 0/2 On draw: Gain 1 strength) • (4/3 On death: Return to hand → 4/4 On death: Return to deck) • (Common → Uncommon) • (Uncommon → Rare) • (Common → Uncommon) Bug Fixed: • Fixed an issue where did not function correctly. • Corrected text descriptions for certain commanders' abilities. • Fixed an issue where unit death effects could trigger multiple times under specific conditions. • Fixed an issue where effects still triggered even when damage was blocked by .

  • 0.6.0 Major Update - 10 August 2025

    Major mechanics changes:Added a new Spoils system to replace the original artifact reward system.Changed battlefield layout from 5 columns to 3 columns.Removed the gathering's promotion mechanic, players may now promote units directly from the troops menu at any time.Lifted faction restrictions - units from any faction can now be promoted.Minor mechanics changes:Added enemy surrender mechanic to resolve battle deadlocks.Added a curse-removal function to Sanctums.Basic level units no longer appear in gatherings.Removed the restriction preventing duplicate acquisition of the same artifact.Some trader events now grant consumable artifacts rather than applying effects directly.New Content:Added a new artifact keyword: Cursed.Added 7 cursed artifacts.Added 2 (undesirable) neutral units.Added 3 new universal events.Expanded 3 existing events with additional choices.Adjusted certain difficulty…

  • 0.5.5 Patch Notes - 3 August 2025

    Bug Fixed: • Fixed an issue where enemy Sacrifice units with stats exceeding 30 incorrectly granted the achievement. • Fixed an issue preventing from copying target unit's abilities. • Fixed a save/load exploit where quitting mid-battle and reloading could sometimes duplicate or draw extra cards.

  • 0.5.4 Patch Notes - 2 August 2025

    Balance: • Spell prohibiting effects no longer affect Artifact Powers. • (Uncommon → Rare) • (Lose 2 mana → Lose 1 mana) • (Spells deal no damage → Spells deal 1 less damage) • (You may cast one less spell each turn → Prohibit spells above Level 2) • (Max TP reduced by 1 → On first turn start: Lose 1 TP) • (All allied unit → Allied units in the same row) • (all enemy units → enemy units in the same row) Bug Fixed: • Fixed an issue preventing artifacts from being equipped beyond the first backpack page. • Fixed an issue where enemies would waste the spell with no valid targets.

  • Gatebreakers is Available Now! - 1 August 2025

    Begin Your Journey Now!For feedback and suggestions, please join our Discord server: https://discord.gg/2bdAYvkVjZWe'll share the full update plan in the next few days. Stay tuned!

Patch notes and updates

S.noRelease datePatch nameGID number
115 September 20250.7.2 Patch Notes1810503566558272
211 September 20250.7.1 Patch Notes1810503566415424
316 August 20250.6.5 Patch Notes1808061939398025
415 August 20250.6.4 Patch Notes1808061939366765
513 August 20250.6.2 Patch Notes1807966710801808
611 August 20250.6.1 Patch Notes1807332909711244
73 August 20250.5.5 Patch Notes1806698490789753
82 August 20250.5.4 Patch Notes1806698490745135

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