Tricky Madness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak24
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score96% positive
- Total reviews405
- Release dateNov 15, 2024
- DeveloperNathan Dearth
- PublisherNathan Dearth
Genres: Racing, Simulation, Sports, Early Access
Company pages: Developer: Nathan DearthPublisher: Nathan Dearth
Tricky Madness Steam news
Tricky Madness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Fresh Visuals - The Next Update Lands September 30th - 2 September 2026
Tricky Madness is getting its biggest visual update yet. AtmosphereLighting has been extensively reworked to give each map a stronger mood, create visual hierarchy and more distinct visual identity. DetailThe world has been filled with new props, signs, crowds, buildings, landmarks and environment details making every area feel fresher and more alive. PersonalityFrom Y2K gloss to grungy decay to neon Chinatown, every area has been pushed toward a distinct visual identity. While this is primarily a graphics update, it will also include control, tutorial, interface, audio and quality-of-life improvements. The complete patch notes will be published when the update launches.The Fresh Visuals Update arrives on September 30.Thanks for sticking with Tricky Madness. I’m excited to finally show you what I’ve been working on.
- 10,000 Copies Sold! Thank You! - 28 December 2025
I'm so excited to announce that, thanks to you, Tricky Madness has officially passed 10,000 copies sold! Your support and enthusiasm for this game continues to blow me away. Thank you for helping make Tricky Madness and this community into something so special.Station-BIG's receptionThe response to the new map has been amazing. I’m glad you’re all having fun finding the best lines and enjoying the map I put so much time and energy into.What’s Next for Tricky Madness?Here's a look at what's on my current agenda.Visual & world updates:Make the world feel more expansive and aliveCreate a stronger atmosphere, richer lighting and improved environmental detailMake main zones of the maps feel like big snowboarding festivals full of energy and excitementMake secret zones feel like beautiful atmospheric vistas, just you alone on a quiet mountainCharacters & animations:Finish the roster with the…
- Out Now: Station-BIG! - 18 December 2025
Station-BIG is now live!This brand new map has you snowboarding in outer space through space stations and on top of a spaceship with low gravity. Station-BIG is the wackiest map yet to hit Tricky Madness.
- Station-BIG Coming Dec 18th! - 12 December 2025
The next map for Tricky Madness is coming out on December 18th. Station-Big has you tearing through multiple space stations and ends with a low-gravity section on top of a spaceship. This is the ultimate playground for fans of arcade snowboarding with tons of crazy lines.Check out more preview clips on Twitter. Can't wait for you all to play this amazing map.
- New Character - Ryan - 1 August 2025
Check out the latest character: RyanThe youngest rider in the circuit and already a fan favorite, he just might be a legend in the making.New MenusAs the core gameplay is shaping up really well, I feel it's time to start slowly polishing the game more. These new menus go a long ways towards no longer feeling like a tech demo.
- New Update - Curtis, Destructible Objects and More - 19 June 2025
The new character Curtis is now live.Changes:New character CurtisNew physics objects and destructible objectsNew boost meter displayed on the HUD with a new option to turn it offNew rail Balance displayed on the HUD with a new option to turn it offNew option to use PlayStation button icons instead of Xbox button iconsNew option to change the controller deadzoneI've also launched a new Patreon, subscribe now to help build development funds and increase the development speed.
- Character Trailer - Curtis - 17 June 2025
The next character Curtis will be coming Thursday the 19th! Can't wait for you to play him.
- MacOS Fix and Getting Off Rails Fix - 26 May 2025
Now you cannot get back on the same rail within 0.25s of leaving it. This makes it much easier to exit a rail and also solves a problem of bailing because you left the rail, started to end your Wicked grind then landed back on the rail only to wipeout. Also fixed bug making the game unplayable on MacOS.
- Small fixes 1 - 25 May 2025
Fixed small issues and made it so you always start in the middle position on freestyle and time trials.
- New Map Mars City Mayhem - 25 May 2025
The new update is finally here! Start playing it now and tell me what you think. I can't wait to hear everyone's feedback! Changes: A new level Mars City Mayhem Radiant Falls visual overhaul and level tweaks Dream Zone visual overhaul and level tweaks Maya visual overhaul Tess visual overhaul New music Off axis flips and new rotation code New option to turn off auto alignment Physics tweaks and fixes Ability to rotate between 50-50 grinds and boardslides Automatically low jump when riding off rails Increased points gained from spinning without flipping Increased points gained from board presses New VFXs New SFXs Bug fixes Updates will come much more frequently going forward. My priority right now is getting more characters and continuing to polish the game's visuals.
- Next Update Coming May 25! - 6 May 2025
The next update for Tricky Madness is coming May 25 and it's huge! 🚨 The #1 thing everyone’s been asking for... a NEW MAP: Mars City Mayhem! It’s a chaotic, city-inspired level that proudly wears its influences on its sleeve. It’s also packed with the most secrets, routes, and unique assets I’ve ever crammed into a map. Almost all existing content and systems have been reworked. Both characters and both current maps have been updated to fit my new vision for the game. On top of that, in-air rotations have been completely overhauled to look more fluid and allow for off-axis flips. There’s also a new option to turn off auto-alignment with the ground, allowing for smoother flips and spins. 😎 There are a ton of smaller changes too — physics tweaks, grinding improvements, new music, VFX, and SFX. Thanks so much to everyone who’s supported the game in these early stages. Seriously, it means…
- Physics fixes - 19 November 2024
Fixed physics playing slower based on frame rate. Fixed catching air before the end of a ramp. Fixed Maya's hair glitching out.
- Physics Changes and Fixes - 19 November 2024
Holding a left or right when jumping from a rail, will make you jump to that side. No longer changes your direction when coming off a rail and landing at an angle. Physics no longer tied to frame rate, fixes some physics bugs. Fixed settings getting reset.
- Quick changes - 15 November 2024
Updated Unity in hopes it will fix some obscure sound and controller issues. Reduced the DJ's repeat lines frequency. Fixed a bug where changing difficulty would apply until you relaunched the game. Made difficulty settings affect the cpu racers more.
- Inspired by SSX, arcade snowboarding game Tricky Madness is now in Early Access - 15 November 2024
After a new snowboarding game built like the classics? Tricky Madness is out in Early Access and includes Linux support. Read the full article here: https://www.gamingonlinux.com/2024/11/inspired-by-ssx-arcade-snowboarding-game-tricky-madness-is-now-in-early-access
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 May 2025 | MacOS Fix and Getting Off Rails Fix | 1800357164519168 |
| 2 | 25 May 2025 | Small fixes 1 | 1800357164512232 |
| 3 | 19 November 2024 | Physics fixes | 1783238125382260 |
| 4 | 19 November 2024 | Physics Changes and Fixes | 1783238125361795 |
| 5 | 15 November 2024 | Quick changes | 1783238125258580 |
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