- Femme Fatality - 15 June 2026
Femme Fatality is an incremental game detailing the life of Helena before the events of Liminal Void. The demo is out now for Next Fest. The game will release in July 13. A lot of new lore, music, and madness.I will be updating Liminal Void around or before the release of Femme Fatality. I am behind because Liminal Void's current build has a lot of overwhelming bugs. But it's gonna be a big update. A much needed one.
- Small fixes - 23 February 2026
Sporadic ones these past fw months. I have been mostly focused on NO ENTRY. Mouse sensitivity and setting issues should be gone.
- The mouse sensitivity is fixed - 18 December 2025
terribly sorry for the gap between updates. I will have a more documented announcement later.I have been super focused on my third game, NO ENTRY.There was an infamous steam bug in my game I had to fix to get movement working right.But I fixed it. Let me know how it all works. Version 1.2 is still in the works. But my third game is very important to me. Don't worry, there will be LV easter eggs and lore drops. There will be a lot of dialogue and social commentary. And the chaotic visuals? Still there sorta but more in social interactions rather than combat. Some stuff fixed:Mouse sensitivityPerformance optimizationremoval of ultra mode. it was useless and resource drainingprobably more oof I gotta get back to work
- just a smol patch uwu - 31 October 2025
UH OH! Don't you hate it when you press f for special skill, your character gets covered up by a wall? This new patch should fix it!
- Try Chaos Mode - 26 October 2025
Hello again. I will apply whatever hotfixes needed. But I am heavily invested in my next game. There are a few things I updated to this game:Dialogue bugs should be fixed and there should be no empty dialogues. Please contact me on discord if you still have this issueOptimization. Expect higher framerates and the game not crashing when you kill too many enemiesNew enemy animations. Admittedly some are a little broken but I will apply hotfixes. Optimized Code: You will never see this. But the game runs smootherChaos mode is fixed: The UI is back. It is super easy to kill void gods. for now. I may change my mind.If you haven't, please leave a nice review if you love the game. It's a game, but its also an experience. I hope you enjoy it. I will try to add more content. But I have a lot of personal stuff going on, along with game dev stuff. I apologize for any delays and frustrations I caus…
- loading startup screen - 3 September 2025
added a loading screen on startup with some minor feedback to prevent crasheshad an auto setting for weird resolution configs to 1080p or steamdeck resolutionsvery likely some audio improvements but would love feedback on that!
- Version 1.15 - 3 September 2025
Update has:More efficient pooling systemfast reloads for 0 sigil spellsyou can kill void beasts sortaTHE MUSIC OF LIMINAL VOIDWith that said, it is the one year anniversary I wanted to make a post mortem, but I just wanna talk about the music.There are a lot of things you can learn about the wonderful world of guitar pedals, but I best show you how it all works.I really enjoy delay and reverb like most people because I feel submerged in the sound. I prefer sound from a live tube amp, which I’m pretty blessed to do! But for the sake of recording, I end up using an audio interface hooked up to my computer. So most of the music I listen to in my headphones, is hopefully what I expect in game.It’s not like I went to music school or any audio engineering studio. The last music class I took was in Freshman year in high school. I got a C. Here at Jeistar, we don’t care about formal education.…
- The Infamous One Year Anniversary - 23 August 2025
it's been a year!uh oh? now what?I wish I had the energy to be more festive, but it's a terrible time to be celebrating. That's basically the story of my life, and as weird as it sounds, that was a huge drive behind Liminal VoidBut that happens in life! You should be happy and celebrating, but you are busy because you're doing everything you can to ensure a good future for yourself. Weirdly, I lived a life where celebrating always came with an asterisk. Or it should be temporary because I've got bigger problems ahead of me. Why is my debut game a horror game? Was it to have marketable head start? in the beginning, I thought so but...What is fear? We're fixated on the physical, tangible, and even the unknown. That's easily conveyed in video games.But I wanted to instill fear in others, more subtle ways. Stuff characters hold back unless you play another character. But not really! There's…
- Controller Support - 30 July 2025
What Works:GameplayWhat May Work:MenuWhat's up in the air:CodexThe important thing is you can switch to mouse/key for any pause/ui navigation.WASD:移動 左クリック:スペル詠唱 (ゲームパッドRB) 右クリック長押し:ソウル強奪 (ゲームパッドLB) マウスホイール:現在選択中のソウルのスペルを切り替え Q:ソウル切り替え (Dパッド上/下) R:スペル切り替え (Dパッド左/右) F:特殊スキル使用 (ゲームパッドY) G:スキル変更 (ゲームパッドX) V:ロックオン (ゲームパッドLT) SHIFT:ダッシュ (ゲームパッドRT) Space:ジャンプ (ゲームパッドA) K:ルーレット (ゲームパッドBack) 感度が落ちた場合、ズームインしている可能性があります。右クリックでズームアウトしてください。その他のマウス感度に関する問題は、お使いのマウスのハードウェアDPI設定が原因である可能性があります。
- Controller Support - 29 July 2025
I am still trying. Menu is still wonky, but I genuinely hope it fits your needs. I have overworked myself. I still have a lot of other updates. But just a few QoL changes thrown in. Sorry for any inconvenience. I am doing my best.
- The Infamous BitSummit Update V2 - 24 July 2025
tl;dr small QoL updates I couldn't upload in Japan.
- The Infamous BitSummit Update - 15 July 2025
I am extremely dazed and have been working with a lot of bugs. So what updates? Aside from optimization, only minor tweaks. But graphics optimization and slightly more advanced under the hood QoL updates. Spells are less buggy, and generally should make combat more smooth and reactive. But unless there is a game breaking bug, I will be not touching this until I come back.Why?I am swamped. A lot of stuff is happening in my life. And I am still working on my third game while working on the second game's update and a lot of other prototypes. But I am stuck to this game as there will be a console port. And very very likely more dialogue. Version 1.2 is not ready, yet.
- Optimizations and Pooling - 12 July 2025
I have forced Vsync on. 1080p is the ideal way it is meant to be played. I am still updating the pooling logic but certain spells may suddenly disappear even when you are switching sigils.Basically I want this game to RUN on gpus from 10 years ago. At least. Hope you guys enjoy faster framerates!One huge snag I noticed. It's not a big deal unless you rapid fire spells. You still do damage. The VFX or spell damage effects won't show under certain extreme circumstances, but you are still delivering damage. A quick fix is to just switch spells and eventually it will reset. I will add some QoL before my departure to Japan.Hopefully it's no big deal!Did that spell take your virginity or something? Switch to another one, it will likely work. Ahh you grew up in one of those developed countries where everything works. I bet you threw tantrums as a kid. That's okay. It means you have fire in you…
- BEHOLD LOW SETTINGS - 6 July 2025
controllerr support is still wonky. i highly advise against it.low settings work with brighter character modelssome texts glitchthe countdown works again!I love you all!
- the mouths move - 2 July 2025
I am still in the midst of fixing controller support among other bugs. but I just wanted the players to see their mouths move.
- Thank You [AGAIN] - 30 June 2025
The wretched drifting is off. I am terribly sorry. I thought I had mastered controller support. But I have created a Gordian knot of a game. So I had to cut controller, until I can fix it.It seems that there was an error in the Layer 444 logic with the final bosses. I had fixed it and I hope you can have your happy endings again!I also would like to know if options in the main menu have an effect graphicswise. I know this game can be too much sometimes, and I apologize in advance. I will be optimizing it until my arrival in Kyoto. I have developed this game mid-flight before. Anything to ensure longevity and and assurance in the right places. Thank you again for your purchases and positive reviews. They help a lot and make me feel happy :)
- YOU CAN FIX HER - 27 June 2025
HELLO I ALSO MADE LANDMINE PRINCESS IT IS A DATING SIM AND IT IS SUPER CHEAP. IT IS ALSO AVAILABLE IN JAPANESE.
- still updating - 15 June 2025
small patches, but fixed some localization issues. i am still updating this game. pause menu returns. but I just highly encouraGE TO USE IT TO FREEZE tell your fathers you love them
- happy fathers day - 15 June 2025
in the midst all of this, everyone in my life told me to get a regular job, or at least not do jeistar the way it's done. except my dad. literally the only one that believed in me even when I didn't believe in myself. sadly I pulled an allnighter to fix a pause bug.good news: pause worksbad news: it just pauses. you better play the damn game as isIt takes a while for game to build and export. i am still overhauling a lot. but. there are a lot more visual flares. i hope you get to see more uniqueness in this game.
- another ephemeral update - 14 June 2025
its easier to get to void layers nowdifferent souls have different viewsI forgotmore QoL stuff coming!