SPSTEAMPULSELIVE ANALYTICS
Node Farm

Node Farm Steam metadata

ByerN | Nov 19, 2024 | game

Released

0players observed · 24 September 2026 - 03:53:14 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak50
  • Units sold (VGI)15,843
  • Revenue (VGI)$117,000
  • Review score83% positive

Node Farm metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak50
  • Units sold (VGI)15,843
  • Revenue (VGI)$117,000
  • Review score83% positive
  • Total reviews75
  • Release dateNov 19, 2024
  • DeveloperByerN
  • PublisherByerN

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: ByerNPublisher: ByerN

Top Steam chartsTop 100 gamesGame directorySteam Store page

Node Farm Steam metadata

Node Farm metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2738990/metadata
Steam Storehttps://store.steampowered.com/app/2738990/
Steam Communityhttps://steamcommunity.com/app/2738990
PCGamingWiki search
IGDB searchSearch IGDB for Node Farm

Reviews, pricing, and metadata

Review summary

Very Positive

83% positive, 62 positive, 13 negative

Price and discount

$11.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

52

Platform releases
  • Steam 19 November 2024

Latest Steam announcements

  • Node Farm - v2.1 - Rotate, Flip and more! - 13 March 2025

    Hello Node Farmers! A new update v2.1.0 is released with a few QoL improvements and bug fixes! :) Changelog: New: now you can rotate and flip a selected group of nodes using R (rotate) and F (flip)! New: sandbox-big farm added - a new checkbox when you start a new game in Big Farm mode. Just like a classic Sandbox mode, it introduces 3 cheat nodes but there is no meta gain (and no new game plus level unlocked on finishing it). New: Price Switch "price config" can be set for all resources at once instead of per resource like before. It should be easier now to use it in more advanced farms! Bugfix: I disabled node removal when in node dragging mode. There were a few weird bugs that could occur because of it. Change: multiplier buffs (like x1.3 more mining) are now aggregating based on multiplication instead of sum like other buffs. Instead of x1.3 + x1.2 = x2.5, now it will be x1.3 x x1.2…

  • Node Farm - v2.0 - Big Farm mode! - 3 February 2025

    Hello Node Farmers! After a few months of adding improvements and features - Node Farm is entering a new era - version 2.0! I introduced a few big things that I would like to share: Big Farm Big Farm is a new mode that focuses (like the name suggests) on building big farms! It is an alternative version of gameplay (compared to the previous one - roguelite) and I think that it may be a preferred way to to play now! (classic roguelite mode is still available though) In general, this mode is more similar to the standard way of playing in other games of this genre. I hope that you will like it! What is different in Big Farm mode? You start with 1 island and a boss island. You can buy islands anytime, and you can buy as many as you want. Boss Island is not destroyed after finishing a Boss. Instead, it increases the Farm Level. On each Farm Level, the boss will require a different number of r…

  • Node Farm - v1.8 - Copy/Paste/Blueprints + Storage improvements! - 10 January 2025

    Hello Node Farmers! This time something smaller but still interesting! Update v1.8 introduces copy/cut/paste/blueprints functionality and more tweaks on how the storage works! More info below: Changes New: Copy/Cut/Paste added - as before, you can select nodes but now also - use CTRL+C to copy them (or CTRL+X to cut) and CTRL+V to paste. You can see the price of nodes that you want to paste - you can do this only if you can afford it. New: Blueprints/schematics - there is a new view where you can save your copied nodes layout (cross save) and paste them later in the game or in other runs. Blueprints are also copied to the system clipboard (if available) and can be shared between other players as a serialized, compressed, encrypted, and encoded string! An example below. Improvement: storages are now sending resources to the closest requester based also on other storages. No more storage…

  • Node Farm - v1.7 - A lot of new things based on your feedback! - 6 January 2025

    Hello Node Farmers! The first update this year is live - v1.7! This time I focused more on QoL improvements, addressing feedback and game balance adjustments. Let's take a look at the changelog: Major changes New: priority roads added - they are used to control the priority of the paths chosen by transports. The produced resource finds all available consumers, groups them by priority, and tries the highest one first. If not possible - it tries another priority group etc. Sounds complicated but I think it is rather intuitive. Markets have "-1" priority by default so it will sell resources only if they are not needed anywhere else with higher priority (can be configured on click). Change: Resources/dishes are sold even if they are not on the price list. They have their lowest price in that case (the lowest you can select in the price switch). Change: instant chests - I removed all previou…

  • Node Farm - v1.6 - QoL update! - 30 December 2024

    Hello Node Farmers! A new update is live - v1.6! Those who are on my Discord server may know that I partly lost vision in one eye this month, which makes development much harder. According to my doctor, I should be fine in a few weeks. I prepared a few improvements from my backlog (all based on your suggestions - thanks!) that were easy for me enough to make until I fully recovered. Let's take a look at the changelog: Changes Improvement: recipe/resource in nodes config and boss selection can now be selected from the grid layout. Improvement: Making a connection from the node to the empty space creates a road. Improvement: nodes in the shop are now more granularly split into new categories - buffs (per type), roads, logic gates/sensors, and crafters. Additionally - the shop is more compact. Improvement: A few tutorial improvements - kitchen, boiling, and salt are introduced when needed…

  • Node Farm - v1.5 - Analytics view + storage update! - 16 December 2024

    Hello Node Farmers! Today I deployed a new major update - v1.5! This time I focused more on Quality of Life improvements and the new feature - analytics/statistics view! There is also an interesting experimental feature that can be enabled in the settings - resource transport between the storage clusters! More info below: Major changes New: analytics view added - now you can see the production/consumption/storage per island and globally (it is an additional view like "show connections" for example) New: analytics per node popup added - now you can see the production/consumption/storage when hovering over the node (it can be disabled in the settings) New: experimental feature - sending resources between the storage cluster added. If enabled - storage nodes that are not in the same cluster (a group of directly connected nodes of the same type) can send resources to other storage clusters…

  • Node Farm - v1.4 - difficulty levels + bug fixing! - 7 December 2024

    Hello Node Farmers! I am happy to announce a new update - v1.4! This time I focused on making the game more customizable! From now on - you can enable/disable features that affect the difficulty level of the game based on your personal preferences! Let's take a look at the changelog: Major changes New: Difficulty levels added. The difficulty level is calculated based on the game modifiers players can choose when starting a new run (all of them in the next points) New: Configurable: Clickers - manual click on the production node and the multiclicker can be disabled/enabled now - it makes the game much easier, especially at the beginning. New: Configurable: Strict Kitchen - this option enables/disables the strict preprocessing requirements for the kitchen. If enabled - you have to provide resources processed in the order specified by the recipe. It makes the recipes more complicated. New:…

  • Node Farm - v1.3 - logic system improvements + game balancing + bug fixing! - 3 December 2024

    Hello Node Farmers! Well, it was fast, but today I deployed a new major update - v1.3! This time I focused more on game balancing and a few interesting improvements in the logic system. In the next updates, I would like to focus more on the game balancing and I will be glad for your feedback! So if you find the game too easy/too hard, or some things useless/too OP - please let me know :) I am thinking about introducing difficulty levels (standard ones like easy/medium/hard) with various features disabled/enabled and some stats adjusted depending on the level. All of us while playing have a different feeling about the game. I would like to make Node Farm as accessible as possible based on your personal preferences :) Thank you in advance! Let's take a look at the changelog: Major changes New: logic port added - it can be used to transfer wireless logic signal over a long distance. Now yo…

  • Node Farm - update v1.2 - IDLE Mode added + a lot of bug fixes/improvements - 1 December 2024

    Hello! After a week of hard work, I am introducing a new update: v1.2! This time I focused on implementing a new economy mode - "idle"! After choosing the game mode (sandbox/roguelite/hardcore) you can choose if you would like to play the "classic" experience with a money cap or a new unlimited "idle" one with much faster growing node prices. What I can say after playing is that automation makes much more sense in this economy :) In a few minor updates before, I was working on making the storage more efficient - it is also included in v1.2. Just as a lot of bug fixes and improvements based on your feedback! Below is the full changelog from version 1.1 to 1.2: Major Changes New: Additional economy mode - "idle". The node prices grow much faster but there is no money cap! Change: Storage has a priority now over producer nodes - if you have storage near your kitchens/crafters/seeds etc, re…

  • Node Farm - update v1.1.1 - a lot of QoL fixes! - 23 November 2024

    Hello! Thank you all for your feedback, I made a lot of fixes/improvements/changes according to it! Let's take a look at a changelog of update v1.1.1: Major New: Block resource production if there are no available consumers waiting for it - no more waste! New: Resource transport as resource icons, not dots - it is much easier now to see what is going on. The icons/dots display can be disabled/enabled in the settings. New: A possibility to clear one specific resource in the chest - no need to clear all the storage if there are a few not-wanted resources. New: an indication that a node is not connected - there will be a red frame around the node if it is not connected to anything and it should. I will be working on expanding this QoL feature more in upcoming patches! New: a cluster of storages synchronize to send resources one after another (not all storages at once as before). It makes t…

  • Node Farm - 9 June 2024

    Check out the latest dev playthrough of Node Farm - a game about building a fully automated farm using nodes. Connect nodes, harvest and sell veggies, buy new islands, discover new nodes, and automate the process - all in a cozy farm simulation formula!

  • Node Farm - 9 June 2024

    Check out the latest dev playthrough of Node Farm - a game about building a fully automated farm using nodes. Connect nodes, harvest and sell veggies, buy new islands, discover new nodes, and automate the process - all in a cozy farm simulation formula!

Patch notes and updates

S.noRelease datePatch nameGID number
113 March 2025Node Farm - v2.1 - Rotate, Flip and more!1794102528079798
210 January 2025Node Farm - v1.8 - Copy/Paste/Blueprints + Storage improvements!1788311419058450
36 January 2025Node Farm - v1.7 - A lot of new things based on your feedback!1787858252853257
430 December 2024Node Farm - v1.6 - QoL update!1786573930978960
516 December 2024Node Farm - v1.5 - Analytics view + storage update!1785774543663856
67 December 2024Node Farm - v1.4 - difficulty levels + bug fixing!1785321795681702
73 December 2024Node Farm - v1.3 - logic system improvements + game balancing + bug fixing!1784506359189222
81 December 2024Node Farm - update v1.2 - IDLE Mode added + a lot of bug fixes/improvements1784506359117834
923 November 2024Node Farm - update v1.1.1 - a lot of QoL fixes!1783872412053318

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2738990
Live current players0
SteamPulse tracked peak50
Live count (today's peak floor)0
Price$11.99
Free to playNo
Discount0%
Original price USD$11.99
Current price USD$11.99
Release dateNov 19, 2024
DeveloperByerN
PublisherByerN
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent83%
Positive reviews62
Negative reviews13
Total reviews75
Steam recommendationsNot available
Achievements52
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2738990/

Short description

Node Farm is a game about building a fully automated farm using nodes. Connect nodes, harvest and sell veggies, buy new islands, discover new nodes, and automate the process - all in a cozy farm simulation formula!

About this game

Automated Node-based Farm Simulator Do you like farming simulators? Automation? Strategy? Roguelites? Cozy vibes? You can find it all here! Simple and Relaxing Complexity It's simple. Just connect nodes and watch your farm grow! Mechanics may be simple to get into but the possibilities are limited only by your imagination. Experiment with the nodes, and find your own best way to maximize the profit! Strategy and Resource Management Prices in the veggie market are constantly changing. Adapt your farm to the market and make it work for you! Replayable Roguelite Experience Buy new islands, discover new nodes, and move your progress between farms in a procedurally generated replayable experience! Coming Soon! Make sure to WISHLIST the game and maybe join my server if you are interested!

Supported languages

English * , Polish * , French * , Italian * , German * , Spanish - Spain * , Japanese * , Portuguese - Brazil * , Russian * , Simplified Chinese * , Spanish - Latin America * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $11.99
  • Highest observed: $11.99

Node Farm's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.99, the highest is $11.99, and the first visible tracked price is $11.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Node Farm's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $11.99. The latest run records $11.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.99
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Node Farm at $11.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.99$11.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.99$11.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$11.99$11.99No discountSteam Store

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Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.