- New Demo Reveal: Pinewood - 13 January 2026
Welcome to a first look at Pinewood, an open-world co-op demo from Knightborn. This footage is from an early playtest; many systems and visuals are still work-in-progress. Pinewood supports up to 3 players (solo play possible) and focuses on exploration, quests, and cooperative combat.
- The Comeback: Knightborn Returns Stronger - 5 October 2025
Hi again, it’s me, cemuka!It’s been a long while since the last update for Knightborn.After pushing forward for nearly ten years, I hit burnout and had to take a step back. I tried returning a few times, but it just didn’t click. It took months to recharge — but I’m happy to say I’m finally feeling excited again about creating and working on what I love most.The darkest days are behind me, and I feel productive and enthusiastic again — almost like I’ve just started Knightborn for the first time.🎨 New Steam Capsule ArtworkI’m thrilled to reveal Knightborn’s new store artwork, created by Giovanni Fim. An awesome artist who also worked on the store art for Megabonk ^^ I’m really happy with how it turned out — it looks great and gives the project a fresh look.🌟 A New Demo in ProgressThe first playable demo launched during Next Fest, which helped a lot with wishlist growth and player feedb…
- Demo 0.502 - Patch Notes - 25 January 2025
- Fix orc tent actors - Fix closest enemy lookup issue for unitialized units - Fix skill cast fail state
- Demo 0.501 - Patch Notes - 25 November 2024
- Implement unit hud disappear range - Fix consumable use forever issue
- Demo 0.5 - 19 November 2024
- NEW MAP - Colony Zone PVP(alpha) - Fix unit path avoidence - Fix skill bar and book icons tooltip hang on drag
- Patch Notes - Demo 0.4 - 30 October 2024
New - Draggable inventory and skill panels New - Skill Book - Unlock new skill with level up points New - Skill Bar - Drag and use skills and consumables New skill abilities for each class New - Trinket equipment slots Improved xp distribution by enemy spawns Improved movement and animations Improved action and chat panels Balanced unit stats and level ranges
- Hotfix - Demo 0.31 - 20 June 2024
Add fatal error panel Fix player chat hud issue for peer players
- Patch Notes - Demo 0.3 - 19 June 2024
Add use skill with pointer Add skill execution feedback in skill bar items Add chat display over player hud Add class label in team member Display team members on create character state Add alternative item drop input(Left CTRL + Click) Improve unit aggro behavior - reset timer when unit gets hit Performance - Implement spatial region hashing to check unit distances Fix tooltip hang issue on item drop Fix target team change color change when selected
- Knightborn Next Fest Demo gameplay - 14 June 2024
Watch Knightborn Next Fest Demo gameplay
- Patch Notes - Demo 0.2 - 13 June 2024
- Add vsync option - Add target selection circle color change by unit team - Add new skill fx - Fix screen scaling for wider screens - Fix set free orc event results - Implement toggle run feature using X key
- Patch Notes - Demo 0.2 - 13 June 2024
- Add vsync option - Add target selection circle color change by unit team - Add new skill fx - Fix screen scaling for wider screens - Fix set free orc event results - Implement toggle run feature using X key
- Knightborn Next Fest Demo gameplay - 11 June 2024
Watch Knightborn Next Fest Demo gameplay
- Ready your team: Knightborn Next Fest Demo Released! - 11 June 2024
Greetings I'm excited to announce the release of our demo build. In this demo, you'll explore Lyrendil Island, a showcase map created specifically for the Steam Next Fest demo to give you a taste of what we've developed so far. Here’s what you can expect: 1 to 3 Players Co-op Play: Team up with friends or go solo on your adventures. Quests and Dialogues: Complete quests and talk to NPC characters that will hint at the deeper narrative to come. Class Variety: Choose from Warrior, Mage, Archer, or Paladin, each offering unique abilities and playstyles. Leveling Up: Progress your character, trade for better equipment, gain experience, and improve your skills. Play the demo, and join the conversation!
- Knightborn Next Fest Demo gameplay - 10 June 2024
Watch Knightborn Next Fest Demo gameplay
- Playtest live! - 31 March 2024
Let the adventure begin! The time has come to experience the Knightborn journey! I'm excited to announce the release of the first playable build to a select group of 141 testers. The test build introduces an island map that is available to play co-op and core features like quests, inventory management, map and character progression. This initial phase of the playtest focuses on achieving balance within the core gameplay. While there's still a vast realm to explore, your experiences are invaluable. I'm eager to hear your feedback on the current build. Join the Community! Whether a tester or not, let's connect and discuss the future of Knightborn. You can open a discussion on Steam or join the Discord server, come say hi! Discord: https://discord.gg/6MMee9UKCg https://store.steampowered.com/app/2748030/Knightborn/
- New map for the demo, more skills, better camera controls - Knightborn Devlog 4 - 12 February 2024
Big news on the demo map! I started making a new map tailored to experience the core loop of Knightborn. This haunted island map once knew peace, but now terror reigns under the grip of evil powers and creatures. Gear up your team because co-op is ready to conquer the demo map with your friends! Next week, I'll refine the map's shape, terrain, and enemy spawns. Let's dive into the new features! Enemy combat aggression and retreat: Enemies dynamically choose targets based on their environment and what you do. The most damaging player attracts their aggro, keeping combat strategic. Each enemy type follows a retreat timer, so they chase for a while then return to their post. New ability: Stun: Stun your enemies, disabling their movement and actions for a limited time. Interrupt enemy attacks or create openings for strategic plays. I'll implement priest aggro for healing later demo release.…
- Skill Upgrades, demo progress and lots of bugs - Weekly 3 - 5 February 2024
Hi everyone, let's walkthrough the development for this week. Skill Upgrade Each new level, player can upgrade a skill by spending a level point using the upgrade button. Coop Gameplay Test First demo gameplay test was fun and revealed important bugs. Enjoy the first co-op gameplay footage! Next Week: Demo Announcement cemuka
- Knightborn Weekly Report - 20 January 2024
This is the first weekly report and I feel excited to share the development progress of Knightborn with the community. Here are the highlights from this week: Team list Players on the same team are displayed and can be selected as target units. Gold and XP Killing any enemy unit will grant XP and gold rewards based on its definition. These values will be shared among the same team members in a 20-unit range. Item drop from inventory Items can be dropped by using the pointer. SFX feedback I added initial UI interaction SFX to give some input feedback. Tooltips Currently, tooltips only display names and look a bit boring since they only display names, but they’ll improve in the next weeks. Skills, status info, items and equipment can be inspected by hovering the pointer. New skill types This week, I implemented ally target skills like healing a team member. Another new implementation is s…
- Knightborn Steam Page and Development - 14 January 2024
Greetings, Steam community! I'm excited to make my first post and share the news that Knightborn Steam store page has been approved this week! As we embark on this incredible journey, I wanted to give you a sneak peek into what I've been working on and my vision for the game. 🎮 Game Overview: Knightborn follows the traditional RPG format, complete with standard controls and character stat structures commonly seen in games like MOBAs and MMORPGs. However, it's a casual and streamlined gaming experience without compromising the depth of the adventure. 🔨 Early Progress: Core gameplay loop is familiar: battle NPC enemies, earn experience points, loot valuable items, and enhance your equipment. I believe in the importance of a familiar yet engaging experience for players. 🌟 Playable Classes: I plan to develop four distinct playable character classes: warrior, mage, archer, and priest. Eac…