- Update 2.49.0: Shoulder Shields and 3D Model Export - 18 September 2026
This week's update introduces a batch of armatures with shoulder mounted shields. These shields are smaller and weaker than handheld shields but can be used on supporting and filled armatures depending on the weapon. Since shoulder shields don't offer much coverage from projectiles, their best use is to deflect melee attacks on builds that otherwise would have no access to a means of parrying. Certain shields can also be used to body slam enemy Granvir when raised, inflicting damage based on total mass.The ability to export your favorite builds as 3D model files has also been added in celebration of Granvir's 1 year anniversary! Any build constructed in the Sandbox campaign can be exported from the new "Export Granvir Model" button on the right side of the rest area menus. Exported models contain pivots for posing and all region color, metallic and smoothness assignments. Be sure to sho…
- Update 2.48.0: Ammo Feed Variants - 11 September 2026
This week's update introduces 3 new munitions feed variants. Each variant only slightly expands the munitions feed but gives ranged builds new avenues to become more powerful. The Overloader Feed improves damage per shot at the cost of reload speed and ammo efficiency, ideal for builds that want to hit hard right away. The Turbo Feed allows you to boost your reload speed at the cost of heat generation, ideal for builds with plenty of spare heat and a small amount of weapons they want to keep firing. The Cushion Feeds reduce reload speed but provide a large amount of recoil control, ideal for builds with multiple sets of simultaneously firing weapons. Each new feed has a variant at tier 2, 3 and 4.Stat comparisons have also been added so you can better compare items. You can find them in shops, the inventory and the mech builder. In the mech builder, the stats of the hovered item are com…
- Hotfix 2.47.4: Next Campaign+ Start Issues - 9 September 2026
2.47.4 Adjusted the BP01 Cargo Pack to only provide 1 cargo space and added a tier 2 variant that matches the original. Added small formatting to various stats to include + and % so the effect of the stats can be better intuited. Fixed non-handheld beam weapons not using handedness to remember their last assigned preferences. Fixed gamebreaking issues caused by starting Next Campaign+ in a multiplayer session if any player has an ammo using ranged weapon in their cargo.
- Hotfix 2.47.2: Munitions Feed Size Custom Difficulty Setting - 6 September 2026
Added a custom difficulty setting that controls the base size of the munitions feed. It can be set to 0, 1, 2, 3, 4, 6, and 8. Added bonus reload speed to all MF External Feed back modules. Added a handedness column to the Granvir controls menu so all control groups display their side instead of just ones that include it in the name. Fixed equipping weapons during unarmed attacks preventing future attacks, most notably kicks but any attack could be affected. Fixed the loaded shots counter not reducing when ammo is removed from the munitions feed or fired by another weapon and less than the currently loaded shots remains.
- Update 2.47.0: Ammo Feed Rework - 4 September 2026
This week's update overhauls how ammo is provided to weapons on your Granvir. Instead of each weapon having its own ammo container, Granvirs now have a new two slot inventory called the munitions feed that all weapons will pull from when firing. The munitions feed can be expanded with certain torsos, certain tracks, a new series of back modules and a new series of special modules.The primary goal of this rework is to simplify the inventory by removing the ammo slots that would come and go as weapons were added and removed. This should also remove the awkward incentive to carry around weapons you don't plan to use just to stockpile ammo and improve the parity between ranged and melee build's desire for supporting parts.Please be aware that due to the removal of the weapon specific ammo containers, saves may load differently than they were made as the system is unable to find the containe…
- Update 2.46.0: Grip Swap Control - 27 August 2026
This week's update expands on multi-grip weapons, adding a new Granvir control for quickly swapping between grips. Many two-handed swords and pistols have also received new grips styles to complement the ability to quickly swap styles. Two-handed swords swing slowly when held in one hand but retain most of their per hit damage and pistols build significantly less aim wobble when firing from their two-handed grip.2.46.0Major FeaturesAdded the ability to adjust grip with a Granvir control to all weapons that support multiple grips. This binding is unassigned by default. Grip swapping can interrupt reloading.Added the ability to hold pistols in two hands. Two-handing a pistol reduces firing bloom. If two two handed pistol is a light weapon, it must be held in one hand to be used at the same time as wrist weapons compatible with holding light weapons.Added the ability to hold certain two ha…
- Update 2.45.0: Hip Holsters - 21 August 2026
This week's update introduces small holsters through 11 variants of existing legs now equipped with hip mounted holsters. Small weapons like pistols, axes and short swords can be stored in hip holsters. Holsters are also now capable of performing cross-body swaps so a back right holster can now exchange weapons with a left side armature. Cross body swapping is available through a new control option on holsters.2.45.0Major FeaturesAdded 11 new variants of existing legs with small holsters on the hips. The new variants can be upgraded to from their base parts using the Modify Parts rest area feature.Added the ability for holsters to swap cross-body. Swapping cross-body uses an alternate keybinding.Adjusted the holster size of some small melee weapons like axes and short swords to small.Minor FeaturesAdded the WF01 Sorcerer legs, a tier 4 biped mobility platform with double hip holsters an…
- Hotfix 2.44.2: Escalation Limit - 16 August 2026
This hotfix introduces some small performance improvements and an escalation limit to help prevent long running games from scaling beyond the player's hardware capabilities. A 60 escalation benchmark currently performs at 95% of the framerate of a benchmark on a game version before terrain deformation, fog of war and map size changes. Features Added a Maximum Escalation custom difficulty setting. The default value is 100 on all difficulties and it can be adjusted to 50, 75, 100, 150, 200 and 300. Added some memory optimizations to improve stability on more constrained devices. The savings are most impactful on larger maps. Added some performance optimizations to improve performance during missions. The savings are most impactful on maps with a large number of enemies. Bug Fixes Fixed a certain forest map sometimes generating with overlapping tiles.
- Update 2.44.0: Terrain Deformation, Fog of War Removal and Accuracy Rework - 14 August 2026
This week's update brings terrain deformation to all campaigns and a handful of adjustments to fully support it. Most importantly, the default setting for Fog of War has been changed to off. Thanks to the hills created by terrain deformation, fog of war is no longer required to limit sight lines and engagement sizes. Weapons accuracy has also been changed to be mostly dependent on Granvir-wide aim wobble built up by firing weapons so the shorter range weapons can modulate their firerate to fight at the longer ranges enabled by disabled fog of war and higher elevations. The accuracy changes are also intended to add some extra depth to ranged combat. Compared to melee, ranged has always lagged behind in complexity lacking emphasis on positioning or heat management. The addition of bloom caused by dashing should create a tradeoff between defense and offense where previously ranged weapon d…
- Experimental Update 2.44.0e1: All Campaigns Terrain Deformation - 9 August 2026
If you would like to try the terrain deformation in all campaigns early it is live on the Experimental game version branch with in-game version 2.44.0e1. The default settings have been changed to Terrain Deformation on, Fog of War off, map size 120. You can change your game version in Steam by right clicking Granvir in your library and selecting Properties>Game Versions & Beta>Experimental. Please be aware that you may encounter bugs more frequently on Experimental since it is usually less tested and intended for players that want to try new features early.If you see anything weird or fail to load a map please let me know. Places like rest areas still need deformation support but all mission maps intended to support terrain deformation should.
- Update 2.43.0: Terrain Deformation Preview - 7 August 2026
This week's update introduces terrain deformation to the Zero Front campaign through new custom difficulty settings. Terrain deformation generates a random height map for each mission. A complementary map size setting has also been added so the deformation has more space to generate fun features to play around. The next few updates will focus on adding terrain deformation support to all campaigns. Once all campaigns fully support terrain deformation, it will become the default setting along with disabled fog of war. The core purpose of the fog of war was to limit player sight lines and create a plausible reason for enemies on the map to not immediately see the player but now terrain deformation achieves the same goal far more elegantly. Fog of war will remain in the game as a custom difficulty setting for those who prefer to play with it enabled.The removal of fog of war will also come…
- Update 2.42.0: New Boost Weapons - 31 July 2026
This week's update introduces a big batch of handheld equipment with integrated boosters to all tiers. The new equipment has a high heat cost to utilize but provides much of what a melee build needs in one accessible package. The ability to save and load Granvir in Sandbox has also been added. Utilizing the new Custom Difficulty setting Custom Loadout, any campaign can be started with one of your saved builds. The custom loadout replaces all starting parts and items of a pilot and comes fully loaded on ammunition.2.42.0Major FeaturesAdded the ability to save and load Granvir in Sandbox.Added the custom difficulty setting Custom Loadout that replaces starting loadouts with a single choice from any saved Granvir.Added the RG Lone Strike greatsword series to all tiers. The Lone Strike is a heavy two-handed weapon with an integrated booster it can activate to perform a continuous dash and d…
- Update 2.41.0: New Back Modules - 24 July 2026
This week's update adds a batch of 12 back modules across all 4 tiers aiming to round out back part options beyond weaponry. The Meteor Boosters provide high speed forward mobility, the Cooling Fins provide a simple cooling boost and the Guardians provide a full coverage defensive barrier. The boosters should be a helpful tool in completing a melee focused build using ports that previously couldn't provide the required mobility.A big batch of campaign adjustments are also included in this update. The new brokers provide a way to invest further in your strategy with better access to ammunition and more. Resistance support and caches have also been adjusted to contain both ammunition and field sinterers. The additional field sinterers should help builds that don't rely on ammunition to stay in the fight.2.41.0Major FeaturesAdded the SJ Meteor Boosters, a full tier series of twin back moun…
- Update 2.40.0: Reactor Rework - 17 July 2026
This week's update makes a major overhaul to the functionality of reactors and cooling costs. The goal of the rework is to give some extra survivability to melee focused and simple ranged builds through a small cooling boost while reduce the survivability of heavily equipped ranged builds through a small cooling penalty. A new reactor load stat has been added to most ranged weapons that reduces cooling rate. The baseline cooling of all reactors has been increased so simple builds come out ahead. The cooling impact of reactor load is multiplied by a reactor's load impact stat so low cooling reactors lose less cooling with increased reactor load and high cooling reactors lose more.2.40.0Major FeaturesReworked reactors to have more variable stats, provide more cooling to simple builds and less to complex builds with tools to compensate.Added the reactor load stat replacing cooling penaltie…
- Granvir is part of the Secret Sauce Sale with a 20% off discount! - 16 July 2026
Hey all,Just a little announcement that Granvir is 20% off until July 23rd for Secret Sauce! Pick up the game for yourself or a bunch of friends (up to 10) to spread the multiplayer mech co-op goodness! Stay tuned as we have more updates in the pipeline including photomode which is coming really soon! Be sure to check out our friends SHRIMP GAME: OVERKRILL which is in the showcase and is coming August 20th! Play the demo and wishlist the game below! Check out all the great games in the showcase here: https://store.steampowered.com/developer/offbrandgames/sale/secretsauce2026Until Next Time!
- Hotfix 2.39.2 - 13 July 2026
2.39.2 Added an extra side weapon to the weapons vendor in Millennium Horizon. Added an extra armature to the component vendor in Millennium Horizon. Added the part enhancer to the sandbox campaign. Improved the shop item panels for acquiring items in Sandbox. Added 50 slow resistance to hunkering. This has the effect of reducing certain impact forces.
- Update 2.39.0: Kick Rework - 10 July 2026
This week's update overhauls the kick functionality built into most legs. Kicks still aren't a melee weapon to stand on their own but they deal much more damage and will knock back both the user and the target. Kicks still benefit from other melee weapon boosts so the right legs and the right support like grapples can elevate kicks into a strong damage dealing options.Jumping has also been adjusted in a small way. After the sliding update, jumps were adjusted to require a brief period of uninterrupted groundedness before being usable. Now jumps fire with a short delay and only require being grounded at the start and end of this delay. The delay helps prevent the jumps from looking awkward when used quickly after landing and creations a window for a brief lowering animation for better visual feedback.2.39.0Major FeaturesAdjusted kicks to be easier to use, provide more utility and deal mo…
- Update 2.38.0: Sliding Movement - 29 June 2026
This week's update is coming a little early to accommodate my schedule and it majorly overhauls how legs move. All legs are now capable of sliding when they exceed their top speed. While sliding, control is greatly diminished until your Granvir slows down below its top speed. You can extend the slide by moving into it or cut it much shorter by countering the slide direction.Sliding happens most often after a dash and effectively extends the range of dashes. Hopefully the longer dashes can help early melee builds close the gap more easily. Sliding is a big boost to mobility as a whole but I think the lack of control while sliding keeps things under control on top of just looking cooler that the abrupt slow down. Please check in and let me know how you feel about the sliding after trying it out. Its is a big deviation from how things where before so I'm interested in hearing everyone's th…
- Update 2.37.0: Hover Enemies - 26 June 2026
This week's update introduces a wave of low tier hovers and equips Millennium Company Granvirs with them. Enemy hover Granvirs are extremely quick and relatively weak but are equipped with a powerful torso cannon. The new hovering enemies will appear at escalation 8 and above in the Millennium Front and Millennium Eclipse campaigns.2.37.0Major FeaturesAdded the HV/HT01 and HV/HT02 Barnacle, a tier 1 and tier 2 hover mobility platform with a small durability boost. Added the HV/HT03 Starfish, a tier 3 hover mobility platform with a small durability boost and increased agility over its lower tier variants.Added the TS/PZ01/G and TS/PZ02/G Daneweller, a tier 2 and tier 3 torso with a heavy cannon, no side ports and an auxiliary ammo efficient coaxial cannon.Added new hover Granvirs to Millennium Horizon and Millennium Eclipse. Hover Granvir are extremely fast, armed with a heavy torso gun…
- Steam Summer Sale & Too Many Games Steam Event! - 26 June 2026
Hey everyone,Just wanted to make a little note that we're part of the Too Many Games Festival going on right now and in addition we're 25% off for the Steam Summer Sale until July 9th at 11AM PT! We're working hard at pushing new updates and you can expect one later today. Pick up the game for yourself or a bunch of friends (up to 10) to spread the multiplayer mech co-op goodness!Check out all the wonderful games at Too Many Games here: https://store.steampowered.com/curator/44973690/sale/TooManyGamesIndieGameShowcase Until Next Time!