- New project- Tiny Fishing Villages - 22 September 2026
Hey everyone!I’m excited to announce my next project, Tiny Fishing Villages - a cosy community builder inspired by Scotland’s fishing towns and heritage. If you’ve enjoyed my previous games, Tiny Terra Spaces, this new project continues that same “more than a game” approach: fun, relaxing gameplay built around real communities and real stories.You can now wishlist Tiny Fishing Villages:If you’d like to support development even further, I’m currently running a Crowdfunder UK campaign with matchfunding from Creative Scotland. Every £1 becomes £2, and all support makes a huge difference.Crowdfunder link: https://www.crowdfunder.co.uk/p/tiny-fishing-villages Thank you so much for supporting my work - whether through wishlists, pledges, or simply following along.More updates soon!Silviu
- Rise of the Village Hero - Forum turned off, Join the Discord! - 22 August 2026
Hi there,As the forum has become quite old and wasn’t very active anymore, I decided to turn it off. If you’re looking for support, want to share suggestions for future updates, or just want to chat about the game, the best place to do that is on my Discord. Link below!https://discord.gg/J8t9ZnuMpnThere’s a dedicated room for Rise of the Village Hero, along with channels for my other games, so it’s the easiest way to reach me and to be part of the community.Thank you so much for your support and for purchasing my tiny indie RPG. Hope to see you there - happy to chat!See you at the next update.Silviu
- Thank you for supporting Rise of the Village Hero - 25 June 2026
Hey everyone!First of all, thank you so much to all of you who have purchased and supported Rise of the Village Hero -from Early Access all the way to full release. Your support has meant the world to me and has allowed me to keep creating games I love. Rise of the Village Hero is also currently 65% off, so it’s a great time to jump in if you haven’t yet, or to share it with friends.I also wanted to share some exciting news: My newest game, Tiny Terra Spaces, a cosy, stress‑free island builder, has just launched! If you enjoy relaxing, no‑pressure games, you might really like this one. It’s all about Scottish islands and is a little love letter to my adoptive home.It’s currently available with a 15% launch discount if you’d like to give it a try.Thank you again for being part of this journey and for supporting my work as a solo developer. Have a wonderful day!Silviu
- Ability getting double activated - 9 March 2026
While I was testing the achievements I uncovered a small bug that got introduced when I added the partial controller support. Abilities bar was being called twice leading to multiple ability bar being clicked. Fixed this in this little patch.
- Rise of the Village Hero – Version 1.1 release & final update - 9 March 2026
Hey everyone!I want to start by saying a huge thank you to everyone who has played the game, given me the chance to keep working on it, and shared feedback along the way.I originally released Rise of the Village Hero in January 2024, and as of March 2025 the game reached version 1.0, with all the content I set out to add. In the previous major update, I was also able to introduce partial controller support, which was something I really wanted to include.With this latest update, I have now completed the quest achievements in the game. I’ve tested them to make sure they trigger correctly, and they’re all working as intended. There are 60 achievements in total, so I hope you enjoy unlocking them as you progress through the quests.This update also marks the final update for my first-ever commercial game. I’ve achieved everything I set out to do with the project- and a little more.However, t…
- Achievements Work Underway - 25 November 2025
Hi everyone! I’m currently working on adding achievements to the game. Chapter 1 is fully covered, as well as the areas between Chapter 1 and Chapter 2, including the Meadows and the Kingdom of Macin.This will take a bit of time, as once all achievements are set up, I also need to make sure each one triggers properly when you complete the relevant quests. It’s something I’ve wanted to include for a while, and a few of you have asked for it too, so I’m really looking forward to getting them implemented.I’ll post a much bigger update once everything is complete. In the meantime, I hope you enjoy seeing the new icons and descriptions on of the achievements.Thank you for your continued support. See you in the next update! Silviu
- Rise of the Village Hero - Partical controller support - 24 October 2025
Hey everyone!I’ve got a big announcement to make - a major update has just gone live for Rise of the Village Hero!This is something I’ve wanted to achieve for a long time but never fully committed to before, as I wasn’t sure if I could pull it off. I’ve tried several times to add controller support to the game, but every attempt either broke my scripts or made the controller work while disabling keyboard and mouse support - which was far from ideal. Thankfully, version control saved me more than once, letting me roll back to a working version and try again.After months of attempts, I finally did it - Rise of the Village Hero now has partial controller support! Here’s a breakdown of what currently works and what’s still in progress:✅ Fully SupportedYou can move around the map, open the inventory, quest log, and pause menu.You can engage NPCs in dialogue (still needs some testing).You can…
- A New Project - Tiny Terra Spaces - 22 October 2025
Hey everyone,First, I want to say a huge thank you to everyone who has supported Rise of the Village Hero - whether by playing the demo, buying and wishlisting, or leaving feedback. Your encouragement has meant a lot and keeps me going as a solo developer, all the way from early access to 1.0 release.I also wanted to share some news about my next project, Tiny Terra Spaces, which is now available to wishlist on Steam!I’m continuously working on new assets inspired by historical medieval Scotland, and things are progressing well. Being a solo developer means it takes a bit longer - I handle everything from coding and design to art and assets - but I’m really proud of how it’s all coming together.If you enjoy cosy builder games where you can create your own medieval Scottish island, populate it, and build a small community while enjoying a calm and peaceful atmosphere, then Tiny Terra Spa…
- Patch following announcement from Unity - 3 October 2025
Hello! Unity recently announced a potential vulnerability issue in older versions of their engine from 2017 and others. Even though they did mention that this shouldn't have affected anyone, I’ve updated Rise of the Village Hero to their latest suggested patched version and released a new build. Nothing should have changed as it was just a version change of Unity. Thank you for your support. Silviu
- My second game Path to Serenity - Coming June 16th - 13 June 2025
Hey everyone,Thank you to everyone who has purchased Rise of the Village Hero and supported me on my journey from Early Access to version 1.0 and beyond. Whether you created content, shared feedback here, on Discord, or elsewhere—your support truly means a lot to me.I’m now getting ready to launch my second game, a cosy walking simulator. If it sounds like something you’d enjoy, please consider adding it to your wishlist or supporting it with a purchase.I’ve put together a list of some of the latest Let’s Plays from content creators. If the game looks like your kind of experience, I’d be incredibly grateful for your support. Videos:Cosy Gamer LoJohnsSoothingPixelsPatlfieldsPlayingDee’s dungeonCatherine gaming My game is launching on 16th June, and I would really appreciate your support. If you enjoy the gameplay and think it’s something for you, please consider supporting it with a purc…
- Rise of the Village Hero 1.0 – Now Complete + New Videos! - 20 March 2025
Hey everyone! Thank you so much to everyone who has purchased my game in the last couple of days. Your support means a lot to me. As I mentioned in my earlier update, my game is now fully complete. I'll be keeping the feedback form in the game so you can report any bugs or share your thoughts. I've tested the game extensively, so it should hopefully be as bug-free as possible. The demo will also remain available for the foreseeable future, featuring the first level and a few smaller areas. I want you to be completely satisfied with your purchase, so I encourage you to try the demo first—it will give you a good idea of what the game has to offer. To submit feedback on my game, you have a couple of options: Press F12 inside the game's demo or the full release to access the feedback form. You can then enter your feedback subject and details in the provided fields. Join my Discord and head…
- Rise of the Village Hero 1.0 released! - 18 March 2025
Hey everyone! Today marks the 1.0 release! Rise of the Village Hero is now officially complete, featuring all four chapters of the story and an area linking them, just as I mentioned at the beginning of this journey. Completing my first game has been a challenging but rewarding experience, and I've learned a tremendous amount along the way. I've done my best to incorporate as much of the feedback I've received as possible. Being a solo developer, freshly graduated, and working on an RPG as my first game was definitely not an easy task—it was tough at times. But I’ve learned so much and will definitely apply that knowledge to my future games. Thank you to everyone who has supported me by playing, purchasing, wishlisting, and providing feedback and suggestions. Your support has been instrumental in reaching this milestone. I hope you enjoy Rise of the Village Hero 1.0, and who knows what…
- Mid March update Patch 8 - 18 March 2025
Hey everyone! I released a number of patches covering anything from navigation area for player and enemies updates to stock upgdates to shops across all chapters. This one updates stock and some areas where player could have navigated through statues.
- Patch 4 - Mid March update - 16 March 2025
Hey there, Released some patches last night. This one fixes up a few more things like stock for stores, quests links in Chapter 4 and more. I will keep testing it again next week and see if I anything else stands out, is so I will release another short patch like these ones. Thank you for your support.
- Patch 1 - Mid March update - 15 March 2025
Hi everyone, This is a small first patch with a few adjustments: Adjusted weapon positions when spawning in the character's hand. Resized swords and pickups for better balance. Tweaked some quest dialogues and equipment descriptions. I’ll continue testing and will likely release a few more small patches soon. Thank you for your support!
- Mid March update - 14 March 2025
Hey everyone! Quick mid-month update. I’ve managed to upload Chapter 4, which is now quite close to the final version of the game. I’m so excited to see it all coming together! Here’s what’s been added: Completed all levels for Chapter 4 (I’ll double-check things, and more polish may be added). Added all quests and dialogues for Chapter 4. Linked NPCs in Chapter 4 with previously completed quests. Introduced new weapons for enemies in chapter 3 and chapter 4. New enemies for chapter 4. Expanded armour and weapon selection with more shields and axes. Enhanced the polish of Desma City’s poor and rich quarters. Added or corrected descriptions for swords and made numerous other improvements. For the rest of the month, here’s my plan: Testing the Steam build to evaluate quest and level completion, checking weapons, descriptions, quests—basically everything. Uploading any patches to address i…
- Februrary Update Patch - 2 March 2025
Hey everyone! Just a quick update: I've noticed that shops were buying items nearly at full price, so I've adjusted the purchase prices. Players will now receive only 50% or sometimes 30% depending on the location. Of course, you can use your charisma points to improve these rates. I plan to do more testing to ensure this balances well with item prices and the overall gameplay experience. I want players to enjoy visiting new shop locations without feeling that items have no value because they can buy everything. It'll take some tweaking, and I'll continue testing it. I've also added Chapter 4, Desma City, which is the second level of Chapter 4 (with Dema Outskirts being the first). I'll be working on the other levels and adding them throughout the month. I'll be adding enemies and NPCs to Desma City, but if you've reached Chapter 4 and have suggestions for NPCs—perhaps people Guy has me…
- February Month End Update - New areas, weapons and much more! - 28 February 2025
Hello everyone! Welcome to the end of Feb update for Rise of the Village Hero! I’m thrilled to share everything I’ve been working on this month, and there’s quite a lot to cover. Let’s dive in a lot to break down. New Bows Added: I’ve introduced a whole arsenal of new bows, each with their own model: • Silver Bows: Huntress, Death’s Sigh • Green Bows: Thunderstrike, Willow, Hatred’s Sting, Quickstrike, Barrage • Blue Bows: Windrunner, Death’s Kiss, Warsong • Light Gold Bow: Razorsong • Gold Bow: Devil Whisperer • Purple Bows: Valkyrie, Hornet’s Sting, Needle Shooter Will need to add some proper descriptions to these. With the addition of these bows (more to come in future updates), there are now officially two distinct playstyles in the game. You can either fight up close in true warrior fashion with a sword and shield or take down enemies from a distance with these bows. I’ve adjusted…
- January update - Rise of the Village Hero gets third chapter - 31 January 2025
Hey everyone! Thank you so much for your patience! Since returning from my holiday on January 7th, I've been hard at work on finishing Chapter 3 and getting it added to the game. I'm thrilled to announce that Chapter 3 is now officially live! Ast the game will have four chapters that is really exciting as I am getting closer to 1.0. Here’s a breakdown of what you can expect: New Locations: • Wynter Town Outside Palisade: Reintroducing Edda and her son as NPCs, and concluding the Obsidian Talons storyline, assuming you’ve allied with the Amber Blades. • Wynter Town Inside Palisade: Here, you can explore inside the palisade, access most of the town's houses, and venture into the Poor Quarter, where 4 houses are explorable, as well as explore the Rich Quarter where, 2 rich houses, the tavern, and the church (which is locked at the start of the chapter). • Wynter Town Tavern Interior: This…
- Happy new year! Wishing you all a great 2025! - 2 January 2025
Happy New Year! I can hardly believe it’s been a year already. 2025 is here! This journey began in 2023, and on 13th January 2024, I released Rise of the Village Hero. Nearly a year later, I’m continuing to release monthly updates for Rise of the Village Hero while also making progress on Path to Serenity. As I’m currently on holiday (returning 8th January), I wanted to take a moment to thank you all for your incredible support. I wish you the very best for 2025—may all your plans and dreams come true! I hope you’ve enjoyed a wonderful holiday season surrounded by family and friends. Looking ahead to 2025, here’s what’s in store: • Rise of the Village Hero: I’ll keep releasing monthly updates as I work towards the full 1.0 release. If you haven’t already, check out the free demo—it’s a great way to see if the game’s for you. And don’t miss the final hours of the 35% off sale—it’s a grea…