- CardScrawl Joins the Steam Board Game Festival with 50% Off - 27 January 2026
CardScrawl is taking part in the Steam Board Game Festival with a 50% discount running through February 2. If you’ve been curious about the game’s tactical flow, this is a great moment to jump in or revisit the climb. CardScrawl blends old‑school roguelike structure with tactical deckbuilding and auto‑battler movement, rewarding smart positioning, clever synergies, and adaptive play. Each run challenges you to refine your Creature and Enchantment decks as you ascend the Tower Lord’s shifting halls. If you’re curious how a match actually plays out, you can watch the short “How a Match Works” video here: We’re also just a couple of weeks away from releasing The Hull, our upcoming first‑person co‑op underwater horror shooter set in the drowned remnants of a ruined world. If you want to follow its progress or wishlist it ahead of launch, you can find it here: Thanks for supporting our work!…
- CardScrawl 1.0 Launch: Full Release is Here! - 17 July 2025
CardScrawl 1.0 is now live!The game has officially left Early Access. Version 1.0 includes final polish, quality-of-life improvements, and several bug fixes to ensure a smoother and more consistent experience.Thank you to everyone who played and provided feedback during development. We hope you enjoy the full release. We'll continue supporting the game with future updates and bug fixes as needed. The 1.0 Release Patch Notes are below: General ImprovementsEnchantment Descriptions: All enchantments now use "Equipped creature" wording for naming consistency.Stone Skin & Haste: Fixed incorrect description text being displayed.AP Regen Status Bar Text: "Ap Recharge" has been renamed to "Ap Regen" for consistency in the status bar.Visual Clarity & Input PolishCreature Mouseover Highlight: Hovering over creatures now uses a distinct selector color for improved visual feedback.Equip Target Sele…
- Full Release Coming July 17 - 9 July 2025
Hey everyone, We're excited to officially announce that the full release of the game is coming on July 17. As we approach this milestone, we want to take a moment to say thank you to everyone who has been part of the journey so far. This game began as a passion project between two developers who had an idea for a tactical experience that felt different. After countless iterations and experiments, we finally found the version that clicked. It may not be perfect, but we believe it offers something truly unique, and we hope you enjoy what we’ve built. Internally, we refer to this genre as a "Scrawl-like". It features creatures that move automatically, with strategy emerging from resource management, positioning, and planning several moves ahead, similar to chess. The concept is loosely inspired by the Hero Line War custom maps from the old Warcraft modding scene, as well as Phantasy Star O…
- CardScrawl RC 1.1 - 7 July 2025
This update focuses on polish, bug fixes, and improving gameplay clarity across multiple systems. Thanks for all your feedback and support. Combat and Gameplay FixesVampiric Strike Phase Status: Will now display "Vampiric Strike" instead of "Leech"Vampiric Strike Feedback Improved: Creatures with Vampiric Strike now display a +{x} healing value during the combat phase to indicate the amount healed. This resolves a visual bug where unrelated tiles were being highlighted.Creature Attack Clarity: Creature attack interactions have been made more clear during combat.Opponent Summon Fix: Fixed an issue where opponents could sometimes summon a creature without having enough mana. This previously resulted in a flame sigil icon appearing incorrectly next to the opponent's mana roll.UI and Visual UpdatesPhase Status Display: Fixed cases where the wrong phase name was displayed during gameplay.Hel…
- RC 1 Update - Gameplay, Visual, and Bug Fixes - 29 June 2025
RC 1 Update - Gameplay, Visual, and Bug FixesWe are excited to release our first Release Candidate for the game. This marks a major milestone as we focus on refining gameplay, improving clarity, and resolving remaining issues as we move toward a full release. Thank you for all your feedback and support as we continue to polish the game.Champion ChangesBattle Knight Wonder: Fixed an issue where the opponent's ability would damage their own creatures (Player version was correct).Nocturne: Opponent's creatures without enchantments are now darkened, as they cannot be targeted.Valeena: Ability effect no longer plays on creatures without enchantments (visual fix only).Koross: All tiles other than opponent's creatures are now darkened during ability targeting.Immolator:Fixed an issue where creatures summoned after casting the ability would not receive the correct power bonus.Ability is now usa…
- EA 11 Patch – Smarter Help, Better Clarity, Cleaner Play - 15 June 2025
Patch Notes – EA 11Casual Mode: Player’s champion ability power is now halved to allow more frequent use and better pacing.Help Sheet: Now includes discard phase info and explains that discarding is optional.Help Sheet: Now accessible in the pause menu.Creatures: Removed flavor text from creature card mouseover to reduce confusion.Tutorials Menu: Fixed an issue where the return button couldn’t be selected using a controller or keyboard.Tutorial Descriptions: Each tutorial now shows estimated time to complete.Fixed some typosCreature Mouseover: “Spell Immune” status has been renamed to “Enchant Immune” for consistency.Advanced Board View Tutorial: Fixed a selector UI issue that was obscuring creature info.Cat Kaiser: New visual effect added when casting the ability.Tutorials Button: Now flashes to draw attention.Thanks as always for your support!We’re continuing work on visual polish and…
- EA 10 Update – Tower Lord Visuals & New Tutorial - 12 June 2025
VisualsAdded a new unique background when fighting the Tower LordAbility usage effects are now much more noticeable than before. This will be adjusted further in future updates.Champion Fixes & AdjustmentsCat Kaiser: Fixed an issue where using the ability always gave the player the next action, regardless of proper turn order. (This bug only affected the player; the opponent version was working correctly.)Salvatore: Ability now always deals at least 1 damage. This issue was only noticeable on the early floors but has now been fixed.Brute: Fixed an issue where the Opponent Brute’s ability would incorrectly target all creatures, including allies, in its vertical line of effect.Wretched Cretin & Nocturne: These champions were mistakenly using the same ability animation. Each now uses a unique one.GameplayRivals: Some champions did not have their correct rivals during a run. This has now be…
- CardScrawl EA 9 Update Is Live! - 25 May 2025
Visual Clarity & UI Improvements Enhanced Readability • Tutorial Improvements: Status Effects, How To Read Cards, and Target Types tutorials now highlight relevant elements for much clearer learning • Selector Borders: Added visual borders throughout the game when summoning, equipping, and targeting for better board readability • Combat Clarity: Creatures attacking each other now display selector borders, and arrows appear above creatures casting enchantments • Target Information: Enhanced target pattern displays during combat and when hovering over creatures Menu & Interface • Settings Menu: Fixed issue where Settings and Help menus could incorrectly open simultaneously • Save Data Display: Improved readability of save prompts and fixed incorrect difficulty/floor information display • Tutorial Progress: Added progress indicator on the Status Bar during tutorials • Advanced Tooltips: Mo…
- CardScrawl EA 8 Update Is Live! - 15 May 2025
Hello Scrawlers, Today’s EA 8 update brings one of our biggest batches of changes yet. We’ve overhauled the tutorial system, added a challenging new game mode, cleaned up visuals, fixed several ability issues, and made important balance adjustments. This patch should make everything from onboarding to high-level play feel smoother and more rewarding. New Game Mode: Amplify Trial The experimental Tower of Eternity has been shelved—it didn’t meet our standards for long-term fun. In its place, we’ve added Amplify Trial, a fresh mode that gives you rare spoils after every fight to let your builds ramp faster. But beware: enemy scaling is even more brutal than Chaos Gauntlet. Tutorial Rework + Quick Rules The old tutorial was bloated and overwhelming. We’ve now split it into smaller, easier-to-digest sections that focus on only the most important mechanics. This should help both new and retu…
- CardScrawl EA 7 Update Is Live! - 29 April 2025
Hello Scrawlers, Our latest update, EA 7, is here—and it’s focused on making your time in the Chaos Tower smoother, clearer, and a bit more fair. Here’s what’s new: Quick Rules Page Added We’ve introduced a Quick Rules page for players who want a fast and accessible way to learn the core mechanics without committing to the full tutorial. You can access it anytime via the new HELP button on the game board. First-time players will now see the Quick Rules instead of being prompted for the full tutorial. Ability Feedback Improvements The ability bar now flashes when a champion ability is ready to use during the summon or action phase depending on when your Champion Ability is useable. The current game mode is now displayed during runs under the floors/turns display. Kozikth's ability now shows an icon over the first selected target for better clarity. Cat Kaiser now targets a single allied…
- CardScrawl – EA 6 Now Live! - 18 April 2025
Hey everyone! We’re back with EA 6, a gameplay-focused update centered around reworking and refining Champion Abilities—some abilities have been completely redesigned, others improved for clarity or balance. This update also includes several quality-of-life improvements and bug fixes, especially for players using controllers. ⚔️ Major Champion Ability Changes: Dungeonmaster: Buffed! You can now play new creatures over existing ones (enemy or ally). The replaced creature returns to the owner's deck (with enchantments intact), and the deck is shuffled. Ratburg: Ability renamed to “Mob Up” and reworked — now only affects creatures with 0 or 1 Mana Cost, but doubles their Power permanently. Affected creatures now preview with the ability icon when hovering over it. Valeena: Reworked — all friendly enchantments ignore their cooldown and activate immediately on the turn her ability is used. G…
- EA 5 Update – Achievement Fixes, New Enchantments, and More! - 9 April 2025
Hey duelists, We’ve just launched the EA 5 Update for CardScrawl! This update is packed with meaningful improvements to achievements, gameplay balance, and the save system. Let’s get into it: 🏆 Achievement & Unlock Fixes The Enchanting Mastery achievement was missing and has now been added. Valeena is now unlockable! The following achievements now properly unlock their Champions: Mana Burnout, Feywild Pact, Mana Master, Direct Assault, Flawless Victory, Forged in Stone, Demoncaller, Graveborn Army, Full Summon Save system updated: Characters now unlock immediately and consistently. 🧩 Achievement Difficulty Rebalancing To give players clearer progression, we’ve reorganized which difficulties certain achievements require: Now unlockable on any difficulty: Novice Duelist, Mana Master, Direct Assault, Full Summon, Creature Collector, Forged in Stone, Demoncaller, Graveborn Army, Feywild P…
- Larger Update in the Works! - 6 April 2025
Hey everyone, Just a quick heads-up from the CardScrawl dev team: we’re currently working on a larger Early Access update that merges two previously planned patches into one. By combining them, we’re able to make the update a bit more cohesive—and include a handful of improvements to gameplay, achievements, and the saving system, among other refinements. While it’s not a massive overhaul, it is a more substantial update than usual, and we think it’ll help make the CardScrawl experience smoother and more satisfying across the board. We’re aiming to release this update within the upcoming week, so keep an eye out! Thanks again for all your feedback and support—keep it coming! We’ll share full patch notes as soon as the update is ready to go. See you in the arena, —The Mire Studios Team
- EA 4 – Save Settings, Bug Fixes & Improved Visual Feedback - 27 March 2025
Duelists, prepare for battle! We’re back with EA 4, bringing more polish, improved mechanics, and crucial bug fixes to CardScrawl. This update includes: ✅ Saved Settings – All settings are now saved automatically, so your preferences will persist between play sessions. (Note: If you have an existing save file, you may need to tweak your settings back to your liking.) ✅ Creature Advance Fix – We’ve fixed an issue where the Creature Advance mechanic failed to trigger properly when creatures were affected by the Bless Enchantment. ✅ Improved Summon Visual Feedback – It’s now easier to see which creatures can be enchanted, with clearer visual feedback when equipping summons. ✅ Vigor Infusion Spoil Fix – The Vigor Infusion rare spoil description now correctly displays the actual HP it provides: 15 HP (instead of the incorrect 20 HP). ✅ Nocturne Ability Icon Fix – Nocturne’s ability icon now…
- EA 3 Update – Status Effects Overhaul & Expanded Settings! - 17 March 2025
Duelists, a new update has arrived! EA 3 brings a wave of improvements to CardScrawl, making battles easier to read, settings more customizable, and mechanics clearer than ever. Let’s dive into what’s new! 🛠 Status Effect Overhaul – Better Clarity at a Glance! No more guessing what effects are active—status effects now change the color of a creature’s board tile, giving you instant visual feedback: Silence – Teal Double Strike – Red First Strike – Orange Root – Green Spell Immunity – Yellow Charm – Pink Additionally, status effect icons in the order panel now feature their corresponding colors on the sides for quick reference! ⚙️ Expanded Settings Menu – More Control Over Your Game! We’ve expanded the settings menu and organized options into dedicated tabs. New adjustable settings include: ✅ Screen Camera Shake – Toggle screen shake when taking or receiving direct damage ✅ Screen Color…
- CardScrawl EA 2 – Mouse Fixes & Performance Improvements! - 9 March 2025
Another update has arrived! We've been hard at work fine-tuning CardScrawl, and EA 2 brings key fixes to improve your experience. Mouse interactions are now more precise, CPU usage has been optimized, and audio transitions are smoother than ever. EA 2 Patch Notes: ✅ Mouse Interaction Fixed – Clicking and hovering over UI elements now works correctly across all resolutions. ✅ Button SFX Tweak – Exiting the game no longer cuts off button sound effects. ✅ Performance Boost – Fixed a rendering bug that was causing unnecessarily high CPU usage. We're continuing to refine CardScrawl with every update, and your feedback is invaluable! Let us know how these changes feel in: 💬 Steam Discussions 🐦 X Account Thanks for playing, and stay tuned for more updates! 🔥 See you in the Chaos Tower! 🔥
- CardScrawl EA 1 – Combat Overhaul & Bug Fixes! - 8 March 2025
Greetings, duelists! Our first Early Access update, EA 1, has arrived! This update brings key improvements to combat visibility, audio fixes, and smoother card transitions to enhance your experience in the Chaos Tower. EA 1 Patch Notes: ✅ Overhauled Combat View – It’s now much easier to see what’s happening during the combat round! ✅ Fixed Audio Fading Bug – Music no longer fades out when defeating an opponent (this was only supposed to happen when losing). ✅ No More Tutorial Retries – Restarting in the tutorial has been removed. ✅ Card Drawing Transitions Tweaked – Minor tweaks to card animations during both Discard phases. ✅ Updated Build Text on Main Menu – Small polish to keep things clear. We’re committed to improving CardScrawl with each update, and your feedback is invaluable! Let us know what you think in: 💬 Steam Discussions 🐦 X Account Thanks for playing, and stay tuned for…
- CardScrawl Enters Early Access – Join the Battle for the Chaos Tower! - 4 March 2025
Greetings, duelists! The wait is over—CardScrawl is officially launching in Early Access on Steam! What is CardScrawl? CardScrawl is a roguelike deck-building strategy game set in a dark gothic fantasy world where tactical duels determine your fate. Battle through the treacherous Chaos Tower, summoning and enchanting creatures, and collecting the tower’s Spoils to shape your champion’s power—all in pursuit of the ultimate challenge: defeating the Tower Lord. Looking for an even greater challenge? Hardcore Mode enables permadeath, testing your skills with no second chances! Can you reach the top of the tower in a single run? Why Early Access? We’re launching in Early Access because we want your feedback to shape the game! CardScrawl is already packed with: ✅ 30 unique champions with their own ultimate abilities ✅ A deep deck-building system with strategic creature summoning ✅ Challenging…