- Small talk + help. - 10 July 2026
Hey guys. I really didn't want to make this psot but here I am.Things have been really really hard for me rn, me and my family's situation have been really complicated, and because of that I had to sell my GPU. Without it, the project is 100% paused. I can't make new content, updates and more. The project may end, but I don't want it to. You don't need to donate, even sharing already helps me. Well, I made a kofi, if you want to help me.. My kofiSorry for the bad english i just dont feel good rn, not in the mood
- Limine Demo Release! - 14 March 2026
Limine Demo Release!Hey guys! I'm back. Well, sorry for taking so long to release the new demo! I'm not that good rn. Here is it! Limine Demo Page (Itch.io)Main updates compared the old Limine: -> Levels are now biomes; > 4 biomes for now!-> New backrooms vision (inspired Kane Pixel's vision);-> A bit better graphics and peformance;-> Better HWRT implementation to the Engine;-> New engine version;-> New storyline planned! Also, another gameplay on Youtube!!Report bugs on our New Discord!
- New Limine Gameplay + Updates - 9 March 2026
New Limine Gameplay + Updates I'm back again!! Now with another gameplay of the new Limine game. Well, maybe tomorrow I'll release the demo? It's already deployed on my PC so yeah, maybe tomorrow. Added some new biomes, exits, stairs and more. Idrk what to say anymore Join the discord for sneak peeks!!!
- Studio Updates + Limine / Storyline Timeline Updates - 6 March 2026
Studio Updates + Limine / Storyline Timeline Updates hey guys!! so i got some news about the project it's about the timeline, I'll probably scrap everything and start a completely new one. why? well, A Liminal Place R had good graphics but the timeline and story weren't that great (and it had a LOT of bugs). TSP fixed most of the bugs and improved optimization, but the story still wasn't where i wanted it to be. when i first started developing Limine, i realized i couldn't really connect the ALP timeline with the Limine one in a way that felt right. so yeah… we'll probably scrap the old timeline and make a new one from scratch. this time it'll be more inspired by the vision of Kane Pixels and the analog horror style. i think it'll end up being way better than the older games :p also, about the studio... i'll probably restart that too. when everything started i was really new to the whol…
- A Liminal Place News + Health Updates - 18 February 2026
A Liminal Place News + Health UpdatesHey guys. First, about ALP…I might have lost the original project files :(( I’m really sorry about that.ALP was already close to the end of its updates anyway, so there wouldn’t be much more coming for it!About my health, I started the first part of the treatment. I’m not in a very good state right now, low energy and stuff, but I’m trying my best :/I’ll try to make up for losing the original ALP by bringing some of its old ideas into the new game, LIMINE :D Here are some small sneak peeks for LIMINE: (I'm planning on making levels bigger) That´s all for today!! :D
- Limine News! - 9 January 2026
📰 Limine News!! Hey everyone! I'm happy to announce the release of the new Alpha 1.3! :D Here’s what’s new: -> Alpha 1.3 Update • New level (DISCARDED, crashes the game idk why) • New Main Menu and Pause Menu • New Hardware Ray Tracing option • New settings and expanded options • Reworked first levels • New Main Menu level • Miscellaneous changes and tweaks • Sound added to the first level • Bug fixes • Performance optimizations • Mobile optimization (Coming Soon) • Additional level reworks • Updated beach texture Thank you to everyone who has been here, supporting, testing, and playing Limine. Your presence and feedback mean more than you can imagine, this project exists because of you. Itch.io https://ahlansantos.itch.io/limine-experimental
- NEWS!! - 3 January 2026
Merry Christmas and Happy New Year!! Pretty late, I know lol I wanted to post a small update and also be honest with you all!! Lately, I’ve been dealing with some life stuff, depression, and more. Because of that, I haven't been able to work properly on Limine. I’m really sorry for the silence and the delays!! It was never because I stopped caring, quite the opposite. 🩶 The good news is: Limine is in a pretty good state for now! Most of the core systems are done, the settings menu fully works with variables and more, graphics can use HWRT if needed, and more. No DLSS for now — only Resolution Scaling and AAs. What’s left is mostly polish, bug fixing, and maybe adding some new levels. Right now, I just need some time to clear my mind and slowly get back into things!! Thank you so much to everyone who’s been patient!! Seeing people care about something I made in my room still means the w…
- News! (Limine Public Alpha) - 10 October 2025
News about the "Limine" Demo! >> LIMINE Demo Page Added working "VHSOff", "VHSOn", "BLUROff" and "BLUROn" features to the settings menu. > Fixed most of the settings menu not working. > Added Level -710 or -710, I don't remember (Beach one) and Level 37 // Dreampools. > Added most of the game functionality and more. > Fixed graphical bugs in "High" Preset. (Report bugs on my discord dm) Here's the link: https://ahlansantos.itch.io/limine-experimental
- News (LIMINE Trailer, Health and More) - 9 October 2025
More News!! >> LIMINE Demo Showcase Trailer / Teaser Limine (EXP) - PC Version, full updates, dlcs and more. > Limine RTM - Mobile Version, with Software RT and SDF-RTGI Support (In common terms, same graphics as PC and same performance on high-end devices like RAZR 50 ULTRA, S24 ULTRA, S23 ULTRA and more). Also, RTM will NOT get full game updates (full levels, and more) > Limine VR - PCVR Version, not going to be updated rn, so no much info Sub-Branches: > Limine GLM - Mobile Version, same features as RTM, except SRT and SDF-RTGI, because it uses OpenGL ES instead of Vulkan 1.3! >>> Some things I want to say
- News!! (ALP Direct Sequel, Health) - 3 October 2025
Some news!! 1st News: Direct Sequel to A Liminal Place is now on my todo list!! Don't expect it to be good right now, made this in 1 day! More about the sequel: It's called Limine, and don't expect to see it on steam this year and next year, i'll probably finish it all in 2027-2028!! After almost 2 years, we are finally getting the final chapter of A Liminal Place!!!!!! :3 And, expect it to be a long game, the first chapter got 20-30 minutes of gameplay, this chapter will get 1-2 or maybe 3 hours of gameplay!! I'll keep yall updated on the discord (sneak peeks backlabs channel!!) 2nd News: About my health!! I got some news, it's getting a bit worse rn, but the therapy will probably be next year! =D
- some news again - 24 August 2025
Hey again!Update here:The surgery went well, everything’s fine, but I’ll still need some time to recover and then more time for iodine therapy.I’ll keep you all updated! ^^
- final notice ig - 4 August 2025
Hey everyone!!On August 18, I’ll be stepping away for good. I have a surgery coming up and might not come back after that. :
- Stepping Away Indefinetely - 5 June 2025
Hi everyone, Alan here. I’ve recently learned that my cancer has progressed and is now affecting my muscles. I don’t have much time left, and I can’t afford the surgery. Because of that, I’ll be stepping away from all my projects (TGST, RootWorks, ALP, TSP, SSBX, etc.) to take time for myself — to travel and do what I’ve always wanted. Thanks for everything, Alan.
- Launch of RootWorks Group - 19 April 2025
https://x.com/rootworksgroup I’m excited to announce the creation of RootWorks Group, a new division of The Grand Street Studios. It’s where I’ll be focusing on developing PC and Android games. Games planned to launch until the end of the year: The Solitude Project 0.8Release Sam's Sandbox (Mobile Sandbox) AshField (Open-World campaign game)
- TSP - Finished level 0 - 17 March 2025
https://www.youtube.com/watch?v=2caCrQMnBtE new level 0 for TSP!! :D
- New discord serfver - 5 March 2025
https://discord.gg/sRWyuvUmEF new discord server
- THE SOLITUDE PROJECT IS NOW PUBLIC!! - 25 February 2025
just released it for 1.99$!! for now, its just a beta, and i am going to update it weekly! https://store.steampowered.com/app/3452280/The_Solitude_Project/?beta=1
- The Solitude Project Release + graphics explanation - 24 February 2025
now i am going to release it fr here are some explanation about the new "psycho" graphics mode every graphic mode (from low to high) uses lumen and partial ray tracing for lightning (lightning bounces, shadows and AO). But, the new graphical modes "epic" and extreme "psycho" uses lumen and FULL RT for lightning. (epic uses full rt but with low quality samples, and psycho uses hq samples for full rt) here are some images from level 2: High (n_frt.png) As you can see, the shadows from emissive lights doesnt fit the wall at all, it looks blurry and low quality. And, the lightning is "strange", its yellowish, not that realistic, and with almost no AO at all in the brighter areas. Psycho (frt.png) Much better! The shadows now fit the walls, and the lightning is now more realistic, with more bounces. And RTAO is now better! High (n_frt1.png) Same thing, the shadows dont fit the scene emissive…
- THE SOLITUDE PROJECT RELEASE!!! - 24 February 2025
Im going to release it now for probably 1.50$
- News About the Game Release (The Solitude Project)!! (And a Personal Reflection) - 23 February 2025
Hello again! I'm here to make an announcement about the game's release! Yes, it's closer than you think. And… sorry for the delay!!! 😃 I'm currently working on Bedev version 0.77 (Beta - Early Development, though it's not that "early" anymore since it's almost finished!). Here’s everything I’ve added and changed in just one day: Settings button in the main menu Reworked the settings menu Added an explanation for everything in the settings menu! Reworking the levels, trying to make them longer but not boring! Improving graphics and textures Added a new graphics option called "Psycho" (this increases samples for everything—reflections, ray tracing, Lumen, etc.) Now, about the delay in launching the game: I'm really sorry for the delay. I've been through some difficult times. I don’t know if it’s worth mentioning, but here we go… I fell into depression again. I couldn't even get out of be…