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Project Apparatus

Project Apparatus Steam news

Scyclic Games | Aug 7, 2024 | game

Released

0players observed · 6 October 2026 - 04:45:37 UTC

AdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Project Apparatus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews3
  • Release dateAug 7, 2024
  • DeveloperScyclic Games
  • PublisherScyclic Games

Genres: Adventure, Casual, Indie

Company pages: Developer: Scyclic GamesPublisher: Scyclic Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Project Apparatus Steam news

Project Apparatus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update: Apparatus v1.25 - 14 March 2025

    1st off, I just want to say "Thank You" to anyone who has somehow stumbled upon this title and tried it out. I know It wasn't the best it could have been when I released it, and I apologize for that, but I genuinely believe it is in a much stronger place now and I aim to continue improving it. So what's changed? Kind of a lot. Most noticeably: -Lighting has been improved. Yes, this game takes place in a dark, run down factory, but that's no reason not to be able to see your surroundings. As such, more lights have been added/tweaked, dark shadowed areas have been lessened and an option has been added to the main menu to further increase brightness/gamma. -When using a controller, Playstation glyphs can now be displayed instead of xbox ones. You shall need to forgive this small indie developer, but I could not figure out a system to make the type of controller input recognized, so when us…

  • Project Apparatus Update no.4 - 27 November 2024

    Greetings. This isn't a large update by any means, but I feel it is a much needed one. Hopefully these alterations are all for the better of making this game feel more complete. First and foremost: Jumping has been "fixed" -Due to some much needed player feedback, of which I am grateful for, I have given the player both a double jump, and removed the charge mechanic that allowed the player apparatus to jump higher (kind of). To summarize: -The stamina/jump bar now reflects the player's Nitrous levels. Use Nitrous to dash and double jump. -Pickup items have been added to support this mechanic. -Holding the jump button for approximately a half second, immediately causes character to jump slightly higher than it would had the user simply tapped it. -The player HUD now indicated whenever an item in proximity can be interacted with. -HUD has also been reduced slightly, as I felt it didn't ne…

  • Project Apparatus Update no. 3 - 20 September 2024

    Greetings! Some stuff has been added, and other stuff has been changed in order to improve sections of the game. General Fixes: -One of the biggest complaints, lack of air control, has been increased. The player now has slightly more maneuverability while jumping. This should make jumping onto a crate (for example) from a standstill position easier. However, momentum is still recommended for longer jumps. -Inventory overhaul; yes, this game has an inventory menu. Why? BECAUSE. It now has been modified in order to hold the max number of items, and make item descriptions readable. -Camera adjustments and player weapon swap tweaks. -SFX changes and fixed volume slider not effecting certain sounds. -Finally, there is now a fun little event located in level 3 for those willing to scavenge. As for the level specific fixes: Level 2 -Turret firing has been adjusted to allow for more time betwee…

  • Project Apparatus update no.2 - 29 August 2024

    Greetings. Just a quick update because a few issues were brought to my attention, and I can't help myself from going back and adding/altering other stuff I think will make this game better. Now, for the important stuff: Non-lvl specific edits/fixes -NG+ has been fully implemented --Energy does not recharge --NEW WEAPONS?! --slight alterations to story and enemies during sequential playthroughs. -Improved weapon swap functionality (see NG+), and fixed a glitch where player could swap weapons when the apparatus was considered inactive -Fixed an issue where dashing would cause the wheels to spin rabidly long after the action was performed. -The player's Apparatus can now be sliced in half vertically by spinning blades. --Honestly meant to have this in sooner, but I kind of forgot.... my bad. Level 3 edits -Added general background assets to visually improve sections -Revamped/edited cutsce…

  • Week 1 update - 15 August 2024

    Patch Notes -Fixed an issue where it was possible to die right before finishing the boss fight, thus causing a fake-out death. -Improved weapon swap -missing sfx added for spark tool, and other minor sound alterations -level 3 final chase and cutscene adjustments Small stuff -NG+ energy tweaks -Background geometry

  • Project Apparatus Release - 7 August 2024

    It took awhile, but release day is HERE! As the sole creator of this game, I sincerely hope that it is a BLAST to everyone that plays it.

Patch notes and updates

S.noRelease datePatch nameGID number
114 March 2025Update: Apparatus v1.251794102528116973
227 November 2024Project Apparatus Update no.41784506358977384
320 September 2024Project Apparatus Update no. 36341720536507305080
429 August 2024Project Apparatus update no.26240387642453967826
515 August 2024Week 1 update6909171012594641648

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