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Sol Cesto

Sol Cesto Steam news

Tambouille, GƩraud Zucchini, Chariospirale | Apr 10, 2026 | game

Released

44players observed Ā· 7 October 2026 - 05:46:34 UTC

IndieStrategyEarly AccessDungeon CrawlerTacticalSteam Store

  • Latest observed players44 Ā· 7 October 2026 - 05:46:34 UTC
  • SteamPulse tracked peak1,945
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Sol Cesto news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players44 Ā· 7 October 2026 - 05:46:34 UTC
  • SteamPulse tracked peak1,945
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews3,897
  • Release dateApr 10, 2026
  • DeveloperTambouille, GĆ©raud Zucchini, Chariospirale
  • PublisherGoblinz Publishing, Maple Whispering Limited

Genres: Indie, Strategy

Company pages: Developer: Tambouille, GƩraud Zucchini, ChariospiralePublisher: Goblinz Publishing, Maple Whispering Limited

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Sol Cesto Steam news

Sol Cesto news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Optimization Patch šŸŒž - 20 August 2026

    Hi everyone!This news will be short, but together with our Everade (freelance programmer) and our publisher Goblinz's QA team, we've been working on a new patch to improve the game's performance. This should especially help people with older or lower-end PCs (with low VRAM and/or 8 GB of RAM, for example).I'm back from vacation and I've started working on controller support, but it's pretty complicated for a kinda weird game like Sol Cesto, so it might take a while! We'll keep you updated.And don't forget that you can now save and resume your run at any time šŸ‘€See you soon šŸŒžGĆ©raud, Chariospirale and Antoine

  • You can now SAVE MID-RUN - 24 July 2026

    Hi everyone!A lot of you have been asking for this, and it's finally here: you can now save & quit at any point during a run, then come back and resume your run. We hope this makes playing Sol Cesto much more comfortable, especially if you don't always have time to finish a run in one sitting.This feature was honestly quite a challenge to implement, and even more of a challenge to debug. Huge thanks once again to our publisher Goblinz's QA team (HĆ©lĆØne, Nathan, and Volodia) for helping me hunt down all the weird bugs and edge cases along the way! There will probably be a few more that show up now that all of you can get your hands on it, but if that happens, I'll keep improving and fixing the feature. Thanks for your patience! šŸ™Alongside save & quit, we've also made a few improvements and fixes:Steam Deck touchscreen controls should now work much better. Previously, taps didn't always…

  • Corrective patch no. 3 (a big one) - 8 July 2026

    A New Hotfix, Finally!This is the biggest hotfix we've released for Sol Cesto so far. It fixes a huge number of bugs and required the help of a second programmer, Everade, who previously worked on Zombiehood. Thanks to Everade and our publisher Goblinz's Quality Assurance team, we were able to move much faster and solve some particularly tricky engine-related issues, including the Alt+Tab window duplication bug, Linux achievements, optimization, and more. Huge thanks to them! šŸ™This hotfix took a long time to arrive because, after the second patch and three years of handling all the game's programming on my own, I think I was simply too exhausted to keep going. Thankfully, I'm doing much better now and have gotten back to debugging. And thanks to Everade, development wasn't on hold for too long.We won't list every single bug that was fixed because there are simply too many, but here's a…

  • Corrective patch no. 2 - 22 April 2026

    Hello šŸ‘‹ I’m back with some new fixes! Once again, not all bugs have been resolved yet. But I’m continuing to work full-time on Sol Cesto (with the help of Goblinz's QA team), and debugging remains my top priority šŸŒžHere are the fixes and adjustments included in this patch:The crash that occurred when using the die at the moment the lizard loses its tail has been fixed.It’s no longer possible to get locked by using an item or a power on the very last screen of the game.The goblin blade now collects the gem if it kills a monster carrying one.The goblin blade no longer causes a lock if it triggers on a screen without monsters.Pausing the game while holding an item no longer causes the item to disappear.The bucket no longer goes as low as before.The vendor’s prices now correctly reset to normal after attempting to knock her out several times in a row.The vendor no longer sweats under threa…

  • Corrective patch no. 1 - 17 April 2026

    Hello šŸ‘‹ After a few days of rest and some excellent work from the Goblinz QA team (our publisher), who compiled all your bug reports, I’ve gotten back to working on the code! Here’s a first patch (more will follow) with several bug fixes and adjustments:The white screen replacing the intro cinematic on the Windows Steam Deck version has been fixed.Fixed the spring bug that caused an infinite roll.Phase 2 of the first boss can no longer be skipped by clearing the screen in phase 1.The spider boss can no longer repeatedly attack on a trap (since bosses no longer have traps).The spider boss’s head no longer remains on screen after biome 2.No more crashes when rapidly clicking ā€œReturn to Surfaceā€ on the game over screen.Fixed softlocks when killing the shopkeeper twice or picking up an item while holding a bomb.It’s no longer possible to block the game over by pressing Escape.Save reset ha…

  • THANK YOU + What's next - 14 April 2026

    Hey everyone!We've got a few things to tell you, and we wanted to keep you posted on what's next for Sol Cesto.First and foremost, we wanted to say a BIG THANK YOU to everyone, once again. To people that were there even before Early Access launch, or to those who just joined us on the quest to retrieve the sun, you've been sending a lot of nice words, there's been gorgeous fan arts shared across the social medias, and that's really heartwarming. All your support and feedback has been a pleasure to readWe've also read the negative reviews, and people having issues with the game. There's been a delay on the Linux native version going out in 1.0, and we apologize about it, but 1.0 is now out natively on Linux!However, while playing on a Linux System (including Steamdeck) via proton, you might have a white screen issue when launching the game ; we're aware of it and working on it. There's b…

  • ā˜€ļø FULL RELEASE OUT NOWā˜€ļø - 10 April 2026

    We made it!Sol Cesto is finally out in version 1.0!As you may know, we’re a very small team (GĆ©raud, designer and developer / Chariospirale, artist and designer / Antoine, composer), and bringing a project like this to completion took a lot of effort and determination.And that’s not even counting the game development itself. There are so many things you don’t necessarily realize that constantly take up time and energy (promotion, trailers, festivals, etc.). But we made it, we survived! We honestly don’t know how we would have stayed motivated throughout 3 years of development (including one year in Early Access) if the game hadn’t found its audience. So for that… Thank you!Thank you for being there, and also for all your feedback, which helped us improve and fix the game over time. This is the biggest project we’ve worked on so far, and we’re really happy with the result 😊 By the way,…

  • ā˜€ļø SOL CESTO - FULL RELEASE APRIL 10ā˜€ļø - 6 March 2026

    We are happy to announce the full release date for Sol Cesto šŸ‘€ We can’t thank you enough for staying with us throughout this very shaping Early Access development. Your feedback has been invaluable from bug reports to balance suggestions, every comment helped shape the game into what it is today. You've explored our dungeons, faced our bosses, and pushed the game to its limits. We couldn't have done it without you. Version 1.0 will be released with improvements, new content, and all the polish your feedback made possible. We can't wait for you to see it. Thank you for believing in Sol Cesto. See you on April 10.

  • Weird teeth-pulling tactical roguelite Sol Cesto hits 1.0 in April - 6 March 2026

    Sol Cesto remains as one of the weirdest games I discovered during 2025 (but also very cool), and it's about to hit the big 1.0 release. Read the full article here: https://www.gamingonlinux.com/2026/03/weird-teeth-pulling-tactical-roguelite-sol-cesto-hits-1-0-in-april/

  • Content Update #4: New character, new boss and more! - 26 January 2026

    Hello everyone! We’ve got a lot of important news to share with you. First of all: the price of the game will increase from €12 to €14. That’s a €2 increase, which we feel is justified after almost a year in Early Access. This change will happen right after the current sale ends, so you still have time to get the game at a lower price!Secondly: the new update is out, and here’s what it brings šŸ¦‡ :A new character: the Vampire. Her power does not affect her movement, unlike the other characters in the game. When she activates it, she boosts her strength and magic stats for one turn and drains one health point from her opponent (if she lands on a monster). Her talent is pretty cool too: when she kills a monster, she has a small chance to spawn a bat, which will eliminate a random monster while stealing one health point from it.A new boss in biome 3. It’s a giant sea serpent that can swallo…

  • Content Update #3 - A New Boss, a New Character, and More Surprises - 3 December 2025

    Hello everyone!We’ve got a brand-new update for you, and we hope you’ll like it. As we mentioned a few weeks ago, we’ve been focusing on improving existing content, but that doesn’t stop us from adding a bit of new content along the way. In this update you’ll find:A new character: the Huntress. We love this character, and I strongly recommend unlocking her talent, it’s a lot of fun. The Huntress comes from the game Pyrene, which had also given a little nod to Sol Cesto.And for the occasion, there’s a new Sol Cesto x Pyrene bundle. We really enjoyed Pyrene with Chario, and we hope you’ll like it too if you pick up the bundle.A new boss!!! It was a real challenge to add, but we’re happy with the result! Antoine composed a brand-new track especially for this boss.Two new items at the shop: the slingshot, which lets you make a monster harmless for one turn and acts as a low-cost weapon; and…

  • The next update is coming soon! - 10 November 2025

    Hello everyone!Here’s a post to give you some news about Sol Cesto, both regarding the next update and the game in general. The next update is coming at the end of November. It will feature a new character with a really fun gameplay mechanic, especially when it comes to her talent. This character comes from a game we really like, even though we kept the reference pretty subtle. Let’s see if you can guess who it is šŸ¹There will also be two new items in this update. I think the slingshot is pretty easy to understand, but the other one…? We also added a new item in the fountain, related to that damn goblin who keeps popping his head out from the edges of the screen. And finally, something you’ve been asking for a lot: completely clearing a board will now grant you a funny little reward. We hope you’ll enjoy all that! Oh, and we’re also adding a boss!As for the future of the game, we’ve pla…

  • Sol Cesto - Hotfix - 0.63.02 - 10 October 2025

    Hi everyone! A small update with various bug fixes, including some we accidentally introduced with the Biome 4 update (oops!).The heat visual effect now only activates in Biome 4 and is disabled on text screens (to make reading easier).The secret related to the egg now appears in the correct location, instead of Biome 3.The Biome 4 trap no longer breaks when using the resurrection fairy.The freezes that sometimes occurred when moving from one room to another should be less frequent now (we hope!).The flute should no longer appear in the fountain once it’s already been collected.Aside from gold and life, it should no longer be possible to get duplicate items in the fountain.Players who couldn’t access certain stars on the character selection screen should now be able to.Other minor fixes.We’ll keep fixing bugs as we go, and we’re already working on the next update, which should arrive in…

  • Content Update #2 - New biome, new character, and more! - 29 September 2025

    Hello everyone! It’s finally here, the update that brings Biome 4 šŸ”„šŸ”„šŸ”„ We said it would be out in September and we even planned to release it a little earlier in the month, but in the end it took longer than expected to fix all the bugs it introduced. We’ve tried to add some mechanics that feel really different from what was already in the game, just enough to crank up the pressure 😈 In this update you’ll find: The 4th biome, bringing you one step closer to the end of the game! New monsters, some with brand-new abilities. 1 new trap, and 1 new environmental effect. 1 new character to unlock… this one’s a bit hidden šŸ‘€ 3 new items to buy in the shop (but you’ll need to unlock them first). A new track we absolutely love, composed by Antoine Druaux. We also took this update as an opportunity to fix quite a few bugs. One of the biggest is finally gone: you should no longer randomly end u…

  • Some news on Sol Cesto - 22 August 2025

    Hello everyone!Chariospirale and I wanted to give you some news about Sol Cesto. After delivering an optimization update and the update that introduced the flute (and some secrets), we’re now working on the September update.This update will bring a brand-new biome, the 4th one! Of course, this biome will come with its own monsters, traps, and environmental effects. And watch out, it’s going to be a bit tougher than the previous ones… Antoine is also working on a track that should set a, let’s say, warm atmosphere šŸ”„šŸ”„šŸ”„There will also be a few new items, like the fireball and the egg, as well as a new character hidden somewhere in the underground. In short, plenty of new things to further enrich your Sol Cesto experience, starting in September.Sorry about the roadmap: every time we want to update it with Chariospirale, we realize we want to change our plans. We carefully read your feedb…

  • Content update #1 out now! - 17 July 2025

    Hello everyone! Finally, here's the first content update for Sol Cesto. This will be the smallest content update, mainly because the previous patch was released less than 20 days ago. But this one adds an element we wanted to have in the game from the start: the flute. You’ll have to play a bit to find it and uncover its secrets. We won’t spoil anything, so here’s the list of changes included in this update:The flute, with its different pieces to collectA few melodies with magical effects, hidden in different placesOne small extra secretBalancing adjustments to the spawn rate of certain itemsBalancing changes to the fairy, who now only revives half of the hero’s healthFixes for numerous minor bugs (we know there are still some left, we’re working on it!) As for what’s next, Chariospirale and I are currently discussing it. We know what we want to add to the game, but your feedback is mak…

  • Sol Cesto - Hotfix - 0.51.05 - 4 July 2025

    Hello everyone! Following our latest update, some bugs went through our nets and made it to the live version! This hotfix is here to correct them. Thanks once again for your patience, reporting the bugs, and in general for all your feedback, it is really appreciated! Please find the patchnote below: Fixed a soft lock situation when destroying a Bee Hive with an arrow. This includes the "Floor 52" bug that some of you have been reporting! Fixed a soft lock situation when clicking "Back to the surface" when getting revived by a fairy Fixed an issue where being revived after dying from poison would make you immune to poison (some would say it makes sense, but it was not intended! :D) Fixed different teeth issues when killing multiple ennemies in a single move Thanks a lot, and have a nice week-end everyone!

  • Sol Cesto - Corrective patch + Steam Cloud! - v0.51.04 - 2 July 2025

    Hey everyone! First of all, we wanted to thank you all for the warm welcome you've given to Sol Cesto!It's been more than a month that the game is out, and the last build is actually 1 month old! We wanted to thank you so much for your patience. Chariospirale and I put in a ton of work to release Sol Cesto in early access, and we needed a bit of time to recover. The success of the game was totally unexpected, and your support gave us a huge boost of energy, thank you so much!After a short break, I jumped back in to fix as many bugs as I could and to optimize the game over the past few weeks. And here it is, a fresh new update with lots of fixes, and most importantly, smoother performance across both PC and Steam Deck!We’ll keep squashing bugs throughout early access, but now Chariospirale and I are focusing on creating new content so we can bring you regular updates. The next one should…

  • Sol Cesto is a super weird tactical roguelite with rad art all about luck and pulling teeth - 6 June 2025

    It was the art style of Sol Cesto that first pulled me in, now I'm hooked on the roguelite slot-machine like mechanics of it. Read the full article here: https://www.gamingonlinux.com/2025/06/sol-cesto-is-a-super-weird-tactical-roguelite-with-rad-art-all-about-luck-and-pulling-teeth/

  • Sol Cesto Hotfix - 0.48.09 - 30 May 2025

    Hello everyoooone! First of all and since it's the very first Steam news since launch, we want to thank you all for playing Sol Cesto! You've welcomed the game with a lot of kind messages, both in the forum and the reviews, and it truly warms our hearts. Talking about reviews, a lot of you have been positively reviewing the game, and given how important it is, we wanted to thank you again! And if you havn't yet, feel free to do it! Lastly, thanks for reporting all the issues you've had, and for giving your opinions on a lot of things in Sol Cesto. It is really precious for us both to get the game as stable as possible, but also having new and fresh eyes and hands on the game, which is always really important We're rolling out this first patch to deal with the two most important things yet : Softlocking during Boss transition, and the very long freeze on the Smith's screen. There's also…

Patch notes and updates

S.noRelease datePatch nameGID number
120 August 2026Optimization Patch šŸŒž1841579228665625
28 July 2026Corrective patch no. 3 (a big one)1836506165580792
322 April 2026Corrective patch no. 21830797770231111
417 April 2026Corrective patch no. 11830163047260500
510 October 2025Sol Cesto - Hotfix - 0.63.021813041031242428
64 July 2025Sol Cesto - Hotfix - 0.51.051803527891772099
730 May 2025Sol Cesto Hotfix - 0.48.091800991756351024

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