Project Apparatus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews3
- Release dateAug 7, 2024
- DeveloperScyclic Games
- PublisherScyclic Games
Genres: Adventure, Casual, Indie
Company pages: Developer: Scyclic GamesPublisher: Scyclic Games
Project Apparatus Steam news
Project Apparatus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update: Apparatus v1.25 - 14 March 2025
1st off, I just want to say "Thank You" to anyone who has somehow stumbled upon this title and tried it out. I know It wasn't the best it could have been when I released it, and I apologize for that, but I genuinely believe it is in a much stronger place now and I aim to continue improving it. So what's changed? Kind of a lot. Most noticeably: -Lighting has been improved. Yes, this game takes place in a dark, run down factory, but that's no reason not to be able to see your surroundings. As such, more lights have been added/tweaked, dark shadowed areas have been lessened and an option has been added to the main menu to further increase brightness/gamma. -When using a controller, Playstation glyphs can now be displayed instead of xbox ones. You shall need to forgive this small indie developer, but I could not figure out a system to make the type of controller input recognized, so when us…
- Project Apparatus Update no.4 - 27 November 2024
Greetings. This isn't a large update by any means, but I feel it is a much needed one. Hopefully these alterations are all for the better of making this game feel more complete. First and foremost: Jumping has been "fixed" -Due to some much needed player feedback, of which I am grateful for, I have given the player both a double jump, and removed the charge mechanic that allowed the player apparatus to jump higher (kind of). To summarize: -The stamina/jump bar now reflects the player's Nitrous levels. Use Nitrous to dash and double jump. -Pickup items have been added to support this mechanic. -Holding the jump button for approximately a half second, immediately causes character to jump slightly higher than it would had the user simply tapped it. -The player HUD now indicated whenever an item in proximity can be interacted with. -HUD has also been reduced slightly, as I felt it didn't ne…
- Project Apparatus Update no. 3 - 20 September 2024
Greetings! Some stuff has been added, and other stuff has been changed in order to improve sections of the game. General Fixes: -One of the biggest complaints, lack of air control, has been increased. The player now has slightly more maneuverability while jumping. This should make jumping onto a crate (for example) from a standstill position easier. However, momentum is still recommended for longer jumps. -Inventory overhaul; yes, this game has an inventory menu. Why? BECAUSE. It now has been modified in order to hold the max number of items, and make item descriptions readable. -Camera adjustments and player weapon swap tweaks. -SFX changes and fixed volume slider not effecting certain sounds. -Finally, there is now a fun little event located in level 3 for those willing to scavenge. As for the level specific fixes: Level 2 -Turret firing has been adjusted to allow for more time betwee…
- Project Apparatus update no.2 - 29 August 2024
Greetings. Just a quick update because a few issues were brought to my attention, and I can't help myself from going back and adding/altering other stuff I think will make this game better. Now, for the important stuff: Non-lvl specific edits/fixes -NG+ has been fully implemented --Energy does not recharge --NEW WEAPONS?! --slight alterations to story and enemies during sequential playthroughs. -Improved weapon swap functionality (see NG+), and fixed a glitch where player could swap weapons when the apparatus was considered inactive -Fixed an issue where dashing would cause the wheels to spin rabidly long after the action was performed. -The player's Apparatus can now be sliced in half vertically by spinning blades. --Honestly meant to have this in sooner, but I kind of forgot.... my bad. Level 3 edits -Added general background assets to visually improve sections -Revamped/edited cutsce…
- Week 1 update - 15 August 2024
Patch Notes -Fixed an issue where it was possible to die right before finishing the boss fight, thus causing a fake-out death. -Improved weapon swap -missing sfx added for spark tool, and other minor sound alterations -level 3 final chase and cutscene adjustments Small stuff -NG+ energy tweaks -Background geometry
- Project Apparatus Release - 7 August 2024
It took awhile, but release day is HERE! As the sole creator of this game, I sincerely hope that it is a BLAST to everyone that plays it.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 March 2025 | Update: Apparatus v1.25 | 1794102528116973 |
| 2 | 27 November 2024 | Project Apparatus Update no.4 | 1784506358977384 |
| 3 | 20 September 2024 | Project Apparatus Update no. 3 | 6341720536507305080 |
| 4 | 29 August 2024 | Project Apparatus update no.2 | 6240387642453967826 |
| 5 | 15 August 2024 | Week 1 update | 6909171012594641648 |
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