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Revolution Ace

Revolution Ace Steam news

Laser Guided Games, LLC | Mar 19, 2014 | game

Released

0players observed · 24 September 2026 - 11:42:12 UTC

ActionAdventureIndieShoot 'Em UpBullet HellSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak403
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

Revolution Ace news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak403
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews1,884
  • Release dateMar 19, 2014
  • DeveloperLaser Guided Games, LLC
  • PublisherLaser Guided Games, LLC

Genres: Action, Adventure, Indie

Company pages: Developer: Laser Guided Games, LLCPublisher: Laser Guided Games, LLC

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Revolution Ace Steam news

Revolution Ace news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update Notes 12/14/2017 - 14 December 2017

    Fixed a bug that prevented some Battle Chains challenges from being removed from the Global list when their completion limit expired. Added a new enemy type that can appear in the random stages.

  • Update Notes 12/14/2017 - 14 December 2017

    Fixed a bug that prevented some Battle Chains challenges from being removed from the Global list when their completion limit expired. Added a new enemy type that can appear in the random stages.

  • Golem Gates available now in Early Access - 14 December 2017

    Our second game, Golem Gates is out now on Steam Early Access! http://store.steampowered.com/app/575970/Golem_Gates/ A couple videos showing off the gameplay: https://youtu.be/KGaARJHjuhY https://www.youtube.com/watch?v=cKniS731m4Y

  • Golem Gates available now in Early Access - 14 December 2017

    Our second game, Golem Gates is out now on Steam Early Access! http://store.steampowered.com/app/575970/Golem_Gates/ A couple videos showing off the gameplay: https://youtu.be/KGaARJHjuhY https://www.youtube.com/watch?v=cKniS731m4Y

  • Update Notes 5/8/2017 - 8 May 2017

    -Fixed an issue that could cause unplayable challenges to be left in the Battle Chains browser indefinitely. -When uploading a Battle Chains game to the global list, you can now choose how many players can complete your challenge before it is removed from the list. (Previously, this was always 1) -A Perk Respec button has been added to the perk display in the Armory. Using this reduces your level by 1 but resets all your perk choices. -Fixed a bug that caused poor performance in the main menu on certain systems.

  • Update Notes 5/8/2017 - 8 May 2017

    -Fixed an issue that could cause unplayable challenges to be left in the Battle Chains browser indefinitely. -When uploading a Battle Chains game to the global list, you can now choose how many players can complete your challenge before it is removed from the list. (Previously, this was always 1) -A Perk Respec button has been added to the perk display in the Armory. Using this reduces your level by 1 but resets all your perk choices. -Fixed a bug that caused poor performance in the main menu on certain systems.

  • Sins of the Demon is out now!!! - 14 May 2016

    http://store.steampowered.com/app/461640/

  • Subterra!!! - 18 April 2016

    http://steamcommunity.com/sharedfiles/filedetails/?id=645384534

  • Vengeance Road!!! - 11 April 2016

    http://steamcommunity.com/sharedfiles/filedetails/?id=639762180

  • Check out Sins Of The Demon!!! - 1 March 2016

    http://steamcommunity.com/sharedfiles/filedetails/?id=634943725

  • Tremendous Sale for Revolution Ace this week!!! - 25 January 2016

    We are having a giant sale this week to promote Revolution Ace.

  • Minor Changes Made - 13 July 2015

    -Increased weapon damage -Online server back up and running

  • Update 4/28 - 28 April 2015

    We have made a few changes to improve the experience for new users a bit. -Simplified the tutorials -Players now start with the second weapon slot and air to air missiles

  • Update 4/28 - 28 April 2015

    We have made a few changes to improve the experience for new users a bit. -Simplified the tutorials -Players now start with the second weapon slot and air to air missiles

  • Content Update 5/16 - 16 May 2014

    Four new stages with randomly generated enemy waves are now available! These stages can be played in Skirmish (single and co-op), Versus, and Battle Chains modes. In competitive modes both players get the same layout to maintain fairness. Bug Fixes -Fixed an issue with the bosses of stages 3 and 13 that could cause them to fire at the wrong location in certain situations -Fixed an issue in stage 15 in co-op where the second player would start out on top of the first player -Improved control of the end-of-stage menu when using keyboard controls -In the Armory, when using gamepad or keyboard controls you can now move through the ship equipment slots sequentially using the up or down keys instead of the previous context sensitive positioning that was hard to use -Improved messaging when attempting to enter the Campaign after the +2 loop (the maximum) has been completed -Fixed a very rare c…

  • Content Update 5/16 - 16 May 2014

    Four new stages with randomly generated enemy waves are now available! These stages can be played in Skirmish (single and co-op), Versus, and Battle Chains modes. In competitive modes both players get the same layout to maintain fairness. Bug Fixes -Fixed an issue with the bosses of stages 3 and 13 that could cause them to fire at the wrong location in certain situations -Fixed an issue in stage 15 in co-op where the second player would start out on top of the first player -Improved control of the end-of-stage menu when using keyboard controls -In the Armory, when using gamepad or keyboard controls you can now move through the ship equipment slots sequentially using the up or down keys instead of the previous context sensitive positioning that was hard to use -Improved messaging when attempting to enter the Campaign after the +2 loop (the maximum) has been completed -Fixed a very rare c…

  • Update Notes 3/27 - 27 March 2014

    -Fixed a bug that caused connections via the game browser to not use NAT tunneling -Friend invites and join via presence from the Steam overlay should now work correctly even when the player's game is set to private -Join by IP now accepts hostnames. NOTE: You need to open/forward the game port (7777) on your router to use Join by IP successfully -Fixed the Bullet Spinner targeting player-owned turrets and drones -Fixed incorrect damage value listed for the Jackal Swarmers (gameplay value was correct) -Fixed an issue in +1/+2 mode of Boss Attack 4 where the third boss might appear early and might scroll offscreen without being destroyed -Fixed some cases in co-op where a player ship descent or rise would not be applied to the second player if the first player currently had a Mirror Me powerup

  • Update Notes 3/27 - 27 March 2014

    -Fixed a bug that caused connections via the game browser to not use NAT tunneling -Friend invites and join via presence from the Steam overlay should now work correctly even when the player's game is set to private -Join by IP now accepts hostnames. NOTE: You need to open/forward the game port (7777) on your router to use Join by IP successfully -Fixed the Bullet Spinner targeting player-owned turrets and drones -Fixed incorrect damage value listed for the Jackal Swarmers (gameplay value was correct) -Fixed an issue in +1/+2 mode of Boss Attack 4 where the third boss might appear early and might scroll offscreen without being destroyed -Fixed some cases in co-op where a player ship descent or rise would not be applied to the second player if the first player currently had a Mirror Me powerup

  • Update Notes - 3/20 - 21 March 2014

    -Switched initialization code for PhysX to minimize issues a few people were having and improved instructions when an error occurs -Fixed some display issues when the Dynamic Lights setting is disabled -Fixed issues with controllers in splitscreen when one controller is a newer XInput controller and one is an older DirectInput controller -Fixed the Turret Pods not attacking or hitting some buildings correctly

  • Update Notes - 3/20 - 21 March 2014

    -Switched initialization code for PhysX to minimize issues a few people were having and improved instructions when an error occurs -Fixed some display issues when the Dynamic Lights setting is disabled -Fixed issues with controllers in splitscreen when one controller is a newer XInput controller and one is an older DirectInput controller -Fixed the Turret Pods not attacking or hitting some buildings correctly

Patch notes and updates

S.noRelease datePatch nameGID number
114 December 2017Update Notes 12/14/20173819571572131124881
28 May 2017Update Notes 5/8/20173819571572131125091
328 April 2015Update 4/283819571572131125185

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