- Version 2.4.5 - 15 June 2026
Small update: Fixed a bug on Sjo at the desalination facility - if using computers to neutralize the boss robot there, this would potentially break the main quest. Thanks again for all your feedback.
- Version 2.4.4 - 18 May 2026
Small update: Fixed several dialogue typos and text inconsistencies. Fixed missing materials in the Nabi Power Facility. Fixed an incorrect skill check during the Clever Hans conversation. Fixed missing description text for shivs. Fixed a research screen tooltip issue that incorrectly displayed the highest skill-holder in the active party instead of the organization. Fixed several clipping issues on the final planet (name redacted). Fixed a pathing exploit on the final planet (name redacted) that allowed players to bypass a combat sequence by walking around the large ship. Fixed piloting skill values on pilot portrait tooltip not correctly accounting for bonuses. Thanks again for all your feedback.
- Version 2.4.3 - 19 April 2026
Small update: Increased keyboard camera rotation speed. Fixed an issue where the loading screen could briefly display top navigation bars before the scene had fully loaded. Fixed an occasional issue where recruited companions were still flagged as enemies, resulting in duplicates. Enlarged trigger area for Reuben Rizzo's corpse on Helfyr. Thanks again for all your feedback and support!
- Version 2.4.2 - 12 April 2026
Small update: Fixed an issue where fallen companions could still be looted after combat. Fixed a bug preventing pirate combat from properly triggering on Eremtera after terminating Captain Moreland’s command. Locker highlight (containing keycard) more prevalent on prison transport. Expanded the quest trigger area when departing Nabi for the first time, improving reliability. Thanks again for all the valuable feedback and comments!
- Version 2.4.1 - 5 April 2026
Updates: You can now click character portraits during combat to instantly center the camera on that character Optimized NPC management in scenes for improved performance and higher FPS Further XP balance adjustments Datapad window no longer hides the party side panels, improving UI visibility Thanks again for all your feedback and support. Updates will be slower now, but will continue to patch as suggestions and bug reports come in.
- Version 2.4.0 - Loot System Improvement & Trading Cards - 16 March 2026
Update: Looting Improvement - As requested, looting a crate or corpse will now automatically collect items from nearby containers within a short radius. This makes clearing groups of containers or fallen enemies much faster and reduces repetitive clicking when multiple lootable objects are clustered together. Note that locked containers within the radius will still require the appropriate skill to open and will not be looted unless successfully unlocked. Trading cards have now been added to the game. "Heal Thyselves" quest description made more clear. Thank you for the amazing feedback and support. More to come!
- Version 2.3.1 - Datapads Screen - 5 March 2026
Updates: As requested, I’ve added a new screen dedicated exclusively to datapads, where each one can be read. Similar to resources, this helps reduce inventory clutter by making datapads invisible in the main inventory. You can still view them there at any time by enabling the "Show Datapads" toggle on the inventory screen. Fixed a few minor UI bugs. More to come! Thanks again for all your support and feedback.
- Version 2.2.3 - 4 March 2026
Update: Added navigation buttons to the top bar, allowing players to quickly cycle between the main screens: Character, Party, Journal, Map, and Resources. Added a background to the Resources and Tutorials screens to keep them consistent with the others. Removed an invisible crate from the mining facility that was still showing up on the minimap. Fixed a bug with a datapad repeating the mission conclusion on Eremtera after defeating the pirates. More updates are on the way! The pace may slow down slightly, but I’ll continue monitoring the forums for bug reports and feedback as they come in. Thank you again for all your support and the incredible feedback.
- Version 2.2.2 - 1 March 2026
Updates: Increased XP rewards for peaceful resolutions, making non-violent approaches a more competitive path for leveling. Slightly increased overall XP gains from skill checks and mission completions. Added an "Ignore Controllers" option. Players using flight sticks or rudder pedals can now toggle this to play with keyboard and mouse without disconnecting devices. Damage-over-time kills now correctly count toward combat kill tallies, ensuring abilities such as Nano Surge work as intended. Expanded the Luck tooltip with additional details explaining how Luck rolls function during combat. More to come! Thank you again for all your feedback and support!
- Version 2.2.1 - 27 February 2026
Small update: Fixed a bug with movement consuming double the Action Points. Camera panning (W,A,S,D keys by default) is now allowed during combat. More to come! Thank you again for all your feedback and support.
- Version 2.2.0 - Controller Update - 26 February 2026
Updates: Full controller support has been added. You can now play entirely with a controller or seamlessly switch between controller and mouse at any time. Companion follow behavior has been completely refactored and is now significantly improved. This should eliminate instances of companions getting stuck or lagging behind. They now follow much more closely in a proper column formation. Fixed a bug where deconstructing medium and heavy armor plates was not returning resources correctly. This was a substantial update, and I'm glad to finally have it out the door after a couple of weeks of work. As always, if you encounter any bugs or issues, please let me know. More to come - and thank you again for all your feedback and support!
- Version 2.1.2 - 26 February 2026
Updates: The unique item "Toby's Skull" adds +15 luck to everyone in the organization. Added a "Return To Menu" and "Quit" confirm box. Turned off Sjo rain by default, and adjusted dialogue to reflect this. Improved the vendor rollovers to always show the price. Fixed resource icons appearing squished on deconstruct popup. Fixed a lighting issue on Eremtera when exiting the underground. Fixed a bug with the planet window remaining open when visiting Hell's Gate. Turned off the demo achievement tracker for now until I can look at it further. More to come! Controller optimization is nearly complete. Thanks again for all of your support and feedback.
- Version 2.1.1 - 21 February 2026
Updates: Added highest skill holder in organization and their amount to skill tooltip Improved the interaction targeting of planets on star map Changed grazed to evaded floating message if evaded Added key mapping to starmap ship movement (same as ground for camera panning, etc) Lowered the volume on landing audio clip More to come. Thanks again for all your feedback and support!
- Version 2.1.0 - 19 February 2026
Updates: Beard and moustache colors can now be changed to match hair colors. Fixed a bug where after leaving dialogue, an extra click had to be made to move again. Research costs scale up per tier (may still adjust this a bit). Fixed an attribute spend/refund exploit on character start screen. More to come! Thanks again for your feedback and support.
- Version 2.0.7 - 18 February 2026
Updates: Added more credits to vendors - they will need to refresh though for this to take effect. Added an exclamation icon for unvisited locations on the travel map. Added a tooltip for war score numbers required for poor, average, and excellent score endings. Added a defence score label and tooltip to the planet defence screen. Fixed a bug with research not adding a resource bonus to mining or destroyed ship salvaging. Fixed a bug with space combat sometimes not starting (thinking the player ship was dead when it was not). More to come. Thanks again for all your feedback and support!
- Version 2.0.6 - 17 February 2026
Updates: Added dialogue to Chalk to trade back for your original white suit (he will be annoyed and will not trade again) Science skill now lowers the science point costs of research Added a toggle under options if players prefer to have the audio not mute when tabbed out (default is set to muting) Added a toggle to always have highlights always activated (note this will lower FPS of gameplay) Added another point icon to the side party portraits to indicate if there are unspent skill, attribute, or perk points Fixed a few status icons on the character panel during combat so they match the actual actions Replaced the word Schadensminderung replace with Schadenreduktion More to come! Thank you again for the support and fantastic feedback.
- Version 2.0.5 - 16 February 2026
Update: Russian and German user interface translations completely refactored and improved. When opening the mini-map, the map camera now recenters over the player - this fixes a bug where the map camera would show a previous location. Fixed bug with biology skill datapad not giving points bonus. Fixed bug with several labels not changing on the options screen when switching languages. More to come! Thanks again for all your support and feedback.
- Version 2.0.4 - 16 February 2026
Small update: Audio now mutes when tabbing out of the game window. Fixed a bug with resolutions not saving in player preferences and starting fullscreen each time. Small fix, paper machete spelling error changed to papier mache. More to come. Thank you again for your feedback and support!
- Version 2.0.3 - 15 February 2026
Update: Pressing Escape now closes any open window first; pressing it again opens the main menu. The overhead mini-map screen now supports camera panning. Companions now highlight when holding the Alt key. Fixed an issue where the Chaff door would only function when standing very close to it. Weapon skills now grant increased bonuses per investment: +2% Hit Chance and +2% Critical Chance per 10 levels for weapons, and +3% per 10 levels for unarmed. Thank you for the continued suggestions and feedback. More to come!
- Version 2.0.2 - 14 February 2026
Updates: Reorganized the top section of the Character Sheet to make the "Control During Combat" companion toggle more visible (and added an icon as well). Removed the name change functionality from the character sheet for now, as this was causing complications with save files. Fixed an issue with Leroy Carter and Wanda White's dialogues that could prevent assisting them with their engineering problem after the initial conversation. Fixed an issue where the "Clunker" achievement could trigger incorrectly. Fixed an issue where the "All Peaceful Like" achievement could trigger incorrectly. Fixed a bug from the previous update where some datapads would open an attached quest a second time if clicking on them from inventory. Thanks again for all your support and feedback. More to come!