SPSTEAMPULSELIVE ANALYTICS
Z Steel Soldiers

Z Steel Soldiers Steam metadata

TickTock Games | Aug 1, 2014 | game

Released

0players observed · 24 September 2026 - 09:43:11 UTC

StrategyRTSRemakeSci-fiSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak190
  • Units sold (VGI)86,931
  • Revenue (VGI)$688,000
  • Review score53% positive

Z Steel Soldiers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak190
  • Units sold (VGI)86,931
  • Revenue (VGI)$688,000
  • Review score53% positive
  • Total reviews289
  • Release dateAug 1, 2014
  • DeveloperTickTock Games
  • PublisherRebellion

Genres: Strategy

Company pages: Developer: TickTock GamesPublisher: Rebellion

Top Steam chartsTop 100 gamesGame directorySteam Store page

Z Steel Soldiers Steam metadata

Z Steel Soldiers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/275510/metadata
Steam Storehttps://store.steampowered.com/app/275510/
Steam Communityhttps://steamcommunity.com/app/275510
PCGamingWiki search
IGDB searchSearch IGDB for Z Steel Soldiers

Reviews, pricing, and metadata

Review summary

Mixed

53% positive, 152 positive, 137 negative

Price and discount

$1.29 (90% off from $12.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Steam Leaderboards, Family Sharing

Achievements

18

Platform releases
  • Steam 1 August 2014

Latest Steam announcements

  • Patch - November 9th 2015 - 9 November 2015

    Following up from our big update last week we've spent some time looking in to strange resolution issues some players have reported and have just released a small patch to fix these issues. There were a few distinct issues reported, most of which we were able to replicate across Windows 8.1 and Windows 10 machines using a variety of DPI scaling settings within Windows. The latest version of the game now appears to scale the graphics and mouse correctly regardless of what resolution or DPI setting you're using and should work correctly in windowed and fullscreen modes. Changes in this patch include: - Fixed issue where mouse was locked to the top left corner. - Fixed issue where the game rendered off-screen. - Fixed issue where the game would launch in a very small window. - Fixed issues with NVIDIA Dynamic Super Resolution. - Added 2560x1440 window resolution for high res monitor users.…

  • Patch - November 9th 2015 - 9 November 2015

    Following up from our big update last week we've spent some time looking in to strange resolution issues some players have reported and have just released a small patch to fix these issues. There were a few distinct issues reported, most of which we were able to replicate across Windows 8.1 and Windows 10 machines using a variety of DPI scaling settings within Windows. The latest version of the game now appears to scale the graphics and mouse correctly regardless of what resolution or DPI setting you're using and should work correctly in windowed and fullscreen modes. Changes in this patch include: - Fixed issue where mouse was locked to the top left corner. - Fixed issue where the game rendered off-screen. - Fixed issue where the game would launch in a very small window. - Fixed issues with NVIDIA Dynamic Super Resolution. - Added 2560x1440 window resolution for high res monitor users.…

  • The Big Autumn 2015 Update - 4 November 2015

    Since our last update to Z Steel Soldiers (which re-introduced Skirmish Mode) we’ve been busy collating community feedback, looking into issues that some players reported and generally finding ways we can improve the game based on suggestions that have been made by our fans. Our latest update includes some fixes, new features, and graphical changes which we think improve the game and provide an all round better gameplay experience: Fixes: Fixed black textures on Intel GPUs with newer drivers and/or Windows 10. Fixed shader issues experienced on certain GPUs. Fixed a crash when using the Weather Centre. Fixed a stall after viewing the cutscene after completing the final level of the campaign. Fixed a bug in the line-of-sight system which affected the visibility of enemy units at the very edge of the visible range. Fixed a bug where vehicles would rotate on the spot the wrong-way before m…

  • The Big Autumn 2015 Update - 4 November 2015

    Since our last update to Z Steel Soldiers (which re-introduced Skirmish Mode) we’ve been busy collating community feedback, looking into issues that some players reported and generally finding ways we can improve the game based on suggestions that have been made by our fans. Our latest update includes some fixes, new features, and graphical changes which we think improve the game and provide an all round better gameplay experience: Fixes: Fixed black textures on Intel GPUs with newer drivers and/or Windows 10. Fixed shader issues experienced on certain GPUs. Fixed a crash when using the Weather Centre. Fixed a stall after viewing the cutscene after completing the final level of the campaign. Fixed a bug in the line-of-sight system which affected the visibility of enemy units at the very edge of the visible range. Fixed a bug where vehicles would rotate on the spot the wrong-way before m…

  • The Skirmish Update - 22 May 2015

    It's update time again Z fans! We've been working hard on fixing graphical issues with skirmish mode and have fixed a number of other issues along the way. Skirmish mode is still under active development while we work on fixing some issues and thus we have marked it as being beta. We've tested it internally and it seems to work well but we're interested in knowing if you have any feedback or suggestions for us for skirmish mode, or for the game in general. This update include the following changes: Skirmish mode now available for beta testing. Increased maximum zoom level. Fixed bug related to Windows DPI settings (playing on High DPI / 4k monitors). Fixed some objects which rendered all-white. Rewrote shaders to improve performance. Made build grid easier to see. Made joystick selection box easier to see. Now show build timers when buildings are active. Now show armour and shield bars…

  • The Skirmish Update - 22 May 2015

    It's update time again Z fans! We've been working hard on fixing graphical issues with skirmish mode and have fixed a number of other issues along the way. Skirmish mode is still under active development while we work on fixing some issues and thus we have marked it as being beta. We've tested it internally and it seems to work well but we're interested in knowing if you have any feedback or suggestions for us for skirmish mode, or for the game in general. This update include the following changes: Skirmish mode now available for beta testing. Increased maximum zoom level. Fixed bug related to Windows DPI settings (playing on High DPI / 4k monitors). Fixed some objects which rendered all-white. Rewrote shaders to improve performance. Made build grid easier to see. Made joystick selection box easier to see. Now show build timers when buildings are active. Now show armour and shield bars…

  • Quick Patch - 24 March 2015

    Yesterday we pushed out a small update to the game which fixed a major issue being encountered by some players which would only happen occasionally during heavy firefights. The patch also included a few new particle effects which should also fix the issue where smoke and fire appeared to use an alternate texture in certain situations. We're keeping an eye on the crash reporting system while we work on Skirmish mode and hope to have more news soon :)

  • Quick Patch - 24 March 2015

    Yesterday we pushed out a small update to the game which fixed a major issue being encountered by some players which would only happen occasionally during heavy firefights. The patch also included a few new particle effects which should also fix the issue where smoke and fire appeared to use an alternate texture in certain situations. We're keeping an eye on the crash reporting system while we work on Skirmish mode and hope to have more news soon :)

  • Lassar's Tech Center Patch - 18 March 2015

    Hi Z fans! It's patch time again, this time we have a few fixes for the game which we hope will fix some major issues with the game that many players were experiencing. First up is the fix for level 18. We had a number of programmers look in to this issue where Lassar could not enter the Tech Center in order to complete the mission and we couldn't see what was causing the bug. We had a new programmer recently join the team and he managed to figure it out and has confirmed the problem no longer exists in this new version! Lassar and the Technician We've also fixed the issue where bunkers would become very hard to destroy which was a side-effect of us increasing the robot sizes from the original game. Also in this patch are a number of crash fixes and general bug fixes which we've been able to fix using the crash reports we've been recieving from our players. We're continuing our work on…

  • Lassar's Tech Center Patch - 18 March 2015

    Hi Z fans! It's patch time again, this time we have a few fixes for the game which we hope will fix some major issues with the game that many players were experiencing. First up is the fix for level 18. We had a number of programmers look in to this issue where Lassar could not enter the Tech Center in order to complete the mission and we couldn't see what was causing the bug. We had a new programmer recently join the team and he managed to figure it out and has confirmed the problem no longer exists in this new version! Lassar and the Technician We've also fixed the issue where bunkers would become very hard to destroy which was a side-effect of us increasing the robot sizes from the original game. Also in this patch are a number of crash fixes and general bug fixes which we've been able to fix using the crash reports we've been recieving from our players. We're continuing our work on…

  • Did someone say... Skirmish? - 11 March 2015

    New (old) maps for Skirmish mode support 2 to 8 teams Since our last update we have received a number of crash reports from players which pointed us to some very strange little issues in the original game code for Z Steel Soldiers. We've used the information in these crash reports to help fix some potential crashes and memory issues, including: - Crash in music system when playing a particular music track. - Crash in particle system under certain circumstances. - Crash due to map nodes being corrupt. - Crash due to list of lights not being cleared. - Memory leak between levels now fixed. - Various small issues which could potentially lead to crashes. We've also now updated our crash reporting system even further to help fix the remaining issues a few players are encountering. Alongside this we've made a few other changes: - Improved performance a little in the rendering. - Altered the r…

  • Did someone say... Skirmish? - 11 March 2015

    New (old) maps for Skirmish mode support 2 to 8 teams Since our last update we have received a number of crash reports from players which pointed us to some very strange little issues in the original game code for Z Steel Soldiers. We've used the information in these crash reports to help fix some potential crashes and memory issues, including: - Crash in music system when playing a particular music track. - Crash in particle system under certain circumstances. - Crash due to map nodes being corrupt. - Crash due to list of lights not being cleared. - Memory leak between levels now fixed. - Various small issues which could potentially lead to crashes. We've also now updated our crash reporting system even further to help fix the remaining issues a few players are encountering. Alongside this we've made a few other changes: - Improved performance a little in the rendering. - Altered the r…

  • Quick Update - 4 February 2015

    Hi Z Fans, We've been busy here at TickTock working on extending Z Steel Soldiers as well as getting it ready to ship on a few more platforms. We've been taking note of all the feedback we've received and are currently preparing an update for the game and also plan to spend more time fixing smaller issues over the coming months. Today we've pushed out an update to the game which now includes a crash reporting system. We are aware some users are experiencing crashes in the game and we have been unable to reproduce any of these on any of the machines in our office. The new crash reporting system will intercept the crash and allow you to send a report back to us which will hopefully shed some light on the actual cause of the crashes so we can fix them before pushing out our next update. We're also looking at the technician issues, some of which we resolved with our last update but many peo…

  • Quick Update - 4 February 2015

    Hi Z Fans, We've been busy here at TickTock working on extending Z Steel Soldiers as well as getting it ready to ship on a few more platforms. We've been taking note of all the feedback we've received and are currently preparing an update for the game and also plan to spend more time fixing smaller issues over the coming months. Today we've pushed out an update to the game which now includes a crash reporting system. We are aware some users are experiencing crashes in the game and we have been unable to reproduce any of these on any of the machines in our office. The new crash reporting system will intercept the crash and allow you to send a report back to us which will hopefully shed some light on the actual cause of the crashes so we can fix them before pushing out our next update. We're also looking at the technician issues, some of which we resolved with our last update but many peo…

  • Major Bug Fix - 6 November 2014

    We're pleased to announce the release of our latest patch which now includes a fix for the level 18 bug which was stopping players from progressing past the level. Thanks to community member Marauder2k9 for identifying a fix for the issue. We'd been scouring the code for any issues related to the use of Lassar and Tech Centres, but as it turns out we could fix the bug by editing the level definition file! We're now looking in to the crashes some people are experiencing in heavy fire-fights and will have a fix for that in our next patch. Thanks for playing and please remember to use the forum to leave feedback :)

  • Major Bug Fix - 6 November 2014

    We're pleased to announce the release of our latest patch which now includes a fix for the level 18 bug which was stopping players from progressing past the level. Thanks to community member Marauder2k9 for identifying a fix for the issue. We'd been scouring the code for any issues related to the use of Lassar and Tech Centres, but as it turns out we could fix the bug by editing the level definition file! We're now looking in to the crashes some people are experiencing in heavy fire-fights and will have a fix for that in our next patch. Thanks for playing and please remember to use the forum to leave feedback :)

  • Incoming Reinforcements - 3 October 2014

    A new update is here which brings a number of improvements from our graphic artists and a few bug fixes too. We're still looking in to other issues and will keep you informed with our progress with regards to future updates. The release notes for the latest patch are as follows: Bug Fixes - Fixed Technicians not capturing buildings. - Fixed compatibility issues with certain older video cards. - Performance improvements to rendering. - Fixed startup crash on devices with non-Latin characters in username - Fixed music playback to reduce repeats. - Fixed minimap in tutorial bug. - Fixed missing heroes due to case sensitivity bug. - Fixed corrupted save game bug. - Extended the new shadow code to work on more machines. Graphical Improvements - Robots now show team colours. - Improved character animations. - Enhanced particle and environmental effect. - Bridges enlarged. - No-go areas update…

  • Incoming Reinforcements - 3 October 2014

    A new update is here which brings a number of improvements from our graphic artists and a few bug fixes too. We're still looking in to other issues and will keep you informed with our progress with regards to future updates. The release notes for the latest patch are as follows: Bug Fixes - Fixed Technicians not capturing buildings. - Fixed compatibility issues with certain older video cards. - Performance improvements to rendering. - Fixed startup crash on devices with non-Latin characters in username - Fixed music playback to reduce repeats. - Fixed minimap in tutorial bug. - Fixed missing heroes due to case sensitivity bug. - Fixed corrupted save game bug. - Extended the new shadow code to work on more machines. Graphical Improvements - Robots now show team colours. - Improved character animations. - Enhanced particle and environmental effect. - Bridges enlarged. - No-go areas update…

  • The original cut scenes are back! - 5 August 2014

    Hi fellow Z fans. We're happy to announce that our first game update is now live! This update includes the following changes: - Intro videos and cut scenes re-enabled! We know this will please a lot of you who're fans of the original game. We decided not to include them on launch as we found some incompatibilities with certain PC configurations but we have now resolved those issues so you can all enjoy the FMVs which appear at the start of each theatre of war (if you've played through the levels already you can watch the videos by selecting to re-play the first level of each unique type). - Fixed a bug where the leaderboards would show instead of showing names of players. - Fixed a crash on the leaderboards when switching to some of the later levels. - Fixed a bug with the Technical Takedown achievement which would award you the achievement after capturing only a single enemy building.…

  • The original cut scenes are back! - 5 August 2014

    Hi fellow Z fans. We're happy to announce that our first game update is now live! This update includes the following changes: - Intro videos and cut scenes re-enabled! We know this will please a lot of you who're fans of the original game. We decided not to include them on launch as we found some incompatibilities with certain PC configurations but we have now resolved those issues so you can all enjoy the FMVs which appear at the start of each theatre of war (if you've played through the levels already you can watch the videos by selecting to re-play the first level of each unique type). - Fixed a bug where the leaderboards would show instead of showing names of players. - Fixed a crash on the leaderboards when switching to some of the later levels. - Fixed a bug with the Technical Takedown achievement which would award you the achievement after capturing only a single enemy building.…

Patch notes and updates

S.noRelease datePatch nameGID number
19 November 2015Patch - November 9th 20153819571572131130727
24 November 2015The Big Autumn 2015 Update3819571572131130834
322 May 2015The Skirmish Update3819571572131130949
424 March 2015Quick Patch3819571572131131068
518 March 2015Lassar's Tech Center Patch3819571572131131180
64 February 2015Quick Update3819571572131131402

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID275510
Live current players0
SteamPulse tracked peak190
Live count (today's peak floor)0
Price$1.29 (90% off from $12.99)
Free to playNo
Discount90%
Original price USD$12.99
Current price USD$1.29
Release dateAug 1, 2014
DeveloperTickTock Games
PublisherRebellion
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMixed
Positive review percent53%
Positive reviews152
Negative reviews137
Total reviews289
Steam recommendations193
Achievements18
Average playtime forever388 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/275510/

Short description

In the bloody aftermath of ‘Z’ comes The Bitmap Brothers classic, “Z Steel Soldiers”: a new breed of robot with a taste for war and a warped sense of humour.

About this game

“Lead your Z: Steel Soldiers into the next century rebooted for the rocket fuelled fans of the classic hard-core strategy game. In the bloody aftermath of ‘Z’ comes Z: Steel Soldiers. All your favourite strategies and gameplay from the classic version, with graphics that have powered into the 21st century, vivid 3D landscapes, and a state of the art engine that brings your game to life. Meet the new breed of robots, with a taste for war and a warped sense of humour. Z: Steel Soldiers – you’ve never had it so good!” When you take control of your Steel Soldiers unit, you’d better hit the ground running, as you take some superb war machinery straight into the heat of battle. You can start to build up your forces when this firefight is over. Right now you’d better just dig in! Every theatre of the war is intertwined with the non-linear plot, revealing more twists and turns than a roller coaster, this is no ordinary battle, and these are no ordinary troops. They are fearless troops who drink rocket fuel and pick fights with saber-tooth snow slugs just for fun. You’ve never met robots quite this screwed-up before... Features * 30 Distinct, lush levels spread across 6 unique worlds. * Air, ground and sea units ranging from WW2 based vehicles through to modern jet fighters. * Significantly enhanced 3D Graphics packed full of scalable features such as reflections and particle systems providing intense and rich landscapes. * Real-time environment forces, both local and world forces affect the environment to such detail that even plumes of smoke are split as helicopters come soaring through. * 9 different robots each with unique abilities. * Revolutionary fast-resource style gameplay; The more territories you take, the larger the resource ‘flag’ in that territory and the faster and more you can build; leaving you to deal with the real objective – all-out warfare! * Our most advanced AI yet, that will stop at nothing to rid the universe of Zod and his band of space renegades... GET READY TO KISS YOUR SHINY METAL BUTT GOODBYE

Supported languages

English * , French * , German * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $1.29
  • Highest observed: $1.29

Z Steel Soldiers's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.29, the highest is $1.29, and the first visible tracked price is $1.29. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -90%
  • Latest sale window: Sep 24, 2026 to Sep 24, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -90%, with a lowest recorded final price of $1.29 during rows named Steam sale. The latest recorded window starts Sep 24, 2026 and ends Sep 24, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.29, from Sep 24, 2026 through Sep 24, 2026. The latest run records $1.29 for 1 day of uninterrupted daily tracking with a listed discount from $12.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.29
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Z Steel Soldiers at $1.29 in USD, with a listed base price of $12.99 and a -90% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.29$12.9990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.29.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.29$1.29No change90% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.29.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$1.29$12.9990% (Steam sale)Steam Store - Steam sale

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VRChat29,65624 September 2026 - 10:41:16 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2617,99124 September 2026 - 07:49:20 UTC159,35063,186EA Canada, EA Romania
eFootball™16,16924 September 2026 - 10:43:06 UTC33,925108,764KONAMI
Football Manager 2615,15224 September 2026 - 02:41:42 UTC82,75035,608Sports Interactive
Russian Fishing 412,95124 September 2026 - 08:51:35 UTC27,90689,773FishSoft LLC
NBA 2K2712,94623 September 2026 - 11:37:37 UTC31,139Not availableVisual Concepts
Rocket League®11,60024 September 2026 - 10:35:52 UTC146,902579,707Psyonix LLC
Football Manager 20248,55424 September 2026 - 04:37:15 UTC88,89428,373Sports Interactive
NBA 2K267,91224 September 2026 - 05:13:04 UTC52,86321,330Visual Concepts
Forza Horizon 67,78024 September 2026 - 06:59:40 UTC302,64594,239Playground Games
Assetto Corsa5,41924 September 2026 - 09:22:51 UTC20,019169,192Kunos Simulazioni
Le Mans Ultimate5,12923 September 2026 - 15:15:50 UTC7,01418,993Studio 397

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