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DECAYED

DECAYED Steam news

LIQUIDBULLET Studios | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID2733180
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperLIQUIDBULLET Studios

DECAYED news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2733180
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperLIQUIDBULLET Studios
  • PublisherLIQUIDBULLET Studios
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: LIQUIDBULLET StudiosPublisher: LIQUIDBULLET Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

DECAYED Steam news

DECAYED news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Teaser Trailer Live on IGN + What Comes Next - 2 May 2026

    Hi everyone,We are proud to announce IGN has hosted our trailer on GameTrailers. You can view it (again!) via the link attached:A quick word on the teaser: DECAYED is still deep in development, and rather than wait until everything is ready to show, we wanted to give everyone an early look at the atmosphere we're building. A teaser felt like the right way to do that without overpromising - or overstretching the team. We made that choice deliberately. That said, we hear you - the critism left is fair, and we take it seriously. We'll also admit - we're a new studio, and we're learning as we go. That means we won't always get everything right, and our first trailer clearly reflected that. We're taking every bit of feedback seriously, and we're committed to getting better at communicating, and our approaches as the project grows. What we can promise is that more is coming. When we're ready…

  • DECAYED April 2026 - 11 April 2026

    Hey all, with much excitement we are proud to present the first teaser for DECAYED! You can watch it via the Steam page or on YouTube: We hope this teaser suffices for now, whilst we work hard on refining the world of DECAYED to bring a gameplay trailer to light soon, and eventually directly to you.- The LIQUIDBULLET Team

  • LIQUIDBULLET June 2025 Updates - 12 June 2025

    Hey everyone, it has once more been quite some time since our last post! This time, we have a bit more to share.Regarding our Steam prescence, we now have a proper publisher/developer page! This can can be found by clicking our name under our game, or simply by heading to this link. We also have more social accounts to spread our name out there, you can visit them via the same link!Regarding DECAYED, we have now been in development for over 2 years! While we still can't deliver an exact timeframe of when we believe the game will be ready, we hope it will be soon.Furthermore, we are making great progress in development this year, and having some new faces help us out. While we can't pinpoint an exact trailer release date (no later than December 2025), it is currently in production as well as many cutscene/important story elements for the game. We want to leave a good imprint on the commu…

  • DECAYED July 2024 Updates - 20 July 2024

    Hey everyone! It's been yet again months since our last update involving the game. As mentioned in a previous announcement off-steam, we have been officially working on DECAYED for over a year now! This is one of our first milestones, and we have powered through working very hard for the past year developing the game. At the moment, we are slowing down to take the time to get things needed made and to put more effort and love into the game we are creating. We do not want to put out a super buggy, and unfinished game. We would like to also establish why we don't frequently post devblogs, or any updates here for that matter. We are wanting to avoid spoiling any neat mechanics or parts of the story. In order to achieve this, we have to be very limited with what we put out into the public eye. Just know, we are still actively working on the game. With that being said, we are prepping for th…

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