Rogue Slime news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews9
- Release dateDec 20, 2023
- DeveloperLunar Llama
- PublisherLunar Llama
Company pages: Developer: Lunar LlamaPublisher: Lunar Llama
Rogue Slime Steam news
Rogue Slime news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 1.0.6 - 27 February 2024
Notes: This update contains mostly updates around the stat tracking, leaderboard implementation and death screen display. In addition to this, it has some minor balance changes and some bug fixes. The leaderboard should be cross platform and should work for everyone. New features Leaderboard -- Leaderboard is finally implemented, This comes separated by difficulty and 3 different stats, Run duration(might not be working as of the release of the beta), Damage dealt and total score. -- The leaderboard allows for quick comparison between players, the setting of your own username (so long as it is unique and non offensive) and Comparing yourself to the developer. --The leaderboard is cross platform and in the future will also feature specific races, runs and challenge modes. Death Recap -- The death recap is now live. Upon dying, you will now be able to see who killed you, which attacks you…
- Patch 1.0.5 - 18 February 2024
Beta Release 1.0.5 Notes: We are back! some development has been worked on but mostly this has been a focus on a few specific things. The final boss has been fully remade. Damage and health numbers have been re-balanced. Easy is now the default, other difficulties have not been balanced yet. "Empty rooms" are no longer empty. Cost rebalance for some of the shops. Balance changes: -- Changed the amount of regeneration given by divine slime. -- Adjusted difficulty scaling to be in a good state for easy. Other difficulties not yet tested. -- Adjusted health and damage numbers for shade enemies. -- Adjusted damage numbers for Elite skeletons. -- Adjusted damage scaling for bats and elite bats. -- Adjusted how elemental enhancement scales damage for enemies. -- Made shop roulette a bit more expensive. -- Adjusted the speed and trail length on the snail boss, it should now feel a lot better.…
- Back from ukraine - 29 January 2024
As my trip to ukraine finally comes to an end, my fingers have been itching to get into development again. A lot has happened since i released the game and i've got both good and hopefull news for everyone. Lets start with the good news. Updates: The game will be recieving a bunch of new updates in the coming half year. I have a lot of work that i am planning on putting into the game and the state it is in now is a platform to build all of this upon. Many of my plans might take a bit of time to develop, so i will be publishing more frequent updates to my beta branch in order to allow for testing of these new versions before they are ready to release. Successful trip: My trip to ukraine went as successfully as i could have ever dreamed of. Some of what i did down there can't be spoken about in a public setting like this, however what i can talk about i will. During my trip to Ukraine, i'…
- 1.0.4 - 27 December 2023
Creator notes: I am headed for Ukraine tomorrow, so I will not be able to be as active with development. This does not mean i won't be responsive, ill do my best. If there are big issues, i will ofcourse work on solving them, and ill be working on the integration of the new systems im looking towards. Ill be posting some updates now and then about what is going on with my travels. -- Re-balanced the cost of the roulette shop slightly. -- Added a second row for items, -- Spikes boss changed to my original design. Now named "Gastro and Lysis" this boss is now 2 bosses that move independently. Will watch this for balance. -- changed the font and size of the subtitles in the intro cutscene. -- Changed the graphics and size of the wildfire ability. -- Shopkeeper sprites -- Cancel dialogue upon exiting room -- Sound effect for healing statue. -- Evil laughter on alter touch? -- Stop dialogues…
- Potential Game issue (Rogue slime.exe not found) - 22 December 2023
I've recieved reports that some people are unable to launch the game after installing. If this affects you, my beta branch is currently rolled back to a previous version. To access it right click the game Go to -> properties->beta and input the code: RogueSlimeBetaBranch.
- Patch 1.0.2 - 22 December 2023
Creator notes: Big patch for foreign languages. The game should now pretty much run in your language. If you have a request for a localization, let me know. Also finally fixed the sproutmother and the poison flood from spongo. Some stability fixes too, i had some reports of performance issues -- Fixed an issue where the game would lagg when applying elemental damage. -- Updated the translations for the languages i have included, There might be overlaps and things not being in the right place, but languages should be ok. -- Fixed some overlaps in the settings menu. -- Fixed an issue where the "medium" difficulty couldn't be selected, leading to the other difficulties being easier. -- Fixed an issue where slowing pools would permanently slow you if you walked down a floor at the same time as being slowed by them. -- Added a functionality to bring enemies that get out of the room back in a…
- Notes on Localization - 20 December 2023
Hey. Localization is currently not completed and i highly recommend using english for now. I simply left the localization in the game to show that it is being worked on. Give me 3-4 days and it should be up and running. I appreciate your understanding
- Version 1.0 - 20 December 2023
-- Fixed an issue where Arthur would double scale his xp. -- Fixed an issue where sproutmother didn't drop a chest. -- Fixed some performance issues with the Slime boss. -- First pass of localization. It is not ready yet so i recommend sticking to english, but i am working hard on getting it all in. --fixed an issue where the lazer of the bat boss would double scale and oneshot. -- Fixed the issue where sometimes rooms wouldn't open at floor 5 and out. (it was an enemy spawning as inactive.) -- Fixed an issue where elemental damage would add too much damage per shot. -- Finally fixed the issue where targets would suddendly get untargetable. -- Fixed Volatile Embers. It actually works now. -- re-tuned difficulty and added a "medium" difficulty. -- fixed some translation issues. Creator notes: Working on localization right now, its not fixed, but it will be worked heavily on in the upcomi…
- Version 0.9.12 - 19 December 2023
19/12 3:03 Release notes Version 0.9.12 -- Added a damage component to the Vortex ability. -- Added detailed descriptions for all powerups. -- Added an indicator for passive and active items in the logbook and inventory -- Adjusted the fonts and layout of the Logbook and inventory display area. -- Added sound effects for Wildfire. -- Added a new module that handles tokenised sound effects. -- Made the Undiscovered room pointer more reactive. -- Added a poof animation upon enemy death. -- Added Poof sounds on death. -- Added animation when picking up items. -- Adjusted the roulette speed. -- Fixed a bug where the shady brothers wouldn't die at the same time --Fixed an issue where the boss bar for the Shady brothers would only account for one brother. -- Adjusted Spikes a bit. --Changed Camera position in order to better show the room. -- Adjusted the code to also move the bee ally when y…
- Version 0.9.11 - 18 December 2023
17/12 3:37 Release notes Version 0.9.11 -- Fixed an issue where Spike's slime hitboxes wouldn't dissappear if you walk in and out of the room during the fight. -- fixed an issue with the audio puzzle where the button indications wouldn't update correctly. -- Fixed an issue with the sound puzzles where the secret solution would be locked if the player finished the normal solution first. -- Fixed an issue where the chest reward for the north south sundial room spawned in the wrong possition. -- Updated the UI display to show "active" on the equipment tooltip instead of "Passive" -- Fixed an issue with pickup items that made them spawn the wrong item, this messed up the logbook too. -- Fixed an issue where some hitboxes were left behind after the destructable item was destroyed. -- Fixed an issue where line indicators would persist through room transition. -- Added new satisfying sounds fo…
- Version 0.9.10 - 17 December 2023
17/12 5:11 Release notes Version 0.9.10 -- Fixed an issue where the bee would render behind the floor. -- Fixed an issue where special projectiles would render behind the floor. -- Reworked safety bubble(shield) to work with the new health bars. -- Reworked void hp to work with the new health bars. -- Fixed an issue where shop discount cards wouldn't give you a discount. -- Fixed an issue where portal connections wouldn't dissappear once the bat boss was dead. -- Fixed an issue where elite sproutlings would walk outside of the room. -- Fixed an issue with the sundial rooms where they wouldn't lock the door. -- Fixed an issue with the enemy types the sundial would spawn. -- Fixed an issue where the sundial wouldn't spawn a chest at the end. -- Fixed an issue where the sundial would keep spawning enemies while paused. -- Fully charging a charged shot will now make it pierce. -- Fully char…
- Version 0.9.9 - 16 December 2023
16/12 3:18 Release notes Version 0.9.9 -- Updated the logbook with the full enemy list and the full powerups list. -- Altered the art for floor transitions. -- Added in names in the dialogue box. -- Added dialogue for bosses. -- Fixed an issue with xp merging where it would delete the bigger orb. -- Added Dialogue for the shopkeepers. -- Added a counter for bombs that slowly regenerates over time as well as a cooldown between uses. -- Changed bombs. Added a delay between bombs, Added a regenerating amount, Changed the "more bombs" in the shop to work with this. -- Added ui for tracking which bomb you have and how many. -- Changed the tornado bomb, It should no longer be as laggy. It also looks better. -- Added sprites for each dialogue box. Might alter later. -- Should have implemented pausing on opening the Steam overlay. -- Should have implemented pausing on controller loss. -- Fixed…
- Version 0.9.8 - 15 December 2023
15/12 3:15 Release notes Version 0.9.8 -- Fixed it so my user prefs aren't sent along with my game. This should allow you to play the tutorial as well as setting up your own settings. -- Fixed an issue where glacial spikes wouldn't destroy after animation was done. -- Fixed an issue where the final boss projectiles would count as physical objects and push the player around. -- Fixed an issue where the spore cloud of the Spongo Boss would linger after it was gone. -- Fixed an issue where XP merging would sometimes get smaller. -- Fixed an issue where the snail boss would leave behind a damaging residue when dying. -- Magma trail now has a burn effect and uses the magma texture. -- Added a Passive indicator to the hover over text for the item bar. -- Increased the base projectile speed to make aiming easier. -- Doubled the effect of the Homing powerup. -- Fixed Magnetic slime Powerup -- A…
- Version 0.9.7.2 - 14 December 2023
HOTFIX: -- Fixed an issue where enemies would spawn with 0 hp thus rendering them invincible. 14/12 3:00 Release notes Version 0.9.7 -- Fixed an issue with room music not restarting properly. -- Tuned the Sundial spawners to be based upon the floor like the rest of the game, This should make them appropriately difficult. -- I think i fixed the fireball trap rooms. -- Added a "burnt" effect to the floor in the fireball rooms, this should indicate danger area. -- Fixed an issue with xp getting stuck outside of rooms. -- Added xp merging, creating a bigger and more xp granting blob, -- Edited enemy scaling. It should now no longer get as out of hand as it has so far. -- Fixed gold pickups granting 0 gold on easy difficulty. -- Implemented single stick mode -- Implemented invert axis -- Stabilized part of the input handling for ui objects. -- Implemented Controller functionality for levelin…
- Version 0.9.6 - 13 December 2023
13/12 3:00 Release notes Version 0.9.6 -- Fixed some issues with walls being walkthrough. -- Fixed a gamebreaking issue with the fork item. It now feels really good instead. -- Tuned the damage for all aoe useable items. -- Fixed a bunch of controller sensitive issues. -- Fixed an issue where music would start playing even at 0 volume. -- Fixed a visual bug that made it seem like 2 items were awarded when interacting with the rouletts. -- Adjusted some damage numbers. -- Adjusted Boss healths. -- Fixed an issue where berserker axe would make you take less damage instead of more. -- Fixed an issue where berserker axe was granting a 40 x multiplier instead of 0.4x -- Added FPS settings. -- Set default FPS to 60. -- Added 4k resolution. -- Made floating damage numbers scale more. -- Fixed minor issues here and there. Creator notes: Partially a performance patch. I heard there was an issue…
- Pre-release 0.9.5.2 - 12 December 2023
12/12 1:08 Release notes Version 0.9.5.2 -- Finished up the implementation of the Controller input. It should now be working without an issue.
- Pre-release 0.9.4 - 11 December 2023
11/12 3:27 Release notes Version 0.9.5 -- Added magnetizm to xp Globes. -- Adjusted teleport range for Arthur. -- Fixed an issue where evolutions wouldn't apply properly. -- Fixed an issue where evolving would lock the game. -- Fixed an issue where XP globes rendered above the UI -- Fixed an issue where the Sundial room wouldn't grant a reward upon completion. -- Adjusted the Gravity well room. Gravity wells now pull harder the closer you get. -- Fixed an issue where you could restart the fuse on timed chests. -- Fixed an issue where the chest in timed rooms was openable from the start. -- Adjusted Skeleton king spawn health -- Fixed Scaling with floors. -- Adjusted gold pickup value -- Fixed Lifesteal. -- Reworked controller input (about 60% done) -- Re-implemented Rebinding of keys. It should function, but testing is needed. -- Minor UI adjustments. Creator notes: Pushing this update…
- Pre-release 0.9.4 - 9 December 2023
09/12 2:00 Release notes Version 0.9.4 -- Fixed an issue where elemental effects for lightning wasn't added correctly. -- Fixed a layering issue with some of the graphics. -- Fixed an issue where in the slime healing room, the enemies could get stuck out of reach. -- Chain lightning will now do 50% damage on each consecutive strike. -- Reworked the intro cutscene art. -- Added animation to the intro cutscene. -- Added subtitles to the intro cutscene. -- Fixed a bug with the intro cutscene where it would freeze on one image. -- Fixed a hibox issue in a chest room. -- Modified the Xp Pickup globe, it should no longer be pushed around. -- Increased the radius at which you can pick up the xp globe slightly. -- Fixed an issue where the skeleton king would not initially render upon ntering the room. --Fixed a Layering issue with pillars. --Adjusted the Opacity of the Health and XP orbs. This…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 February 2024 | Version 1.0.6 | 5728086065198464576 |
| 2 | 18 February 2024 | Patch 1.0.5 | 8033928544504935340 |
| 3 | 27 December 2023 | 1.0.4 | 5410576585150060128 |
| 4 | 22 December 2023 | Potential Game issue (Rogue slime.exe not found) | 5410576585134734276 |
| 5 | 22 December 2023 | Patch 1.0.2 | 5410576585132066093 |
| 6 | 20 December 2023 | Notes on Localization | 5410576585126818700 |
| 7 | 20 December 2023 | Version 1.0 | 5410576585126610335 |
| 8 | 19 December 2023 | Version 0.9.12 | 5409450219989129464 |
| 9 | 18 December 2023 | Version 0.9.11 | 5409450219985579210 |
| 10 | 17 December 2023 | Version 0.9.10 | 5409450219982157843 |
| 11 | 16 December 2023 | Version 0.9.9 | 5409450219978261725 |
| 12 | 15 December 2023 | Version 0.9.8 | 5409450219974564998 |
| 13 | 14 December 2023 | Version 0.9.7.2 | 7585814657458868307 |
| 14 | 13 December 2023 | Version 0.9.6 | 5397065151384321576 |
| 15 | 12 December 2023 | Pre-release 0.9.5.2 | 5395938616810699011 |
| 16 | 11 December 2023 | Pre-release 0.9.4 | 5395938616807407698 |
| 17 | 9 December 2023 | Pre-release 0.9.4 | 5395938616799909518 |
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