SPSTEAMPULSELIVE ANALYTICS
Voidsayer

Voidsayer Steam news

Pavel Auseitasau | Jun 2, 2025 | game

Released

0players observed · 25 September 2026 - 01:23:24 UTC

IndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak85
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive

Voidsayer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak85
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive
  • Total reviews110
  • Release dateJun 2, 2025
  • DeveloperPavel Auseitasau
  • Publisherindie.io

Genres: Indie, RPG, Strategy

Company pages: Developer: Pavel AuseitasauPublisher: indie.io

Top Steam chartsTop 100 gamesGame directorySteam Store page

Voidsayer Steam news

Voidsayer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Voidsayer: 50% Off in the Steam Summer Sale! - 25 June 2026

    Voidsayer is 50% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/2754370/

  • V 1.3.0 - Quality of Life & Polish - 8 August 2025

    ✨ New Features & Improvements🌩️ Steam Cloud SupportYour saves now sync automatically across devices!⚙️ Important: If you play on multiple devices, load your main save first to avoid overwriting progress.Prefer separate saves? Disable Steam Cloud for this game in your Steam settings.🧙‍♂️ Lore-Friendly Naming UpdateAll creature names have been unified under a "Latin-rooted + Lovecraftian aesthetic" style.🖊️ Pet RenamingFound in the entity details panel—you can now give your tamed companions custom names!🐞 Minor FixesSquashed bugs, optimized a few things, fixed typos.🎨 Visual Updates🐢 "Turtle" RedesignThe old sprite was created in the early stages of development, when creatures were intended to look very similar to real animals. The turtle’s excessive realism no longer matched the game’s current visual style, so the design has been reimagined to look more fantastical.OLDNEW🐛🔥 "Fire…

  • V 1.2.5 - "Collectors and hardcore players" - 22 June 2025

    🚪 Scroll Storage ExpansionScroll storage now has 90 slots by default!No upgrades required to unlock space — all slots are available immediately!Collectors can now catch every entity in the game!🔧 New Storage Upgrade BonusesSince the old storage upgrade system no longer makes sense, here’s what you get now:📦 Upgrade Level 1:Increases starting "Luck's Wind" (a bit stronger than before)💰 Upgrade Level 3:+7% gold from all sources🗝️ Upgrade Level 5:Increases the chance of finding chestsOther upgrade levels remain unchanged.⚙️ OptimizationImproved FPS performance, especially when the inventory is open.⚖️ Balance ChangesEthereal trait:OLD: This entity's Defense is ignored. Always reduces Physical damage taken by 30%, but takes 20% more Magic damageNEW: This entity's Defense is ignored. Always reduces Physical damage taken by 30%, but takes 15% more Magic damage Necronomicon item:OLD: When…

  • V 1.2.0 - Rebalance - 13 June 2025

    Hello everyone!Today's update is the first step in the evolution of Voidsayer.The original idea and philosophy:Voidsayer was always meant to be a modern interpretation of classic monster-taming games, carefully preserving the core of the genre and the familiar battle system. Of course, it was clear from the beginning that in 2025, a purely classic combat system would probably feel a bit "flat and simple", so I introduced some innovations: attributes, a status effect system, and passive abilities. Still, the goal was to stay within the genre’s boundaries.Based on your feedback, though, it seems that the combat system could use a bit more depth. It’s very important for me to keep the heart and spirit of classic monster-taming games, but I also want to respect your desire for more strategy and build variety.Starting with this update, I will gradually deepen both the combat and build system…

  • V1.1.0 - A couple of improvements - 5 June 2025

    Version 1.1.0 - Major Changes:\- Removed pausing when game is minimized\- Fixed spawn rates for certain entities to match intended values- Corrected onyx classification (now properly recognized as gemstone)- Fixed some localization errors in UI texts\- Complete blessings system rebalance- Slight buffs to certain equipment items- Increased chance of positive outcome for "Rumors" event- "Look Around" action now yields 50% less gold on completed levels- Improved item drop rates from random events in late game (the further you progress, the higher chance for rare items)- Boss equipment adjusted to passive ability rebalance (see below)- Complete rework of passive ability "Outcast" => Takes 20% less damage from enemies that share at least one type- Complete rework of passive ability "Merge" (now called "Drain") => 7% of damage dealt is converted into Energy if attacking a target with higher E…

  • Launch Day Hotfixes V2 - 3 June 2025

    A few more small changes based on player feedback: - Fixed a bug where the story could get stuck on early quests - Slightly increased the level cap (now players who are stuck can grind a bit more if needed) - "Muzzle" item has been doubled in strength (this should make it easier to handle wild Entities in the early stages of the game)

  • Launch Day Hotfixes - 3 June 2025

    Some changes based on early feedback: - Fixed a bug where available levels would disappear from the map after completing Pink Peak. - Earning gold is now a bit easier: golden paths are more rewarding, and during long rests you can once again "look around," even if the level has already been completed.

  • Voidsayer is here! - 2 June 2025

    We’re beyond excited for you all to finally explore the world of Voidsayer! As you begin assembling your team of Entities, don’t forget to leave a review—especially if you've spent time with the demo already. Your feedback means the world to us and goes a long way in supporting the game. And as always, if you have any questions or just want to chat with the devs, feel free to reach out at → [email protected] Follow us on X!

  • The Abyss Approaches - 8 May 2025

    The world is on the brink of destruction! It’s time for a true hero to rise and defend the future of humanity. 🎮 Voidsayer is a turn-based strategy RPG focused on building the perfect squad of monsters. Familiar and beloved mechanics are reimagined to deliver a dark and unforgettable experience. 💀 This game won’t go easy on you — its goal is to break the player. After a short introduction, it starts pressing… and won’t let go. There are no ups and downs here — only the abyss. This is a story about taking the hit and pushing through hopelessness. ⚔️ Every battle matters. Tactical mastery, tight resource control, and smart min-maxing are your only path to survival. There are no weak monsters or useless items — it’s all about your approach. There’s no “legendary weapon” that wins the game on its own. Even a stick can become a legend… if you know how to use it. Launching June 2nd! 🛒 Add…

Patch notes and updates

S.noRelease datePatch nameGID number
122 June 2025V 1.2.5 - "Collectors and hardcore players"1802893906830316
23 June 2025Launch Day Hotfixes V21800991756479357
33 June 2025Launch Day Hotfixes1800991756471192

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.