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Forged in Epic

Forged in Epic Steam news

Bone Made | Coming soon | game

Coming Soon

GameSteam Store content

CasualIndieSimulation

  • Steam app typegame
  • Steam App ID2755680
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBone Made

Forged in Epic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2755680
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBone Made
  • PublisherBone Made
  • Parent gameNot available

Genres: Casual, Indie, Simulation

Company pages: Developer: Bone MadePublisher: Bone Made

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Forged in Epic Steam news

Forged in Epic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Demo Update: Steam Next Fest Ready! - 20 February 2026

    New Demo Update: Steam Next Fest Ready!A brand new demo for Forged in Epic is now live! This update focuses on polishing the game flow and overall experience in preparation for the upcoming Steam Next Fest.General StoreYou can now purchase essential items at any time through the General Store.New Weapon Type - TomahawkThe Tomahawk has been added to your arsenal. Expect new customers to arrive with requests for this rugged throwing axe.Tutorial OverhaulWe’ve fixed issues where the tutorial would hang or fail to resume properly after reconnecting.Bug FixesVarious minor bugs have been squashed to ensure a smoother gameplay experience.

  • Forged in Epic: New Demo Update - 12 January 2026

    Forged in Epic: New Demo UpdateHello everyone! A new demo version of Forged in Epic has been released!Since the first demo launch, we have received a lot of feedback and bug reports. Based on your input, we have fixed reported issues and implemented new systems.Crafter UpgradesYou can now upgrade your Crafters.By upgrading Crafters to perform advanced tasks, you can craft weapons of much higher value!Blacksmith SkillsYou can now increase your Reputation Level and upgrade Blacksmith Skills.These skills provide beneficial effects in various areas, such as negotiating with visitors and gathering materials in the mines.Flow ImprovementsIn the previous demo, the gameplay felt dragged out with some tedious sections.Along with the new systems introduced above, we have adjusted the overall game flow to improve these pacing issues.Game PolishThe game previously lacked sufficient feedback regardi…

  • Korean added! - 26 November 2025

    Korean language is added!

  • Forged in EPIC Demo Release! - 20 November 2025

    Demo is Live Now!We're excited to release our demo! You can download and play it right now on the Steam page.Check out Demo TrailerAbout Forged in EPICBlacksmithing SimulationMelt materials at the optimal temperature, pour them into molds, and precisely hammer away. Assemble flawlessly to craft legendary weapons.Forge ManagementFrom knights to adventurers and even rogues, a variety of customers visit your forge. Sell weapons, accumulate wealth and fame, and grow your forge.Materials MiningExplore caves to discover a variety of materials. The deeper you go, the more rare materials you can find. What awaits in the deepest and darkest places?Play the DemoLet us know what you think about the game. Join our Discord, chat with the devs and other players.Wishlist and follow the gamePlease consider FOLLOWING and WISHLISTING the game, so you won't miss the upcoming news, latest updates and sneak…

  • Devlog #3 - 12 January 2025

    Hello, and welcome to the third devlog for Forged in Epic! Today, we’ll give you a brief introduction to the forging process, the second stage of weapon crafting. The current screen shows the forging phase, where cast metal is shaped to strengthen the weapon. A precisely forged weapon holds greater value, attracting more customer interest and commanding higher prices. Please note that the showcased screen is still in development, and we plan to enhance its details and features further. We’re continuously working to improve interactive elements and graphics to heighten player immersion. Stay tuned for more updates!

  • DevLog #2 - 23 November 2024

    Hello, and welcome to the second devlog for Forged in Epic! Today, we’ll be giving a brief overview of the core mechanics of the forging process, focusing on the first step: casting. To begin the casting process, you’ll need to add your chosen materials into the furnace and select a mold. Once that’s done, the casting begins when you start operating the bellows. Maintaining the furnace at the right temperature through precise bellowing is crucial. The quality of the final product is determined by how accurately you manage the process. Please note that the screen shown is not yet final, and many more details and features will be added in the future. We’ll continue to enhance the interactions and graphics to create a more immersive experience, so stay tuned!

  • DevLog #1 - 8 October 2024

    Hello, and welcome to the first devlog for our blacksmith management game! Today, we’ll give you a brief overview of the basic process of selling weapons to customers. The current screen shows the most basic form of various sales methods. When a customer enters the blacksmith shop, they request a specific weapon or equipment, and you choose the crafted item to sell to them. During this process, you’ll need to pay attention to the customer’s mood, as setting the right price can increase their satisfaction. If the customer is satisfied, the shop’s reputation will grow. Please note that the screen shown is not yet final, and many more details and features will be added in the future. We’ll continue to enhance the interactions and graphics to create a more immersive experience, so stay tuned!

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