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RIFTINVADERS

RIFTINVADERS Steam news

hennakin | Aug 3, 2025 | game

Released

0players observed · 24 September 2026 - 08:06:46 UTC

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RIFTINVADERS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 3, 2025
  • Developerhennakin
  • PublisherBinärwerkstatt

Genres: Action

Company pages: Developer: hennakinPublisher: Binärwerkstatt

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RIFTINVADERS Steam news

RIFTINVADERS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.9.4 + 0.9.5 - 10 April 2026

    Pilots, this is a big one.The latest updates bring a massive round of gameplay enhancements, visual upgrades, and VR improvements — all aimed at making the experience smoother, fairer, and more intense than ever before.🎮 Gameplay OverhaulEnemy behavior has been significantly upgraded. With the new formation system, enemies now attack in more structured and challenging patterns — especially in later levels like Level 7 and the all-new Level 10 pyramid formation.Combat feels more dynamic thanks to:Lead targeting & configurable shot spreadImproved difficulty balancing across multiple levelsA reworked restart system for better flow across game modesEnhanced scoring system, including a revamped Perfect Clear bonus (+100,000 points + extra life!)We’ve also made controls more consistent with framerate-independent input, and added satisfying new mechanics like camera shake and weapon recoil.Sm…

  • Improved Balancing, Performance Tweaks, … - 9 January 2026

    Hello everyone,Version 0.9.3 of this small shooter is now available. Some levels have been revised in terms of balancing and look-and-feel—those who know the levels will notice it quickly. Shooting, enemy movement, and enemy count have been adjusted to create a more coherent challenge and better motivation. In addition, the game’s performance has been improved by dynamically adjusting the number of objects.The help page has also been meaningfully expanded. I hope players will now better understand what the game is actually about. 🙂Changes v0.9.3:Help screen with game basicsImproved balancing in some levelsDynamic adjustment of the number of objects to improve performanceSaving of the last X runs when exiting via the menuFixed VR controller state initializationNew logo 🙂Any kind of feedback is very welcome, and I’m happy to take feature requests. Just write to me—I’m looking forward to…

  • Update: New comfy in-game notifiers for active zoom level and turbo state - 24 October 2025

    Hi there space folks,a friend of mine took the time and checked the game a bit and I found out some really crucial things that can be a real showstopper for new players. The defaults of some settings like mouse sensitivity and zoom level where just bad for most players. So I changed them to better values.Also he didn't think about zooming at all while playing which is a fundamental thing to do. A good idea was to add some notifiers about the zoom state and turbo as well to let the player know about these features. @Doc Angelo: Thanks for these great tips! :-) I added them both to the in-game interface on the bottom of the screen.Some bugs were also fixed in this version.Chaneglog in detail for v0.9.2:Change: set default mouse sensitivity to 2.0Add: showing controlstate shift turbo and wheel zoom in the bottom ingame user-interfaceFix: vrcontrollerstate not initialized properly in the li…

  • Update: VR Fixes / Enhancements - 8 August 2025

    In short:The game now makes the experimental head steering a bit smoother and more configurable. Also the game is now fully playable with VR controllers.The changelog in detail for version 0.9.1 is all about Virtual Reality:fixed VR-ingame-UI Z-ordering issue better position and size for ingame-UI in VR modeswitched font for better readability in VR modeplayer can move in Z while ingame in VR modeplayer can move freely when game is paused or between levels / ship lossesexperimental: tried to optimize ship head-steering/movement versus ingame-UI: UI standing still around player which seems to interfere with player expectations when enemy field and player ship move quite fastamount of VR head-steering is configurable in settingsexperimental: slowed down enemy movement in VR-modeadded VR Virtual Keyboard for local highscore inputadded VR Controller thumbsticks and buttons to steer and use…

  • RIFTINVADERS released NOW !! - 3 August 2025

    RIFTINVADERS is finally released and can be consumed. YIPPII !!! Let me know if you have any ideas for improvements or have any problems running the game. Have fun!

  • Game launching... - 21 July 2025

    RiftInvaders is right before launch. I have finally finished the work for the initial release version 0.9 !If you like this game please feel free to contact me for ideas or help me balance and/or create new levels. And please be gentle: This is my first solo-project after so many years of being active as a sound designer in the gaming industry. But I love games and it's my dream to be an active developer again. This game was meant to be a learning project for me which clarified some important questions for future projects. (I have written about this matter in the gameintro). And now it has become a little more then an excercise! :-)RiftInvaders has Steam Achievements, Steam Leaderboard, uses SteamCloud for saves, supports VR headsets if you like eeeemersion :-), has some neat oldschool electro-music just to help enjoy an endless battle where each of the 10 unique levels get more and mor…

Patch notes and updates

S.noRelease datePatch nameGID number
18 August 2025Update: VR Fixes / Enhancements1807332909618593

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