- Another update... (we're still working) - 27 March 2023
Hello everyone I know updates have been VERY limited, and that is by design. I don't want to speak about updates until they are ready. There has been a great amount of work performed over the past year as stated in the last post (a year ago). Most of this work has been a combination of completely reworking just about everything while bringing fresh ideas in implementation to the game (as the game just was not in a good place with current available build here... at all). A lot of what we wanted to do became less possible due to a lot of optimization issues and mistakes made earlier on. As so many lessons were learned throughout this entire process, we have been able to reimagine and refactor so many things which has given us a great opportunity to fully realize just about of the original grand vision of the game and potentially more. Time will tell. I mentioned doing better with communic…
- Production has resumed... and an apology - 25 February 2022
Hello everyone, I must start out with an apology, as I have not communicated with you at all the hard stop in development that took place over the last 2 years. I was unable to continue working on the game though I put as much effort as I could into doing so. Regardless, I did not communicate the challenges or status of development to you over that time. Your frustration and anger (for those of you who are), is completely understandable. I can only apologize with the full intend to do better and finish this game. I am also forever humbled by the kindness of of you all and will forever remember the support you have given me. Communication is important, and I will strive to do better. I have returned to working on the game officially now. There is still a lot of work to do, but I fully intend to complete the tasks. Updates will not be as before as I want to focus the majority of my time o…
- Development Update Q4 2020 - 3 December 2020
Hello everyone, As you might have noticed, updates have been very sparse lately. There is a reason for that, but I would like to formally apologize for the lack of communication. This year has been challenging for MANY people, myself included. To that end, I would like to apologize that we did not release a Q3 update for the game as scheduled. We will also miss the update for the last quarter of 2020 as well. However, work has not stopped altogether, but there has been delays that will prevent us from releasing a polished update. Without going into details, events have transpired that took a lot of attention away from development. The good news is that I can now continue developing the game. I do not make any excuses, but rather I love being transparent about our development of this game. This is a passion project that I have and will continue to pour my heart into. With that, I would l…
- August Update 1.9.9 Released - 13 August 2020
Update 1.9.9 The update was released on Sunday evening. These notes are a bit delayed. Thanks for your patience! New Features added UI updates to the product management window Marketing insights added More content to be added to this window overall, but more management options have been implemented Sales Graphs added You can now chart sales over the course of days. More iterative options will be added soon. Customer Service implementation I Your customer service agents now function and handle customer related service inquiries. Customers are garnered as your product sells. As this happens, depending on many different factors relating to the product and its performance, you will get calls that come in as a result for support. How well you handle the customers will have long and short term consequences. This is tier I implementation, so some functions like the drawbacks to really bad cust…
- Quarter II Delayed (Update) - 3 August 2020
Hello all, and thanks for your patience! I am sharing an update on Quarter II's expected release in the link below https://techexecutivetycoon.azurewebsites.net/2020/08/02/quarter-ii-delayed-update/
- Quarter II update slightly delayed - 5 July 2020
Hi everyone! We hope all is well with you and your family and friends. The world is in an interesting place these days, but being an optimist and one of positivity, I hope that you all are okay and hanging in there! In regard to the matter at hand, we have been working diligently on the latest update to early release (Quarter II's update). We are making great progress, but as usual testing and polish are supremely important and we have a bit more work to do in that department. With that said, a lot of the polish and quality of life aspects of the game are lacking. Being in the current state of development that we are in, this is currently expected. However, once we have all features in the game, the bulk of our efforts will shift toward polishing and bug smashing on a much grander scale. Thanks for your patience as always as we know it has been a journey of a lot of required patience. W…
- Hotfix v1.9.7 - 18 April 2020
Bugs fixed Fixed another game breaking bug where it would cause the game to freeze and close to desktop. We will continue to work on v1.9.x quality of life improvements and publish the roadmap update for Quarter II
- Hotfix v1.9.4 - v1.9.6 - 17 April 2020
Bug Fixes version 1.9.4 -> 1.9.6 Fixed budget UI window slowing down or freezing the game Fixed Data UI window slowing down or freezing the game Fixed issues with customers purchasing products Fixed issues with marketing Improved processes for marketing, shipping and sales Optimizing save files (1st pass). File sizes are currently large and work has begun to shrink them significantly
- Hotfix v1.92 - v1.93 - 12 April 2020
Hotfix v1.93 Bug Fix Fixed critical game freezing bug when opening the data details window
- Quarterly Update I - 2020 - v1.92 - 12 April 2020
Quarterly update I Features added Notification system - We have added the foundation of our notification system (1st pass). Now when certain events happen throughout the game, you will have a notification ticker at the top of the screen. We will continue to polish this feature to include management options. Company Data system - We have completed a second aggressive pass on the company data system. Now storage items have gameplay added and will no longer serve as just decoration. Each item will be capable of storing data for one of five different categories which have gameplay implications. Customer data – This is your customers data and personal information that they provide to you which will have huge game-play ramifications. From how well you protect that data to how you use it to identify other sales opportunities, etc.. Financial data – This is your company’s financial records whic…
- Website and road map update - 12 February 2020
Thanks again for your patience! We have updated the website for the game and you can now view the updated road map. For now, we have updated quarter 1 and will update quarter 2 shortly. We will then give ourselves a few months before publishing quarter 3 & 4 to ensure that we are in position to reach the stated milestones in a timely manner before publishing. Thanks again for your patience! You can view the road map and new website here: https://techexecutivetycoon.com/earlyaccessinfo/quarter-1-2020-roadmap/
- Game Update - January 2020 (v1.9) - 3 February 2020
Hello Everyone! The first update of the new year lacks bells and whistles to be direct and up front. However, this update is essential to the upcoming updates throughout the rest of the year. We have refactored some code and game processes underneath the hood to help us progress a bit more aggressively for the remainder of the year. In this update, we did fix some bugs as well. Fixed a bug where running marketing campaigns did not finish its internal process internally. This manifests in the game in that the effects of marketing weren't realized on some marketing runs. Code refactor that improves the implementation of some upcoming features Code refactor that resolves a number of issues impacting game-play performance.
- January Update - 14 January 2020
Hello everyone, We apologize for the long delay in communication and updates. As promised, development has picked back up again with a change to the release schedule. We are back at it for the new year and ready to make a big push to deliver the final product. We had significant setbacks over the past few months/latter half of the 2019 calendar year. We have now sorted through those setbacks and are 100% back in full development of the game Tech Executive Tycoon. You may have thought and believed that we were going to give up on the title, but that is the farthest thing from the truth. We are going to publish an updated road map in the upcoming weeks. We will begin pushing updates to the game according to that updated schedule. We extend a heartfelt thank you to those of you who have remained confident and hung in there in spite of the delays. We will continue to work and make every eff…
- Development Update (October - December) - 27 October 2019
Hello everyone! Today we wanted to share a development update. After a lot of thought and evaluation, we have decided to move to a quarter update release schedule. The reason behind this is both simple and complex. As we have been transparent from the beginning, I do want to share with you the details of what led to this decision and what you can expect going forward. Reasoning and factors Releasing updates each month presents some significant challenges that we had to battle throughout the year. The most important being the need to polish added content every month. As a result, we would release some updates that added more bugs to the game. In addition to this, it caused our released content to be lite, leading to disappointment about the progress of the game. Going forward We will move to releasing content over the course of 3 months at a time. This will give us a chance to cover more…
- Development Update - 26 September 2019
Hello everyone, Thanks for the continued support for this game. Without wasting any time, I want to share a development update. The last two months have been very light on updates and information. Progress was stalled due to unforeseen events that limited time that could be worked on the game. We have since resumed work and will publish an update to the road-map with plans laid out for the remainder of the year. We apologize for any inconvenience this may have caused and hope to get back to our normal workflow and progress in October. We know it may be quite frustrating, but our goal has been and remains to get the game completed in a timely manner. Please feel free to continue to share your feedback and thoughts with us over Discord and on Steam. Thanks for your continued support and understanding!
- Update 1.8 - 26 September 2019
New Additions Added employee functionality for the following roles Marketing Refactoring - The code refactor for marketing employees took into account feedback and optimizations aimed to improve the overall marketing gameplay. Marketing UI - The employee card UI will now reflect each employees current workload. Added position specific employee card UI information to provide feedback of employee productivity. Bug Fixes Fixed small UI bugs related to the code refactoring for the marketing and production employees Fixed some UI bugs related to the marketing screen and employee card UI Please remember you can join us on Discord to report bugs, provide feedback and more using this link: https://discord.gg/EPKzSbk. Throughout early access we will be taking your feedback and bug reports which will help us prioritize the most important features and bugs that need prompt attention
- Development Update (July 2019) - 30 July 2019
No update for the month of July There will be no update for the month of July. We apologize for any inconvenience, however unforseen circumstances have delayed specific efforts taken in the earlier parts of the month. We are still working on the game and will update the roadmap to include what we will release in August all the way until the end of the year. Thanks for your understanding in advance and we are back on track going into the month of August. Roadmap for August until the end of the year. We will be updating the roadmap on our website with the updates planned for the next quarter and possibly the remainder of the year. We are still debating if we will add the final quarter details just yet. If we decide against that, then we will add the final quarter road map plans in the month of September. Please stay tuned to the website https://techexecutivetycoon.com/early-access-road-ma…
- Update 1.7g - 7 July 2019
New Additions Added employee functionality for the following roles HR Recruiter - these employees are now responsible for the candidates you are able to recruit. They perform weekly scouting to increase your hiring options. HR Administrator - these employees now actively manage and impact the happiness of your employees. There is still more work to be done on employee happiness however, which should be implemented in the short term. Finance Accounts Payable - Pay company bills and help avoid late fees, etc.. Finance Accounts Receivable - Handles incoming cash from sales and other sources. They help ensure that you receive every dime your company is owed. the next phase will cover the remaining roles (i.e. IT and Game Development). We ran out of time to adequately finalize and test functionality for those roles. Added position specific employee card UI information to provide feedback of…
- Update 1.7g slightly delayed - 30 June 2019
Hello executives, The upcoming June update will be slightly delayed for 1 week. We are working on finalizing and testing a few remaining employee UI and functionality before release. We will also update the roadmap with the next quarter's expected content releases. Stay tuned here or on the website for the next update. Thanks!
- Hotfix 1.7f - 9 June 2019
Bug Fixes Fixed a bug where you could move or delete a printer while it was in use by an employee. Fixed a bug where employee skills were not persisting. Fixed a bug where employees would be able to be assigned multiple times, creating multiple instances of their avatars. Desk clutter is now working in the game as intended. As employees workloads increase, this is reflected by the clutter that begins to collect on their desk (papers, etc..). This will be expanded further in the upcoming months. Fixed some additional bugs with doors. Fixed employee card UI. Skills now show on the window. New Additions Added new information on employee cards for Finance employees and HR Recruiters. This month is focused on employee functionality improvement and implementation. The goal is to have all employees functioning in the next few months. This will be an iterative process as we see what sticks and…