- Granser Act 2 & 3 Kickstarter launching September 30! - 28 August 2026
Check out and follow the Kickstarter page here: https://www.kickstarter.com/projects/619768455/granser-act-2-and-act-3 I detailed everything pretty well, but if you dont want to read it all: -Act 2 and 3 will be developed in one go.-The money will go entirely for Music(A full OST) and Voice acting.-Development planned to last 26 months.-Console ports are stretch goals.Check out the Trailer:
- Plans for Act 2 -3 - 20 July 2026
Hello againI have spent the last month or so exploring my options for Act 2 and Act 3, including even looking to break my independence and find a publisher for Granser...One of the options is currently being prepared is a small Kickstarter to secure approximately 12,000 to cover the voice acting and a full OST by Josh Culler. This is NOT something I wanted to do, but it has become clear I might have to. I really wish I didn’t have to, but the steam algorithm has once again proven to only accelerate traction, both ways.Even if a Kickstarter were to fail, act 2 and 3 will still be completed, but will unfortunately lacks voice acting and a dedicated ost, neither of which is ideal. Also, it saddens me that LESS than 1% of you have reviewed the game. It means a lot to hear from players who enjoyed the game, even if just a few words.Thanks for readingSteve.
- Patch #7.2 - 6 May 2026
Quick fixes: -Pugs worked before but at some point the array corrupted and this lead to crashes, now fixed. -Upon using Burst the per character directional combo display was wrong, and everyone would only see Saragat's combo. The combo BEFORE initiating was still correct, and it was looking for the correct input but the help display was wrong. This is now fixed.
- Patch #7.1 - 5 May 2026
Added: -Experimental full keyboard rebind, including mouse button support. Actual useable mouse cursor will NOT be added, that would require a total rebuild of every menu, plus it makes basically no sense considering how menus were designed to function. -All prompts will now read the saved key-binds, if I missed one please tell me, I didn’t exactly have time to test it. Fixed: -Food and Recipe tabs were mixed up on using LT on gamepad, now fixed.
- Month 1 updates recap. - 4 May 2026
It has now been over a month since Granser - Act 1 has released.I want to thank everyone who bought and played the game, and extra thanks to anyone who left a review, it's extremely important. I really hope you enjoyed the first third of the story I have been brewing for almost 20 years in various formats. I have tried to make this story in comic format 3 times, then when I finally worked up the courage to try making games, an attempt was made in rpg maker (the demo is still out there, good luck finding it though) and then I pivoted to a game that would have taken place in the gap years before Granser, and finally settled on the Skautfold idea, a series of games in different genres to grow my skills and serve as heavy foreshadowing for Granser. The fact I was able to finally get here is nothing short of a miracle, and I want to thank anyone who helped along the way, and supported the ga…
- Patch #7.3 - 2 May 2026
Fixed: -A BIG one, rendering and cameras. The game was having faulty scaling resulting in weird stretching lines especially visible during motion of the camera. This is now fixed in 99% of cases (zooms will still have it unfortunately). -Characters also suffered from this issue, this is now also fixed in 99% of cases but the downside is that moving npcs will move pixel by pixel, appearing less fluid in some cases. (Side effect might be some npcs facing the wrong way sometimes, if this happens just tell me where, and I can resolve it instantly) -Steam screenshots should now work flawlessly everywhere, including GUI, some rare effects might have slipped me, again if I notice, it will be fixed immediately. -Dice game crashes regarding either parties ending up with zero dice.
- Patch #7 - 2 May 2026
Petra Floor 3 is now OPEN! Get ready for a BIG surprise! The next 3 floors will be like this, this is something I have been planning for a while, weather or not this will be something bigger or not is yet to be decided. Added: -3 new songs. -1 "new" song. -About a dozen new systems for the gameplay of floor 3 -I can't say more without spoiling the surprise... I still want to add 1 more boss and 1 optional town, but I also have to start porting to Switch while I work on a weekends project. If you have not reviewed Granser yet, please do so, its incredibly important.
- Patch #6.3 - 26 April 2026
Added: -1 more Dice duel, specifically against Petra in her hub. This also means an extra figurine to get and use. -Duel training added to Petra's hub, with brand new background for the training, including an Easter egg at 3% spawn rate. Changes: -Memory museum has 8 more exits back to the red dream now. -World map large map mode indicator changed. -Mini-map player indicator also changed. -Inventory overhaul, items, recipes, food, and dice tab added, navigation differs on keyboard and gamepad. -Character tabbing is also different on keyboard and gamepad now, taking advantage of the fact of Lt and RT. -Training fights can now be restarted at any time, you can also exit them now. Next will be the missing chapter 7 boss, I have been back and forth on this in regards to pacing, but I have a good idea for him now, as well as adding one more secret to the dungeon.
- Patch #6 - 25 April 2026
Added:-New optional town accessible in Chapter 11. -Pugs: There are 13 pugs found in towns, upon petting them Saragat will gain a permanent bonus of +1 max hp, and upon petting all 13 hidden in act 1, you get an achivement. In a later patch a cute bonus room will open up from the red dream once you pet 13 of them. -1 new song.-A dozen cute new dog sounds. -A dozen new npcs for Yoake. Optional towns may seem pointless besides lore for now but they will have more function in Act 2. Next patch will focus on adding a dozen or so QoL features, and a brand new boss for chapter 7.
- Patch #5.9 - 21 April 2026
Further attempts to address the stutter issue. If things go to plan you should NOT encounter stutters in the following areas now: -Combat, the vast majority of combat textures will now be pre fetched. -Towns: Rosenburg, Valgard, Damralis (Forgot to add it to Firbolg... will be in the next patch) -World map. IF you still encounter stutters, telling me where is the best thing you can do as it can only be fixed on my end. Apologies for the issues but I don’t experience any of it so I am working blind here... Hirron is still in the works, I have finished 10 new npcs, including walking ones and this takes a lot more laborious work than you would think, hence the delay.Fixed: GUI font had completely broken spacing due to the last texture page update, now fixed.
- Patch #5 - 13 April 2026
Added: -Floor 2 mini-maps, forgot it before... Fixed: -When the last enemy dies, anything with a cast time, mainly spells; would still go off. This was obviously unintended, now fixed. -Text alignment in weapons menu for some characters was off, now fixed. -Cleansed dots would not clear their visual effect, now fixed. -Floor 2 boss would mistakenly end their turn during command execution, now fixed. Changes: -Floor 2 balance changes all around, including some on the boss. BIG CHANGE: In order to try to eliminate the stutter, I have been messing around with the texture pages. This is the SOLE reason for any stutter you can experience, sadly in my past games this was never an issue since the amount of sprites was extremely low. However Granser already has over 33,000 individual frames, so I will have to fiddle with this for a while before I can kill all stutter. If you report particularly…
- Patch # 4 - 12 April 2026
Added: -Floor 2 of Petra's tower is now open. -1 new achievement for said floor completion. -3 new enemies. -1 new boss. -New dungeon mechanic, enabling further versions, this needs further refinement. -3 songs added. -1 ambient track added. Fixed: -Buffs and de-buffs affecting primary stats in combat applied incorrectly, now resolved. -200~ spelling mistakes fixed... sigh. -Len burst strike had incorrect type tag, now fixed. Changed: -First encounter Core soldier's stats adjusted again. Next: Next on the docket is a new optional town for the main story, as discussed before. PLEASE review the game, it's incredibly important for visibility.
- Patch #3 - 10 April 2026
Week 1 update. Added: -Title screen option to swap between gamepad and keyboard, you could always swap from the pause menu, but a lot of people didn’t even notice it. :( -2k and 4k resolutions added. I cannot test these myself... I can add further resolutions if needed. -dozens of sounds, and just as many new assets added for floor 2 of the Petra dungeon, it is NOT open yet, but it will be worth the wait, especially for Shrouded in Sanity fans. Once floor 2 is finished and live, I will focus on Falastor, a town that will be accessible after Dilmun, but before Valgard.
- Hotfix #4 - 9 April 2026
Fixed: -Core enemies first fight HP was flipped with their later HP values, now fixed... -Core enemies small Focus and HP balance pass. -Petra floor 1 minor changes: Enemies recolored both in and out of combat, Gui fix for keys. Added: -Gui element showing HP Defence when an enemy has any. I wont show it for the players since this can already be found in the menus and will not change during combat for now. Petra Floor 2 progress: 50% done, hopefully should be done tomorrow. (Uk time) Please, if you liked the game REVIEW IT. It's incredibly helpful and steam basically ignores the game without it.
- Hotfix #3 - 7 April 2026
Fixed: -Edge case crash related to Burst strike resolved. -Food buffs didn’t clear when cooking a new meal, this allowed you to stack multiple food buffs simultaneously. This was NOT intended, and have been fixed.
- Day 3 recap and a Roadmap of sorts. - 6 April 2026
It's been 3 days since the game came out and I am positively surprised by how stable it is. This is once again due to the great testers I had. Dan, Silver, and LiquidLunchBox.I will have to ask, that if you enjoyed the game,please consider and leave a review! It cannot be overstated how much this helps the games discoverability!So the juicy part, what I am planning to still add to Act 1.First priority besides any upcoming bugfixes, and QoL (please don’t be shy to suggest any), is the Petra tower.I have 6 floors of it planned out for Act 1, more will obviously come in Act 2. I will not spoil the floors, but if you liked my Skautfold games... hold on tight, because this will be a ride.Aside from Petra, I still have plans for 2 additional towns with a scale similar to Damralis, currently the only optional town. One of them is Falastor in Middegard, a town with an O shaped lake.The other is…
- Hotfix #2 - 6 April 2026
FourthHotfix #2 Fixed: -HP Defence formula was broken, mostly for enemies, but in some situations for the player too. this has now been rectified. This will mean that some enemies will go down slower when it comes to hp. -Multi hit attacks were stacking crest buffs... this was unintended and is now fixed. -Hito's Venom blade had an additional de-buff that was unintended and is now removed. Added: -Burst points now save, they already carried on battle to battle, but I forgot to add them to the save system. :I -New achievement added for clearing the first floor of the Tower, I find it appropriate as the boss is now a decent challenge.
- Patch #2 - 6 April 2026
Patch #2 Added: -Floor 1 of Petra's tower is NOW OPEN and can be completed. It's a bit of a hike in challenge, you must utilise the crest system and think of a strategy or you will be crushed fast. -1 new boss and npc, possibly playable in the future. (inside the tower that is) -2 new music tracks. -Enraged variants of 3 existing enemies, further floors will have brand new tower only enemies. Fixed: -Len actually didn’t count as a god, so her tutorial didn’t trigger, and more importantly when everyone but her died in combat the game didn’t end like it was supposed to. -De-buffs related to speed were incorrectly tagged and thus would not trigger in every scenario, now fixed. -Replaced all sword melee sound effects with better ones. No new issues reported. Next on the docket is floor 2 of the tower, while I mix in some work on adding two more towns to be accessible throughout the main sto…
- Hotfix #1 - 5 April 2026
Hotfix #1 Fixed: -Crash related to tutorials under unusual circumstances. -Crash related to combat surface functions related to gamepad connection. This needs further investigation since the prompt could interrupt other functions too! High priority.
- Patch #1 - 4 April 2026
Patch #1 Added: -Tutorial menu to the escape menu, this needs refinement since it has minor spoilers if read in full at the start. -Dream museum is now open, accessible from the red dream. Further refinements required. -Anime opening added to title screen after 1 minute of idle. It resets when moving the cursor, etc. -A few new sound effects. -1 new song for the museum. -Upon finishing the game you can now enter the red dream. If you didn’t do Petra's quest-line, you will be granted an invite regardless at this point. Fixed: -Crashes related to dynamically spawned food found at dynamic campsites. -Training score for 5th and 6th difficulty raised slightly. -A few minor spelling and grammar mistakes in optional text. -A missing voice line reconnected. Known issues: -Len fight first turn overlap, this has been hounding me for weeks since its extremely hard to reproduce. -Dice teleportation…