Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2753370 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Krzysztof Moskaluk |
| Publisher | Krzysztof Moskaluk |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Dark fantasy action rpg, rogue/souls inspired, with both unique, story driven and proceduraly generated, living, changing world, clash of magic and technology - mage punk, horror themed, slay hordes of dreadful creatures, knockdown the tallest of giants, hunt mutated mages, become the nightmare.
About this game
Brutal, dark fantasy action rpg, where you become the hunter of slowly going insane mutated mages turning monsters. You will visit many unique locations, meet various twisted characters and factions but foremost track and hunt always unique, adapting and dangerous targets through ever changing environment be it out of passing of time, seasons, in consequences of your actions, magic influences on biomes or out of natural cause and effect of hatred shared between groups wearing different types of hats. some unique features : climbing giant mutated mages and horrific monsters , battles with hundreds of creatures at once , slowly turning into a monster, evolving, gaining additional limbs and powers , open, destructible and changing procedural world Narrative Premise: You are a golem, uknown how many of you are out there and without any tangible memories of anything past the never ending hunt, but golems usually sleep and are awoken only to hunt magical abominations, this used to happen every few dozens of years, but now is different and you can't sleep, but why and what will you do now? | The thrill of the fight | General experience is the balancing act between action fueled bursts of violence through slashing, freezing, exploding inside out, ripping apart and stomping to death, with fluid vertical traversal, acrobatics, dodging and strategical use of environment, different properties of your weapons, items, wielded magic and special higher magic system where time slows be it in mid air, slide or summersault or while climbing on out of proportions mutated mage to summon undeads on his head to eat his brains out or generally asses your environment and unleash powerfull magic. | Characters builds | You can freely hybrid your equipment and skillset between magic, technology and mutations, some work together better than the other, different types of magic, weapons have unique properties and technology if uses magic can either strenghten it or drains it as a source, then always every path you take will have its strenghts, power but also consequences, weaknesess and risks. Just remember that hunt is like a living organism with time it adapts and on top of that you n…
Supported languages
English
